Mario Power Tennis: Difference between revisions
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{{ | {{about|the GameCube game|the [[Game Boy Advance]] game known as "''Mario Power Tennis''" in Europe|''[[Mario Tennis: Power Tour]]''}} | ||
| | {{game infobox | ||
|image=[[File:MarioPowerTennisBox2.jpg|250px]] | |image=[[File:MarioPowerTennisBox2.jpg|250px]] | ||
|developer=[[Camelot Software Planning]] | |developer=[[Camelot Software Planning]]<br> [[Nintendo SPD Group No.4]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
| | |release='''Nintendo GameCube:'''<br>{{flag list|Japan|October 28, 2004|USA|November 8, 2004|Europe|February 25, 2005|Australia|February 25, 2005}} '''Wii:'''<br>{{flag list|Japan|January 15, 2009|HK|January 15, 2009|ROC|January 15, 2009|Europe|March 6, 2009<ref name="eu-release">{{cite|url=www.nintendo.com/en-gb/Games/Wii/NEW-PLAY-CONTROL-Mario-Power-Tennis-282332.html|title=NEW PLAY CONTROL! Mario Power Tennis - Nintendo - Games|publisher=Nintendo of UK|accessdate=May 14, 2024|language=en-gb}}</ref>|USA|March 9, 2009<ref name="us-release">{{cite|deadlink=y|archive=web.archive.org/web/20081219230740/http://press.nintendo.com/articles.jsp?id=17109|title=POKÉMON PLATINUM TOPS NINTENDO'S DIVERSE GAME LINEUP FOR EARLY 2009|publisher=press.nintendo.com|language=en-us|accessdate=May 14, 2024}}</ref>|Mexico|March 9, 2009<ref>{{cite|deadlink=y|archive=web.archive.org/web/20090428073149/http://latam.wii.com/soft_npcpowertennis.jsp|title=El Sitio de la Experiencia Wii Global en Español|publisher=Wii.com|language=es-419|accessdate=May 14, 2024}}</ref>|Australia|March 26, 2009}} '''Wii ([[Nintendo Selects#Wii|Nintendo Selects]]):'''<br>{{flag list|USA|June 10, 2012|Europe|June 22, 2012}} | ||
|languages={{languages|en_us=y|es_es=y|es_latam=y|es_latam_note={{footnote|main|1}}|fr_fr=y|fr_ca=y|fr_ca_note={{footnote|main|1}}|de=y|it=y|jp=y}}{{footnote|note|1|Only in the ''New Play Control!'' version.}} | |||
|genre= | |genre=[[Mario Tennis (series)|Tennis]] | ||
|modes=Single player, Multiplayer | |modes=Single-player, Multiplayer | ||
|ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0}} | |ratings={{ratings|esrb=E|pegi=3|cero=A|usk=0|acb=G}} | ||
|platforms=[[Nintendo GameCube]], [[Wii]] (''[[New Play Control!]]'' series) | |platforms=[[Nintendo GameCube]], [[Wii]] (''[[New Play Control!]]'' series) | ||
| | |format={{format|gcn=1|wii=1}} | ||
| | |input={{input|gcn=1|wiimote=1|nunchuk=1}} | ||
|input={{input| | |serials='''GameCube:'''<br>{{flag list|Japan|DOL-GOMJ-JPN}}'''Wii:'''<br>{{flag list|Japan|RVL-RMAJ-JPN}} | ||
}} | }} | ||
'''''Mario Power Tennis''''' is a sports game for the [[Nintendo GameCube]] and a re-release for the [[Wii]] (via the [[New Play Control!]] series). It is the follow-up to ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]. In this game, [[Mario]] and his various friends and enemies meet up to play tennis. Like | '''''Mario Power Tennis''''' is a sports game for the [[Nintendo GameCube]] and a re-release for the [[Wii]] (via the ''[[New Play Control!]]'' series). It is the third direct installment in the [[Mario Tennis (series)|''Mario Tennis'' series]], and the follow-up to ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'' for the [[Nintendo 64]]. In this game, [[Mario]] and his various friends and enemies meet up to play tennis. Like earlier sports titles within the [[Super Mario (franchise)|''Super Mario'' franchise]], all the playable characters have their own powerful [[Power Shot (Mario Tennis series)|Power Shot]]s. Additionally, there are courts in the game that have special effects and events during the game. For each court, there are also special games to play. | ||
==Opening cutscene== | |||
[[File:Mpt intro 1.png|thumb|left|200px|Mario and Luigi celebrating their win against Wario and Waluigi]] | |||
The game's opening begins with [[Mario]] and [[Luigi]] playing a match against [[Wario]] and [[Waluigi]]. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. Bowser is seen surveying the match through hidden cameras. The next day, Wario and Waluigi see a picture of Mario and Luigi on the "Peach Dome Tournament" board and are angry to see that their opponents have knocked them out of the running. Wario and Waluigi vandalize the picture of Mario and Luigi, but the [[police]] pursues to arrest them. Wario and Waluigi escape into a janitor's closet, but they fall into what appears to be a training room. [[Bowser]] approaches them and offers an alliance to get revenge against the Mario Bros. After hours of training and seeing others playing their tennis matches, they carry out a plan to attack the final tournament match later that evening at the Peach Dome. | |||
As Mario and Luigi are about to play the final match of the tournament against [[Yoshi]] and [[Donkey Kong]], Bowser shows up on an airship-shaped blimp and rigs the tournament so that Wario and Waluigi can have their rematch with the Mario Bros., shocking the tournament hosts, [[Princess Peach]] and [[Toadsworth]]. Everyone gets angry at Wario, Waluigi, and Bowser wanting them to leave, but Wario and Waluigi silence them by setting up a machine that fires [[Bob-omb]]s at the Mario Bros. Bowser, in the meantime, throws Bob-ombs at them. However, Mario and Luigi deflect the incoming Bob-ombs back at them with their tennis rackets. Other characters, such as Diddy Kong and Koopa Troopa, are briefly seen helping the Mario Bros. fend off the Bob-ombs as the spectators evacuate from the stadium, running and screaming for their lives. As a last resort, Bowser launches a [[Bullet Bill]] from his blimp at them, and Mario knocks it back with his racket, which fires back and hits Wario's Bob-omb launcher. Waluigi is about to retrieve the launcher, but Wario falls and crushes him. The launcher, flipped from the explosion, accidentally fires a Bob-omb at Bowser's blimp, destroying it and revealing Bowser's stock of Bob-ombs below his blimp, shocking Peach, Toadsworth, Mario, and Luigi. | |||
Bowser's blimp starts to descend out of control and falls toward Wario and Waluigi. Wario and Waluigi attempt to escape, but Bowser crashes to them with the Bob-ombs onboard, causing them to blow up on impact, creating a large explosion. | |||
Bowser's | Afterwards, the trio falls unconscious after the blast, and their plan to attack Mario and his friends has completely failed, despite the damage they have done to the stadium. Mario and Luigi are relieved and unharmed, and Mario breaks the [[fourth wall]] by saying "Mama-mia" at the camera before the scene ends. | ||
===Additional snapshots=== | |||
<gallery perrow=7> | |||
File:Intro1-MPT.png|Bowser watches Wario and Waluigi's defeat. | |||
File:Waluigi Wario Walking Power Tens.png|Wario and Waluigi walk in the Peach Dome to check out the tournament board. | |||
File: | File:ToadToadetteTennis.png|Wario and Waluigi check out the tournament board. | ||
File: | File:Intro3-MPT.png|Wario and Waluigi eliminated. | ||
File:Intro4-MPT.png|Waluigi vandalizes Luigi's image. | |||
File:Intro5-MPT.png|Wario and Waluigi evade the police. | |||
File:Intro6-MPT.png|Wario and Waluigi enter a room, only to realize that there is no floor. | |||
File:Intro7-MPT.png|Wario and Waluigi encounter Bowser. | |||
File:Intro8-MPT.png|Wario and Waluigi think about Bowser's proposal. | |||
File:Intro9-MPT.png|Bowser pulls a lever. | |||
File:Intro10-MPT.png|Wario and Waluigi run on a treadmill, while avoiding a Chain Chomp. | |||
File:Mpt intro 2.png|Toadsworth and Peach presiding over the "finals tournament" at the Peach Dome. | |||
File:Intro11-MPT.png|Wario and Waluigi interrupt the tournament finals. | |||
File:Intro12-MPT.png|Peach is caught off guard about the unusual event. | |||
File:Intro13-MPT.png|Wario and Waluigi prepare their attack. | |||
File:Intro14-MPT.png|Diddy Kong and Koopa Troopa assist with stopping the Bob-omb onslaught. | |||
File:Intro15-MPT.png|Desperate, Bowser joins in with the attack on the Mario Bros. | |||
File:Intro16-MPT.png|A Bob-omb is fired at Bowser's airship. | |||
File:Mpt intro 3.png|Peach gasps in horror after seeing that Bowser's downed airship contains a massive amount of Bob-ombs. | |||
File:Mpt intro 4.png|Wario and Waluigi attempt to get away from Bowser's falling airship loaded with a massive amount of Bob-ombs. | |||
