List of Mario Kart 7 glitches: Difference between revisions

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{{italic title|List of glitches in ''Mario Kart 7''}}
{{italic title|List of ''Mario Kart 7'' glitches}}
{{Image}}
This is a list of glitches in ''[[Mario Kart 7]]''. Unless otherwise noted, all names are conjectural.
 
These are the glitches found in ''[[Mario Kart 7]]''.


==Glitches==
==Glitches==
==={{conjecturaltext|[[Rainbow Road|3DS Rainbow Road]] Misplaced Item Box}}===
===Big Donut glitch===
 
In local multiplayer, if a CPU is hit by [[Lightning]] before it flies off a [[Glide Ramp]], making it fall into the lava, it respawns. Then, after it respawns, it may drive directly into the lava. The CPU can repeat this several times.
On [[Rainbow Road|3DS Rainbow Road]] just after the player lands on the planet after the first Glide Pad, they should see an item box below the ring to the left. The player cannot access the item box, as it is off the track.
 
==={{conjecturaltext|Acceleration Glitch}}===
Oddly, the acceleration stat is glitched in that players don't exactly see a big acceleration change, unless their combo's acceleration stat reaches the 0.75, 1.75, 2.75, 3.75, and 4.75 marks.<ref>http://www.youtube.com/watch?v=-3U1UdpLx_E</ref> This means that a combo with a 3.5 acceleration stat will accelerate at the same rate as a combo with a 2.75 acceleration stat.


==={{conjecturaltext|[[Blue Spiny Shell]] Glitch}} ===
===Disappearing Spiny Shell===
In [[Piranha Plant Slide]], the player must be in first place. If the player gets hit with a Spiny Shell underwater while not touching the ground, the Spiny Shell will be upside down, and it also slows down. Afterwards, the normal Spiny Shell effects take over.
If a Spiny Shell is active for 40 seconds, it will disappear.<ref>https://youtu.be/oS3gJvrThAA</ref><ref>https://www.youtube.com/watch?v=_RrfTVOgozo</ref>


==={{conjecturaltext|[[Blue Spiny Shell]] Glitch 2}} ===
===DS DK Pass fence glitch===
When a Blue Spiny Shell is chasing the player and the player goes out of bounds and falls down a hole, but the Blue Spiny Shell has not yet hit the player, the alarm sound continuously plays until there is a change in sound or music.
Upon reaching the Glide Ramp, it is possible to glide over some areas of the fenced-off area, many parts of which will result in [[Lakitu (Mario Kart referee)|Lakitu]] pulling the player back onto the main course. However, near where the out-of-bounds area meets the track, it is possible for the player to land inside the area and clip through the fencing at the same time, without any problems or Coin losses.


==={{conjecturaltext|[[Daisy Cruiser]] Floor Drop Glitch}}===
===Extra balloon===
If the racer goes to the right side of the split path, all the way to the rail,stops,and goes behind the second line on the wood floor, the side of their kart near the edge of the wooden floor, hold the A and B button to aim at the striped curb next to the rail, and drives straight at the curb without bumping into the rail, if done right, they will fall down to the bottom floor where the tables and chairs are.
In local multiplayer, sometimes, when a racer (can be a CPU or a human player) gets hit and the balloon pops, another balloon immediately respawns and takes its spot. This glitch is caused by lag, and the more lag the player has, the more often it occurs. The glitch does not occur when two players are in the same view area.


The finder's video: http://www.youtube.com/watch?v=leXiwtX1NB4
===<small>GBA</small> Bowser's Castle 1 shortcut===
On <small>GBA</small> Bowser Castle 1, if the player jumps over the wall into the lava right before the 3rd turn, Lakitu will drop the player near the second [[Dash Panel]]. This glitch saves around two or three second, and can be done without a Mushroom if the player drifts and jumps on the left wall after the 2nd turn and drives straight until he reaches the part where the two walls intersect. This is best done playing as a heavyweight driver like [[Bowser]].<ref>http://www.youtube.com/watch?v=Y0ZrOJQIPXo</ref>


==={{conjecturaltext|[[Dino Dino Jungle]] Shortcut Glitch}}===
Note: As of May 15, 2012, a patch has been released for ''Mario Kart 7'', which renders this glitch unusable in Online Multiplayer. However, it can still be performed offline.
On the bridge where the dino head is shown, the gliding ramp appears. If the player has the flower glider (because it's light) and go through the fence line, it will count the lap. The player may also cut across the portion of the rock nearest to the fence, preferably landing in front of the last small ramp.


==={{conjecturaltext|DS [[DK Pass]] Fence Glitch}}===
===<small>GCN</small> Daisy Cruiser floor drop glitch===
Upon reaching the glider panel, it is possible to glide over some areas of the fenced-off area, many parts of which will result in [[Lakitu]] pulling the player back onto the main course. However, near where the out-of-bounds area meets the track, it is possible for the player to land inside the area and clip through the fencing at the same time, without any problems or Coin losses.
If the player goes to the right side of the split path and stops at the end of the fence, they should then accelerate and hold right on the circle pad, and fall off the edge. If done right, the player should fall through the striped curb, down to the bottom floor where the tables and chairs are. Luckily they can go through the fence, instead of having to be stuck in the area forever. It is recommended that the player should use a feather-weight character and the [[Koopa Clown]] kart and [[Roller]]/[[Mushroom (tire)|Mushroom]] tires to do the glitch easily. This glitch is not patched in online mode.


