List of Super Mario 64 DS glitches: Difference between revisions

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{{italic title|List of ''Super Mario 64 DS'' glitches}}
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{{image|more=yes|Illustrate all applicable glitches}}
These are the glitches found in ''[[Super Mario 64 DS]]''.
{{rewrite-expand|Provide citations.}}
This is a list of glitches found exclusively in ''[[Super Mario 64 DS]]'', a remake of ''[[Super Mario 64]]''. For glitches found in the original game and possibly this game as well, see [[List of Super Mario 64 glitches|List of ''Super Mario 64'' glitches]]. Unless otherwise noted, all names are conjectural.
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==Audio==
===Piranha Plant sound glitch===
If [[Luigi]] gets a [[Power Flower (Super Mario 64 DS)|Power Flower]] and runs through a sleeping [[Piranha Plant]], the bubble popping sound will play multiple times before it wakes up.


==Glitches==
===Power Flower music glitch===
==={{conjecturaltext|Backward [[Triple Jump]]}}===
If the player backflips and [[Ground Pound]]s on a [[? Block]] with a Power Flower, the player will gain the ability, but the sound played when the flower drops down will still play.
If the player jumps backwards (holding the dash button in the middle of the first jump), then jump immediately after hitting the ground for the next two jumps, they can Triple Jump backward, although still doing a front flip.


==={{conjecturaltext|Bad Timing}}===
==Freezes==
The player must have rescued at least Mario for this glitch to work. As [[Yoshi]], the player must enter either [[Whomp's Fortress]], [[Cool, Cool Mountain]], or [[Lethal Lava Land]] for the first time. Any cap can be selected. When Yoshi finally enters the level, the message box will appear, and the cap will spin around as if Yoshi was putting it on, but Yoshi does not move or change. After the message block is closed, Yoshi will act as if he was putting the cap on, but the cap is already on Yoshi. Dying and re-entering the level repeats the effect, as long as the player does not get any Power Stars in the level.
===Frozen Snowman's Land===
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In [[Snowman's Silver Star]], after collecting all [[Silver Star]]s, if the player enters and exits the igloo, the stars will reappear. Collecting any of them results in everything freezing except the player, though dying or exiting the level fixes this. If the player collects a star on a [[Green Shell]], the game completely freezes. This glitch only occurs in Version 1 of the game.
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==={{conjecturaltext|Boo With a Star}}===
===Go on a Ghost Hunt softlock===
In the Big Boo's Haunt course, the player must make it to the attic area with the entrance to Big Boo's balcony. The player must position Mario next to the Boo painting and wait for a Boo to come out of it. The player must simply defeat the Boo to receive a Power Star. This Star is actually the same Star held by Big Mr. I inside the painting, but this glitch allows the player to beat the level without having rescued Luigi. This glitch doesn't work all the time, so the requirements are unknown.
Inside the mansion in [[Go on a Ghost Hunt]], if the player defeats a [[Boo]] and immediately enters a door, the Boo's text will not appear, resulting in defeating the rest of the Boos not making the [[Big Boo]] appear, forcing the player to restart the mission to try again.{{ref needed}}


==={{conjecturaltext|Castle Teleport Death}}===
===Klepto freeze===
This glitch must be done at the final battle with Bowser. Mario must have one point of health left and get Bowser to knock out an edge/point of the star arena. When the star part is falling into space, Mario must be hit by Bowser and fall on the star part when he is dead. If this is timed right, Mario will be teleported to the entrance of Peach's Castle on the Bridge. There won't be a cutscene, but Mario will die right when he hits the bridge.
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[[File:SM64DS Klepto Freeze.png|thumb|The glitch in action]]
In [[Shifting Sand Land]], as [[Yoshi]], the player should choose any mission except [[In the Talons of the Big Bird]] and [[Tox Box Switch Star]], as [[Klepto]] does not attempt to take their [[Cap|cap]] in these missions. This glitch only occurs in Version 1 of the game.


==={{conjecturaltext|[[Chill Bully]] Suicide}}===
After entering the level, the player should get a cap and head over to the other side of the pyramid (with Klepto, the lake, and a [[Pokey]] in between two pillars). Then, they should pick up the non-bouncing [[crate]], approach Klepto, and wait for it to swoop down. When Klepto takes the cap, the game freezes.<ref>MHFsilver. October 13, 2014. [https://www.youtube.com/watch?v=sfG0oLeluKc How to Crash Super Mario 64 DS]. ''YouTube''. Retrieved April 9, 2021.</ref>
This glitch can be used with any character. The player must go to [[Snowman's Land]] level and grab the box directly behind the staring point of the level. They then carry the box over to where the red [[Question Block]] is at, and go right past it onto a ledge with a tree on it, from which they can see Chill Bully and his platform. Line the character up with the tree and throw the box. It should land close to the edge of the platform. Now jump over to it and get the bully to chase the character. Run behind the box let him run on top of it. He will get stuck on the box, after a second he will fall off the box and start walking towards the edge of the stage, and will walk off. However if he is touched after he falls off the box a low humming noise will start and he will walk on air until he's touched again. If he walks off the screen. Everything except Mario and him will freeze, and if any enemies or coins or anything else is touched, the game will crash and need to be restarted.
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==={{conjecturaltext|[[Chill Bully]] Out of Bounds}}===
===Multiple caps freeze===
[[File:SM64DS SL Glitch1.png|thumb|200px|Wario looking at Chill Bully.]]
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This glitch can be used with any character, though if they're not using [[Wario]], the player must go to Snowman Land level and grab a Wario Cap from a enemy. Then the player must get a metal cap or Power Flower from a Question Block and go to [[Chill Bully]] and his platform. Still under the effect of the metal cap, Chill Bully should be pushed off the platform but not die. After the use of the metal power-up he should be pushed out of the cold water and onto the snow. Oddly, he will walk back into the cold water if the player does not hit him. Also, if the player gets him into the other cold water that their character can swim in, Chill Bully will sink and walk on the bottom of the cold pond.
[[File:SM64DS SL Glitch2.png|thumb|x100px|The glitch in action]]  
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In Snowman's Land, as any character except Yoshi, if the player throws a crate at the [[Snowman]] wearing a cap and collects the cap, when defeating the Snowman again, the number of caps will double. After about sixteen caps, the DS will start lagging, and eventually, in Version 1 of the game, when there are too many caps, the game will crash.<ref>https://www.youtube.com/watch?v=v2B6yUzQQ-w</ref> However, if the player removes enough moving objects in the level (e.g. enemies, [[Coin]]s), the Snowman will eventually stop giving caps. In Version 2 of the game, the cap count will reset back to 8 caps after 64 caps have been collected.
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==={{conjecturaltext|Double Star}}===
===Mystery of the Monkey Cage softlock===
The player should enter [[Big Boo's Haunt]] and go to [[Big Boo Battle]]. Once there, the player should collect all red coins except the one in the very first room. After collecting the red coin in the black box, the player should jump into the abyss, reappearing in the first room. The player should then collect the last red coin, and the game will play the sound of a star appearing. Then, without having to restart, the player should go to the room with the Power Star to find that there are two stars mashed together. If the player has never collected this star, collecting the second star will not add the their star count.
In [[Mystery of the Monkey Cage]], as Yoshi, they should have [[Hoot]] fly them to the top of the mountain. There, they should eat the [[Ukiki|Ukkiki]], and when he asks to be released, the player should hold him. Next, the player has to walk down the mountain and spit him into the water. Then, they need to fly back to the top to eat Ukkiki again. With him, they need to walk to the fence in front of the waterfall. When Ukkiki asks to be released again while facing the fall, they should release him, causing them to spit him into the waterfall. If the player eats him again, he will not ask to be released.{{ref needed}} If the player presses {{button|ds|A}} again, Yoshi will swallow him, and Ukkiki will reappear where he last was. The player must now leave the area or complete a different mission.
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==={{conjecturaltext|Double Triple Jump}}===
===Permanently crushed===
As Mario, the player must go to any course that has a red box with a feather in it. The player has to get the Wing Cap and wait until the wings start to disappear, at which point they quickly Triple Jump. The player will then do a Triple Jump twice.
[[File:SM64DS Permanently Crushed.jpg|thumb|Mario being Permanently Crushed]]
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Like the [[Super Mario 64|Nintendo 64 version]], the player can be [[List of Super Mario 64 glitches|permanently crushed]]. However, the method to performing the glitch and its effects are different. To be permanently crushed, the player first needs to go to [[Shifting Sand Land]] as any character except Yoshi and take damage until they have two wedges of health remaining. Next, the player needs to pick up a [[Crate]] with its [[coin]]s still inside and carry it to the area with the [[Tox Box]]es. Then, the player needs to be crushed by one of the Tox Boxes. If performed correctly, the player becomes stuck in the crushed position and cannot move, jump, punch, or enter first person view, but can move the camera. Also, the Tox Box cannot cause the player to lose any more health. To end the glitch, the player must pause the game and exit the course.
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==={{conjecturaltext|Fall Down the Wall}}===
===Snowman's Silver Star softlock===
Sometimes, if the player grabs onto the edge of a moving platform, the character will make the climbing motion, but fall down, and though the floor. This can also be done on any fenced wall.
In Snowman's Silver Star, after collecting all Silver Stars, the player needs to lose any of these stars by running into enemies. After the player enters and leaves the igloo, some of the stars will disappear from the level, forcing them to restart the mission to try again. This glitch was fixed for European releases and is only possible in Version 1 of the game.
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==={{conjecturaltext|Fall Through the Stairs}}===
===Spiny freeze===
As any character, the player should run up the to the room with the Tick Tock Clock. They should head right, and climb up to the second step (not counting the ground). Then, they should slide (by running forward and pressing R and A) into the corner. It may take a few tries, but eventually, the character will pass through the wall, and lose a life. However, sometimes the player will be shot up into the sky and can guide themselves to the top of the endless stairs while still endless and thus enter [[Bowser in the Sky]] with as little as 50 stars. The glitch also allows the player to beat the game without [[Mario]]. However, if this happens, the player will eventually be sent back outside the castle and the game will lose some sound effects.
In [[Tiny-Huge Island]], if Yoshi licks a Spiny and then goes swimming in the water while holding it in his mouth, the game may freeze, while the "swimming" noises play indefinitely alongside a high-pitched electronic whine.{{ref needed}}
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==={{conjecturaltext|Falling Off the Screen in [[Bob-omb Battlefield]]}}===
===Ukkiki freeze===
To perform this glitch, players must choose the Silver Star mission. The players must collect each Silver Star and then take damage to allow all five Stars to follow them. Next, players must cause every Star to fall into one cannon. After that, jumping in the cannon causes Mario to collect each Silver Star, inhibiting the cannon's launch animation. Due to this, Mario falls into the bottom of the cannon hole and because it is not solid, he falls through and into the abyss.
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In [[Tall, Tall Mountain]] as [[Yoshi]], the player needs to pick up a cap. With the cap on, they should grab [[Ukiki|Ukkiki]] so that he can steal the cap. When Ukkiki has the cap, the player should try to grab Ukkiki to get the cap back. If they succeed, immediately after they get the cap, they should charge for Ukkiki to grab him again, and he will try to steal Yoshi's cap despite him not having one, resulting in the game freezing.
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==={{conjecturaltext|Fence Flying 1}}===
===Uncontrollable Yoshi===
As any character, the player should go to [[Bob-omb Battlefield]]. Then they should go into the tall cannon near the [[Koopa]]. They should aim for the bottom of the floating island, and fire. If Up is held the entire time, the player will be pushed through the fence and end up extremely high in the air, above the mountain. They will eventually be sent out of the level's boundaries, making them lose a life after about ten seconds.
As Yoshi, the player should head to the front of the castle and find the three rabbits near the drawbridge. The player must chase the left rabbit over the bridge and try to catch it while crossing the bridge at the same time. They should land in the water and try to get slightly on land so that the rabbit can give his dialogue. Yoshi can land back in the water afterwards, but before spitting the rabbit out. With the rabbit still in Yoshi's mouth, the player should jump back on land. Yoshi cannot be controlled by the player and will be moving in the same direction he jumped in, but without moving his legs until he touches a steep slope. If Yoshi does not hit the water, he will become stationary. If this happens, the only way to end the glitch is to restart the game. If Yoshi hits the water, he can jump out and will move without moving his legs again until he hits a slope.
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==={{conjecturaltext|Fence Flying 2}}===
==Graphics==
The player should go to the cannon in the area right past a [[Chain Chomp]]. They should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. After firing, if they hold Up, they can be forced high in the sky after crashing into the fence. They will eventually be sent out of the level's boundaries and lose a life. If the player, after hitting the fence, line his or herself up with cannon at the start of the level, the player will pass through it and another cannon will come up. The cannon aiming screen will come onto the screen and the player will be looking through both cannons.
===Amp disappearance glitch===
==={{conjecturaltext|Fence Flying 3}}===
[[File:SM64 DS Amp Glitch.png|thumb|The glitch in action]]
In [[Bob-omb Battlefield]] , the player must go in the cannon by the tree and red brick. Then,  the player must aim as far down as possible, as well as far left as possible, then shoot. They will fly out of bounds, and fall into a pit unless the player aims the character.
With one wedge of health, if the player touches an [[Amp]], when they fall down, one-third of their body will be clipped into the ground, and as [[Bowser]]'s face appears, they will disappear.<ref>[https://www.youtube.com/watch?v=pALTozNnqdc&t=240 Glitch Video]</ref>
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==={{conjecturaltext|Fiery Freak}}===
===Baby Penguin inside chimney glitch===
The player should go to any level with a [[Power Flower]] as [[Yoshi]] (because he breathes fire). Once in the level, the player should put a [[Goomba]] in their mouth and then go to the [[? Block]]. Once there, the player should get the Power Flower out of the box. Now the player should swallow the Goomba and hit the flower at the same time. If done correctly, the player should have Yoshi's cheeks full and the music will be playing. The player then should make Yoshi breath fire five or more times, and when the song stops Yoshi's cheeks will still be full and he will still be able to breathe fire. To make it stop, either complete the current mission or simply exit the level.
[[File:SM64 DS Penguin Chimney Glitch.png|256px|thumb|The glitch in action]]
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In [[Cool, Cool Mountain]], as anyone except [[Yoshi]], if the player picks up the [[Baby Penguin]] near the cabin and drops it into the chimney, it will walk inside it in midair due to an invisible barrier.
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==={{conjecturaltext|Frozen [[Snowman's Land]]}}===
===Backwards Triple Jump===
The player will have to go to Snowman's Land and do the Silver Stars level. The player has to collect all five Silver Stars, then go to the igloo. Once there, the player has to go back outside the igloo to find out that the Silver Stars have reappeared. Collecting one of them results in everything freezing except the player. Also, the enemies vanish completely. The player has only two choices on getting out: either jump into the pond and get knocked out by the freezing water, or simply turn the power off. Also, when the Silver Stars have reappeared, if the player were to collect one of the stars on a [[Green Shell]], the game will completely freeze.
If the player jumps backwards (holding the {{button|ds|Y}} in the middle of the first jump), then jumps immediately after hitting the ground for the next two jumps, they can [[Triple Jump]] backward, although with the front flip animation.
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==={{conjecturaltext|Hatless [[Power Flower]] Abilities}}===
===Floating Penguin===
The player should enter [[Tall Tall Mountain]] as [[Yoshi]] and get anyone else's cap. With the cap on, Yoshi should go get the Power Flower atop the mountain, and then get [[Ukiki]], while the power flower is still in effect. They should wait for it to wear off and, while they're flashing back to normal, they should hop into the water, but should be back to normal by the time they hit it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukiki will give his speech, causing the character to return to normal). When they have climbed the waterfall a little, then they can get on land. The player should then get to the top of the mountain via the owl and get the Power Flower. Depending on which cap they got, the following effects will happen:
[[File:SM64 DS Penguin Floating Glitch.png|thumb|Tuxie floating after the Power Star has been collected.]]
In [[Cool, Cool Mountain]] as anyone except Yoshi, the player should grab the star from [[Li'l Penguin Lost]]. Before they grab the star, they should pick up one of the baby penguins. When they touch the star with the penguin in hand, the penguin will float above the player. This is most likely due to the fact that, when collecting a star, the background freezes.
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===Hatless Power Flower abilities===
In [[Tall, Tall Mountain]] the player should grab the cap of anyone except their character. With the cap on, they should go grab the [[Power Flower (Super Mario 64 DS)|Power Flower]] atop the mountain and then get [[Ukiki|Ukkiki]] while the Power Flower is still in effect. They should wait for it to wear off, and while they are flashing back to normal, they should hop into the water, transforming back to normal by the time they reach it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukkiki will give his dialogue, causing the character to return to normal). When they climb the waterfall slightly, they can return to land. The player should then get to the top of the mountain via Hoot and get the Power Flower. Depending on which cap they grab, the following effects will happen:


*[[Luigi]]: His body will be invisible, but his head will remain the same.
*[[Luigi]]: His body will be invisible, but his head will remain the same.
*[[Mario]]: Everything will be normal, but he will have wings growing out of his head.
*[[Mario]]: Everything will be normal, but he will have wings growing out of his head.
*[[Wario]]: The game will freeze the instant the Power Flower is touched, as shown [http://www.youtube.com/watch?v=EjUOP1uv94Y here.]
*[[Wario]]: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.<ref>https://www.youtube.com/watch?v=jCOq9y3ouZE</ref>
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==={{conjecturaltext|Haunted Rabbit}}===
===Invisible character===
The player needs to enter the backyard as [[Wario]] because there is a [[rabbit]] for him there. The player should position the rabbit in between the [[Boo]] and Wario, and then face the Boo. Then, the player should charge for the rabbit, and, if lucky, they will catch the rabbit and the Boo will solidify and knock Wario away while holding the rabbit. Then, the player should return to the rabbit to find that the rabbit will not move, cannot be touched, and Wario can walk through it like a Boo when transparent. Players often use this glitch to get humorous screenshots of Wario standing inside the rabbit, making it look like he has rabbit ears.
In [[Tall, Tall Mountain]], the player should go to the [[Block (Super Mario 64)|Black Brick]]s by the mushrooms and punch the one on the left to reveal a [[Super Mushroom|Mushroom]]. The player can also go to the pole near the rolling log and run around it or Ground Pound it to reveal the Mushroom. The player should grab it and quickly run to the [[warp]]. They must quickly press {{button|gba|select}} while they are teleporting and go back to the game. When they emerge, the character will be invisible. The player can use particles or objects to determine their location. The glitch ends when the player enters the warp again, enters a cannon, dies, or completes the level.
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==={{conjecturaltext|Inside the Block}}===
===Legs in ground===
In Chief Chilly Challenge, the player should make it to the end near the star marker. Then, heading toward the exit, they should come on a block that moves up and down, and a block that moves forward and back. There is a small space between the first block and the wall that the second block moves in. If the player slides forward into the space as the block is headed toward them, they may pass through it.
When collecting any star that is not underwater, instead of jumping to collect it, the player should jump above it and Ground Pound. They will still collect the star normally, but the player's legs will be in the ground.
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==={{conjecturaltext|Invisible Wario}}===
In [[Tall, Tall Mountain]] As [[Wario]], they must go to the black bricks by the mushrooms and punch the one on the left to reveal a mega mushroom. They must grab it and quickly go to the teleporting mushroom. They must quickly press select while they are teleporting and go back to the game. When they emerge, Wario will be invisible. They only way to see where you are is by the smoke the comes out of his feet or by picking up something. The glitch ends when the player enters the teleporter again, enters a cannon,dies, or completes the level.


==={{conjecturaltext|Jump Kicking on the Ground}}===
===Less-than-100 Coin Star===
This glitch requires anyone other than Yoshi, due to the fact that he can not kick or punch. To perform the glitch, the player should first jump kick (jump,then press A.) The player must hold B after the jump, then land. The player should still be holding down B for the entire glitch. When landing, the player should press A. Instead of punching, the player will kick. It's actually possible to move around and kick by pressing any direction on the D-pad and the glitch together.
[[File:SM64 DS 100 Coin Star Glitch.png|thumb|The player with a 100 coin star with an improper coin score]]
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Whenever the player collects a Star, they will not perform the "Star Get" animation until they are on ground. By collecting the 100th coin when the player is over a pit, the Star will appear over the pit as well. Collecting the Star will make the player fall through the pit and end up outside the course with a life lost. However, the game will still record the player collecting the 100 Coin Star (unless the life lost was the player's last life), but not the 100 Coins themselves, seemingly showing the player collected the Star with less than 100 coins on the pause menu and other records. Since the save menu did not appear, the player needs to collect another Star or save and quit the game in order to keep the 100-Coin Star.


==={{conjecturaltext|[[Klepto]]'s Version Detector Glitch}}===
===Magnetic forces===
The player needs to set off into [[Shifting Sand Land]] as any character, but should choose any star besides Stars 1 or 5. This is because in Star 1, Klepto is carrying a star in his talons and is flying all over the course, and in Star 5, he isn't in the level.
In [[Hazy Maze Cave]], the player should take the downward elevator to the underground lake. They must move the camera slightly left and [[Lakitu]] will start moving away from the character so they can see the entire world with some objects missing. This can be performed the other way around.


After they enter Shifting Sand Land as anyone, the player should take someone's cap (it doesn't matter which cap they take, but the glitch will fail if they don't take one). When the hat is taken, they should head on over to the other side of the pyramid (the one with Klepto, the lake, and a [[Pokey]] in between the two pillars) and look for a non-bouncing cork box. If they spot it, the player should pick it up and go to where Klepto can get them and stand still (the glitch won't work if they move). When stationary, players should wait for Klepto to come get them and when he hits, if the player has Version 1, the game will freeze and will also produce a very loud screech-like noise. If the player did this glitch correctly, and the game did not freeze, they have Version 2.
===Mini-mega Yoshi===
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As Yoshi, the player should enter [[Bob-omb Battlefield]] and choose a level where the block containing a [[Super Mushroom|Mushroom]] is present near a [[Bob-omb]] and the wooden bridge. Yoshi should lick the Bob-omb and spit it towards the block. The player should then try to have Yoshi eat a coin and touch by the Mushroom at the same time. If performed correctly, Yoshi will not grow, but the Mushroom will be in effect.<ref>[https://youtu.be/25KqcW5J_Vs Super Yoshi Glitch]</ref>
==={{conjecturaltext|Lakitu Fail}}===
In the two mirror rooms(King Boo's Lair and Snowman's Land room), the player must enter look mode, look in the mirror, then turn around. Lakitu will be out of the mirror.


==={{conjecturaltext|Legs in the Floor}}===
===Misplaced graphics===
When collecting any star, instead of jumping to collect it, the player should jump above it and ground pound. They will still collect the star normally but with the player's legs in the ground.
After passing the [[Bomp]]s, in Whomp's Fortress, there are two [[Brick Block]]s facing the mountaintop. The player has to look from any other direction and one of the Brick Blocks will disappear. The player can pass through the brick either way.{{ref needed}}
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==={{conjecturaltext|Locked in the Basement}}===
===Sliding through the trunk===
For this glitch the player must do the [[#Underground Pool|''Underground Pool'']] but not go in the cannon. Instead the player has to swim deep under the ground (not too deep, just a bit) and swim under the area where the player would be able to walk after draining the moat just in front of the castle. Then the player should swim up to the surface, where they should be inside the castle walls (which would be invisible). The player should turn the camera so they can see the small door which would let the player enter the basement from the outside of the castle, which would be submerged. The player must swim into the door from the behind, and then the screen will go white as if jumping into a painting. The player will now be inside the basement. If the player has not finished Bowser in the Dark World, going to the door that leads to the ground floor of the castle will just say that the player will need the key. And because the door that takes the player outside is submerged, it is impossible to get out of the basement. Since it is still possible to enter one of the three paintings in the basement like this, the player can get out by exiting the game or by choosing "Exit Course" from the Pause Screen, which will take them to the sun plate in the main room of the castle.
In [[Goomboss Battle]] as anyone except Yoshi, the player should find a plant hanging out of the trunk and hop on the fat part of the stem. Next, they should walk up it until the player is right in front of the skinny part of the plant stem. The player must climb the skinny part of the stem, slide down, and fall off the fat part when the player has slid down the stem until it goes into the trunk. One of two things will happen:
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==={{conjecturaltext|Long Jump in Place}}===
* If the player slid slowly before they fell off, the camera glitches on the top screen, while the player's icon clips into the trunk slightly on the bottom screen.
The player (any character, but works better with Mario.) must perform a long jump any where. In the long jump, the player should push up on the D-pad. As soon as the character begins to land, the player lets go of up and land. The player should quickly perform another long jump, but he or she press and hold down. If performed correctly, the character will long jump up (like a normal jump, but keep the long jump stance.) the player should keep quickly performing long jumps as the character lands to long jump in place for as long as the player wishes. The player should continue to hold down for the entire time.
* If the player falls at a moderate or fast speed, the player's character will disappear on the top screen, while the player's icon clips through the trunk at a moderate speed on the bottom screen. Since the player is falling, the only way to end the glitch is to wait for the character to exit the stage.
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==={{conjecturaltext|Long Jump of Death}}===
===Standing in midair===
As any character, the player should enter the character change room and immediately turn left; they will notice a corner where the wall with the door meets another wall. Players should position themselves so that their character is facing the corner and then they should start long jumping into the corner. If they keep it up for about a minute, eventually they will slide up the corner, into the wall, fall a long distance, lose a life and appear outside the castle. While falling, players will see a messed up graphic.
In Wet-Dry World, the player needs to go to the underground area and drain the water. The player has to go to the back to the building with a 2-tier roof and a pole on top leading to a higher platform. The player should get on top of the portion of the roof containing the pole, and walk slowly to the edge facing directly away from the wall. If the player stops at the correct time, they will walk off the edge, but not fall. Zooming in shows that the heel of the character's foot is as far as that foot away from the edge of the platform.
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==={{conjecturaltext|[[Mario]] and the Disappearing Water}}===
===Standing on lava===
In order to do this glitch, play as Mario and go to [[Wet-Dry World]] and select any mission. Make sure the water level is at its lowest point. Go towards where the [[Heave Ho]] and have them sent Mario all way up or by having Mario use the [[Triple Jump]] on the wooden platforms to go up. Go to the Red [[Question Block]] and get the [[Power Flower]] and make Mario float to the grate in the corner of the level. Swim towards the downtown area and touch the [[Crystal Tap]] to lower the water level. Go to the other Red ? Block, grab the Power Flower and float towards the opening. Then run to where the hole is to the main area. Press X twice and make Mario look up to see that there is still water above. The next part can be tricky: have Mario triple jump on the sides of the wall and he will be back in the main area but still inside the grate. Swim back to the downtown area and when Mario is half way there, the water disappears. Mario can exit the level by exiting the course or by getting a star in the downtown area where Mario has to do the [[Wall Jump]] on the walls and go through the opening in order to get back to the downtown area.
In [[Red-Hot Log Rolling]] as Yoshi, the player has to approach the star without collecting it. They then have jump away from the star into the lava and eat the star. If performed correctly, Yoshi should have the star collected and should be in his victory pose while standing on the lava. This glitch can be performed if the player collects all of the [[Red Coin]]s, flutters away from the platform the [[Star Marker]] is on, and eats the star.
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==={{conjecturaltext|Messing up [[Yoshi]]'s Movements}}===
===Strange camera===
As Yoshi, players should head in front of the castle and find three rabbits outside the bridge. Players must chase the left rabbit over the wooden bridge and try to catch it and go over the bridge at the same time, and should land in the water (it is highly recommended to do this before draining the moat, as the glitch will fail if they jump off the bridge and hit land). While in the water, players should try to get slightly on land so that the rabbit can give his speech and Yoshi can land back in the water right afterward, but before regurgitating the rabbit. With the rabbit still in Yoshi's mouth, players should swim back to jump back on land to find that Yoshi is uncontrollable. He will be moving in the same direction he jumped in, but he will be moving without moving his legs until he touches a steep slope, where he'll slide down. If Yoshi did not hit the water, he will remain stationary and still is uncontrollable. When this happens, the only way to escape is to turn off the game. If Yoshi hits the water, he can jump out and will move without moving his legs again, until he hits a slope, in which case, he will remain stationary.
At the slide in Tall, Tall Mountain, the player should make sure that the camera is on moderate range. The player need to perform a dashing sweep kick (dash, crouch, then attack) onto the slide. Eventually, the camera will turn in odd directions on its own, and after some time, correct itself. If the player switches to far range camera at the correct time, the camera will correct itself after a longer time. In either case, the player can manually correct the camera by pressing {{button|ds|L}}.
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==={{conjecturaltext|Metal on the Inside 1}}===
===Strange object===
[[File:SM64DS JRB Glitch1.png|thumb|x100px|Wario standing underwater, like on the surface.]]
The player should read the sign just ahead [[Behind the Waterfall]]. If the player looks left, the player can see a strange object on the edge of the same platform that, depending on the camera angle, can either be a [[Snifit (Super Mario 64)|Sniffit]], a [[Bob-omb Buddy]], a coin, a Red Coin, or a Bob-omb Buddy inside a Red Coin. All of these are inactive and do not move. If the player presses {{button|ds|A}} or {{button|ds|B}} to cancel reading, the object will disappear.<ref>[https://www.youtube.com/watch?v=zqhTC-7Fzc8 Timestamp 7:47]</ref>
With any character, the player should head to [[Jolly Roger Bay]] and select the [[Jolly Roger Bay#Star 1: Plunder in the Sunken Ship|Plunder in the Sunken Ship]] Power Star. Next, the player should head to the secret cave and grab [[Wario's Cap]]. By taking the [[Power Flower]] from the box the player should run onto the ship as fast as Wario can. When the player is flashing back into regular Wario, they should be sliding down on the nose of the ship. With luck, the metal will have worn off by the time players hit the sea floor. The player can then use the clam to take their cap off, and the other caps are waiting for them down there. The only way for things to be back to normal is to exit through menu, going inside the ship, or going back into the secret cave.
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==={{conjecturaltext|Metal on the Inside 2}}===
===Ukkiki inside block===
The player should enter [[Wet-Dry World]] with any character and they should set the water level so that the tip of the spiral platform is in the water. If done, the player should swim to the very back of the spiral and jump under it. If all goes well, the character will be forced under water and they can now walk under it like normal. To get out, players should simply get towards the surface of the water.
If the player manages to get Ukkiki to the black blocks in Tall, Tall Mountain, and jumps over them, Ukkiki will walk through them.{{ref needed}}
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==={{conjecturaltext|Metal on the Inside 3}}===
===Ukkiki's midair dialogue===
[[File:SM64DS CG Glitch4.png|200px|thumb|left|Mario is about to get to the door from behind.]]
In [[Tall, Tall Mountain]] as [[Yoshi]], the player should go to where the rolling log is and chase Ukkiki to a slope leading to a ledge facing the water near where the player starts the level. They should then run, jump off the ledge and swallow Ukkiki. If the player hits a flame spat out by the [[Fly Guy]], Yoshi will run around frantically as normal, but should jump off the ledge. If the timing is correct, Ukkiki will give his dialogue as normal, but with the player in midair.{{ref needed}}
[[File:SM64DS CG Glitch2.png|200px|thumb|right|Mario walking underwater after doing the Metal on the Inside 3 glitch.]]
The player must do the [[#Underground Pool|Underground Pool]] glitch. But, just when going into the basement, the player must go back through the door (because it is possible to walk then). The player will find himself/herself outside the castle, walking in the moat. If the player jumps, however, the glitch will end. But if the player goes to either one of the places in the moat where the bottom is covered in mud, it is possible to even do a triple jump and still be underwater.
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==={{conjecturaltext|Metal on the Inside 4}}===
===Ukkiki in Yoshi's mouth===
This glitch can be done as anyone in the level with Bowser's submarine in Dire Dire Docks. This can also be done in any version, although it is by far easier to do in version 1.
If Yoshi eats Ukkiki at the same time as being hit by fire and then runs in the water, Ukkiki will give his dialogue while remaining in Yoshi's mouth.