File:Intro17-MPT.png|Wario, Bowser and Waluigi collapse. | |||
</gallery> | </gallery> | ||
==Gameplay== | ==Gameplay== | ||
Players participate in a tennis game, just as its precedents in the Mario Tennis series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning set | Players participate in a tennis game, just as its precedents in the ''Mario Tennis'' series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode. | ||
===Controls=== | ===Controls=== | ||
[[File:MPT Controls. | [[File:MPT Controls.png|thumb|The controls for the game]] | ||
====Menu | ====Menu screen controls==== | ||
*{{button|gcn|Stick}}: The players can use the Analog Stick to scroll through menu items. | *{{button|gcn|Stick}}: The players can use the Analog Stick to scroll through menu items. | ||
*{{button|gcn|A}}: The players can select menu items | *{{button|gcn|A}}: The players can select menu items | ||
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*{{button|gcn|R}}: Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup. | *{{button|gcn|R}}: Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup. | ||
====Game | ====Game controls==== | ||
The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match. | The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match. | ||
*{{button|gcn|Stick}}: The players can move around and also aim direction of ball they just hit. | *{{button|gcn|Stick}}: The players can move around and also aim direction of ball they just hit. | ||
*{{button|gcn|A}}: The players execute a topspin shot (if the players hit the button twice, they will execute a strong shot). Topspin shots are | *{{button|gcn|A}}: The players execute a topspin shot (if the players hit the button twice, they will execute a strong shot). Topspin shots are faster with a higher trajectory than slice shots and the ball's trail is colored red when a topspin shot has been taken. | ||
*{{button|gcn|A}} when ball is on the other side of the court: The player will taunt at the opponent. If the animation finishes, the glow around the opponent's racket grows smaller. | *{{button|gcn|A}} when ball is on the other side of the court: The player will taunt at the opponent. If the animation finishes, the glow around the opponent's racket grows smaller. | ||
*{{button|gcn|B}}: The players execute a slice | *{{button|gcn|B}}: The players execute a slice shot (if the players hit the button twice, they will execute a strong shot). Slices are slower with a lower trajectory than topspin shots and the ball's trail is colored blue when a slice shot has been taken. | ||
*{{button|gcn|A}} then {{button|gcn|B}}: The player can lob, which can send the ball flying up in the air. It can fly over the opponents' heads. | *{{button|gcn|A}} then {{button|gcn|B}}: The player can lob, which can send the ball flying up in the air. It can fly over the opponents' heads. | ||
*{{button|gcn|B}} then {{button|gcn|A}}: The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net. | *{{button|gcn|B}} then {{button|gcn|A}}: The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net. | ||
*{{button|gcn|A}} and {{button|gcn|B}}: The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple. | *{{button|gcn|A}} and {{button|gcn|B}}: The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple. | ||
*{{button|gcn|R}} and either {{button|gcn|A}} or {{button|gcn|X}}: The player performs a powerful [[Offensive Power Shot]] if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot. | *{{button|gcn|R}} and either {{button|gcn|A}} or {{button|gcn|X}}: The player performs a powerful [[Power Shot (Mario Tennis series)|Offensive Power Shot]] if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot. | ||
*{{button|gcn|R}} and either {{button|gcn|B}} or {{button|gcn|Y}}: The player performs a [[Defensive Power Shot]], which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been | *{{button|gcn|R}} and either {{button|gcn|B}} or {{button|gcn|Y}}: The player performs a [[Power Shot (Mario Tennis series)|Defensive Power Shot]], which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been executed before this will not have any effect on the players if they use the defensive power shot. | ||
*{{button|gcn|L}}: The players can cancel charge shots. | *{{button|gcn|L}}: The players can cancel charge shots. | ||
*{{button|gcn|L}} and either {{button|gcn|A}} or {{button|gcn|B}}: The players can jump towards the ball. | *{{button|gcn|L}} and either {{button|gcn|A}} or {{button|gcn|B}}: The players can jump towards the ball. | ||
*{{button|gcn|Z}}: The players can change the camera view. The options are stationary, player, and dynamic. | *{{button|gcn|Z}}: The players can change the camera view. The options are stationary, player, and dynamic. | ||
===Game | ===Game modes=== | ||
====Exhibition==== | ====Exhibition==== | ||
[[File:MPT ItemBattle.JPG|thumb|left|Players participating in Item Battle Mode.]] | [[File:MPT ItemBattle.JPG|thumb|left|Players participating in Item Battle Mode.]] | ||
Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play. | Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play. | ||
{{br}} | |||
*'''Standard Court''':{{anchor|Standard Court}} The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. Standard Courts for any court that is not Peach Dome must be unlocked first by completing the Gimmick Masters tournaments. | |||
*'''Standard Court''': The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. | *'''Gimmick Court''':{{anchor|Gimmick Court}} The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever. | ||
*'''Gimmick Court''': The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever. | *'''Item Battle''':{{anchor|Item Battle}} The player can use special items to help them win against the opponent. To do so, the player must hit an [[Item Box]] with the ball and receive a random item, very much like in the ''[[Mario Kart (series)|Mario Kart]]'' series, except that the item received isn't dependent if the player is losing or not. | ||
*'''Item Battle''': The player can use special items to help them win against the opponent. To do so, the player must hit an [[Item Box]] with the ball and receive a random item, very much like in the ''[[Mario Kart (series)|Mario Kart]]'' series, except that the item received isn't dependent if the player is losing or not. | |||
**'''[[Green Koopa Shell]]''': 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point. | **'''[[Green Koopa Shell]]''': 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point. | ||
**'''[[Red Koopa Shell]]''': One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated. | **'''[[Red Koopa Shell]]''': One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated. | ||
**'''[[Mushroom]]''': The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning. | **'''[[Mushroom]]''': The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning. | ||
**'''[[Banana]]''': A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping | **'''[[Banana]]''': A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping on a banana peel also has the same effect as shells. | ||
**'''[[Star]]''': The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning. | **'''[[Star]]''': The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning. | ||
**'''[[Lightning]]''': The Lightning strikes the opponents of the court and shrinks them to a tiny size. The | **'''[[Lightning]]''': The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponent's speed, stature, and power will also decrease. | ||
The content and number of the item boxes depends on the court being played on. | The content and number of the item boxes depends on the court being played on. | ||
*Peach Dome Courts: None | |||
*Luigi's Mansion: 10% higher chance of lightning bolts. | |||
*Delfino Plaza Court: 10% higher chance of mushrooms. | |||
*Wario Factory: Twice as many item boxes. | |||
*Gooper Blooper Court: 10% higher chance of red and green shells. | |||
*Donkey Kong Jungle Court: 10% higher chance of bananas. | |||
*Bowser Castle Court: Same as Bowser Castle Gimmick Court. | |||
*Mario Classic Court: 10% higher chance of stars. | |||
*'''Ring Shot''': The player scores points by hitting rings to win the game. The player earns the points in the rings by winning the point in the game, which depends on how many rings the player has shot. The losing player will give half of their points to the winning player in charge amount. The amount of ring points needed to win the game ranges from 100, 200, and 500. | |||