==={{conjecturaltext|False StreetPass Glitch}}===
===<small>GCN</small> Dino Dino Jungle shortcut===
This glitch requires 2 Nintendo 3DS systems and one Mario Kart 7 game cartridge. First, insert Mario Kart 7 in the other Nintendo 3DS and activate StreetPass. Next, the player must change their Mii, message, Grand Prix, and Kart. Next, put Mario Kart 7 back into the first 3DS and change everything back to normal. Next, get a StreetPass from the 2nd 3DS. Mario Kart 7 will have a StreetPass message. When the player opens the game to check it, no new Mii will be there, nor will there be any other changes (unless the player received SpotPass ghosts.)
Just before the bridge where the dinosaurs head is shown, the Glide Ramp appears. If the player has either the [[Flower Glider]] or [[Peach Parasol (glider)|Peach Parasol]] (because they're light and get very high air) and goes off the Glide Ramp and skips over the fence line, the game will count that as a lap. The player can also cut across the portion of the rock nearest to the fence, preferably landing in front of the last small ramp.


==={{conjecturaltext|[[Bowser Castle 1|GBA Bowser Castle 1]] Re-spawn Glitch}}===
===Ghost data information glitch===
On GBA Bowser Castle 1, if the player jumps over the wall into the lava right before the 3rd turn, the player will be re-spawned near the second Boost Panel. This glitch saves 1 second, and can be done without a mushroom if the player drifts and jumps on the left wall after the 2nd turn and drives straight until he reaches the part where the two walls intersect.<ref>http://www.youtube.com/watch?v=Y0ZrOJQIPXo</ref>
Sometimes, some information of the Ghost Data (seen in the Time Trial track selection screen) will become jumbled and become incorrect, such as the Ghost Time and the country flag. This can be fixed by moving through the Ghost list until the information reloads itself.<ref>http://www.youtube.com/watch?v=ST35hKAzvEs</ref>


Note: As of 5/15/2012, a patch has been released for ''Mario Kart 7'', which renders this glitch unusable in Online Multiplayer.  It can still be performed offline, however.
===Ghost placement glitch===
[[File:MK7 Ghost Placement Glitch.jpeg|300px|thumb|The glitch in action]]
Occasionally, the placement of the Ghosts on the screen will be incorrect.
{{br}}


==={{conjecturaltext|Ghost Data Information Glitch}}===
===Glide Ramp glitch===
Sometimes on occasion, some information of the Ghost Data (seen in the Time Trial track selection screen) will become jumbled and become incorrect. Information such as Ghost Time, and the country flag. This can be fixed by moving through the Ghost list until the information reloads itself.<ref>http://www.youtube.com/watch?v=ST35hKAzvEs</ref>
When the player reaches a Glide Ramp which activates the glider, they should turn around and drive backwards towards the ramp. Every time the player touches the ramp, they will just go forward as if they got bumped lightly and the sound effect for the glider coming out will play. Occasionally, the glider will come out, but the racer will go backwards.<ref>http://www.youtube.com/watch?v=txoImP3nFXc</ref>


==={{conjecturaltext|Gliding Ramp Glitch}}===
===Gyro controls camera glitch===
When the player reaches a blue ramp which activates the glider, they should turn around and drive backwards towards the ramp. Every time the player touches the ramp, they will just go forward as if they got bumped lightly and the sound effect for the glider coming out will play. Occasionally, the glider will come out, but the racer will go backwards.<ref>http://www.youtube.com/watch?v=txoImP3nFXc</ref>
#The player needs to go to [[3DS Neo Bowser City|Neo Bowser City]] to perform this glitch. The player then has to go straight without turning. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.<ref>http://www.youtube.com/watch?v=rFoIxwe0gw8</ref>
#The player will need to go to {{classic-link|N64|Kalimari Desert}} and drive to either side of the tunnel. To perform this glitch, the player must press both the {{button|3ds|A}} and the {{button|3ds|B}} buttons near the bricks of the tunnel's wall. They must then activate the gyro controls and spin around with the gyro controls or the {{button|3ds|Stick}}. While spinning, the camera will once again switch to the third-person view. Likewise, driving away will end the glitch.


==={{conjecturaltext|Gyro Controls Camera Glitch}}===
===Maka Wuhu shortcut===
1. The player needs to go to [[Neo Bowser City]] (Koopa City) to perform this glitch. The player then has to go straight without turning. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.<ref>http://www.youtube.com/watch?v=rFoIxwe0gw8</ref>
[[File:MakaWuhuMK7shortcut.png|thumb|upright=1.4|The shortcut being executed]]
 