The player should swim to the area of Dire Dire Docks with Bowser's submarine and go to the rear of the submarine where there are two propellers in the water sticking out of the submarine. The player should swim under one of the propellers and jump and do a ground pound at the same time. If successfully done, the player will be forced under the water and lose half their health. The player can walk around down there, but cannot get the star in the jet stream. To exit, the player has to either die or reset the level. This glitch only works when Bowser's sub is still there.
===Warped Ukkiki===
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In [[Tall, Tall Mountain]] as Mario or Yoshi, the player should grab the [[Luigi Cap]] and head to Ukkiki by the waterfall and hold it. Ukkiki will take the cap that from the player's head, resulting in them changing back and the [[Wario Cap]] changing to a different spot. The player should grab the Wario Cap and the [[Power Flower (Super Mario 64 DS)|Power Flower]] and then return to Ukkiki while the Power Flower is still in effect. When the player grabs Ukkiki, nothing will happen, but when the Power Flower runs out, the message will appear and he will give up the Luigi Cap, but he warps out of the player's hands to a different spot.


==={{conjecturaltext|Mini-Mega [[Yoshi]]}}===
===White Wario===
As Yoshi, the player should enter [[Bob-omb Battlefield]] and choose a level where the block containing a [[Mega Mushroom]] is present. The block should be near a [[Bob-omb]] and a wooden bridge. Yoshi should lick up the Bob-omb and spit it towards the block. The Bob-omb will explode, leave some coins behind, and the block will explode, revealing a Mega Mushroom. The player should then try to have Yoshi eat a coin and be touched by the mushroom at the same time. If it worked, Yoshi will be small, but the Mega Mushroom music will be playing. He walks as if he's big and will even break blocks and other things on contact. It's as if Yoshi is big and small at the same time.
In Hazy Maze Cave as anyone except Wario, the player should reach [[Behind the Waterfall]]. Then, they should go to the first stone platform connected to the river (closest to the waterfall), collect Wario's [[Power Flower (Super Mario 64 DS)|Power Flower]] and walk to the waterfall. When players return to the moat under the waterfall, the character's body will turn white while their head is normally colored. This glitch ends when the player leaves the drop-off spot.
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==={{conjecturaltext|Misplaced Graphics}}===
===Yoshi's mirrored tongue===
In Whomp's Fortress, after passing the [[Sliding Stones]], there are two Brick Blocks facing the mountaintop. The player has to look from any other direction and one of the Brick Blocks will be gone. The player can go right through the brick either way.
[[File:SM64 DS Yoshi Mirror Glitch.png|thumb]]
To perform the glitch, the player should run to the mirror in the mirror room as Yoshi and press {{button|ds|A}}. Yoshi's tongue will come out of the mirror for a few frames before disappearing again. This is caused by the mirrored model on the other side of the mirror clipping through the mirror.
{{br}}
===Yoshi's stuck tongue===
To perform the glitch, the player should enter the room with Hazy Maze Cave, Lethal Lava Land, and Shifting Sand Land. Above the door are two flames. If needed, the player can fix the camera to see them better. Yoshi should be standing between the flames. Then, Yoshi should face one of the flames, with his back facing the other. Yoshi should flutter jump backwards into one flame, but at the same time, swallow the other flame. If performed correctly, Yoshi's tongue will be stuck and will not do anything. To end this glitch, the player should press {{button|ds|A}} or enter a painting.


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==Physics==
'''NOTE''': These glitches result from how Mario and/or other characters and objects interact with the world.
===Disappearing town===
In [[Wet-Dry World]], the player has to lower the water level and then reach the top where they can push the block. The player must push it all the way to the left, jump on top of the block, and run into the corner. The player has to enter first-person view, turn until the wall disappears and then exit. If the player raised the water level before triggering the glitch, the player will be swimming out of bounds. Otherwise, they will fall through the block. They must jump and swim through the wall and fall into the tunnel leading to the town. If the player looks where the town is supposed to be, it will not be loaded.<ref>https://www.youtube.com/watch?v=2kR3VkvcJt8</ref>


==={{conjecturaltext|Mission Impossible 1}}===
===Dive with an object===
These are glitches that are not completable when doing this. There are two ways.
If the player picks up an object like a crate, jumps, and then immediately presses {{button|ds|A}}, the player will be able to punch or dive depending on how fast they are moving while keeping the object in their hands.


The first way works in the Silver Star level of Snowman's Land. First, the player should collect all the stars. Then, the player has to head for the igloo. After entering the igloo, the player should lose 1, 2, 3, 4, or all of their Silver Stars by bumping into enemies. After that, they exit the igloo and find that one of the/all of the Silver Stars have disappeared from anywhere in the entire level. Come back to the igloo and the Stars aren't there. The player's only choices are to complete another mission or exit the level.
===Double Triple Jump===
As Mario, the player should enter any course with a [[Cap Block]]. The player has to grab the [[Wing Cap]] and wait until the wings start to disappear, at which point they should quickly Triple Jump. The player will then perform a Triple Jump twice.


For the second way, the player must again be in the Snowman's Silver Stars level in Snowman's Land. First, the player should then, again, collect all the stars the player should lose 1, 2, 3, 4, or all of their Silver Stars by bumping into enemies. After losing all the stars, the player has to head for the igloo. After entering the igloo, they exit the igloo and then, all the stars are again, disappeared into the igloo and the level.
===Extra crush damage===
If the player [[Long Jump]]s under a falling pillar in [[Jolly Roger Bay]], the pillar will be destroyed, and the player will lose 6 wedges of health. In certain cases, this will result in an instant death. This glitch only occurs in version 2 of the game.


This glitch was fixed for European releases of ''Super Mario 64 DS''. As a side effect, the "[[#Frozen Snowman's Land|Frozen Snowman's Land]]" glitch (which is arguably more serious) became possible.
===Falling down wall===
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Sometimes, if the player grabs onto the edge of a moving platform, the character will make the climbing motion, but fall off the platform and through the floor. This can also be performed on any fenced wall.


==={{conjecturaltext|Mission Impossible 2}}===
===Falling offscreen in Bob-omb Battlefield===
As Yoshi, the player needs to go to the Tall, Tall Mountain. They should select Mission 2. Then they should get Hoot to fly them to the top of the mountain. The player should then eat the monkey on top. When the monkey asks for Yoshi to let him go, the player should select hold him. Next, the player should walk down the mountain, and spit him into the water. The player should fly back up to the top. Then, they should eat the monkey again. When he asks Yoshi to let him go, hit hold him, and walk to the fence in front of the waterfall. If the player faces the waterfall, and waits for the monkey to ask for freedom again, they should say yes. Yoshi will then spit the monkey into the waterfall. If the player walks down the mountain, then flies back up, they should eat the monkey again. The monkey will not ask for the player to let him go. If the player hits A again, Yoshi will make a swallowing motion, and the monkey will reappear where he last was. The player must now leave the area, or complete a different mission.
In [[5 Silver Stars!]], after collecting all Silver Stars, the player should take damage to cause the Stars to follow them. Then, they must make every Star fall into one cannon. Jumping in the cannon results in the player collecting every Silver Star, preventing the cannon's launch animation. Due to this, they fall through the cannon and into the abyss as the cannon has no collision.
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==={{conjecturaltext|Multiple Caps}}===
===Falling through stairs===
[[File:SM64DS SL Glitch2.png|thumb|x100px|Mario with 4 [[Mario's Cap|caps]] around him.]]  
[[File:Stairfall.png|frame|The glitch in action]]
In [[Snowman's Land]] the player needs to jump in the cannon and launch Mario/Wario/Luigi at the tree on the Snowman's mountain. After that, the player must get the character's hat, which was blown off by the Snowman. When the player lands, the player has to grab the box near the pile of ice blocks and throw it at the Snowman wearing the hat. After that the player needs to put the player's hat back on and repeat the process. When the player defeats the Snowman, two hats will appear. The player must collect both hats. The number of hats will double each time the player repeats this. After about sixteen hats the DS will begin to lag and there will be piles of hats (more than one hat in the same place).
As any character, the player should run up to the room with [[Tick Tock Clock]] and head either left or right. They should climb up to the second step and slide (by running forward and pressing {{button|ds|R}} and {{button|ds|A}}) into the corner. It may take a few tries, but eventually the character will pass through the wall and lose a life. However, in rare cases the player will be shot up into the sky and can guide themselves to the top of the [[endless stairs]] and thus enter [[Bowser in the Sky]] with as little as 50 stars.<ref>GlitchFish (December 19, 2019) [https://www.youtube.com/watch?v=KG-3AZlKMW0 Super Mario 64 DS - Skip Endless Stairs/Final Boss with Anyone Glitch]. ''YouTube''. Retrieved June 14, 2024.</ref>


When there are too many hats the game will crash. But if Mario gets rid of enough moving objects in the level (that means enemies, coins, etc.)then eventually it will get to the point that the snowman will stop giving out hats and Mario will be left without a hat.
The glitch also allows the player to finish the game without [[Mario]]. However, if this happens, the player will eventually be sent back outside the castle and the game will lose some sound effects, resulting in them not being able to enter the second locked door.<ref name="CWillyHD"/> This is because one scene in the credits shows Mario standing on [[Bowser]]'s sub, which disappears when the player completes [[Bowser in the Fire Sea]]. In order to show this scene, a code is reverted which tells the game that Bowser in the Fire Sea has not been completed, thus the third floor is still locked. If the [[Plunder in the Sunken Ship|first star]] in [[Jolly Roger Bay]] has not already been obtained, it will also be added to the Star list, because the scene from this course in the credits requires this Star to be obtained.