====Tournament==== | |||
[[File:Mario Power Tennis - Planet Cup Tournament.png|thumb|Mario goes against opponents in the [[Planet Cup]].]] | |||
The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Once a character has completed Star Cup, the character receives a star ranking, strengthening hitting the ball. This rank also allows the character to participate in the Star Tournament, where the opponents also have the star ranking and are generally more difficult. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. Although a Doubles Tournament is available, only one player can participate, forcing the player to be paired with an AI-controlled partner of their choice. Additionally, completing the World Open in Doubles does not grant the character a star ranking, so players must complete the Singles tournaments first to participate in Doubles Star Tournament. | |||
=====World Open===== | |||
These tournaments are held in the Peach Dome court. | |||
* | *'''[[Mushroom Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals (hard surface) | ||
* | *'''[[Flower Cup]]''': 1-set starting round, 3-set semifinals, 3-set finals (clay surface) | ||
* | *'''[[Star Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals (grass surface) | ||
*''' | =====Gimmick Masters===== | ||
*'''[[Fire Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals, held in the Luigi's Mansion, Gooper Blooper, and DK Jungle courts in no particular order | |||
*'''[[Lightning Cup|Thunder Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals, held in the Delfino Plaza, Wario Factory, and Bowser's Castle or Mario Classic courts in no particular order | |||
====Tournament==== | =====Star Tournament===== | ||
Just like the World Open, these tournaments are held in the Peach Dome as well. However, as the tournament suggests, CPU opponents are all star characters. | |||
*'''[[Rainbow Cup]]''': 1-set starting round, 1-set semifinals, 3-set finals (hard surface) | |||
*'''[[Moonlight Cup]]''': 1-set starting round, 3-set semifinals, 5-set finals (clay surface) | |||
*'''[[Planet Cup]]''': 3-set starting round, 3-set semifinals, 5-set finals (grass surface) | |||
====Special Games==== | ====Special Games==== | ||
[[File:MPT | [[File:Artist on Court - Bowser and Bowser Jr - MPT.png|200px|thumb|Players participating in Artist on the Court]] | ||
Players have the option to play special games | Players have the option to play special games as an alternative to going in tournament or exhibition mode. Up to four players can participate in the special games except for Gooper Blooper Volley and Mecha-Bowser Mayhem, which are only for one player. All courts have specific special games that are unique from one another. | ||
*'''[[Artist on the Court]]''': Players must color a design on a wall using paint balls to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis, in increasing order of difficulty. | |||
*'''[[Balloon Panic]]''': Players must prevent [[Klaptrap]]s from bursting their balloons by hitting balls at panels to make them change direction. The game ends when a Klaptrap pops a balloon. | |||
*'''[[Chain-Chomp Challenge]]''': Players must feed a hungry Chain Chomp with balls. [[Bob-omb]]s make the Chain Chomp turn red and earn the player two points for every ball, but hitting the Chain Chomp with another Bob-omb will let the Chain Chomp out and waste the player's time with the need to activate a switch. Water balls place angry Chain Chomps back into their normal positions, and put normal Chain Chomps to sleep. The player can wake the Chain Chomp up by smacking a Bob-omb into it. Players can also tamper with other players' progress. | |||
*'''[[Gooper Blooper Volley]]''': Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game. | |||
*'''[[Mecha-Bowser Mayhem]]''': Players must defeat a Mecha Bowser that produces beams of light by swinging its tennis racket. Mecha Bowser can attack the player by breathing fire and shooting [[Bullet Bill]]s. The game ends when either the player or Mecha Bowser is defeated. | |||
*'''[[Terror Tennis]]''': The players must prevent ghosts from coming out of the paintings and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting. | |||
*'''[[Tic-Tac-Glow]]''': The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls to the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site. | |||
*'''[[Coin Collectors]]''': The player must earn coins that enter the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game. | |||
====Event Games==== | |||
Multiplayer-exclusive, Event Games is a tiebreaker match with options for a 3, 5 or 7 points game. It is unlocked by holding {{button|gcn|z}} and pressing {{button|gcn|start}} on the title screen (holding {{button|wii|A}} and {{button|wii|B}} for a few seconds on the ''New Play Control!'' port), something that must be performed every time the game is booted-up. | |||
===Other | ===Other modes=== | ||
[[File:MPT Records.JPG|200px|thumb|The Exhibition records.]] | [[File:MPT Records.JPG|200px|thumb|The Exhibition records.]] | ||
*'''Continue''': When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files. | *'''Continue''': When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files. | ||
*'''Records''': Players can view records on all types of game modes played. If the records are on Exhibition, they can view what character they played and won against. Note that this only applies to beaten computer players by the player shown in a table. The shape of the win depends on the difficulty of the computer (a triangle means novice, a circle means intermediate, a circle with a dot in the middle means expert, a moon means pro, and a star means ace. Plus, a small star icon on the top right corner indicates that the computer was beaten when starred). If the records are on Tournament, the players can view the trophies won in a singles or doubles match with the character the player chosen. In Special Games, the players can view how long and/or how many points they achieved and the difficulty played on. | *'''Records''': Players can view records on all types of game modes played. If the records are on Exhibition, they can view what character they played and won against. Note that this only applies to beaten computer players by the player shown in a table. The shape of the win depends on the difficulty of the computer (a triangle means novice, a circle means intermediate, a circle with a dot in the middle means expert, a moon means pro, and a star means ace. Plus, a small star icon on the top right corner indicates that the computer was beaten when starred). If the records are on Tournament, the players can view the trophies won in a singles or doubles match with the character the player chosen. In Special Games, the players can view how long and/or how many points they achieved and the difficulty played on. | ||
*'''Options''': The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs | *'''Options''': The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored. | ||
{{br}} | |||
==Participants== | |||
[[File:Mario Power Tennis - Character select.png|thumb|250px|The complete character select screen. Characters that have won the Star Tournament have their icon borders colored gold.]] | |||
A total of 18 characters are playable in ''Mario Power Tennis'', of which 14 are default and the other 4 need to be unlocked before they can be played as. [[Diddy Kong]], [[Bowser Jr.]], [[Fly Guy]], [[Wiggler]], and [[Petey Piranha]] are newly playable to the ''Mario Tennis'' series, with Fly Guy and Wiggler also making their overall playable debuts. Characters are divided into 6 different play styles, listed below. | |||
*All Around: A character that is above average in all categories. | |||
*Speedy: A character that can get to the ball in time, but lacks raw strength and often reach. | |||
*Power: A character that can hit the ball with great force, but lacks speed and ball control. | |||
*Technique: A character that can place the ball on the corners of the net, but can lack speed and power. | |||
*Tricky: A character that can curve the ball, but often lacks reach. | |||
*Defense: A character that can easily hit the ball from any position, but lacks power and speed. | |||