On this track, just after the start of the second section, in the mouth of the cave, if the player turns around and hops in the water just after the fence ends, or uses a [[Mushroom]] to hit the rocks on the wall, the racer will be caught by [[Lakitu (Mario Kart referee)|Lakitu]] and, if done correctly, will make the player start at another area of the track, next to Summerstone Castle and at the top of the mountain, near the third section.<ref>http://www.youtube.com/watch?v=e78sGiOBjH0</ref><ref>http://www.youtube.com/watch?v=VKQrsKG1PgA</ref> This gives the racer a big advantage on the race, being easier to do in [[Time Trials]] as the player will start with three Mushrooms. The time saved is approximately 20 seconds.
2. The player will need to go to N64 [[Kalimari Desert]] and drive to either side of the tunnel. To perform this glitch, the player must press both the {{button|3ds|A}} and the {{button|3ds|B}} buttons near the bricks of the tunnel's wall. They must then activate the gyro controls and spin around with the gyro controls or the {{button|3ds|Stick}}. While spinning, the camera will once again switch to the third-person view. Likewise, driving away will end the glitch.
{{br}}
 
==={{conjecturaltext|Local Multiplayer Glitch}}===
When playing wth three or more players on Local Multiplayer with the CPUs on, if any player(s) drops out before the race begins, when the race does begin that player's character and kart will be removed from the race as soon as Lakitu has begun it, with the game stating that they have already finished in the position that they started. As well as this, one or two of the CPUs may become idle, refusing to move by themselves until the next race has been chosen and has started. The player(s) who left the group will be removed from the game completely, without any CPUs taking control of their kart.
 
==={{conjecturaltext|[[Maka Wuhu]] Shortcut}}===
[[File:MakaWuhuMK7shortcut.png|thumb|right|The shortcut being executed.]]
On this track, just after the start of the second section, in the mouth of the cave, if the player turns around and hops in the water just after the fence ends, or uses a [[Mushroom]] to hit the rocks on the wall, the racer will be caught by [[Lakitu]] and, if done correctly, will make the player start at another area of the track, next to Summerstone Castle and at the top of the mountain, near the third section.<ref>http://www.youtube.com/watch?v=e78sGiOBjH0</ref> <ref>http://www.youtube.com/watch?v=VKQrsKG1PgA</ref> This gives the racer a big advantage on the race, being easier to do in [[Time Trials]] as the player will start with three Mushrooms. The time saved is approximately 20 seconds.


This glitch can also be performed by landing in the water beside the fence without touching the rocks. This is a much easier way to do the glitch and can be done without the help of a mushroom.
This glitch can also be performed by landing in the water beside the fence without touching the rocks. This is a much easier way to do the glitch and can be done without the help of a mushroom.


Note: As of 5/15/2012, a patch has been released for ''Mario Kart 7'', which renders this glitch unusable in Online Multiplayer.  It can still be performed offline, however.
Note: As of May 15, 2012, a patch has been released for ''Mario Kart 7'', which renders this glitch unusable in Online Multiplayer.  It can still be performed offline, however.


==={{conjecturaltext|Multiple Jump Glitch}}===
===Multiple jump glitch===
The player needs to go to [[DK Jungle (Mario Kart 7)|DK Jungle]] or [[Bowser Castle 1|GBA Bowser Castle 1]] to perform this glitch. They will need to position themself (near the Temple in DK Jungle) to face the left corner right beside the entrance. When they use the boost, the player will start jumping multiple times non-stop. The player will have to hold the {{button|3ds|A}} button to keep their kart jumping. If they let go of the button, they will get a small boost and move forward. This glitch is hard to master.
The player needs to go to [[3DS DK Jungle|DK Jungle]] or {{classic-link|GBA|Bowser's Castle 1|Bowser Castle 1}} to perform this glitch. They will need to position themselves (near the Temple in DK Jungle) to face the left corner right beside the entrance. When they use the boost, the player will start jumping multiple times non-stop. The player will have to hold the {{button|3ds|A}}/{{button|3ds|Y}}button to keep their kart jumping. If they let go of the button, they will get a small boost and move forward. This glitch is hard to master.


==={{conjecturaltext|[[Neo Bowser City]] Glitches}}===
This glitch is most easily done in DK Jungle. If the player's kart is wide enough (Medium + B Dasher + Red Monster works well) The player must go to the last jump ramp before the temple and fall off. If done correctly, Lakitu will pick the player up on the last ramp, facing to the left. The player must hold {{button|3ds|A}}/{{button|3ds|Y}} the whole time Lakitu is dropping the player, so the player does not get the boost. The player must then keep holding {{button|3ds|A}}/{{button|3ds|Y}} so the player drives forward. Of done correctly, the player will be bouncing by the entrance to the temple. If the player holds up, the player will bounce lower, while if down is held, the player will bounce higher. If the player hops right when hitting the ground, the player will bounce about twice as high.
1. At the very beginning of the race, just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.


2. When finishing the 1st lap while the glider is still activated, the player can glide under the top portion of the track without using a mushroom. This shortcut saves just about 1 second, but it is very hard to pull off, due to the narrow opening. It will be easier if the player use the wind boost to the left of the finish line.
===Neo Bowser City glitches===
#At the very beginning of the race, just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.
#When finishing the 1st lap while the glider is still activated, the player can glide under the top portion of the track without using a mushroom. This shortcut saves just about 1 second, but it is very hard to pull off, due to the narrow opening. It will be easier if the player use the wind boost to the left (or right in mirror mode) of the finish line.