Note: If the player has Version 2, the game will not freeze, but the DS will still lag and they can still get more and more hats.
If the player lands on the normal side of the mirror room, the player can find the door and load the second floor. However, if the player uses Yoshi to trigger the glitch and goes through the other side of the mirror room, they can fight [[Chief Chilly]], who has dialogue for him as well. If the player enters the course without Luigi, his cap will not be there, similar to [[Wing Mario Over the Rainbow]]. The player can use the Crouch + Attack move or Dash + Crouch + Attack to defeat him. Defeating him allows the player to unlock Wario before Luigi. If Wario then defeats [[King Boo]] in [[Big Boo Battle]], the Luigi reflection's arms will be longer than normal.<ref>https://www.youtube.com/watch?v=tdGqLNyRhOQ</ref>
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==={{conjecturaltext|Secret Pool in [[Tall, Tall Mountain]]}}===
If the player performs the glitch and lands just out of bounds of the area, the player will land in the room with [[Tall, Tall Mountain]] and [[Wet-Dry World]], or the room with the [[Tiny-Huge Island]] paintings, but the entire room will be completely black. Even though the player cannot see where they are going, the player can still enter pictures and doors. Once a picture or door is entered, the screen will return to normal. The room with Tick Tock Clock can be seen from the screen and from the map. This can also be used to get to Bowser in the Sky with less than 80 stars, or without Mario.
On any mission where the owl is there, players should enter Tall Tall Mountain as any character. They should ride the owl to the top of the mountain near the ? box. Instead of taking the trails down the mountain, the player should jump off of various cliffs to get to the bottom. Players should land near the mushrooms and the black bricks, and go onto the warp mushroom. If all was successful, the player will come out of the warp to find that they are in water. Players can swim all about and when viewed from above, the character will appear as if they are swimming in thin air. Jumping out of the water or swimming to the other side of the mountain will result in everything returning to normal.
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==={{conjecturaltext|Seeing Inside [[Yoshi]]}}===
===Fence Flying===
In the mirror room of the castle as Yoshi, the player must walk up to the mirror and go into first person view. They should then turn the camera all the way around and then move it downward. The player will see inside Yoshi with a grey triangular prism hanging from his neck.
These glitches result in the player flying very high in the air, where the player can either control the character descent or is left to die.
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====Bob-omb Battlefield Methods====
There are several spots in [[Bob-omb Battlefield]] where the player can perform the glitch, all of them involving in the cannon. These three spots include:
*The tall cannon near the [[Koopa Troopa]]; they should aim for the bottom of the floating island, and fire. If aimed slightly lower, the player's landing animation will play repeatedly until they hit the fence, where the player will pass through it.
*The cannon in the area right past a [[Chain Chomp|Chain-Chomp]]; they should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. This method can be used to pass through the first cannon in [[Big Bob-omb on the Summit]], which is normally blocked by a lid during this mission.
*The cannon by the tree and red brick; the player must aim as far down, as well as far left as possible, then shoot. Only works in Version 1 of the game.
If {{button|Padup}} is held the entire time for all the said methods above, the player will be pushed through the fence and end up very high in the air. The player can control where they land, and can send themselves out of the level's boundaries, making them lose a life after about ten seconds.<ref name="CWillyHD">CWillyHD (March 26, 2017) [https://www.youtube.com/watch?v=YWmrVmxQ2BA Super Mario 64 DS Glitches - Game Breakers] ''YouTube''. Retrieved June 14, 2024.</ref>
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<gallery>
SM64 DS Fence Flying 1.png|An example of how the glitch should be executed
SM64DS fence-flying-glitch-2.png|The glitch in action.
</gallery>


==={{conjecturaltext|Standing on Air}}===
====Cool Cool Mountain Method====
In Wet-Dry World, the player should go to the underground area and drain the water. Go to the back to the building with a 2-tier roof and a pole on top leading to a higher platform. Get on top of the portion of the roof containing the pole. Walk slowly to the edge facing directly away from the wall. If the player stops at the right time, they will walk off the edge, but not fall. Zooming in shows that the heel of the character's foot is as much as the length of said foot away from the edge of the platform.
In [[Cool, Cool Mountain]], the player should enter the [[Slide (Super Mario 64)#Cabin's Snow Slide|cabin slide]] via the chimney. Once inside, as they are about to slide down, the player must perform a [[Slide Kick]] and hold {{button|Padup}} until they slide off and hit an invisible wall. If done correctly, the screen will turn black and eventually the player will be warped up high and stuck in the slide-kick position, unable to move, though they can still move the camera around. The only way out is to press {{button|ds|A}} or {{button|ds|B}}, which will cost the player a life.<ref>SkicoNow (May 22, 2016) [https://www.youtube.com/watch?v=RUL1j5ICiKc SM64DS - Cool Cool Mountain Upwarp / Hell's Portal]. ''YouTube''. Retrieved June 12, 2024.</ref>
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==={{conjecturaltext|Strange Camera}}===
====Shifting Sand Land Method====
As any character, go to the slide in Tall, Tall Mountain. Make sure that the camera is on moderate range. Perform a dashing sweep kick (dash, crouch, then attack) onto the slide. Eventually, the camera will turn in odd directions on its own, and after some time, correct itself. If the player switches to far range camera at the right time, the camera will correct itself after a longer time. In either case, the player can manually correct the camera by pressing the L button.
In [[Shifting Sand Land]], the player should go to the pillar with the two [[tornado]]es and face towards the path of the [[Tox Box]]es. The player should then run up the pillar, but not all the way up, and then dive to the left. If done correctly, the screen will turn blue and the player will be shot up, but will still be diving.<ref>[https://youtu.be/TcoB3AkXTUs?t=25s Fence Flying 2]</ref> The screen should turn blue again after a few seconds. At this point, pressing {{button|ds|a}} or {{button|ds|b}} will cause the player to lose a life.
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==={{conjecturaltext|Strange Sprite}}===
===Fly through Battle Fort===
The player should go to [[Hazy Maze Cave]] as [[Wario]] and go to [[Behind the Waterfall]]. The player should then defeat the two [[Snifits]] and then read the sign just ahead, but do not press A. Look left, and you see a strange sprite that can either be a Snifit, Bob-omb Buddy, a coin, or a red coin. If the player presses A, the sprite will dissapear.
If two players play Vs. Mode in [[Battle Fort]] and one obtains the Wario Cap, Wario should stun the other and swing them around in the grate under the starting position. Then, Wario should keep Ground Pounding or picking up the other in the corner. Most of the time, Yoshi will pass through the grate onto the platform above. However, after clipping through the wall, Yoshi may instead fall into the abyss and respawn back at the beginning, similar to falling off [[The Princess's Secret Slide]].
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==={{conjecturaltext|Swimming Out of Bounds}}===
===Ghost rabbit===
[[File:SM64DS CG Glitch5.png|thumb|200px|[[Peach's Castle]] as seen from afar.]]
To perform the glitch, the player needs to enter the courtyard as [[Wario]] and find the rabbit. The player should position the rabbit in between the [[Boo]] and Wario, and then face the Boo. Then, the player should charge for the rabbit. If performed correctly, they will catch the rabbit and the Boo will knock Wario away while holding the rabbit. The rabbit will be frozen and have no collision.
To do this glitch, the player must do the "[[#Underground Pool|Underground Pool]]" glitch but they must swim toward the boundaries instead. The player must swim under the ground and they will swim away from the castle. There is nowhere to go, so the player will swim forever. If the player jumps out of the water the water will disappear and the player will fall and die. Swimming back to the castle also triggers the "[[#Metal on the Inside 3|Metal on the Inside 3]]" glitch.
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==={{conjecturaltext|The Town is Gone}}===
===Gliding up the trunk===
The player should head to [[Wet-Dry World]] and choose any star. Lower the water level then get to the top where you can push the block. Push it all the way to the left, then jump on top and run into the corner. Go into look mode and turn until the character is facing where he came from. Then exit look mode, and the character will be inside the block. This may take a few tries. Walk through the north wall and fall into the tunnel leading to the town. If the player looks where the town is supposed to be, it will not be there. If the player walks away and comes back, the town will reappear again, although all the water will be gone.
In Goomboss Battle, the player should jump onto the stem sticking out of the trunk and walk up the stem with the leaves. When the character is sliding down into the trunk, the player should press up on {{button|ds|Pad}}. The player's character will slide up the trunk legs first. Two different results can occur:
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==={{conjecturaltext|Through the Wood}}===
*The character will be stuck sliding until the player lets go of {{button|ds|Pad}}, then the character will fall onto the stem and sometimes fall.
The player must do the "[[#Metal on the Inside 1|Metal on the Inside 1]]" glitch and head to the front of the ship. Then, run into the ship. If the player does it in the right spot, the player should walk through the ship's wood. The player can see a turned off jet stream here. If the player tries to head inside the ship while behind the wood, the player will end up sliding between the wood that is there and an invisible wall of shadows. To get inside the ship from here, walk up the wood floor. The player will go through that floor and end up inside the ship.
*The character will start sliding left or right and eventually fall off the trunk. It is impossible to stop the character from sliding.
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==={{conjecturaltext|[[Ukiki]] Freeze}}===
===Going into thin air===
Players should enter [[Tall Tall Mountain]] as [[Yoshi]] and get anyone else's cap. With the cap on, they should grab Ukiki so that he can steal the cap. When Ukiki has the cap, the player should try to grab Ukiki to get the cap back. If they succeed, immediately after they get the cap, they should charge for Ukiki to grab him again and, if they grabbed him as Yoshi, Ukiki will try to steal Yoshi's cap despite him not having one. This will cause the game to freeze.
{{damage|1}}
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On the top of [[Cloud House]], the player should flutter on the Star Crystal and try to Ground Pound on the fire before it goes out. If performed correctly, the character will be invisible but can still be controlled, though after a while, the game starts to lag while its sound effects change. If the player jumps off the house and into the endless pit, the game will crash as soon as the character screams, resulting in a high-pitch whine.{{ref needed}}


==={{conjecturaltext|[[Ukiki]] Inside the Block}}===
===Going up the slide===
If the player manages to get Ukiki to the black blocks in Tall Tall Mountain, and jumps over them, Ukiki will walk through them.
To perform the glitch, at least one DS must be connected, and [[The Princess's Secret Slide]] must be selected in VS Mode. As Yoshi, the player must go to the bottom of the slide and stand to the left or right of the stairs that lead to the top of the platform. While pushing against the wall, Yoshi must jump, press {{button|paddown}}, then center the camera behind him using {{button|ds|L}}. Yoshi then has walk towards the slide without changing direction, and once he starts sliding, the player should let go of the buttons and Yoshi will slide up the slide.<ref>http://youtu.be/dS5fN0YrHhQ</ref>
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==={{conjecturaltext|[[Ukiki]] Midair Speech}}===
===Inside block===
To do this, the player must enter Tall, Tall Mountain as [[Yoshi]] and go on any level. They should go to where the rolling log is and chase [[Ukiki]] to where there is a slope leading to a ledge facing the water near where the player starts the level. They should then run, jump off the ledge and swallow Ukiki. If the player hits a flame spat out by the shy guy, Yoshi will run around crazily as normal, but should jump off the ledge. If the timing was correct and all was successful, Ukiki will give out his speech as normal, but the player will find themselves standing in midair. Then when Ukiki finishes his speech, Yoshi will spit him out while falling. If or when Ukiki hits water, he will disappear and reappear near the rolling log.
In [[Chief Chilly Challenge]], the player should make it to the end near the star marker. Then, heading towards the exit, they should come across a block that moves up and down, and a block that moves forward and back. There is a small space between the first block and the wall that the second block moves in. If the player slides forward into the space as the block is headed towards them, they may pass through it.
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==={{conjecturaltext|Underground Pool}}===
===Inside brick===
In [[Wet-Dry World]], if the player enters and exits first-person view on top of the [[Brick Block]] next to the building with the climbable pole, they will be inside the block. It cannot be punched while inside, but can easily be jumped out of.
 
===Inside fish tank===
As Mario or Luigi, the player should go to the left or right of the [[Jolly Roger Bay]] painting, charge up a dash, Triple Jump to the right or left of the painting, and then dive. If the player keeps running, they will be forced inside the water-free aquarium. The only way to escape is to restart the game.<ref>https://youtu.be/b0b5j2XF3AA</ref>
 
===Long Jump in place===
To perform the glitch, the player must perform a [[Long Jump]] and hold {{button|Padup}}. As soon as the character begins to land, the player should let go of {{button|Padup}}. The player should then perform another Long Jump, but they must let go of the {{button|ds|Pad}}. If performed correctly, the character will Long Jump in place.
 
===Long Jump of death===
As any character, the player should enter the character change room and immediately turn left. They will notice a corner where the wall with the door meets another wall. The player should position themselves so that their character is facing the corner. Next, the player should start Long Jumping into the corner. If they continue for about a minute, eventually the player will slide up the corner and into the wall. They will keep falling until they lose a life and appear outside the castle. While falling, the player can see a glitched graphic.<ref>https://youtu.be/pALTozNnqdc?t=279</ref>
 
===Metal on the inside===
====Moat door method====
[[File:SM64DS CG Glitch4.png|200px|thumb|left|Mario is about to approach the door from behind.]]
[[File:SM64DS CG Glitch2.png|200px|thumb|Mario standing underwater.]]
After performing the [[#Underground pool|underground pool]] glitch; just as they enter the basement, the player must go back through the door. The player will find themselves outside the castle, walking in the moat. If the player jumps in most instances, the glitch will end; however, should the player go to either one of the places in the moat where the bottom is covered in mud (the exit from [[The Secret Under the Moat]] or the small lake near the cannon), it is possible to perform a Triple Jump and still be underwater.
{{br}}
 
====Submarine method====
In [[Board Bowser's Sub]], the player should swim to Bowser's submarine and go to the rear where two propellers stick out. The player should swim under one of the propellers and jump and Ground Pound simultaneously. If performed correctly, the player will be forced under the water and lose half their health.<ref>https://www.youtube.com/watch?v=RkyXGItmdQE</ref> The player can walk around down there, but cannot get the star in the jet stream due to it pushing the player away. However, Yoshi can get this star if the player gets through the five rings before performing the glitch. Otherwise, to exit, the player has to either die or restart the level.
 
====Wario method====
[[File:SM64DS JRB Glitch1.png|thumb|x100px|Wario standing underwater.]]
In [[Plunder in the Sunken Ship]], the player should head to the secret cave and grab [[Wario Cap|Wario's Cap]]. After collecting the [[Power Flower (Super Mario 64 DS)|Power Flower]] from the box, the player should run onto the ship's nose. When the player flashes back into regular Wario, they should be sliding down on the nose. If performed correctly, the metal will wear off by the time the player lands on the sea floor. The player can then use the clam to take their cap off, and the other caps are waiting for them down there. The only ways to fix the glitch are to exit through the menu, go inside the ship, or go back into the secret cave.
 