Although their stats are not visible, each character has slightly different attributes from each other. For instance, Bowser has more power and reach compared to Wario, but Wario has better control, movement, and volleying. | |||
{{br}} | |||
{|border=1 style="text-align:center; border:1px solid black; border-collapse:collapse; max-width:1258px" | |||
|- | |||
!style="background:red;color:white"|Default characters | |||
|-valign=top | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:MarioMPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Mario]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MarioMPT3.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|lime|All Around}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Iron Hammer (move)|Iron Hammer]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Spin Jump Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Luigi MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Luigi]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:Luigi Artwork - Mario Power Tennis.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|lime|All Around}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Squeaky Mallet]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Poltergust Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Peach MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Princess Peach|Peach]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:Princess Peach Artwork - Mario Power Tennis.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|purple|Technique}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Super Peach Spin]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Sweet Kiss Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Daisy MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Princess Daisy|Daisy]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTDaisy1.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|purple|Technique}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Wonder Flower (move)|Wonder Flower]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Flowerbed Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:WarioMPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Wario]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:Wario MPT artwork.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|red|Power}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Thunder Cast Shot]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Ultra-Hand Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:WaluigiMPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Waluigi]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:Waluigi Artwork - Mario Power Tennis.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|gold|Defense}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Whirluigi]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Swimming Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |- | ||
|[[ | !style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Yoshi MPT.png]] | ||
|- | |- | ||
|[[ | !style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Yoshi]]'''</big> | ||
|- | |- | ||
|[[ | !style="background:white;height:250px"align="center"colspan=2|[[File:MPT Yoshi.png|296x250px]] | ||
|- | |- | ||
| | !width=50% style="background:#EAECF0"|Skill type: | ||
| | |width=50%|'''{{color|cyan|Speedy}}''' | ||
| | |||
| | |||
|- | |- | ||
| | !style="height:40px; background:#EAECF0"|Offensive Power Shot: | ||
|width=50%|[[Rainbow Flutter]] | |||
| | |||
|[[ | |||
|- | |- | ||
|[[ | !style="height:40px; background:#EAECF0"|Defensive Power Shot: | ||
| | |width=50%|[[Rolling Egg Return]] | ||
| | |} | ||
| | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |- | ||
|[[ | !style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Koopa MPT.png]] | ||
|- | |- | ||
|[[ | !style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Koopa Troopa|Koopa]]'''</big> | ||
| | |||
|- | |- | ||
|[[ | !style="background:white;height:250px"align="center"colspan=2|[[File:Koopa Troopa Artwork - Mario Power Tennis.png|296x250px]] | ||
| | |||
|- | |- | ||
| | !width=50% style="background:#EAECF0"|Skill type: | ||
| | |width=50%|'''{{color|cyan|Speedy}}''' | ||
| | |||
| | |||
|- | |- | ||
| | !style="height:40px; background:#EAECF0"|Offensive Power Shot: | ||
| | |width=50%|[[Water Bomb (move)|Water Bomb]] | ||
|[[ | |||
| | |||
|- | |- | ||
|[[ | !style="height:40px; background:#EAECF0"|Defensive Power Shot: | ||
| | |width=50%|[[Water Shell Dash]] | ||
| | |} | ||
| | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |- | ||
|[[ | !style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:DK MPT.png]] | ||
|- | |- | ||
|[[ | !style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Donkey Kong]]'''</big> | ||
| | |- | ||
|[[ | !style="background:white;height:250px"align="center"colspan=2|[[File:Donkey Kong Artwork - Mario Power Tennis.png|296x250px]] | ||
|[[ | |- | ||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|red|Power}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Barrel Cannon Blast]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Boomerang Banana Return]] | |||
|} | |} | ||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|-style="background: # | |- | ||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Diddy MPT.png]] | |||
|- | |||
! | !style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Diddy Kong]]'''</big> <sup><small>(new)</small></sup> | ||
|- | |- | ||
|[[ | !style="background:white;height:250px"align="center"colspan=2|[[File:Diddy Kong Artwork - Mario Power Tennis.png|296x250px]] | ||
| | |||
|- | |- | ||
| | !width=50% style="background:#EAECF0"|Skill type: | ||
| | |width=50%|'''{{color|cyan|Speedy}}''' | ||
| | |||
| | |||
|- | |- | ||
| | !style="height:40px; background:#EAECF0"|Offensive Power Shot: | ||
|width=50%|[[Acrobatic Banana]] | |||
| | |||
|[[ | |||
|- | |- | ||
| | !style="height:40px; background:#EAECF0"|Defensive Power Shot: | ||
|width=50%|[[Barrel Jet]] | |||
| | |||
|[[ | |||
|} | |} | ||
=== | |style="display:inline-block; background:white; max-width:306px" width=100%| | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Boo MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Boo]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTBoo.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|silver|Tricky}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Boo Blast (move)|Boo Blast]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Boo Brigade Return]] | |||
|} | |||
[[ | |style="display:inline-block; background:white; max-width:306px" width=100%| | ||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Shy Guy MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Shy Guy]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:ShyTennis.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|purple|Technique}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Lightning Spear]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Spear Dance Return]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Bowser MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Bowser]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:Bowser Artwork - Mario Power Tennis.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|red|Power}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Fire Breath (Power Shot)|Fire Breath]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Spinning Shell Dash]] | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Bowser Junior MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Bowser Jr.]]'''</big> <sup><small>(new)</small></sup> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPTBowserJr.png|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|silver|Tricky}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Magic Paint]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Rolling Brush Return]] | |||
|} | |||
|- | |||
!style="background:red;color:white"|Unlockable characters | |||
|-valign=top | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Fly Guy MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Fly Guy]]'''</big> <sup><small>(new)</small></sup> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:FlyGuy MPT.jpg|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|silver|Tricky}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Tornado Twist]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Tornado Return]] | |||