==={{conjecturaltext|Phantom Train Glitch}}===
===Random twirling glitch===
Not much is known about this glitch. To activate this glitch, the player needs to land on a exact spot on Kalamari Desert. If done correctly, the player will go into the train and be able to see Koopas inside. When the player drives out, they will be on the third lap in front of the finish line.
#In [[3DS Piranha Plant Slide|Piranha Plant Slide]], when going down the pipe to go underwater, the player must jump at the right time in the middle of the pipe. They will twirl around and cling to the ceiling for a temporary amount of time. Also, if the player uses a Mushroom and jumps in the same spot, the player will twirl around the pipe, and spin out for no reason.
#This glitch also appears in {{classic-link|Wii|Koopa Cape}}, when in the underwater pipe. One should hit one of the [[Cheep Cheep]]s that swim through the pipe now and then, right at the moment that a trick is done over one of the small ramps. If one lands on a Cheep Cheep, they bounce off to the ceiling and twirl around in the pipe. Another glitch can also be done. While the player goes down the pipe into the underwater section, the player must turn in the right spot. Then, they will be flipped upside down temporarily.
#This glitch also appears in [[3DS Rosalina's Ice World|Rosalina's Ice World]]. After the long turn right after the start, there is a corner with ceiling where the glitch can appear. One should be pushed away by a heavier person so that they hit the pointed top-right in order to twirl around the road.
#This glitch can appear in [[3DS Bowser's Castle|Bowser's Castle]], but is extremely hard to perform. One must drive as far as possible on the left side of the large, spinning trunk and they should either use a mushroom, or be pushed away by a heavier character to bump into one of the steel pins that appear on the edge. If that pin at the moment touches the wall it is aside of, the player will get stuck for a couple of seconds and they will twirl and stay in the air stationary. They will fall down again when they have stopped with twirling.


Note: As of 5/15/2012, a patch has been released for ''Mario Kart 7'', which renders the two glitches unusable in Online Multiplayer. They can still be performed offline, however.
===Rock Rock Mountain gliding glitch===
The player can use any kart, character and glider; the glitch requires a Mushroom.


==={{conjecturaltext|Random Twirling Glitch}}===
At the last ramp, the player must go straight, and cut the corner. When the player is about to fall over the precipice, they must use a Mushroom and hit the mountain above the entrance to the cave. By doing so, the player finds the wooden plank above the entry with the glider on. Also, if the player stays up there for a short time, [[Lakitu (Mario Kart referee)|Lakitu]] will place them back on the track near the entrance to the cave. The trick is similar to that of [[3DS Toad Circuit|Toad Circuit]].
1. In [[Piranha Plant Slide]], when going down the pipe to go underwater, the player must jump at the right time in the middle of the pipe. They will twirl around and cling to the ceiling for a temporary amount of time. Also, if the player uses a Mushroom and jumps in the same spot, the player will twirl around the pipe, and spin out for no reason.


2. This glitch also appears in [[Koopa Cape]], when in the underwater pipe. One should hit one of the [[Cheep-Cheep]]s that swim through the pipe now and then, right at the moment that a trick is done over one of the small ramps. If one lands on a Cheep-Cheep, they bounce off to the ceiling and twirl around in the pipe. Another glitch can also be done. While the player goes down the pipe into the underwater section, the player must turn in the right spot. Then, they will be flipped upside down temporarily.
===Streetpass freeze===
For an unknown reason, if the player does not check on the Mario Kart Channel for a long period of time, when they attempt to race with anyone from Streetpass, the 3DS will loop on a "preparing screen". If the lid on the Nintendo 3DS is closed, or put into Sleep Mode on the 2DS, the 3DS will show the same image on the bottom and the Top screen, with the top screen askew from the rest.


3. Also, this glitch appears in [[Rosalina's Ice World]]. After the long turn right after the start, there is a corner with ceiling where the glitch can appear. One should be pushed away by a heavier person so that they hit the pointed top-right in order to twirl around the road.
===Through Rainbow Road===
In [[3DS Rainbow Road|Rainbow Road]], the player must drive on the second Glide Ramp to use the glider. They must slowly glide down and get under the next road. Gliding up, the player will occasionally cross it.


4. This glitch can appear in [[Bowser's Castle#Mario Kart 7|Bowser's Castle]], but is extremely hard to perform. One must drive as far a possible on the left side of the large, spinning trunk and they should either use a mushroom, or be pushed away by a heavier character to bump into one of the steel pins that appear on the edge. If that pin at the moment touches the wall it is aside of, the player will get stuck for a couple of seconds and they will twirl and stay in the air stationary. They will fall down again when they have stopped with twirling.
===Toad Circuit gliding glitch===
To attempt this glitch, the player must be on [[3DS Toad Circuit|Toad Circuit]] and have at least one [[Mushroom]]. When the Glide Ramp becomes available, the player must carefully aim where the red [[Toad (species)|Toad]] balloon is. When the player just starts gliding, they must pass the bridge and then aim towards the ground (without actually touching it - the player just has to be close to the ground). When the player passes the [[Coin]]s, they must use the Mushroom and go up at the same time. Then the player will hit the face of the Toad balloon. While still pointing up, the player will then later hit the top edge of the tunnel. If done correctly, the player will become stuck on the top edge of the tunnel. The only way to end this glitch is to just point towards the ground or by pressing the {{button|3ds|B}} button. There are also some cases where the player goes through the ground when trying to end the glitch.<ref>http://www.youtube.com/watch?v=9mS9C5MhhO4</ref>


==={{conjecturaltext|[[Rainbow Road]] Spinning Tube Glitch}}===
===Triple Banana glitch===
In the spinning tube on [[Rainbow Road]], if the player turns sideways toward a wall and uses a mushroom, if done correctly, the camera will show the character briefly driving on the ceiling.
It is possible to cause a banana to clip through the player's kart while reversing. If a character somehow loses the second and third banana, only leaving the banana furthest away from the kart, and reverses, the banana left will still be attached to the kart as if it was still chained to the others. However, should the player reverse, the banana 'chain', following where the kart has been, will temporarily clip inside the kart itself.