If the player heads to the front of the ship and runs into it in the correct location, the player will walk through the ship's wood. The player can see a disabled jet stream here. If the player tries to head inside the ship while behind the wood, the player will end up sliding between the wood and an invisible wall of shadows. To get inside the ship from here, the player should walk up the wood floor, resulting in them passing through the floor and inside the ship.
{{br}}
====Wet-Dry World methods====
In [[Wet-Dry World]], the player should set the water level so that the tip of the spiral platform is in the water. Next, the player should swim to the very back of the spiral and jump under it. This will take a few tries, but eventually the character will be forced underwater and can walk in it. To exit, the player should get towards the surface of the water. This glitch is also possible when the water is raised to the second-highest level, but is more difficult to do. Similarly, if the player performs the [[#Disappearing town|disappearing town]] glitch and turns back after reaching the second yellow arrow leading to the town, when the town is visible, the player will walk underwater. The [[? Block]]s and [[! Block]]s will only bounce up when hit and cannot be used.
 
===On Castle roof in VS mode===
In the [[Castle Grounds]] in VS mode, the player should grab the [[Luigi Cap]] and go to the far left of the castle. They should then backwards somersault their way to the grass. Afterwards, they should keep jumping backwards, scuttle their way up the top of the slope, and jump off it to reach the top of the castle. The differences from the castle in Adventure mode is that there is better slope detection, no fencing, three 1-Ups, a ? Block, and no flags, the player can enter the center tower, and the graphics are higher than normal.<ref>[https://www.youtube.com/shared?ci=nEDQJtrn7KQ This shows an alternative way and uses Yoshi.]</ref><ref>[https://www.youtube.com/watch?v=2ij-6s14zuo&t=89 How to get to the top of Peach's castle in Super Mario 64 DS without using the cannon]</ref>
 
===Rolling Wing Mario===
As [[Wing Mario]], if the player Triple Jumps on the inner edges of the [[Bob-omb Battlefield]] summit, Mario will "roll" on the edge and then slide on the ground or bounce back.{{ref needed}}
 
===Secret pool in Tall, Tall Mountain===
In any mission with Hoot in [[Tall, Tall Mountain]], the player must ride the owl to the top of the mountain near the ? Block. Instead of taking the trails down the mountain, they should descend the cliffs to reach the bottom. They must land near the mushrooms and the Black Bricks, and head to the warp. If performed correctly, the player will come out of the warp in the water. They can swim in the water, and when viewed from above, the character will appear as if they are swimming on thin air. Jumping out of the water or swimming to the other side of the mountain will result in everything returning to normal.
 
If the player swims to the [[Chuckya|Chuck-Ya]] as Yoshi, grabs it, and swim to the wooden bridge to make the water disappear, Yoshi will be standing with the Chuck-Ya in hand, though his running speed and jumps are not affected. To end the glitch, the player can throw the Chuck-Ya.
 
===Swimming in basement===
In the castle basement as Yoshi, the player should be next to the rabbit as it heads towards Shifting Sand Land. Just when the rabbit turns, the player must press {{button|ds|A}} and they should slide up to the entrance to the course with the rabbit in their mouth. When Yoshi spits him out, the player should be inside the rabbit. When he finishes speaking, the player should keep tapping {{button|ds|A}} so they can talk to the rabbit again as quickly as possible. The player should end up behind the wall as they talk, and then they will fall into the water, allowing them to swim out of bounds.
 
===Top of Castle without 150 Stars===
An the front of the castle as Luigi, the player should head to the left and perform a somersault to glide to a small slope of grass. If the player triple/scuttle jumps up the slippery slope beside it, they can reach the top of the castle.
 
===Tox Box warp===
In [[Shifting Sand Land]], the player must go to the [[Tox Box]]es and, when their open side is facing the player, they should [[Long Jump]] towards it, resulting in them passing through the Tox Box.
 
===Underground pool===
====Castle Grounds method====
[[File:SM64DS CG Glitch3.png|200px|thumb|left|Mario on the roof after performing the "Underground Pool" glitch with the moat undrained.]]
[[File:SM64DS CG Glitch1.png|200px|thumb|Mario performing the "Underground Pool" glitch.]]
[[File:SM64DS CG Glitch1.png|200px|thumb|Mario performing the "Underground Pool" glitch.]]
[[File:SM64DS CG Glitch3.png|200px|thumb|left|Mario on the roof after performing the "Underground Pool" glitch.]]
As anyone except Yoshi, the player needs to exit the castle and go to the left near the little lake with the cannon. Then, they should get onto the lakeshore. Just to the left of the cannon, on a steep hill, there will be a tree. If players position themselves correctly, they should repeatedly slide towards the tree until half of their character's body will be inside the ground. They should then slide down the tree and hit the water. They can swim freely down there, but most of the time, if the player jumps, they will keep falling until they lose a life. The player can also use the cannon to propel themselves to the roof without 150 stars. To escape, the player should swim into the lake from the tree.
First, as anyone other than [[Yoshi]] (sliding is involved, which is something Yoshi cannot do), the player needs to exit the castle and go to the left near the little lake with the cannon. Then, they should get onto the lake shore and just to the left of the cannon, on a steep hill, there will be a tree. If players position themselves correctly, they should slide towards the tree until half of their character is beneath the ground, while the other half is above it. If that is done correctly, they should slide down the tree (without jumping) and will eventually hit water. They can swim freely down there, but sometimes if the player jumps, they will keep falling until they lose a life. To get out, the player simply should swim into the lake from where the tree was. Or, if the moat was not yet drained, they can enter the cannon and get to the roof with as little as 8 Stars.
 
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If the player performs the glitch but swims under the area where the player would be able to walk after draining the moat and swims to the surface instead of entering the cannon, they will be inside the castle walls. If the player then swims to the door allowing the player to leave the basement to the Castle Grounds from behind, the screen will turn white as if they jumped into a painting and the player will be inside the basement. If the player has not finished [[Bowser in the Dark World]], the game will prevent the player from using the door leading to the ground floor as they lack the key to open it. With the door taking the player outside submerged, it is impossible to leave the basement by conventional means. Since it is still possible to enter one of the three paintings in the basement, the player can leave by draining the moat or by choosing "Exit Course" from the Pause Screen.
 
[[File:SM64DS CG Glitch5.png|thumb|[[Peach's Castle|Mushroom Castle]] as seen from afar.]]
If the player performs the glitch but swims toward the boundaries instead and underground, they will swim away from the castle. There is nowhere to go, so the player will swim forever. If the player jumps out of the water, the water will disappear and the player will fall and die. Swimming back to the castle also triggers the [[#Metal on the inside|Metal on the Inside 3]] glitch.
{{br}}
 
If the player perform the glitch and swim towards the black box on the moat, they will be unable to move or jump. If they enter first-person mode, they will find themselves stuck between a gray area and the black box. The gray area is the entrance to [[The Secret Under the Moat]], yet the player will be unable to access it. If they are playing as Wario, they can smash the black box to escape. Otherwise, the player will have to restart the game.
 
====Shifting Sand Land method====
In [[Shifting Sand Land]] as [[Wario]], the player will need to head to the [[Tox Box]] closest to the oasis and position themselves on the block where the Tox Box places its open side downwards. They should face towards the closest point in the oasis and in a position so Wario will be able to punch the Tox Box from the inside, but not so close that Wario will be crushed or automatically repositioned. If the player punches the Tox Box in the correct direction, it will be partially hanging just above the oasis. If the player then directs Wario to the Tox Box and runs under the small space between the surface and the corner of the Tox Box, he will clip through the Tox Box and fall through the ground into an invisible pool of water.
 
==Scripting==
'''NOTE''': These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.
===Boo with a Star===
In [[Big Boo's Haunt]], the player must reach the attic area with the entrance to Big Boo's balcony. The player should position Mario next to the Boo painting and wait for a [[Boo]] to come out of it. The player must defeat the Boo to receive a [[Power Star]].{{ref needed}} This Star is actually the same Star held by [[Big Mr. I.]] inside the painting, but this glitch allows the player to beat the level without having rescued Luigi. This glitch does not work every time, so the requirements are unknown.
 
===Castle teleport death===
In [[Bowser in the Sky]], Mario must have one wedge of health and have Bowser to knock out an edge or point of the star arena. When the star part falls into space, Mario must be hit by Bowser and fall on the part when he dies. If performed correctly, Mario will be teleported to the entrance of the castle on the Bridge. There will not be a cutscene, but Mario will die right when he hits the bridge.
 
===Chill Bully out of bounds===
[[File:SM64DS SL Glitch1.png|thumb|Wario looking at the Bully.]]
In [[Snowman's Land]] as [[Wario]], the player should grab a [[Power Flower (Super Mario 64 DS)|Power Flower]] from a ? Block and battle the [[Chill Bully]] As Metal Wario, the player should push the Chill Bully off the platform and out of the cold water once it falls in. Unusually, it will walk back into the cold water if the player does not attack. Also, if the player pushes the Chill Bully into the freezing pond, it will sink to the bottom of it.
 
This glitch can also be performed with the [[Big Bully]] in [[Lethal Lava Land]]. The Bully has a higher chance of burning in the lava due to the lack of places that the player can push the Big Bully to.
{{br}}
 
===Chill Bully suicide===
{{damage|1}}
In [[Snowman's Land]], the player should grab the crate directly behind the start of the level. The player should throw the crate onto the [[Chill Bully]]'s platform and lure it onto the crate. It will get stuck on the crate for a moment, and after it falls off, it walks off the edge of the platform. However, if the Chill Bully is touched after it falls off the crate, a low humming noise will start and it will walk on air until it is touched again. If it walks off the screen, everything except Mario and it will freeze. If any object is touched, the game will crash.
{{br}}
 
===Connected platforms===
[[File:SM64DS Glitch-Connected Platforms.png|thumb|The glitch in action]]
During [[Chip Off Whomp's Block]], there is a slight chance that the moving platforms just before the battle area may desynchronize and eventually become stuck underneath each other.{{ref needed}} This glitch does not affect gameplay, as the player is still able to stand on the platforms as normal.
{{br}}
 
===Delayed Yoshi cap change===
The player must have rescued Mario to perform the glitch. As [[Yoshi]], the player must enter either [[Whomp's Fortress]], [[Cool, Cool Mountain]], or [[Lethal Lava Land]] for the first time and select a cap. When Yoshi finally enters the level, the message box will appear, and the cap will spin around as if Yoshi was putting it on, but he does not move or change. After the message box is closed, Yoshi will act as if he was putting the cap on, but the cap is already on him. Dying and re-entering the level repeats the effect, as long as the player does not get any Power Stars in the level.
 
===Endless fire===
The player should enter any level with a [[Power Flower (Super Mario 64 DS)|Power Flower]] as [[Yoshi]]. Once in the level, the player should lick a [[Goomba]] and head to the [[? Block]]. Once there, the player should collect the Power Flower and swallow the Goomba simultaneously. If performed correctly, Yoshi's cheeks will be full with the music for the Power Flower playing. The player should then make Yoshi breathe fire five or more times, and when the music stops, Yoshi will still be able to breathe fire. To end the glitch, the player can either complete the current mission or exit the level.
 
===Headless Snowman glitch===
In [[Snowman's Lost His Head]], before talking to the [[Headless Snowman]], they should charge up a sprint by holding {{button|ds|y}} and run up to him. After talking to him, the player should slide down the mountain. When the player goes back up the mountain back to the Headless Snowman, he will start rolling down the mountain. If the player is fast enough, they will be able to guide the Headless Snowman to his head.
 
===King Bob-omb walks off summit===
If the player has [[King Bob-omb]] follow them to the edge of the mountain and then hangs off the edge of it, the boss will walk around the player and step off the mountain. He will jump back up and accuse the player of throwing him off the side. If the player lures him to the side around the spot where the path (that leads up the mountain) meets the ring step around the area, King Bob-omb will walk at normal speed to the opposite side of where the player is standing. This results in him blaming it on the player even though he walked off himself.
 
===Light Chuck-Ya===
[[File:SM64DS Light Chuckya Glitch.png|thumb|The Chuck-Ya in a location which would normally be inaccessible]]
As Mario or Luigi, the player must go to a level where [[Heave-Ho]]s and [[Chuckya|Chuck-Ya]]s are both present, such as the [[Battle Fort]]. The player must grab the Chuck-Ya while simultaneously running off a platform. If successful, the player will still hold the Chuck-Ya. The player must then navigate to a Heave-Ho and have it flip the player without taking fall damage. After this point, the Chuck-Ya will act like a small object.
{{br}}
 
===Mario and the disappearing water===
In [[Wet-Dry World]] as Mario, the player needs to make sure the water level is at its lowest point and head to the grate in the corner of the level. They must swim towards the downtown area and touch the [[Crystal Tap]] to lower the water level. The player must go to the other Red ? Block, grab the Power Flower, and float out of the town area. Then, the player must run to where the hole is to the main area and press {{button|ds|X}} twice. If the player looks up, they will see that there is still water above. The player must Triple Jump on the sides of the wall until Mario starts to swim in the main area inside the grate. The player should swim back to the downtown area. When Mario is halfway there, the water will disappear. The player can end the glitch by exiting the level or collecting a star.
 