|- | |||
!colspan=2 style="background:#EAECF0"|To unlock: | |||
|- | |||
|colspan=2 height=100%|Win all World Open cups (Mushroom, Flower, and Star) in Singles | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Paratroopa MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Koopa Paratroopa|Paratroopa]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT KoopaParatroopa.jpg|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|purple|Technique}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Energy Ball]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Sky Dive (Mario Power Tennis)|Sky Dive]] | |||
|- | |||
!colspan=2 style="background:#EAECF0"|To unlock: | |||
|- | |||
|colspan=2 height=100%|Win all World Open cups (Mushroom, Flower, and Star) in Doubles | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Wiggler MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Wiggler]]'''</big> <sup><small>(new)</small></sup> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT Wiggler.jpg|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|gold|Defense}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Anger Management]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Flutter Return]] | |||
|- | |||
!colspan=2 style="background:#EAECF0"|To unlock: | |||
|- | |||
|colspan=2 height=100%|Win all Gimmick Masters cups (Fire and Thunder) in Singles | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black; border-collapse:collapse; height:100%" width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center" colspan=2|[[File:Petey Piranha MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center" colspan=2|<big>'''[[Petey Piranha]]'''</big> <sup><small>(new)</small></sup> | |||
|- | |||
!style="background:white;height:250px"align="center"colspan=2|[[File:MPT PeteyPiranha.jpg|296x250px]] | |||
|- | |||
!width=50% style="background:#EAECF0"|Skill type: | |||
|width=50%|'''{{color|red|Power}}''' | |||
|- | |||
!style="height:40px; background:#EAECF0"|Offensive Power Shot: | |||
|width=50%|[[Sludge Racket]] | |||
|- | |||
!style="height:40px; background:#EAECF0"|Defensive Power Shot: | |||
|width=50%|[[Piranha Swingback]] | |||
|- | |||
!colspan=2 style="background:#EAECF0"|To unlock: | |||
|- | |||
|colspan=2 height=100%|Win all Gimmick Masters cups (Fire and Thunder) in Doubles | |||
|} | |||
|- | |||
!style="background:red;color:white"|Non-playable participants | |||
|-valign=top | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center"| | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center"|<big>'''[[Gooper Blooper]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"|[[File:Gooper Blooper SMS.png|296x250px]] | |||
|- | |||
|The main rival of [[Gooper Blooper Volley]], he uses a racket in each of his four tentacles. | |||
|} | |||
|style="display:inline-block; background:white; max-width:306px" width=100%| | |||
{|border=1 cellspacing=0 cellpadding=4 margin=0 padding=0 style="border:1px solid black;border-collapse:collapse;height:100%"width=100% | |||
|- | |||
!style="height:96px; background:#EAECF0; border-bottom:0" align="center"|[[File:Mecha Bowser MPT.png]] | |||
|- | |||
!style="height:100%; background:#EAECF0; border-top:0" align="center"|<big>'''[[Mecha-Bowser]]'''</big> | |||
|- | |||
!style="background:white;height:250px"align="center"|[[File:SMS Mecha Bowser Artwork.png|296x250px]] | |||
|- | |||
|The main rival of [[Mecha-Bowser Mayhem]], it fires [[Bullet Bill]]s and [[Bob-omb]]s to be deflected. | |||
|} | |||
|} | |||
==Courts== | ==Courts== | ||
{| style="text-align: center; width: 100%; margin: 0 auto | ===Default courts=== | ||
{|class=wikitable style="text-align:center;width:100%;margin:0 auto" | |||
!Name | !Name | ||
!Picture | !Picture | ||
!Gimmick | !Gimmick | ||
!Ball | !Ball speed | ||
!Bounce | !Bounce | ||
|- | |- | ||
|[[Peach Dome]] Hard Court | |[[Peach Dome]]<br>[[Hard Court]] | ||
|[[File:MPT PeachHardCourt. | |[[File:MPT PeachHardCourt.jpg|150px]] | ||
| A standard court, with no gimmicks or add-ons. | |A standard court, with no gimmicks or add-ons. | ||
|Normal | |Normal | ||
|Strong | |Strong | ||
|- | |- | ||
|[[Peach Dome]] Clay Court | |[[Peach Dome]]<br>[[Clay Court]] | ||
|[[File:MPT PeachClayCourt. | |[[File:MPT PeachClayCourt.jpg|150px]] | ||
|A standard court, with no gimmicks or add-ons. | |A standard court, with no gimmicks or add-ons. | ||
|Slow | |Slow | ||
|Weak | |Weak | ||
|- | |- | ||
|[[Peach Dome]] Grass Court | |[[Peach Dome]]<br>[[Grass Court]] | ||
|[[File: | |[[File:Peach Dome (Grass) - Mario Power Tennis.png|150px]] | ||
| A standard court, with no gimmicks or add-ons. | |A standard court, with no gimmicks or add-ons. | ||
|Fast | |Fast | ||
|Weak | |Weak | ||
|- | |- | ||
|[[Luigi's Mansion Court]] | |[[Luigi's Mansion Court]] | ||
|[[File:MPTLuigimansion.jpg|150px]] | |[[File:MPTLuigimansion.jpg|150px]] | ||
| | |Hitting a tile on the other side of the court causes ghosts to appear and harass the players on that tile, slowing them down. Hitting a switch on the other side of the court makes them disappear. | ||
|Fast | |Fast | ||
|Normal | |Normal | ||
| | |- | ||
|[[Delfino Plaza Court]] | |||
|[[File:MPT DelfinoPlazaCourt.jpg|150px]] | |||
|There are three circles with the picture of a [[Piranha Plant]]. If a ball lands on any of the circles, a [[Proto Piranha]] will spit goop onto the field. The goop slows movement and can be cleaned by standing on a [[F.L.U.D.D.|FLUDD]] panel. | |||
|Normal | |||
|Weak | |||
|- | |- | ||
|[[Wario Factory Court]] | |[[Wario Factory Court]] | ||
|[[File:MPT WarioFactoryCourt.jpg|150px]] | |[[File:MPT WarioFactoryCourt.jpg|150px]] | ||
|There are | |There are arrows which make the conveyer belts on the court move in that direction. Hitting the same arrow causes the conveyer belt to move faster. | ||
|Fast | |Fast | ||
|Strongest | |Strongest | ||
|- | |- | ||
|[[Gooper Blooper Court]] | |[[Gooper Blooper Court]] | ||
|[[File: | |[[File:Gooper Blooper Court MPT.png|150px]] | ||
|If a ball lands on a movable tile, the | |If a ball lands on a movable tile, the tile slides in the direction of the arrow. Water can be revealed. If the ball lands on the water, it is considered an out. | ||
|Fastest | |Fastest | ||
|Normal | |Normal | ||
|- | |- | ||
|[[DK Jungle Court]] | |[[DK Jungle Court]] | ||
|[[File:MPT | |[[File:DK Jungle Court MPT.png|150px]] | ||
|Red and Green [[Klaptrap]]s crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs | |Red and Green [[Klaptrap]]s crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs to the opponent's leg. Multiple Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite side of the court. | ||
|Slow | |Slow | ||
|Normal | |Normal | ||
| | |} | ||
===Unlockable courts=== | |||
{|class=wikitable style="text-align:center;width:100%;margin:0 auto" | |||
!Name | |||
!Picture | |||
!Gimmick | |||
!Ball speed | |||
!Bounce | |||
|- | |- | ||
|[[Bowser | |[[Bowser Castle Court]] | ||
|[[File:MPT Bowser'sCastleCourt.jpg|150px]] | |[[File:MPT Bowser'sCastleCourt.jpg|150px]] | ||
|The stage tilts from the weight of the players, which can | |The stage tilts from the weight of the players, which can give them a hard time moving or staying in place. It can be difficult to hit the ball in this court. | ||
|Fast | |Fast | ||
|Strong | |Strong | ||
|- | |- | ||
|[[Mario Classic Court]] | |[[Mario Classic Court]] | ||
|[[File:MPTGIMMICKretro.jpg|150px]] | |[[File:MPTGIMMICKretro.jpg|150px]] | ||
|Classic [[Mario Bros. (game)|Mario Bros.]] enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the | |Classic ''[[Mario Bros. (game)|Mario Bros.]]'' enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the Freezie, which is just destroyed). Sidesteppers take two hits from the POW block to get stunned and Fighter Flies are immune to the POW block if they are flying. Once stunned, they can get removed if a player runs into it. Defeated enemies can help the player obtain a glowing racket, which is for power shots. | ||
|Slow | |Slow | ||
|Strongest | |Strongest | ||
|} | |} | ||
== | ==''New Play Control!'' series== | ||
[[File: | [[File:Mariopowertennis newplaycontrolbox.jpg|thumb|Box art of the Wii ''New Play Control!'' version for ''Mario Power Tennis''.]] | ||