This glitch also appears in [[Piranha Plant Slide]], the same way, though in the pipe after the three water lines after the starting line.
===Unrendered Airship Fortress===
[[File:AirshipFortressUnrendered.jpeg|thumb|250px|A portion of Airship Fortress is not rendered]]
In [[DS Airship Fortress|Airship Fortress]], if the player looks backwards after being flying into the tower, the track near the starting line will not appear.
{{br}}


==={{conjecturaltext|[[Rock Rock Mountain]] Gliding Glitch}} ===
===Watch through wall===
The player can have any kart, character and glider, and the player is required to have a Mushroom.
This glitch requires the [[Roller]] wheels. In [[3DS Piranha Plant Slide|Piranha Plant Slide]], directly after the start, three lines, one yellow, one red and one green, split the road in three sections. One should do a trick over the ramp and land right at the highest point of the yellow-lined road. If done correctly, the camera switches angles and the player can watch right through the wall. The effect stops if the player goes underwater after the road.
At the last ramp, the player must go straight, and cut the corner. When the player is about to fall over the precipice, he or she must use a mushroom and hit the mountain above the entrance to the cave. By doing so, the player finds the wooden plank above the entry with the glider on. Also, if the player stays up there for a short time, [[Lakitu]] will place them back on the track near the entrance to the cave. The trick is similar to that of [[Toad Circuit]].


==={{conjecturaltext|Speed Glitch}}===
===<small>Wii</small> Maple Treeway shortcut===
In [[Piranha Plant Slide]], right after the gliding section, there is a fence that leads into a shortcut across the grass. The player must have a [[Golden Mushroom]]. Use it once and crash into the fence. If done correctly, the player will have unlimited boosts, regardless of having a Golden Mushroom or not.
The player needs to be [[Metal Mario]] in the [[B Dasher]] with [[Slick]] wheels and take the shortcut at the beginning of the level. In the part before the cannon where the player should turn left, the player should not. When going up the wall the player should then hold left and hop. The player might bounce on the floor and enter the cannon from a high altitude. If done correctly, the player will fly over part of the course and land by the [[Wiggler]]s.<ref>http://m.youtube.com/watch?v=4F_tNEH35mY</ref>


==={{conjecturaltext|[[Toad Circuit]] Gliding Glitch}} ===
===Wrong after-race fanfare===
To attempt this glitch, the player must be on [[Toad Circuit]] and have at least one [[Mushroom]]. When the gliding ramp becomes available, the player must carefully aim where the red [[Toad]] balloon is. When the player just starts gliding, they must pass the bridge and then aim towards the ground (without actually touching it - the player just has to be close to the ground). When the player passes the [[Coin]]s, they must use the Mushroom and go up at the same time. Then the player will hit the face of the [[Toad]] balloon. While still pointing up, the player will then later hit the top edge of the tunnel. If done correctly, the player will become stuck on the top edge of the tunnel. The only way to end this glitch is to just point towards the ground or by pressing the B button. There are also some cases where the player goes through the ground when trying to end the glitch.<ref>http://www.youtube.com/watch?v=9mS9C5MhhO4</ref>
This occurs mostly in the Multiplayer modes, but can also happen in Single Player, although perfect timing is needed. Usually, 1st place gets the winning fanfare and winning results music, 2nd-4th place gets the good fanfare and winning results music, and 5th-8th place gets the losing fanfare and losing results music in an 8-player race.


==={{conjecturaltext|Through the [[Rainbow Road#Mario Kart 7|Rainbow Road]]}}===
There is no in-game timer during the race, but the game determines ranking by finish times; however, it does not actually determine which music would play at the end of a race this way. If two players were to cross the finish line at nearly the same frame while battling for 1st or 4th place, what is used to determine which result music is played is instead based on the running order of the players before the players finished, not by the race time of the players.
In [[Rainbow Road#Mario Kart 7|Rainbow Road]], the player must drive on the second blue Boost Pad to use the glider. Then, he or she must slowly glide down and get under the next road. Gliding up, the character will occasionally cross it.


==={{conjecturaltext|Triple [[Banana]] Glitch}}===
When this happens, the player would sometimes hear the result music for a position higher than what position they actually finished in, and vice versa for the result music for a position lower than what position they actually finished in.<ref>[https://www.youtube.com/watch?v=LfBTCyVsagw Losing music in 4th place out of 8.]</ref>
It is possible to cause a banana to clip through the player's kart while reversing. If a character somehow loses the second and third banana, only leaving the banana furthest away from the kart, and reverses, the banana left will still be attached to the kart as if it was still chained to the others. However, should the player reverse, the banana 'chain', following where the kart has been, will temporarily clip inside the kart itself.
 
