Bonus Chance: Difference between revisions
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{{about|the slot machine game from ''Super Mario Bros. 2''|the bonus game from ''[[Yoshi Topsy-Turvy]]''|[[Bonus Chance!]]}} | |||
[[File:Bonus Chance SMA screenshot.png|thumb|Screenshot from ''Super Mario Advance'']] | |||
The '''Bonus Chance''' (also named '''bonus game''', '''Bonus Stage''',<ref>{{cite|language=en|publisher=Nintendo of America|date=1988|title=''Super Mario Bros. 2'' manual|page=22}}</ref> '''Slot Machine''',<ref>{{cite|date=1993|title=''Super Mario All-Stars'' manual|page=22|publisher=Nintendo of America|language=en}}</ref> and '''Slot Game'''<ref>{{cite|date=1993|publisher=Nintendo of America|language=en-us|title=''Super Mario All-Stars'' Nintendo Player's Guide|page=87}}</ref>) is a [[minigame]] introduced in ''[[Yume Kōjō: Doki Doki Panic]]'' and ''[[Super Mario Bros. 2]]''. It is played at the end of every [[level]], provided [[Mario]] or another character has collected at least one [[coin]] in [[Subspace]] during its first two visits. If they end the course with no coins collected, the Bonus Chance screen displays, but the game is immediately skipped. | |||
In ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2'', the coin counter is displayed in {{wp|hexadecimal}}. When the player has more than nine coins, letters from ''A'' to ''F'' are used instead. In ''Yume Kōjō: Doki Doki Panic'', there are four possible symbols: [[Cherry]], [[Snifit]], [[Vegetable|Large Vegetable, and Small Vegetable]] (the types for the latter two depend on each [[world]] and have been replaced with [[Turnip]] and [[Starman]] in ''Super Mario Bros. 2''). The rewards are: | |||
{{columns|count=2| | |||
*Cherry in left column: +1 life | |||
*Cherry in left+center columns: +2 lives | |||
*Cherry in all three columns: +5 lives | |||
*Any other symbol in all three columns: +1 life}} | |||
In ''[[Super Mario All-Stars]]'' and ''[[Super Mario Advance]]'', the coin counter is now displayed in decimal rather than hexadecimal. The ''All-Stars'' version introduced the lucky 7 as the fifth symbol. In the ''Advance'' remake, players can now bet more than one coin per spin to earn more [[extra life|extra lives]] (the number of coins used times the normal number of lives gained). The rewards are: | |||
{{columns|count=2| | |||
*Cherry in left column: +1 life | |||
*Cherry in left+center columns: +2 lives | |||
*Cherry in all three columns: +3 lives | |||
*Cherry in left column and 7 in the other two columns: +1 life and +3 coins (but the extra three coins can be received only once during each play) | |||
*7 in all three columns: +10 lives in ''All-Stars'' version, +5 lives in ''Advance'' version | |||
*Any other symbol in all three columns: +2 lives}} | |||
In ''[[BS Super Mario USA]]'', the Bonus Chance is also known in the audio drama as the [[Ōsama|king]]'s casino. Play starts when the time reaches :50 and ends at :53. Any lives gained will not be carried over to the next installment but turned into points after the credits. The coins are converted into 1,000 ''giga'' each, which could be spent within the [[Satellaview]]. The rewards are: | |||
{{columns|count=2| | |||
*Cherry in left column: +2 lives and +2 coins | |||
*Cherry in left+center columns: +4 lives and +4 coins | |||
*Cherry in all three columns: +6 lives and +6 coins | |||
*Cherry in left column and 7 in the other two columns: +10 lives and +10 coins the first time, afterwards +2 lives and +2 coins | |||
*7 in all three columns: +20 lives and +20 coins | |||
*Any other symbol in all three columns: +4 lives and +4 coins}} | |||
==Gallery== | |||
<gallery> | |||
DDP Bonus Chance.png|Screenshot from ''Yume Kōjō: Doki Doki Panic'' | |||
SMB2-BonusChance.png|Screenshot from ''Super Mario Bros. 2'' | |||
SMAS SMB2 Bonus Chance.png|Screenshot from ''Super Mario All-Stars'' (''Super Mario Bros. 2'') | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Ita=Slot Machine | |||
|Ita2=Stadio Bonus<ref name=SMB2>{{cite|title=''[[Super Mario Bros. 2]]'' manual|page=22|language=it|publisher=Nintendo}}</ref> | |||
|Ita3=Gioco bonus<ref name=SMB2/><ref>{{cite|title=''[[Super Mario All-Stars Limited Edition]]'' manual|page=32|date=2010|language=it|publisher=Nintendo of Europe}}</ref> | |||
|Ita4=Bonus Chance<ref>{{cite|language=it|date=2001|publisher=Nintendo of Europe|title=''Super Mario Advance'' instruction booklet|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_SuperMarioAdvance_EN_DE_FR_ES_IT.pdf|page=113}}</ref> | |||
|Ita2M=Bonus Stage | |||
|Ita3M=Bonus game | |||
}} | |||
==References== | |||
<references/> | |||
{{SMB2}} | |||
[[Category:Super Mario series minigames]] | |||
[[Category:Super Mario Bros. 2]] |
Latest revision as of 12:47, August 7, 2024
- This article is about the slot machine game from Super Mario Bros. 2. For the bonus game from Yoshi Topsy-Turvy, see Bonus Chance!