For the Wii version of ''Mario Power Tennis'' (via the [[New Play Control!]] lineup), | For the Wii version of ''Mario Power Tennis'' (via the ''[[New Play Control!]]'' lineup), the game makes use of the Wii's motion controls instead of the Nintendo GameCube controller (which this specified version cannot be played using the latter). This version includes a tutorial movie to demonstrate how to use the [[Wii#Wii Remote|Wii Remote]] in this game. It is also possible to play this game in 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/[[Wii#Nunchuk|Nunchuk]] combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches. | ||
== | ==Pre-release and unused content== | ||
{{ | In the intro of the game where [[Wario]] and [[Waluigi]] are checking out the tournament board, the player can see [[Toad]] and [[Toadette]] on the left. It is unknown if they were intended to be playable or if it is a simple cameo. Unused models found within the game's files include a [[Hammer Bro]] (with its filename implying that it was meant to be the linesman) and 3D models for a [[Spiny]], a [[Shellcreeper]], and a [[Fighter Fly]].<ref>{{cite|author=TCRF contributors|url=tcrf.net/Mario_Power_Tennis_(GameCube)|title=''Mario Power Tennis''|publisher=The Cutting Room Floor|accessdate=March 14, 2017}}</ref> Presumably, the latter two models were to be used for the [[Mario Classic Court]] as either spectators or obstacles. In the final game, they use their sprites from the NES version of ''Mario Bros.'' During production, the game was called ''Mario Tennis''. | ||
==References to | Fumihide Aoki created concept art for a character intended for this game named「ポテト」(''Poteto'', "Potato"), a young girl donning a green dress and glasses, but he ultimately did not propose the design.<ref>{{cite|author=yuzumpo, replying to dissy_paradiddle|date=September 26, 2023|url=www.instagram.com/p/CxqJ-CDysvO|title=This is also a design I drew for tennis, but I didn't propose it. By the way, her name is Potato. (I would be embarrassed if it meant something strange overseas)😅|publisher=Instagram|accessdate=May 14, 2024}}</ref>{{dead link}} Fumihide mentioned that she was designed "with the image of a rich country girl in mind," further stating that she would have a laid-back and clumsy personality and Power as her skill type.<ref>{{cite|author=yuzumpo, replying to cameracimex|date=September 26, 2023|url=www.instagram.com/p/CxqJ-CDysvO|title=It was designed with the image of a rich country girl in mind. Her personality is laid-back and a little clumsy. The character type may be unexpectedly power type.🤔|publisher=Instagram|accessdate=May 14, 2024}}</ref>{{dead link}} | ||
*''[[Mario Bros.]]'': | <gallery> | ||
*''[[Donkey Kong Country]]'': In [[DK Jungle Court]], the theme of this game is played. | ToadToadetteTennis.png|Toad and Toadette | ||
*''[[Luigi's Mansion]]'': The stage [[Luigi's Mansion Court]] is from this game. It features ghosts who slow down | MT Logo.jpg|The original logo | ||
*''[[Super Mario Sunshine]]'': Two stages, | MPTHammerBroModel.png|Hammer Bro model | ||
*''[[Mario Kart: Double Dash!!]]'': The item boxes are identical to the ones in this game, | MPTSpinyModel.png|Spiny model | ||
MPTShellcreeperModel.png|Shellcreeper model | |||
MPTFighterFly.png|Fighter Fly model | |||
Instagram yuzumpo 2023-09-26.jpg|Concept art for Potato | |||
</gallery> | |||
===Walpeach=== | |||
<!--Please do not change the spelling to "Wapeach." The character's creator, Fumihide Aoki, consistently spelled it as "Walpeach," making that the proper spelling.--> | |||
After the idea of a Walpeach was [[Mario Tennis (Nintendo 64)#Pre-release and unused content|discarded]] for ''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'', the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(''Warupīchi'') (Walpeach) and「プリーチ」(''Purīchi'') (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from {{wp|Yatterman}}, and according to Fumihide Aoki, she would have most likely taken [[Bowser]]'s role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.<ref>{{cite|url=x.com/GenesisJam_/status/1730803149915472217|title=every<nowiki>[sic]</nowiki> bit about her as of right now<nowiki>[sic]</nowiki> key points being she’s a little punk child of fallen royal descent that bosses wario n<nowiki>[sic]</nowiki> waluigi around and might be?? an alien? and cherry tomatoes are her trademark food. i<nowiki>[sic]</nowiki> welcome this lil misfit :-)))|publisher=X|accessdate=May 14, 2024}}</ref> | |||
<gallery> | |||
Walpeach Design Instagram.jpg|Concept art for Walpeach | |||
Walpeach Model Instagram 1.jpg|Unimplemented model for Walpeach | |||
Walpeach Model Instagram 2.jpg|Unimplemented model for Walpeach | |||
Walpeach Model Instagram 3.jpg|Unimplemented model for Walpeach | |||
</gallery> | |||
==References to other games== | |||
*''[[Donkey Kong (game)|Donkey Kong]]'': The title screen music and "game start" sound effect is played during the clip when Donkey Kong receives his trophy. | |||
*''[[Mario Bros. (game)|Mario Bros.]]'': The [[Mario Classic Court]] stage is unlockable. It features [[Shellcreeper]]s and [[Sidestepper]]s on the sidelines and the gimmick court feaures a [[POW Block]] and a [[Freezie]]. The [[Game Over]] theme can be heard in [[Coin Collectors]]. | |||
*''[[Super Mario Bros.]]'': The [[Ground Theme (Super Mario Bros.)|overworld theme]] is heard during part of the credits. [[Princess Peach]] hums the [[Underground Theme]] while idling. | |||
*''[[Donkey Kong Country]]'': In [[DK Jungle Court]], the theme for [[Jungle Hijinxs (Donkey Kong Country)|Jungle Hijinxs]] is played. Also, [[Klaptrap]]s serve as hazards and [[Kritter]]s stand along the outer edge of the field. | |||
*''[[Super Mario RPG: Legend of the Seven Stars]]'': [[Bowser's Castle#Super Mario RPG: Legend of the Seven Stars|Bowser's Castle]] from this game can be seen during the opening cutscene of the [[Bowser Castle Court]]. | |||
*''[[Super Mario 64]]'': Camera sound effects are mostly taken from this game, such as when the camera zooms into the server. A small part of [[Koopa's Theme]] can be heard when Bowser receives his trophy. | |||
*''[[Yoshi's Story]]'': The music from the first level of this game is played during the clip when Yoshi wins his trophy. | |||
*''[[Donkey Kong 64]]'': The Kritters in DK Jungle Court have their design from this game. | |||
*''[[Wario Land 3]]'': The overworld theme from this game, particularly from the level [[Out of the Woods]], is played during the clip when Wario wins his trophy. | |||
*''[[Mario Tennis (Nintendo 64)|Mario Tennis]]'': [[Bowser]] owns another court, and aspects, such as items, and the stage tilting from the characters' weights, return in the court. Also, some of Mario and Luigi's voice samples, most notably their serves, are reused. Mario also says, "Mamma mia!" at the end of the intro, just as he does at the end of this game's intro. | |||
*''[[Mario Kart: Super Circuit]]'': The Lightning Cup is originated from this game. However, it goes by its Japanese version name, Thunder Cup, as part of the Gimmick Masters tournament. | |||
*''[[Luigi's Mansion]]'': The stage [[Luigi's Mansion Court]] is from this game. It features ghosts who slow players down in the Gimmick Court. Luigi's Defensive Power Shot makes him use his [[Poltergust 3000]], which originated from this game. | |||
*''[[Super Smash Bros. Melee]]'': Bowser and Yoshi's Defensive Power Shots resemble the [[Whirling Fortress]] and [[Egg Roll (move)|Egg Roll]] moves respectively. | |||
*''[[Super Mario Sunshine]]'': Two stages, the [[Delfino Plaza Court]] and the [[Gooper Blooper Court]], are taken from levels in this game. Also, the icons from the Main Menu are [[Shine Sprite]]s. [[Gooper Blooper]] also appears in one of the Special Games. [[Bowser Jr.]] is a default character, and utilizes the [[magic brush]] for both of his Power Shots. [[Petey Piranha]] is an unlockable character. The final boss music from this game can be heard in the Bowser Castle Court. | |||
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The [[Wario Factory Court]] and the visuals therein are based entirely on this game. | |||
*''[[Wario World]]'': The theme for the Wario Factory Court is taken from the courtyard theme of this game. | |||