==={{conjecturaltext|Watch Through The Wall Glitch}}===
This glitch requires the [[Roller]] wheels. In [[Piranha Plant Slide]], directly after the start, three lines, one yellow, one red and one green, split the road in three sections. One should do a trick over the ramp and land right at the highest point of the yellow-lined road. If done correctly, the camera switches angles and the player can watch right through the wall. The effect stops if the player goes underwater after the road.
 
==={{conjecturaltext|[[Wiggler]] Glitch}}===
This glitch can be attempted in any kart combination but the player will have to play as Wiggler. If Wiggler is in the middle of a [[Trick]] or cheer and gets hit by any item, the sound effect will play but Wiggler won't turn red.
 
==={{conjecturaltext|Wrong Finishing Place}}===
Sometimes, if player A finishes any place in a race (eg. 2nd), but just in front of player B (they would be in 3rd) (online multiplayer only), the game will believe player A came third, and player B came second, causing a mix-up in the rankings. This works with any 2 places (eg. 3rd and 4th, 6th and 7th).


==={{conjecturaltext|Wrong Music}}===
===Wuhu Loop shortcuts===
Sometimes, if a player finishes 2nd online, but bumps into first as they finish, the player who came second will hear the 1st place music, making that music the wrong piece.
#On this track, on the dirt path by the lighthouse leading to the gliding section, if the player turns horizontally right on the Dash Panel and hops with a boost into the ocean, the player will be placed at the entrance to the town by [[Lakitu (Mario Kart referee)|Lakitu]]. This glitch is harder than the Maka Wuhu glitch.
#Before the last turn of the second section, there is a tree on the right side. If a [[Mushroom]] is used to boost through the grass just to the left of the tree and into the ocean, Lakitu will place the player just after the first turn of the third section. However, when crossing the finish line, it shows the player just crossing into the third section and immediately finishing, as the shortcut warps the player past the section border. This allows for third-section times to be less than 0.3 seconds.<ref>http://www.youtube.com/watch?v=rFGU3VQuB9I</ref>


==={{conjecturaltext|[[Wuhu Loop]] Shortcuts}}===
As of May 15, 2012, a patch has been released for ''Mario Kart 7'', which renders these two glitches unusable in Online Multiplayer. However, they can still be performed offline.
1. On this track, on the dirt path by the lighthouse leading to the gliding section, if the player turns horizontally right on the boost pad and hops with a boost into the ocean, the player will be placed at the entrance to the town by [[Lakitu]]. This glitch is harder than the Wuhu Mountain Loop and saves about 3.5 seconds compared to 20 on [[Maka Wuhu]].
 
2. Before the last turn of the second section, there is a tree on the right side. If a [[Mushroom]] is used to boost through the grass just to the left of the tree and into the ocean, [[Lakitu]] will place the player just after the first turn of the third section. However, when crossing the finish line, it shows the player just crossing into the third section and immediately finishing, as the shortcut warps the player past the section border. This allows for third-section times to be less than 0.3 seconds.<ref>http://www.youtube.com/watch?v=rFGU3VQuB9I</ref>


==References==
==References==
10.  http://www.youtube.com/watch?v=leXiwtX1NB4
<references/>
<references/>
{{BoxTop}}
 
{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
{{MK7}}
[[Category:Glitches|Mario Kart 7]]
[[Category:Mario Kart 7|*]]

Latest revision as of 10:21, August 20, 2024

This is a list of glitches in Mario Kart 7. Unless otherwise noted, all names are conjectural.

Glitches

Big Donut glitch

In local multiplayer, if a CPU is hit by Lightning before it flies off a Glide Ramp, making it fall into the lava, it respawns. Then, after it respawns, it may drive directly into the lava. The CPU can repeat this several times.

Disappearing Spiny Shell

If a Spiny Shell is active for 40 seconds, it will disappear.[1][2]

DS DK Pass fence glitch

Upon reaching the Glide Ramp, it is possible to glide over some areas of the fenced-off area, many parts of which will result in Lakitu pulling the player back onto the main course. However, near where the out-of-bounds area meets the track, it is possible for the player to land inside the area and clip through the fencing at the same time, without any problems or Coin losses.

Extra balloon

In local multiplayer, sometimes, when a racer (can be a CPU or a human player) gets hit and the balloon pops, another balloon immediately respawns and takes its spot. This glitch is caused by lag, and the more lag the player has, the more often it occurs. The glitch does not occur when two players are in the same view area.

GBA Bowser's Castle 1 shortcut

On GBA Bowser Castle 1, if the player jumps over the wall into the lava right before the 3rd turn, Lakitu will drop the player near the second Dash Panel. This glitch saves around two or three second, and can be done without a Mushroom if the player drifts and jumps on the left wall after the 2nd turn and drives straight until he reaches the part where the two walls intersect. This is best done playing as a heavyweight driver like Bowser.[3]

Note: As of May 15, 2012, a patch has been released for Mario Kart 7, which renders this glitch unusable in Online Multiplayer. However, it can still be performed offline.