===Multiplayer multi-cap===
If two players enter any multiplayer course and both obtain a [[Cap]] at the same time, both [[Yoshi]]s will be wearing the same cap (e.g. two [[Mario]]s on screen).{{ref needed}}
 
===Touch the plank for lives===
In [[Whomp's Fortress]] as Mario or Luigi, the player should punch the brick with the [[Super Mushroom|Mushroom]]. Next, the player must step into the warp, double Jump to the top of the fortress, and touch the thin part of the wooden plank. If performed correctly, the plank will fall in the direction away from the arrow platform, and the player will continuously gain lives as long as they touch it. This glitch only occurs in version 1 of the game.<ref>https://www.youtube.com/watch?v=pALTozNnqdc</ref>
 
===Twin Power Stars===
[[File:SM64DS Double Stars Glitch.png|thumb]]
In Big Boo Battle, the player must collect all of the Red Coins, but skip the first and collect it last. When done, the Star appearing animation will take place (but only the wall of the starting room will be seen). When the player goes to the final room, two Stars will be above the Star Marker, one clipping into the other from above. The player can collect both Stars. The second Star has no effect and will not add to the Star count.
{{br}}


==={{conjecturaltext|Using [[Cannon]]s When Already in Use}}===
===Underwater zombie===
It is possible to use the cannon by the [[Bob-omb Buddy|Bob-omb Buddies]] on the first mission in the Bob-omb Battlefield. If the player does the "[[#Fence Flying 2|Fence Flying 2]]" glitch, they should try to land in the first cannon. For unknown reasons, they will pass through the cannon shooting balls, and be in the usable cannon. When aiming, the player will be inside of the other cannon.
The player must go to [[Wet-Dry World]] or outside of the castle as [[Wario]] and grab a Power Flower to turn into Metal Wario. The player should then Long Jump, and make Wario's foot touch the edge. Wario will then scream in pain and fall into the water. The player can walk underwater, but if they leave, they will die. Once the metal wears off, the player drowns. If Wario gets out of water and the metal wears off simultaneously, he will survive. In Wet-Dry World, if Wario turns into Mario, he will also drown.
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==={{conjecturaltext|Wall Viewing Glitch}}===
===Yoshi carrying an invisible object===  
When the player enters the castle, they must go to the right. The player can jump on top of the door that leads them to the [[Rec Room]] and the [[Princess's Secret Slide]]. When on the white part, the player can go into first person view to see a carpet leading to a wall.  
[[File:SM64DS BoB Glitch1.png|200px|thumb|[[Yoshi]] holding the invisible object.]]
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The player must travel somewhere with at least two [[Goomba]]s as Yoshi. Yoshi must swallow one of the Goombas and turn it into a [[Yoshi Egg]], then the player must jump on the other Goomba and press {{button|ds|A}} at the same time. The Egg should explode and Yoshi will be carrying an invisible object in his hands. This could be something left over from an [[List of Super Mario 64 DS pre-release and unused content|earlier]] build of the game, since Yoshi never uses his hands in the final version. Sometimes, when the player performs the glitch, the HUD and some parts of the level will turn invisible but can still be interacted with.


==={{conjecturaltext|[[Yoshi]] Carrying an Invisible Object}}===
If the player stays in the level for more than a few minutes, the game will crash. Occasionally, if the player tries to exit the level, the game will crash. If neither of these things happen, chances are that if the player tries to enter another course, the game will freeze. Sometimes this glitch will tamper with collision data, but this happens very rarely.<ref>[https://www.youtube.com/watch?v=j2EruUVkAyU A video of "Yoshi carrying an invisible object" glitch]</ref>
[[File:SM64DS BoB Glitch1.png|200px|thumb|right|[[Yoshi]] holding the Invisible Object.]]
{{br}}
The player must go somewhere with at least two Goombas as Yoshi. Yoshi must swallow one of the Goombas and turn it into a [[Yoshi Egg]]. Then the player must jump on the other Goomba and press A. With good timing, the Egg will explode and Yoshi will be carrying an invisible object in his hands. Oddly, this might be something left over from a [[Super Mario 64 DS/Beta elements|beta]] build of the game, since Yoshi never uses his hands in the final version. Sometimes when the player does this, parts of the level will be invisible but still touchable such as signs, red coins, posts and doors. Even the icons on the screen like the health meter, coin counter, etc. will vanish. If the player stays in the level for more than a few minutes the game will crash. Occasionally, if the player tries to exit the level, the game will crash. If neither of these things happen, chances are that if the player tries to enter another course, the game will freeze.
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==={{conjecturaltext|[[Yoshi]] Grabbing a [[Chuckya]]}}===
==References==
To do this, the player must perform [[#Secret Pool in Tall, Tall Mountain|Secret Pool in Tall, Tall Mountain]] glitch first, using Yoshi. Then, Yoshi must swim to the Chuckya, being careful not to make the water disappear. Then, still being careful, Yoshi must grab the Chuckya as if he is grabbing a Koopa Shell. After that, Yoshi should swim further with the Chuckya to make the water disappear. As the water disappear, Yoshi will be standing on his two feet with the Chuckya still in his hand. With Yoshi holding a Chuckya, his running speed and his jumping speed is not affected by the Chuckya in his hand. To undo the glitch, Yoshi can just simply throw the Chuckya.
<references/>
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[[Category:Glitches]]
{{SM64}}
{{Glitches}}
[[Category:Glitches|Super Mario 64 DS]]
[[Category:Super Mario 64 DS|*]]

Latest revision as of 23:11, July 12, 2024

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It has been requested that this article be rewritten and expanded to include more information. Reason: Provide citations.

This is a list of glitches found exclusively in Super Mario 64 DS, a remake of Super Mario 64. For glitches found in the original game and possibly this game as well, see List of Super Mario 64 glitches. Unless otherwise noted, all names are conjectural.

Audio

Piranha Plant sound glitch

If Luigi gets a Power Flower and runs through a sleeping Piranha Plant, the bubble popping sound will play multiple times before it wakes up.

Power Flower music glitch

If the player backflips and Ground Pounds on a ? Block with a Power Flower, the player will gain the ability, but the sound played when the flower drops down will still play.

Freezes

Frozen Snowman's Land

In Snowman's Silver Star, after collecting all Silver Stars, if the player enters and exits the igloo, the stars will reappear. Collecting any of them results in everything freezing except the player, though dying or exiting the level fixes this. If the player collects a star on a Green Shell, the game completely freezes. This glitch only occurs in Version 1 of the game.

Go on a Ghost Hunt softlock

Inside the mansion in Go on a Ghost Hunt, if the player defeats a Boo and immediately enters a door, the Boo's text will not appear, resulting in defeating the rest of the Boos not making the Big Boo appear, forcing the player to restart the mission to try again.[citation needed]

Klepto freeze

Warning! Performing this action may corrupt your game's save file.

A freeze glitch in Super Mario 64 DS.
The glitch in action

In Shifting Sand Land, as Yoshi, the player should choose any mission except In the Talons of the Big Bird and Tox Box Switch Star, as Klepto does not attempt to take their cap in these missions. This glitch only occurs in Version 1 of the game.

After entering the level, the player should get a cap and head over to the other side of the pyramid (with Klepto, the lake, and a Pokey in between two pillars). Then, they should pick up the non-bouncing crate, approach Klepto, and wait for it to swoop down. When Klepto takes the cap, the game freezes.[1]

Multiple caps freeze

Warning! Performing this action may corrupt your game's save file.

The glitch in action

In Snowman's Land, as any character except Yoshi, if the player throws a crate at the Snowman wearing a cap and collects the cap, when defeating the Snowman again, the number of caps will double. After about sixteen caps, the DS will start lagging, and eventually, in Version 1 of the game, when there are too many caps, the game will crash.[2] However, if the player removes enough moving objects in the level (e.g. enemies, Coins), the Snowman will eventually stop giving caps. In Version 2 of the game, the cap count will reset back to 8 caps after 64 caps have been collected.

Mystery of the Monkey Cage softlock

In Mystery of the Monkey Cage, as Yoshi, they should have Hoot fly them to the top of the mountain. There, they should eat the Ukkiki, and when he asks to be released, the player should hold him. Next, the player has to walk down the mountain and spit him into the water. Then, they need to fly back to the top to eat Ukkiki again. With him, they need to walk to the fence in front of the waterfall. When Ukkiki asks to be released again while facing the fall, they should release him, causing them to spit him into the waterfall. If the player eats him again, he will not ask to be released.[citation needed] If the player presses A Button again, Yoshi will swallow him, and Ukkiki will reappear where he last was. The player must now leave the area or complete a different mission.

Permanently crushed

Super Mario 64 DS version of Permanently Crushed
Mario being Permanently Crushed

Like the Nintendo 64 version, the player can be permanently crushed. However, the method to performing the glitch and its effects are different. To be permanently crushed, the player first needs to go to Shifting Sand Land as any character except Yoshi and take damage until they have two wedges of health remaining. Next, the player needs to pick up a Crate with its coins still inside and carry it to the area with the Tox Boxes. Then, the player needs to be crushed by one of the Tox Boxes. If performed correctly, the player becomes stuck in the crushed position and cannot move, jump, punch, or enter first person view, but can move the camera. Also, the Tox Box cannot cause the player to lose any more health. To end the glitch, the player must pause the game and exit the course.

Snowman's Silver Star softlock

In Snowman's Silver Star, after collecting all Silver Stars, the player needs to lose any of these stars by running into enemies. After the player enters and leaves the igloo, some of the stars will disappear from the level, forcing them to restart the mission to try again. This glitch was fixed for European releases and is only possible in Version 1 of the game.

Spiny freeze

In Tiny-Huge Island, if Yoshi licks a Spiny and then goes swimming in the water while holding it in his mouth, the game may freeze, while the "swimming" noises play indefinitely alongside a high-pitched electronic whine.[citation needed]

Ukkiki freeze

Warning! Performing this action may corrupt your game's save file.

In Tall, Tall Mountain as Yoshi, the player needs to pick up a cap. With the cap on, they should grab Ukkiki so that he can steal the cap. When Ukkiki has the cap, the player should try to grab Ukkiki to get the cap back. If they succeed, immediately after they get the cap, they should charge for Ukkiki to grab him again, and he will try to steal Yoshi's cap despite him not having one, resulting in the game freezing.

Uncontrollable Yoshi

As Yoshi, the player should head to the front of the castle and find the three rabbits near the drawbridge. The player must chase the left rabbit over the bridge and try to catch it while crossing the bridge at the same time. They should land in the water and try to get slightly on land so that the rabbit can give his dialogue. Yoshi can land back in the water afterwards, but before spitting the rabbit out. With the rabbit still in Yoshi's mouth, the player should jump back on land. Yoshi cannot be controlled by the player and will be moving in the same direction he jumped in, but without moving his legs until he touches a steep slope. If Yoshi does not hit the water, he will become stationary. If this happens, the only way to end the glitch is to restart the game. If Yoshi hits the water, he can jump out and will move without moving his legs again until he hits a slope.

Graphics

Amp disappearance glitch

A comparison of before and after the death fade-out starts
The glitch in action

With one wedge of health, if the player touches an Amp, when they fall down, one-third of their body will be clipped into the ground, and as Bowser's face appears, they will disappear.[3]

Baby Penguin inside chimney glitch

Tuxie in the cabin chimney
The glitch in action

In Cool, Cool Mountain, as anyone except Yoshi, if the player picks up the Baby Penguin near the cabin and drops it into the chimney, it will walk inside it in midair due to an invisible barrier.

Backwards Triple Jump

If the player jumps backwards (holding the Y Button in the middle of the first jump), then jumps immediately after hitting the ground for the next two jumps, they can Triple Jump backward, although with the front flip animation.

Floating Penguin

The Tuxie floating after the Power Star has been collected
Tuxie floating after the Power Star has been collected.

In Cool, Cool Mountain as anyone except Yoshi, the player should grab the star from Li'l Penguin Lost. Before they grab the star, they should pick up one of the baby penguins. When they touch the star with the penguin in hand, the penguin will float above the player. This is most likely due to the fact that, when collecting a star, the background freezes.

Hatless Power Flower abilities

In Tall, Tall Mountain the player should grab the cap of anyone except their character. With the cap on, they should go grab the Power Flower atop the mountain and then get Ukkiki while the Power Flower is still in effect. They should wait for it to wear off, and while they are flashing back to normal, they should hop into the water, transforming back to normal by the time they reach it. When in the water, the player should head back on land via the waterfall (if they go on land normally, Ukkiki will give his dialogue, causing the character to return to normal). When they climb the waterfall slightly, they can return to land. The player should then get to the top of the mountain via Hoot and get the Power Flower. Depending on which cap they grab, the following effects will happen:

  • Luigi: His body will be invisible, but his head will remain the same.
  • Mario: Everything will be normal, but he will have wings growing out of his head.
  • Wario: The game will freeze the instant the Power Flower is touched. It can also be used to find the debug screen.[4]

Invisible character

In Tall, Tall Mountain, the player should go to the Black Bricks by the mushrooms and punch the one on the left to reveal a Mushroom. The player can also go to the pole near the rolling log and run around it or Ground Pound it to reveal the Mushroom. The player should grab it and quickly run to the warp. They must quickly press Select Button while they are teleporting and go back to the game. When they emerge, the character will be invisible. The player can use particles or objects to determine their location. The glitch ends when the player enters the warp again, enters a cannon, dies, or completes the level.

Legs in ground

When collecting any star that is not underwater, instead of jumping to collect it, the player should jump above it and Ground Pound. They will still collect the star normally, but the player's legs will be in the ground.

Less-than-100 Coin Star

The 100-Coin Power Star collected with only 15 coins.
The player with a 100 coin star with an improper coin score

Whenever the player collects a Star, they will not perform the "Star Get" animation until they are on ground. By collecting the 100th coin when the player is over a pit, the Star will appear over the pit as well. Collecting the Star will make the player fall through the pit and end up outside the course with a life lost. However, the game will still record the player collecting the 100 Coin Star (unless the life lost was the player's last life), but not the 100 Coins themselves, seemingly showing the player collected the Star with less than 100 coins on the pause menu and other records. Since the save menu did not appear, the player needs to collect another Star or save and quit the game in order to keep the 100-Coin Star.

Magnetic forces

In Hazy Maze Cave, the player should take the downward elevator to the underground lake. They must move the camera slightly left and Lakitu will start moving away from the character so they can see the entire world with some objects missing. This can be performed the other way around.