*''[[Mario Golf: Toadstool Tour]]'': The opening logos are reused. Several voice clips are reused as well. At the end of the intro, Mario scratches his head, just like he does in this game's intro. | |||
*''[[Mario Kart: Double Dash!!]]'': The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects. [[Toadette]] makes a cameo appearance during the game's opening cutscene. The 3-second countdown sound effect is used when a round of [[Artist On the Court]] is about to begin. | |||
==References in later games== | |||
*''[[Mario Hoops 3-on-3]]'': Waluigi's [[Twist Dunk]] involves Waluigi's forming his body in a Γ shape, creating cyclones, and swimming through the air in a similar fashion to [[Whirluigi]] and [[Swimming Return]]. | |||
*''[[Mario Party 8]]'': Boo's voice clips are reused in this game. | |||
*''[[Super Smash Bros. Brawl]]'': A default song titled "Mario Tennis / Mario Golf" is featured in the [[Figure-8 Circuit (stage)|Mario Circuit]] stage of this game, which is an arrangement of the title themes from ''Mario Power Tennis'' and ''[[Mario Golf: Toadstool Tour]]'' by the original games' composer [[Motoi Sakuraba]]. The song returns in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''. | |||
*''[[Mario Super Sluggers]]'': Several voice clips are reused in the game. | |||
*[[Mario & Sonic (series)|''Mario & Sonic'' series]]: Waluigi's boosting animation in several events across this series has him do a breaststroke through the air in a similar fashion to [[Swimming Return]]. | |||
*''[[Mario Tennis Open]]'': Aside from being the game's follow-up, several voice clips and sound effects are reused, including the announcers in multiple languages. | |||
*''[[Mario Golf: World Tour]]'': Several voice clips are reused in this game. | |||
*''[[Mario Tennis: Ultra Smash]]'': The announcer's voice clips are reused. | |||
*''[[Mario Sports Superstars]]'': Several voice clips are reused in this game. Various character artwork is reused for tennis [[amiibo]] [[List of Mario Sports Superstars amiibo cards|cards]]. | |||
*''[[Mario Tennis Aces]]'': Several voice clips are reused in this game, including the announcer's voice clips. The mechanic of building up an energy gauge to use offensive [[Zone Shot]]s, defensive [[Zone Speed]], or [[Special Shot (Mario Tennis Aces)|Special Shots]] is akin to the glowing racket gauge used for [[Power Shot (Mario Tennis series)|Offensive Power Shot]]s or [[Power Shot (Mario Tennis series)|Defensive Power Shot]]s. | |||
==Bloopers== | ==Bloopers== | ||
''Mario Power Tennis'' is the only game of the ''Super Mario'' franchise thus far to have blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows: | |||
*When returning the ball, Mario accidentally | *When returning the tennis ball, Mario accidentally hits it against Luigi's face, saying, "Ow! My nose..." to which Mario apologizes, "Sorry, bro." Although Luigi complains about the injury on his nose, he is shown with a black eye. | ||
*Wario and Waluigi trip and fall when entering the outer skirts of Peach Dome. | *Wario and Waluigi trip and fall when entering the outer-skirts of Peach Dome. | ||
*While | *While vandalizing the Mario Bros. poster, Waluigi hits the camera with his marker, taking it down. He then apologizes to the cameraman. | ||
*One of the | *One of the police officers loses his footing and falls while giving pursuit to Wario and Waluigi. | ||
*Wario and Waluigi find the door in which they will hide from the | *Wario and Waluigi find the door in which they will hide from the police, but it slams shut before they can enter, making them smash face-first against it. | ||
*In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the | *In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the police points at it and Wario is heard muttering, "Stupid!" | ||
*When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh. | *When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh. | ||
If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows: | If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows: | ||
*When Bowser turns on a | *When Bowser turns on a lever, it accidentally breaks off in his hand. He laughs. | ||
*In the same scene, the | *In the same scene, the lever zaps Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!" | ||
*Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, | *Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, as he says, "''Hello? Ma! I told you not to call me! I'm making a movie...''" | ||
*Wario's and Waluigi's Bob-omb | *Wario's and Waluigi's Bob-omb launcher device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy. | ||
*Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock. | *Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock. | ||
*The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario shrugs at the camera | *The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario looks down at the Bullet Bill, then shrugs at the camera and bursts out laughing. | ||
*When Wario and Waluigi jump down to the court to escape the damaged | *When Wario and Waluigi jump down to the court to escape the damaged launcher device, Wario falls head-first into the ground due to Waluigi ducking to the side, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him). | ||
*When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the | *When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the three's defeat, a Paratroopa accidentally flies through the shot. Mario and Luigi look at each other in confusion, while Wario, Waluigi, and Bowser watch as the Paratroopa flies by. They then all burst into laughter. | ||
< | ===Snapshot gallery=== | ||
<gallery perrow=5> | |||
Bloopers1-MPT.png|Mario accidentally hits Luigi's face, causing him to have a black eye. | |||
Bloopers2-MPT.png|Wario and Waluigi trip. | |||
Bloopers3-MPT.png|Waluigi accidentally hits the camera with a marker. | |||
Bloopers4-MPT.png|A police robot trips. | |||
Bloopers5-MPT.png|Wario and Waluigi slam into the door they were going to enter. | |||
Bloopers6-MPT.png|Waluigi gets his leg stuck in the door. | |||
Bloopers7-MPT.png|The ball-serving machine malfunctions. | |||
File:Bloopers13-MPT.png|The Bullet Bill fails to reach Mario's range. | |||
Bloopers8-MPT.gif|Bowser breaks the lever. | |||
Bloopers9-MPT.gif|Bowser gets zapped after accidentally activating the lever. | |||
Bloopers10-MPT.gif|Wario grabs his cell phone while weightlifting. | |||
Bloopers11-MPT.gif|The Bob-omb launching device malfunctions. | |||
Bloopers12-MPT.gif|Bowser's Bill Blaster explodes on his face. | |||
Bloopers13-MPT.gif|The Bullet Bill fails to reach Mario's range. | |||
Bloopers14-MPT.gif|Waluigi avoids getting hit by Wario. | |||
Bloopers15-MPT.gif|A Koopa Paratroopa pops up behind Wario, Bowser, and Waluigi. | |||
</gallery> | |||
==Celebration | ==Celebration animations== | ||
''This | {{image|more=yes|section=yes|Upload images related to each animation described below.}} | ||
{{rewrite|section=y|Descriptions for each character's singles tournament trophy win sequence need major editing}} | |||
When a character wins a tournament in Singles mode, their celebration will be shown, with an event occurring for each one. | |||
*'''Mario:''' Mario holds his trophy, celebrating his victory. Peach, also pleased, crouches to kiss Mario's cheek. Mario, in love, puts down the trophy and then jumps to do a cheer. | |||
*'''Luigi:''' Luigi is doing a victory dance when Mario arrives on stage applauding. He pats him on the back, but appears to intentionally step on Luigi's foot out of jealousy, much to the latter's dismay. | |||
*'''Peach:''' Peach celebrates with Mario and Luigi while Wario and Waluigi look on. She blows a kiss to the Mario brothers, making them float. Then, Wario and Waluigi try to steal the trophy, but Wario slips on a tennis ball, knocking over the rack the trophy sat on and flinging the trophy into the air. Peach catches the trophy, then gives the peace sign. | |||
*'''Daisy:''' Luigi is about to give Daisy her prize. She comes in, skating at high speed, making Luigi spin. She skates into him, making him throw the trophy up. In slow motion, Daisy catches the trophy. She then blows a kiss in front of the camera. | |||