GCN Daisy Cruiser floor drop glitch

If the player goes to the right side of the split path and stops at the end of the fence, they should then accelerate and hold right on the circle pad, and fall off the edge. If done right, the player should fall through the striped curb, down to the bottom floor where the tables and chairs are. Luckily they can go through the fence, instead of having to be stuck in the area forever. It is recommended that the player should use a feather-weight character and the Koopa Clown kart and Roller/Mushroom tires to do the glitch easily. This glitch is not patched in online mode.

GCN Dino Dino Jungle shortcut

Just before the bridge where the dinosaurs head is shown, the Glide Ramp appears. If the player has either the Flower Glider or Peach Parasol (because they're light and get very high air) and goes off the Glide Ramp and skips over the fence line, the game will count that as a lap. The player can also cut across the portion of the rock nearest to the fence, preferably landing in front of the last small ramp.

Ghost data information glitch

Sometimes, some information of the Ghost Data (seen in the Time Trial track selection screen) will become jumbled and become incorrect, such as the Ghost Time and the country flag. This can be fixed by moving through the Ghost list until the information reloads itself.[4]

Ghost placement glitch

A glitch in Mario Kart 7.
The glitch in action

Occasionally, the placement of the Ghosts on the screen will be incorrect.

Glide Ramp glitch

When the player reaches a Glide Ramp which activates the glider, they should turn around and drive backwards towards the ramp. Every time the player touches the ramp, they will just go forward as if they got bumped lightly and the sound effect for the glider coming out will play. Occasionally, the glider will come out, but the racer will go backwards.[5]

Gyro controls camera glitch

  1. The player needs to go to Neo Bowser City to perform this glitch. The player then has to go straight without turning. When they hit the wall they have to switch to gyro controls. The player next has to turn to the left a bit slowly and the cameras will go back as if the player is not using gyro controls. But, the player will be able to use gyro controls even though the cameras are showing the back of the kart. If the player turns around the cameras go back to first-person view.[6]
  2. The player will need to go to N64 Kalimari Desert and drive to either side of the tunnel. To perform this glitch, the player must press both the A Button and the B Button buttons near the bricks of the tunnel's wall. They must then activate the gyro controls and spin around with the gyro controls or the Circle Pad. While spinning, the camera will once again switch to the third-person view. Likewise, driving away will end the glitch.

Maka Wuhu shortcut

The Maka Wuhu (Wuhu Mountain Loop) ultra shortcut done with Metal Mario in Mario Kart 7.
The shortcut being executed

On this track, just after the start of the second section, in the mouth of the cave, if the player turns around and hops in the water just after the fence ends, or uses a Mushroom to hit the rocks on the wall, the racer will be caught by Lakitu and, if done correctly, will make the player start at another area of the track, next to Summerstone Castle and at the top of the mountain, near the third section.[7][8] This gives the racer a big advantage on the race, being easier to do in Time Trials as the player will start with three Mushrooms. The time saved is approximately 20 seconds.

This glitch can also be performed by landing in the water beside the fence without touching the rocks. This is a much easier way to do the glitch and can be done without the help of a mushroom.

Note: As of May 15, 2012, a patch has been released for Mario Kart 7, which renders this glitch unusable in Online Multiplayer. It can still be performed offline, however.

Multiple jump glitch

The player needs to go to DK Jungle or GBA Bowser Castle 1 to perform this glitch. They will need to position themselves (near the Temple in DK Jungle) to face the left corner right beside the entrance. When they use the boost, the player will start jumping multiple times non-stop. The player will have to hold the A Button/Y Buttonbutton to keep their kart jumping. If they let go of the button, they will get a small boost and move forward. This glitch is hard to master.

This glitch is most easily done in DK Jungle. If the player's kart is wide enough (Medium + B Dasher + Red Monster works well) The player must go to the last jump ramp before the temple and fall off. If done correctly, Lakitu will pick the player up on the last ramp, facing to the left. The player must hold A Button/Y Button the whole time Lakitu is dropping the player, so the player does not get the boost. The player must then keep holding A Button/Y Button so the player drives forward. Of done correctly, the player will be bouncing by the entrance to the temple. If the player holds up, the player will bounce lower, while if down is held, the player will bounce higher. If the player hops right when hitting the ground, the player will bounce about twice as high.

Neo Bowser City glitches

  1. At the very beginning of the race, just before the racers enter the air vent area, it is possible to be pushed through the guardrails by a heavier opponent. This causes the player to helplessly fall to the ground, as if they had fallen off of the course normally. Lakitu will then pick them up as normal and then place them just before the curve.
  2. When finishing the 1st lap while the glider is still activated, the player can glide under the top portion of the track without using a mushroom. This shortcut saves just about 1 second, but it is very hard to pull off, due to the narrow opening. It will be easier if the player use the wind boost to the left (or right in mirror mode) of the finish line.