The Bonus Chance (also named bonus game, Bonus Stage,[1] Slot Machine,[2] and Slot Game[3]) is a minigame introduced in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2. It is played at the end of every level, provided Mario or another character has collected at least one coin in Subspace during its first two visits. If they end the course with no coins collected, the Bonus Chance screen displays, but the game is immediately skipped.
In Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2, the coin counter is displayed in hexadecimal. When the player has more than nine coins, letters from A to F are used instead. In Yume Kōjō: Doki Doki Panic, there are four possible symbols: Cherry, Snifit, Large Vegetable, and Small Vegetable (the types for the latter two depend on each world and have been replaced with Turnip and Starman in Super Mario Bros. 2). The rewards are:
- Cherry in left column: +1 life
- Cherry in left+center columns: +2 lives
- Cherry in all three columns: +5 lives
- Any other symbol in all three columns: +1 life
In Super Mario All-Stars and Super Mario Advance, the coin counter is now displayed in decimal rather than hexadecimal. The All-Stars version introduced the lucky 7 as the fifth symbol. In the Advance remake, players can now bet more than one coin per spin to earn more extra lives (the number of coins used times the normal number of lives gained). The rewards are:
- Cherry in left column: +1 life
- Cherry in left+center columns: +2 lives
- Cherry in all three columns: +3 lives
- Cherry in left column and 7 in the other two columns: +1 life and +3 coins (but the extra three coins can be received only once during each play)
- 7 in all three columns: +10 lives in All-Stars version, +5 lives in Advance version
- Any other symbol in all three columns: +2 lives
In BS Super Mario USA, the Bonus Chance is also known in the audio drama as the king's casino. Play starts when the time reaches :50 and ends at :53. Any lives gained will not be carried over to the next installment but turned into points after the credits. The coins are converted into 1,000 giga each, which could be spent within the Satellaview. The rewards are:
- Cherry in left column: +2 lives and +2 coins
- Cherry in left+center columns: +4 lives and +4 coins
- Cherry in all three columns: +6 lives and +6 coins
- Cherry in left column and 7 in the other two columns: +10 lives and +10 coins the first time, afterwards +2 lives and +2 coins
- 7 in all three columns: +20 lives and +20 coins
- Any other symbol in all three columns: +4 lives and +4 coins
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Italian | Slot Machine[?] | - | |
Stadio Bonus[4] | Bonus Stage | ||
Gioco bonus[4][5] | Bonus game | ||
Bonus Chance[6] | - |
References[edit]
- ^ 1988. Super Mario Bros. 2 manual. Nintendo of America (English). Page 22.
- ^ 1993. Super Mario All-Stars manual. Nintendo of America (English). Page 22.
- ^ 1993. Super Mario All-Stars Nintendo Player's Guide. Nintendo of America (American English). Page 87.
- ^ a b Super Mario Bros. 2 manual. Nintendo (Italian). Page 22.
- ^ 2010. Super Mario All-Stars Limited Edition manual. Nintendo of Europe (Italian). Page 32.
- ^ 2001. Super Mario Advance instruction booklet (PDF). Nintendo of Europe (Italian). Page 113.