Mini-mega Yoshi

As Yoshi, the player should enter Bob-omb Battlefield and choose a level where the block containing a Mushroom is present near a Bob-omb and the wooden bridge. Yoshi should lick the Bob-omb and spit it towards the block. The player should then try to have Yoshi eat a coin and touch by the Mushroom at the same time. If performed correctly, Yoshi will not grow, but the Mushroom will be in effect.[5]

Misplaced graphics

After passing the Bomps, in Whomp's Fortress, there are two Brick Blocks facing the mountaintop. The player has to look from any other direction and one of the Brick Blocks will disappear. The player can pass through the brick either way.[citation needed]

Sliding through the trunk

In Goomboss Battle as anyone except Yoshi, the player should find a plant hanging out of the trunk and hop on the fat part of the stem. Next, they should walk up it until the player is right in front of the skinny part of the plant stem. The player must climb the skinny part of the stem, slide down, and fall off the fat part when the player has slid down the stem until it goes into the trunk. One of two things will happen:

  • If the player slid slowly before they fell off, the camera glitches on the top screen, while the player's icon clips into the trunk slightly on the bottom screen.
  • If the player falls at a moderate or fast speed, the player's character will disappear on the top screen, while the player's icon clips through the trunk at a moderate speed on the bottom screen. Since the player is falling, the only way to end the glitch is to wait for the character to exit the stage.

Standing in midair

In Wet-Dry World, the player needs to go to the underground area and drain the water. The player has to go to the back to the building with a 2-tier roof and a pole on top leading to a higher platform. The player should get on top of the portion of the roof containing the pole, and walk slowly to the edge facing directly away from the wall. If the player stops at the correct time, they will walk off the edge, but not fall. Zooming in shows that the heel of the character's foot is as far as that foot away from the edge of the platform.

Standing on lava

In Red-Hot Log Rolling as Yoshi, the player has to approach the star without collecting it. They then have jump away from the star into the lava and eat the star. If performed correctly, Yoshi should have the star collected and should be in his victory pose while standing on the lava. This glitch can be performed if the player collects all of the Red Coins, flutters away from the platform the Star Marker is on, and eats the star.

Strange camera

At the slide in Tall, Tall Mountain, the player should make sure that the camera is on moderate range. The player need to perform a dashing sweep kick (dash, crouch, then attack) onto the slide. Eventually, the camera will turn in odd directions on its own, and after some time, correct itself. If the player switches to far range camera at the correct time, the camera will correct itself after a longer time. In either case, the player can manually correct the camera by pressing L Button.

Strange object

The player should read the sign just ahead Behind the Waterfall. If the player looks left, the player can see a strange object on the edge of the same platform that, depending on the camera angle, can either be a Sniffit, a Bob-omb Buddy, a coin, a Red Coin, or a Bob-omb Buddy inside a Red Coin. All of these are inactive and do not move. If the player presses A Button or B Button to cancel reading, the object will disappear.[6]

Ukkiki inside block

If the player manages to get Ukkiki to the black blocks in Tall, Tall Mountain, and jumps over them, Ukkiki will walk through them.[citation needed]

Ukkiki's midair dialogue

In Tall, Tall Mountain as Yoshi, the player should go to where the rolling log is and chase Ukkiki to a slope leading to a ledge facing the water near where the player starts the level. They should then run, jump off the ledge and swallow Ukkiki. If the player hits a flame spat out by the Fly Guy, Yoshi will run around frantically as normal, but should jump off the ledge. If the timing is correct, Ukkiki will give his dialogue as normal, but with the player in midair.[citation needed]

Ukkiki in Yoshi's mouth

If Yoshi eats Ukkiki at the same time as being hit by fire and then runs in the water, Ukkiki will give his dialogue while remaining in Yoshi's mouth.

Warped Ukkiki

In Tall, Tall Mountain as Mario or Yoshi, the player should grab the Luigi Cap and head to Ukkiki by the waterfall and hold it. Ukkiki will take the cap that from the player's head, resulting in them changing back and the Wario Cap changing to a different spot. The player should grab the Wario Cap and the Power Flower and then return to Ukkiki while the Power Flower is still in effect. When the player grabs Ukkiki, nothing will happen, but when the Power Flower runs out, the message will appear and he will give up the Luigi Cap, but he warps out of the player's hands to a different spot.

White Wario

In Hazy Maze Cave as anyone except Wario, the player should reach Behind the Waterfall. Then, they should go to the first stone platform connected to the river (closest to the waterfall), collect Wario's Power Flower and walk to the waterfall. When players return to the moat under the waterfall, the character's body will turn white while their head is normally colored. This glitch ends when the player leaves the drop-off spot.

Yoshi's mirrored tongue

Yoshi's mirror copy having its tongue come through the mirror

To perform the glitch, the player should run to the mirror in the mirror room as Yoshi and press A Button. Yoshi's tongue will come out of the mirror for a few frames before disappearing again. This is caused by the mirrored model on the other side of the mirror clipping through the mirror.

Yoshi's stuck tongue

To perform the glitch, the player should enter the room with Hazy Maze Cave, Lethal Lava Land, and Shifting Sand Land. Above the door are two flames. If needed, the player can fix the camera to see them better. Yoshi should be standing between the flames. Then, Yoshi should face one of the flames, with his back facing the other. Yoshi should flutter jump backwards into one flame, but at the same time, swallow the other flame. If performed correctly, Yoshi's tongue will be stuck and will not do anything. To end this glitch, the player should press A Button or enter a painting.

Physics

NOTE: These glitches result from how Mario and/or other characters and objects interact with the world.

Disappearing town

In Wet-Dry World, the player has to lower the water level and then reach the top where they can push the block. The player must push it all the way to the left, jump on top of the block, and run into the corner. The player has to enter first-person view, turn until the wall disappears and then exit. If the player raised the water level before triggering the glitch, the player will be swimming out of bounds. Otherwise, they will fall through the block. They must jump and swim through the wall and fall into the tunnel leading to the town. If the player looks where the town is supposed to be, it will not be loaded.[7]

Dive with an object

If the player picks up an object like a crate, jumps, and then immediately presses A Button, the player will be able to punch or dive depending on how fast they are moving while keeping the object in their hands.

Double Triple Jump

As Mario, the player should enter any course with a Cap Block. The player has to grab the Wing Cap and wait until the wings start to disappear, at which point they should quickly Triple Jump. The player will then perform a Triple Jump twice.

Extra crush damage

If the player Long Jumps under a falling pillar in Jolly Roger Bay, the pillar will be destroyed, and the player will lose 6 wedges of health. In certain cases, this will result in an instant death. This glitch only occurs in version 2 of the game.

Falling down wall

Sometimes, if the player grabs onto the edge of a moving platform, the character will make the climbing motion, but fall off the platform and through the floor. This can also be performed on any fenced wall.

Falling offscreen in Bob-omb Battlefield

In 5 Silver Stars!, after collecting all Silver Stars, the player should take damage to cause the Stars to follow them. Then, they must make every Star fall into one cannon. Jumping in the cannon results in the player collecting every Silver Star, preventing the cannon's launch animation. Due to this, they fall through the cannon and into the abyss as the cannon has no collision.

Falling through stairs

Fall Through the Stairs
The glitch in action

As any character, the player should run up to the room with Tick Tock Clock and head either left or right. They should climb up to the second step and slide (by running forward and pressing R Button and A Button) into the corner. It may take a few tries, but eventually the character will pass through the wall and lose a life. However, in rare cases the player will be shot up into the sky and can guide themselves to the top of the endless stairs and thus enter Bowser in the Sky with as little as 50 stars.[8]

The glitch also allows the player to finish the game without Mario. However, if this happens, the player will eventually be sent back outside the castle and the game will lose some sound effects, resulting in them not being able to enter the second locked door.[9] This is because one scene in the credits shows Mario standing on Bowser's sub, which disappears when the player completes Bowser in the Fire Sea. In order to show this scene, a code is reverted which tells the game that Bowser in the Fire Sea has not been completed, thus the third floor is still locked. If the first star in Jolly Roger Bay has not already been obtained, it will also be added to the Star list, because the scene from this course in the credits requires this Star to be obtained.

If the player lands on the normal side of the mirror room, the player can find the door and load the second floor. However, if the player uses Yoshi to trigger the glitch and goes through the other side of the mirror room, they can fight Chief Chilly, who has dialogue for him as well. If the player enters the course without Luigi, his cap will not be there, similar to Wing Mario Over the Rainbow. The player can use the Crouch + Attack move or Dash + Crouch + Attack to defeat him. Defeating him allows the player to unlock Wario before Luigi. If Wario then defeats King Boo in Big Boo Battle, the Luigi reflection's arms will be longer than normal.[10]

If the player performs the glitch and lands just out of bounds of the area, the player will land in the room with Tall, Tall Mountain and Wet-Dry World, or the room with the Tiny-Huge Island paintings, but the entire room will be completely black. Even though the player cannot see where they are going, the player can still enter pictures and doors. Once a picture or door is entered, the screen will return to normal. The room with Tick Tock Clock can be seen from the screen and from the map. This can also be used to get to Bowser in the Sky with less than 80 stars, or without Mario.

Fence Flying

These glitches result in the player flying very high in the air, where the player can either control the character descent or is left to die.

Bob-omb Battlefield Methods

There are several spots in Bob-omb Battlefield where the player can perform the glitch, all of them involving in the cannon. These three spots include:

  • The tall cannon near the Koopa Troopa; they should aim for the bottom of the floating island, and fire. If aimed slightly lower, the player's landing animation will play repeatedly until they hit the fence, where the player will pass through it.
  • The cannon in the area right past a Chain-Chomp; they should aim all the way to the right, and then slowly down, until they can see a few pixels of a tree. This method can be used to pass through the first cannon in Big Bob-omb on the Summit, which is normally blocked by a lid during this mission.
  • The cannon by the tree and red brick; the player must aim as far down, as well as far left as possible, then shoot. Only works in Version 1 of the game.

If +Control Pad up is held the entire time for all the said methods above, the player will be pushed through the fence and end up very high in the air. The player can control where they land, and can send themselves out of the level's boundaries, making them lose a life after about ten seconds.[9]

Cool Cool Mountain Method

In Cool, Cool Mountain, the player should enter the cabin slide via the chimney. Once inside, as they are about to slide down, the player must perform a Slide Kick and hold +Control Pad up until they slide off and hit an invisible wall. If done correctly, the screen will turn black and eventually the player will be warped up high and stuck in the slide-kick position, unable to move, though they can still move the camera around. The only way out is to press A Button or B Button, which will cost the player a life.[11]

Shifting Sand Land Method

In Shifting Sand Land, the player should go to the pillar with the two tornadoes and face towards the path of the Tox Boxes. The player should then run up the pillar, but not all the way up, and then dive to the left. If done correctly, the screen will turn blue and the player will be shot up, but will still be diving.[12] The screen should turn blue again after a few seconds. At this point, pressing A Button or B Button will cause the player to lose a life.

Fly through Battle Fort

If two players play Vs. Mode in Battle Fort and one obtains the Wario Cap, Wario should stun the other and swing them around in the grate under the starting position. Then, Wario should keep Ground Pounding or picking up the other in the corner. Most of the time, Yoshi will pass through the grate onto the platform above. However, after clipping through the wall, Yoshi may instead fall into the abyss and respawn back at the beginning, similar to falling off The Princess's Secret Slide.

Ghost rabbit

To perform the glitch, the player needs to enter the courtyard as Wario and find the rabbit. The player should position the rabbit in between the Boo and Wario, and then face the Boo. Then, the player should charge for the rabbit. If performed correctly, they will catch the rabbit and the Boo will knock Wario away while holding the rabbit. The rabbit will be frozen and have no collision.

Gliding up the trunk

In Goomboss Battle, the player should jump onto the stem sticking out of the trunk and walk up the stem with the leaves. When the character is sliding down into the trunk, the player should press up on +Control Pad. The player's character will slide up the trunk legs first. Two different results can occur:

  • The character will be stuck sliding until the player lets go of +Control Pad, then the character will fall onto the stem and sometimes fall.
  • The character will start sliding left or right and eventually fall off the trunk. It is impossible to stop the character from sliding.

Going into thin air

Warning! Performing this action may corrupt your game's save file.

On the top of Cloud House, the player should flutter on the Star Crystal and try to Ground Pound on the fire before it goes out. If performed correctly, the character will be invisible but can still be controlled, though after a while, the game starts to lag while its sound effects change. If the player jumps off the house and into the endless pit, the game will crash as soon as the character screams, resulting in a high-pitch whine.[citation needed]

Going up the slide

To perform the glitch, at least one DS must be connected, and The Princess's Secret Slide must be selected in VS Mode. As Yoshi, the player must go to the bottom of the slide and stand to the left or right of the stairs that lead to the top of the platform. While pushing against the wall, Yoshi must jump, press +Control Pad down, then center the camera behind him using L Button. Yoshi then has walk towards the slide without changing direction, and once he starts sliding, the player should let go of the buttons and Yoshi will slide up the slide.[13]

Inside block

In Chief Chilly Challenge, the player should make it to the end near the star marker. Then, heading towards the exit, they should come across a block that moves up and down, and a block that moves forward and back. There is a small space between the first block and the wall that the second block moves in. If the player slides forward into the space as the block is headed towards them, they may pass through it.

Inside brick

In Wet-Dry World, if the player enters and exits first-person view on top of the Brick Block next to the building with the climbable pole, they will be inside the block. It cannot be punched while inside, but can easily be jumped out of.

Inside fish tank

As Mario or Luigi, the player should go to the left or right of the Jolly Roger Bay painting, charge up a dash, Triple Jump to the right or left of the painting, and then dive. If the player keeps running, they will be forced inside the water-free aquarium. The only way to escape is to restart the game.[14]

Long Jump in place

To perform the glitch, the player must perform a Long Jump and hold +Control Pad up. As soon as the character begins to land, the player should let go of +Control Pad up. The player should then perform another Long Jump, but they must let go of the +Control Pad. If performed correctly, the character will Long Jump in place.

Long Jump of death

As any character, the player should enter the character change room and immediately turn left. They will notice a corner where the wall with the door meets another wall. The player should position themselves so that their character is facing the corner. Next, the player should start Long Jumping into the corner. If they continue for about a minute, eventually the player will slide up the corner and into the wall. They will keep falling until they lose a life and appear outside the castle. While falling, the player can see a glitched graphic.[15]

Metal on the inside

Moat door method

Mario is about to approach the door from behind.
Mario standing underwater.