Random twirling glitch

  1. In Piranha Plant Slide, when going down the pipe to go underwater, the player must jump at the right time in the middle of the pipe. They will twirl around and cling to the ceiling for a temporary amount of time. Also, if the player uses a Mushroom and jumps in the same spot, the player will twirl around the pipe, and spin out for no reason.
  2. This glitch also appears in Wii Koopa Cape, when in the underwater pipe. One should hit one of the Cheep Cheeps that swim through the pipe now and then, right at the moment that a trick is done over one of the small ramps. If one lands on a Cheep Cheep, they bounce off to the ceiling and twirl around in the pipe. Another glitch can also be done. While the player goes down the pipe into the underwater section, the player must turn in the right spot. Then, they will be flipped upside down temporarily.
  3. This glitch also appears in Rosalina's Ice World. After the long turn right after the start, there is a corner with ceiling where the glitch can appear. One should be pushed away by a heavier person so that they hit the pointed top-right in order to twirl around the road.
  4. This glitch can appear in Bowser's Castle, but is extremely hard to perform. One must drive as far as possible on the left side of the large, spinning trunk and they should either use a mushroom, or be pushed away by a heavier character to bump into one of the steel pins that appear on the edge. If that pin at the moment touches the wall it is aside of, the player will get stuck for a couple of seconds and they will twirl and stay in the air stationary. They will fall down again when they have stopped with twirling.

Rock Rock Mountain gliding glitch

The player can use any kart, character and glider; the glitch requires a Mushroom.

At the last ramp, the player must go straight, and cut the corner. When the player is about to fall over the precipice, they must use a Mushroom and hit the mountain above the entrance to the cave. By doing so, the player finds the wooden plank above the entry with the glider on. Also, if the player stays up there for a short time, Lakitu will place them back on the track near the entrance to the cave. The trick is similar to that of Toad Circuit.

Streetpass freeze

For an unknown reason, if the player does not check on the Mario Kart Channel for a long period of time, when they attempt to race with anyone from Streetpass, the 3DS will loop on a "preparing screen". If the lid on the Nintendo 3DS is closed, or put into Sleep Mode on the 2DS, the 3DS will show the same image on the bottom and the Top screen, with the top screen askew from the rest.

Through Rainbow Road

In Rainbow Road, the player must drive on the second Glide Ramp to use the glider. They must slowly glide down and get under the next road. Gliding up, the player will occasionally cross it.

Toad Circuit gliding glitch

To attempt this glitch, the player must be on Toad Circuit and have at least one Mushroom. When the Glide Ramp becomes available, the player must carefully aim where the red Toad balloon is. When the player just starts gliding, they must pass the bridge and then aim towards the ground (without actually touching it - the player just has to be close to the ground). When the player passes the Coins, they must use the Mushroom and go up at the same time. Then the player will hit the face of the Toad balloon. While still pointing up, the player will then later hit the top edge of the tunnel. If done correctly, the player will become stuck on the top edge of the tunnel. The only way to end this glitch is to just point towards the ground or by pressing the B Button button. There are also some cases where the player goes through the ground when trying to end the glitch.[9]

Triple Banana glitch

It is possible to cause a banana to clip through the player's kart while reversing. If a character somehow loses the second and third banana, only leaving the banana furthest away from the kart, and reverses, the banana left will still be attached to the kart as if it was still chained to the others. However, should the player reverse, the banana 'chain', following where the kart has been, will temporarily clip inside the kart itself.

Unrendered Airship Fortress

Airship Fortress glitch
A portion of Airship Fortress is not rendered

In Airship Fortress, if the player looks backwards after being flying into the tower, the track near the starting line will not appear.

Watch through wall

This glitch requires the Roller wheels. In Piranha Plant Slide, directly after the start, three lines, one yellow, one red and one green, split the road in three sections. One should do a trick over the ramp and land right at the highest point of the yellow-lined road. If done correctly, the camera switches angles and the player can watch right through the wall. The effect stops if the player goes underwater after the road.

Wii Maple Treeway shortcut

The player needs to be Metal Mario in the B Dasher with Slick wheels and take the shortcut at the beginning of the level. In the part before the cannon where the player should turn left, the player should not. When going up the wall the player should then hold left and hop. The player might bounce on the floor and enter the cannon from a high altitude. If done correctly, the player will fly over part of the course and land by the Wigglers.[10]

Wrong after-race fanfare

This occurs mostly in the Multiplayer modes, but can also happen in Single Player, although perfect timing is needed. Usually, 1st place gets the winning fanfare and winning results music, 2nd-4th place gets the good fanfare and winning results music, and 5th-8th place gets the losing fanfare and losing results music in an 8-player race.

There is no in-game timer during the race, but the game determines ranking by finish times; however, it does not actually determine which music would play at the end of a race this way. If two players were to cross the finish line at nearly the same frame while battling for 1st or 4th place, what is used to determine which result music is played is instead based on the running order of the players before the players finished, not by the race time of the players.

When this happens, the player would sometimes hear the result music for a position higher than what position they actually finished in, and vice versa for the result music for a position lower than what position they actually finished in.[11]

Wuhu Loop shortcuts

  1. On this track, on the dirt path by the lighthouse leading to the gliding section, if the player turns horizontally right on the Dash Panel and hops with a boost into the ocean, the player will be placed at the entrance to the town by Lakitu. This glitch is harder than the Maka Wuhu glitch.
  2. Before the last turn of the second section, there is a tree on the right side. If a Mushroom is used to boost through the grass just to the left of the tree and into the ocean, Lakitu will place the player just after the first turn of the third section. However, when crossing the finish line, it shows the player just crossing into the third section and immediately finishing, as the shortcut warps the player past the section border. This allows for third-section times to be less than 0.3 seconds.[12]

As of May 15, 2012, a patch has been released for Mario Kart 7, which renders these two glitches unusable in Online Multiplayer. However, they can still be performed offline.

References