After performing the underground pool glitch; just as they enter the basement, the player must go back through the door. The player will find themselves outside the castle, walking in the moat. If the player jumps in most instances, the glitch will end; however, should the player go to either one of the places in the moat where the bottom is covered in mud (the exit from The Secret Under the Moat or the small lake near the cannon), it is possible to perform a Triple Jump and still be underwater.

Submarine method

In Board Bowser's Sub, the player should swim to Bowser's submarine and go to the rear where two propellers stick out. The player should swim under one of the propellers and jump and Ground Pound simultaneously. If performed correctly, the player will be forced under the water and lose half their health.[16] The player can walk around down there, but cannot get the star in the jet stream due to it pushing the player away. However, Yoshi can get this star if the player gets through the five rings before performing the glitch. Otherwise, to exit, the player has to either die or restart the level.

Wario method

Wario standing underwater.

In Plunder in the Sunken Ship, the player should head to the secret cave and grab Wario's Cap. After collecting the Power Flower from the box, the player should run onto the ship's nose. When the player flashes back into regular Wario, they should be sliding down on the nose. If performed correctly, the metal will wear off by the time the player lands on the sea floor. The player can then use the clam to take their cap off, and the other caps are waiting for them down there. The only ways to fix the glitch are to exit through the menu, go inside the ship, or go back into the secret cave.

If the player heads to the front of the ship and runs into it in the correct location, the player will walk through the ship's wood. The player can see a disabled jet stream here. If the player tries to head inside the ship while behind the wood, the player will end up sliding between the wood and an invisible wall of shadows. To get inside the ship from here, the player should walk up the wood floor, resulting in them passing through the floor and inside the ship.

Wet-Dry World methods

In Wet-Dry World, the player should set the water level so that the tip of the spiral platform is in the water. Next, the player should swim to the very back of the spiral and jump under it. This will take a few tries, but eventually the character will be forced underwater and can walk in it. To exit, the player should get towards the surface of the water. This glitch is also possible when the water is raised to the second-highest level, but is more difficult to do. Similarly, if the player performs the disappearing town glitch and turns back after reaching the second yellow arrow leading to the town, when the town is visible, the player will walk underwater. The ? Blocks and ! Blocks will only bounce up when hit and cannot be used.

On Castle roof in VS mode

In the Castle Grounds in VS mode, the player should grab the Luigi Cap and go to the far left of the castle. They should then backwards somersault their way to the grass. Afterwards, they should keep jumping backwards, scuttle their way up the top of the slope, and jump off it to reach the top of the castle. The differences from the castle in Adventure mode is that there is better slope detection, no fencing, three 1-Ups, a ? Block, and no flags, the player can enter the center tower, and the graphics are higher than normal.[17][18]

Rolling Wing Mario

As Wing Mario, if the player Triple Jumps on the inner edges of the Bob-omb Battlefield summit, Mario will "roll" on the edge and then slide on the ground or bounce back.[citation needed]

Secret pool in Tall, Tall Mountain

In any mission with Hoot in Tall, Tall Mountain, the player must ride the owl to the top of the mountain near the ? Block. Instead of taking the trails down the mountain, they should descend the cliffs to reach the bottom. They must land near the mushrooms and the Black Bricks, and head to the warp. If performed correctly, the player will come out of the warp in the water. They can swim in the water, and when viewed from above, the character will appear as if they are swimming on thin air. Jumping out of the water or swimming to the other side of the mountain will result in everything returning to normal.

If the player swims to the Chuck-Ya as Yoshi, grabs it, and swim to the wooden bridge to make the water disappear, Yoshi will be standing with the Chuck-Ya in hand, though his running speed and jumps are not affected. To end the glitch, the player can throw the Chuck-Ya.

Swimming in basement

In the castle basement as Yoshi, the player should be next to the rabbit as it heads towards Shifting Sand Land. Just when the rabbit turns, the player must press A Button and they should slide up to the entrance to the course with the rabbit in their mouth. When Yoshi spits him out, the player should be inside the rabbit. When he finishes speaking, the player should keep tapping A Button so they can talk to the rabbit again as quickly as possible. The player should end up behind the wall as they talk, and then they will fall into the water, allowing them to swim out of bounds.

Top of Castle without 150 Stars

An the front of the castle as Luigi, the player should head to the left and perform a somersault to glide to a small slope of grass. If the player triple/scuttle jumps up the slippery slope beside it, they can reach the top of the castle.

Tox Box warp

In Shifting Sand Land, the player must go to the Tox Boxes and, when their open side is facing the player, they should Long Jump towards it, resulting in them passing through the Tox Box.

Underground pool

Castle Grounds method

Mario on the roof after performing the "Underground Pool" glitch with the moat undrained.
Mario performing the "Underground Pool" glitch.

As anyone except Yoshi, the player needs to exit the castle and go to the left near the little lake with the cannon. Then, they should get onto the lakeshore. Just to the left of the cannon, on a steep hill, there will be a tree. If players position themselves correctly, they should repeatedly slide towards the tree until half of their character's body will be inside the ground. They should then slide down the tree and hit the water. They can swim freely down there, but most of the time, if the player jumps, they will keep falling until they lose a life. The player can also use the cannon to propel themselves to the roof without 150 stars. To escape, the player should swim into the lake from the tree.

If the player performs the glitch but swims under the area where the player would be able to walk after draining the moat and swims to the surface instead of entering the cannon, they will be inside the castle walls. If the player then swims to the door allowing the player to leave the basement to the Castle Grounds from behind, the screen will turn white as if they jumped into a painting and the player will be inside the basement. If the player has not finished Bowser in the Dark World, the game will prevent the player from using the door leading to the ground floor as they lack the key to open it. With the door taking the player outside submerged, it is impossible to leave the basement by conventional means. Since it is still possible to enter one of the three paintings in the basement, the player can leave by draining the moat or by choosing "Exit Course" from the Pause Screen.

Mushroom Castle as seen from afar.

If the player performs the glitch but swims toward the boundaries instead and underground, they will swim away from the castle. There is nowhere to go, so the player will swim forever. If the player jumps out of the water, the water will disappear and the player will fall and die. Swimming back to the castle also triggers the Metal on the Inside 3 glitch.

If the player perform the glitch and swim towards the black box on the moat, they will be unable to move or jump. If they enter first-person mode, they will find themselves stuck between a gray area and the black box. The gray area is the entrance to The Secret Under the Moat, yet the player will be unable to access it. If they are playing as Wario, they can smash the black box to escape. Otherwise, the player will have to restart the game.

Shifting Sand Land method

In Shifting Sand Land as Wario, the player will need to head to the Tox Box closest to the oasis and position themselves on the block where the Tox Box places its open side downwards. They should face towards the closest point in the oasis and in a position so Wario will be able to punch the Tox Box from the inside, but not so close that Wario will be crushed or automatically repositioned. If the player punches the Tox Box in the correct direction, it will be partially hanging just above the oasis. If the player then directs Wario to the Tox Box and runs under the small space between the surface and the corner of the Tox Box, he will clip through the Tox Box and fall through the ground into an invisible pool of water.

Scripting

NOTE: These glitches abuse interactions that cause objects or displayed information to perform unintended behaviors.

Boo with a Star

In Big Boo's Haunt, the player must reach the attic area with the entrance to Big Boo's balcony. The player should position Mario next to the Boo painting and wait for a Boo to come out of it. The player must defeat the Boo to receive a Power Star.[citation needed] This Star is actually the same Star held by Big Mr. I. inside the painting, but this glitch allows the player to beat the level without having rescued Luigi. This glitch does not work every time, so the requirements are unknown.

Castle teleport death

In Bowser in the Sky, Mario must have one wedge of health and have Bowser to knock out an edge or point of the star arena. When the star part falls into space, Mario must be hit by Bowser and fall on the part when he dies. If performed correctly, Mario will be teleported to the entrance of the castle on the Bridge. There will not be a cutscene, but Mario will die right when he hits the bridge.

Chill Bully out of bounds

Wario looking at the Bully.

In Snowman's Land as Wario, the player should grab a Power Flower from a ? Block and battle the Chill Bully As Metal Wario, the player should push the Chill Bully off the platform and out of the cold water once it falls in. Unusually, it will walk back into the cold water if the player does not attack. Also, if the player pushes the Chill Bully into the freezing pond, it will sink to the bottom of it.

This glitch can also be performed with the Big Bully in Lethal Lava Land. The Bully has a higher chance of burning in the lava due to the lack of places that the player can push the Big Bully to.

Chill Bully suicide

Warning! Performing this action may corrupt your game's save file.

In Snowman's Land, the player should grab the crate directly behind the start of the level. The player should throw the crate onto the Chill Bully's platform and lure it onto the crate. It will get stuck on the crate for a moment, and after it falls off, it walks off the edge of the platform. However, if the Chill Bully is touched after it falls off the crate, a low humming noise will start and it will walk on air until it is touched again. If it walks off the screen, everything except Mario and it will freeze. If any object is touched, the game will crash.

Connected platforms

Connected platforms glitch
The glitch in action

During Chip Off Whomp's Block, there is a slight chance that the moving platforms just before the battle area may desynchronize and eventually become stuck underneath each other.[citation needed] This glitch does not affect gameplay, as the player is still able to stand on the platforms as normal.

Delayed Yoshi cap change

The player must have rescued Mario to perform the glitch. As Yoshi, the player must enter either Whomp's Fortress, Cool, Cool Mountain, or Lethal Lava Land for the first time and select a cap. When Yoshi finally enters the level, the message box will appear, and the cap will spin around as if Yoshi was putting it on, but he does not move or change. After the message box is closed, Yoshi will act as if he was putting the cap on, but the cap is already on him. Dying and re-entering the level repeats the effect, as long as the player does not get any Power Stars in the level.

Endless fire

The player should enter any level with a Power Flower as Yoshi. Once in the level, the player should lick a Goomba and head to the ? Block. Once there, the player should collect the Power Flower and swallow the Goomba simultaneously. If performed correctly, Yoshi's cheeks will be full with the music for the Power Flower playing. The player should then make Yoshi breathe fire five or more times, and when the music stops, Yoshi will still be able to breathe fire. To end the glitch, the player can either complete the current mission or exit the level.

Headless Snowman glitch

In Snowman's Lost His Head, before talking to the Headless Snowman, they should charge up a sprint by holding Y Button and run up to him. After talking to him, the player should slide down the mountain. When the player goes back up the mountain back to the Headless Snowman, he will start rolling down the mountain. If the player is fast enough, they will be able to guide the Headless Snowman to his head.

King Bob-omb walks off summit

If the player has King Bob-omb follow them to the edge of the mountain and then hangs off the edge of it, the boss will walk around the player and step off the mountain. He will jump back up and accuse the player of throwing him off the side. If the player lures him to the side around the spot where the path (that leads up the mountain) meets the ring step around the area, King Bob-omb will walk at normal speed to the opposite side of where the player is standing. This results in him blaming it on the player even though he walked off himself.

Light Chuck-Ya

Mario holding Chuck-Ya as if it was a light object
The Chuck-Ya in a location which would normally be inaccessible

As Mario or Luigi, the player must go to a level where Heave-Hos and Chuck-Yas are both present, such as the Battle Fort. The player must grab the Chuck-Ya while simultaneously running off a platform. If successful, the player will still hold the Chuck-Ya. The player must then navigate to a Heave-Ho and have it flip the player without taking fall damage. After this point, the Chuck-Ya will act like a small object.

Mario and the disappearing water

In Wet-Dry World as Mario, the player needs to make sure the water level is at its lowest point and head to the grate in the corner of the level. They must swim towards the downtown area and touch the Crystal Tap to lower the water level. The player must go to the other Red ? Block, grab the Power Flower, and float out of the town area. Then, the player must run to where the hole is to the main area and press X Button twice. If the player looks up, they will see that there is still water above. The player must Triple Jump on the sides of the wall until Mario starts to swim in the main area inside the grate. The player should swim back to the downtown area. When Mario is halfway there, the water will disappear. The player can end the glitch by exiting the level or collecting a star.

Multiplayer multi-cap

If two players enter any multiplayer course and both obtain a Cap at the same time, both Yoshis will be wearing the same cap (e.g. two Marios on screen).[citation needed]

Touch the plank for lives

In Whomp's Fortress as Mario or Luigi, the player should punch the brick with the Mushroom. Next, the player must step into the warp, double Jump to the top of the fortress, and touch the thin part of the wooden plank. If performed correctly, the plank will fall in the direction away from the arrow platform, and the player will continuously gain lives as long as they touch it. This glitch only occurs in version 1 of the game.[19]

Twin Power Stars

Two of the same Power Star appearing at once

In Big Boo Battle, the player must collect all of the Red Coins, but skip the first and collect it last. When done, the Star appearing animation will take place (but only the wall of the starting room will be seen). When the player goes to the final room, two Stars will be above the Star Marker, one clipping into the other from above. The player can collect both Stars. The second Star has no effect and will not add to the Star count.

Underwater zombie

The player must go to Wet-Dry World or outside of the castle as Wario and grab a Power Flower to turn into Metal Wario. The player should then Long Jump, and make Wario's foot touch the edge. Wario will then scream in pain and fall into the water. The player can walk underwater, but if they leave, they will die. Once the metal wears off, the player drowns. If Wario gets out of water and the metal wears off simultaneously, he will survive. In Wet-Dry World, if Wario turns into Mario, he will also drown.

Yoshi carrying an invisible object

Yoshi holding the invisible object.

The player must travel somewhere with at least two Goombas as Yoshi. Yoshi must swallow one of the Goombas and turn it into a Yoshi Egg, then the player must jump on the other Goomba and press A Button at the same time. The Egg should explode and Yoshi will be carrying an invisible object in his hands. This could be something left over from an earlier build of the game, since Yoshi never uses his hands in the final version. Sometimes, when the player performs the glitch, the HUD and some parts of the level will turn invisible but can still be interacted with.

If the player stays in the level for more than a few minutes, the game will crash. Occasionally, if the player tries to exit the level, the game will crash. If neither of these things happen, chances are that if the player tries to enter another course, the game will freeze. Sometimes this glitch will tamper with collision data, but this happens very rarely.[20]

References