*'''Yoshi:''' Yoshi is waiting for his prize when his stomach grumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by his disappearance and shrugs at the camera in confusion. | |||
*'''Boo:''' Mario and Luigi wait for Boo when the trophy begins to levitate. Mario and Luigi become frightened until they see that Boo was invisible when he got it, which amuses them. Several other Boos appear, two of which carry Mario and Luigi into the air as they laugh with joy. | |||
*'''Koopa Troopa:''' Koopa Troopa comes on stage while Luigi, Mario and Peach applaud for his victory. However, he fails to notice a banana peel that Diddy Kong has accidentally dropped. Luigi, Mario, and Peach try to warn him, but he slips on the peel, slides across the stage, ricochets off a pole and then hits Luigi in the face, who accidentally tosses the trophy from the impact. Koopa Troopa catches it, waves to the crowd and gives a peace sign, while the other characters pose for the camera as well. | |||
*'''Paratroopa:''' Paratroopa notices how his shell is attached to a fishing hook to the string of a fishing pole while Waluigi holds back the trophy, to prevent Paratroopa from getting it. Toad cuts the string with a large pair of scissors. That causes Wario and Waluigi to fall, allowing Paratroopa to claim the trophy with Peach applauding. | |||
*'''Bowser:''' Bowser is cheering and laughing, with Peach standing by. He asks for a kiss on the cheek and closes his eyes. Peach invites a red Birdo to kiss him. When Bowser witnesses it, he attempts to flee, but accidently falls off the podium. | |||
*'''Bowser Jr.:''' Mario, Luigi, Yoshi, and Yellow Toad are waiting to reward Bowser Jr. as Mario says, "Oh, that Junior, he got first place!" Suddenly, they hear a chuckle, which happens to be him snatching the trophy and making poses afterward. | |||
*'''Donkey Kong:''' DK is on stage excited over his victory. Toad arrives with the trophy and DK grabs it, unaware that Toad is still hanging on to it. DK shakes the object several times until Toad falls off and faints from dizziness. DK then scratches his head and looks at the camera in confusion. | |||
*'''Diddy Kong:''' Luigi and Peach are on the podium with Donkey Kong, who is playing a bongo. Diddy arrives, jumping and running around Luigi and then picks up the trophy with his tail. Diddy throws his prize up, jumps on the bongo, and catches the trophy. Diddy then jumps on DK's shoulder and they both strike a pose at the camera. | |||
*'''Wario:''' Wario waves at the crowd, then he walks and jumps around, but he loses his balance until he falls off the stage while still holding the trophy. He lands on it, gets up, then he looks left and right, but sees that he has accidentally flattened his trophy, making him shocked, so he sighs in depression, picks it up, and sadly shows it off while looking away. | |||
*'''Waluigi:''' Waluigi holds the trophy and does a dance with Wario. Wario pushes Waluigi, making him fall, losing his grip on the trophy. As he tries to get up, the trophy hits him on the head and knocks him out. | |||
*'''Shy Guy:''' Luigi waits in place. Shy Guy arrives, walking happily. After climbing the steps, he falls and drops his mask. Luigi gets very scared upon seeing his true face (not shown to the camera), but Shy Guy quickly puts his mask back and takes the trophy. | |||
*'''Fly Guy:''' Wario and Waluigi pretend to offer Fly Guy the trophy, but Waluigi grabs Fly Guy with a giant pair of pliers. This causes Fly Guy to spin wildly out of control, knocking down Wario and Waluigi, and launching the trophy into the air. Fly Guy catches the trophy and celebrates with Peach. | |||
*'''Petey Piranha:''' Mario presents the trophy to Petey Piranha while Peach, Koopa Troopa, Shy Guy, and Purple Toad are present as well. Petey then begins to jump in place excitedly, shaking the podium. After he takes the trophy, Petey jumps into the air. Mario, Peach, Koopa Troopa, Shy Guy and Purple Toad brace for impact, but when nothing happens, they look up and see Petey flying, whilst clutching the trophy in his mouth. | |||
*'''Wiggler:''' Luigi and Diddy Kong give Wiggler the trophy, but Diddy Kong accidentally rolls a tennis ball, causing Wiggler to slip on it and drop the trophy. Luigi and Diddy Kong become anxious, knowing Wiggler will become angry, but he calms down when he sees his trophy. Luigi checks up on him, but Diddy Kong loses his footing from the tennis ball, bumps into Luigi, and they both land on Wiggler and knock the trophy away. Wiggler becomes angry and then chases Diddy Kong and Luigi, who flee in fear. | |||
==Glitches== | |||
{{main|List of Mario Power Tennis glitches}} | |||
===Offensive Power Shot immunity=== | |||
[[File:Glitch Mario's Offensive Power Shot - MPT.png|thumb|Mario not being pushed back as a result of the immunity glitch]] | |||
Mario or Luigi rebounding an [[Power Shot (Mario Tennis series)|Offensive Power Shot]] with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's [[Sludge Racket]]. | |||
{{br}} | |||
==Reception== | |||
{{rewrite-expand|section=yes|add Wii version reviews}} | |||
{|class="wikitable reviews" | |||
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews | |||
|-style="background-color:#E6E6E6;" | |||
|Release | |||
|Reviewer, Publication | |||
|Score | |||
|Comment | |||
|- | |||
|[[Nintendo GameCube]] | |||
|Raymond Padilla, [http://cube.gamespy.com/gamecube/mario-tennis/565600p1.html Gamespy] | |||
|4/5 | |||
|align="left"|''Though Mario Power Tennis is quite different from the previous version, it's a superior product in almost every way. It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot. Though it doesn't look or sound as good as other games on the market, there's no denying the sheer amount of fun this game offers … even if Camelot ruined Shy Guy for me.'' | |||
|- | |||
|Nintendo GameCube | |||
-- | |Chris Kohler, [https://web.archive.org/web/20041115203646/http://1up.com:80/do/reviewPage?cId=3136536&did=1 1UP] | ||
|8.5/10 | |||
|align="left"|''So in a way, it's much like the game of tennis itself. There's no reason why hitting a ball back and forth until somebody drops it should be much fun, but it sure is. And Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today. '' | |||
|- | |||
|Nintendo GameCube | |||
|Matt Casamassina, [https://www.ign.com/articles/2004/11/08/mario-power-tennis IGN] | |||
|8.5/10 | |||
|align="left"|''Mario Power Tennis is a solid update to a great Nintendo 64 game. The fundamental play mechanics are more or less the same, which is in my book just fine given that I liked them to begin with...That said, some of the additions are a mixed bag. The new power moves, while cinematic and certainly pretty, can jar the flow of matches and make it difficult to continually follow the ball. And the new Gimmick Courts, sometimes filled with flashing lights and other obstructing obstacles, share exactly the same problem.'' | |||
|- | |||
|Nintendo GameCube | |||
|Tom Bramwell, [https://www.eurogamer.net/articles/ir_mariopowertennis_gc Eurogamer] | |||
|8/10 | |||
|align="left"|''We could take this opportunity to strut up and down ranting with self-righteous indignation about the stagnation of Nintendo's first-party line-up and the amount of repackaging and sideways steps that seem to belie its newfound "Revolutionary" principles. But as long as the games are still this entertaining, and do enough to keep us satisfied, we'll be happy to play them. So we're not going to. Besides, that'd be a bit too grown-up.'' | |||
|- | |||
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators | |||
|-style="background-color:#E6E6E6" | |||
|colspan=2|Compiler | |||
|colspan=2|Platform / Score | |||
|- | |||
|colspan=2|Metacritic | |||
|colspan=2 style="background-color:LimeGreen"|[https://www.metacritic.com/game/gamecube/mario-power-tennis 80] | |||
|- | |||
|colspan=2|GameRankings | |||
|colspan=2|[https://www.gamerankings.com/gamecube/557719-mario-power-tennis/index.html 81.03%] | |||
|} | |||
== | ==Gallery== | ||
{{main | {{main-gallery}} | ||
<gallery> | |||
Mario MPT artwork.png|[[Mario]] | |||
MPTpromo.png|Mario serving | |||
DiddyKongTrophyMarioPowerTennis.png|[[Diddy Kong]] and [[Donkey Kong]] | |||
PeteyMPT.png|[[Petey Piranha]] | |||
</gallery> | |||
== | ==Media== | ||
{{ | {{Main-media}} | ||
{{media table | |||
|file1=Mario Power Tennis Banner.mp3 | |||
|title1=Disc Channel | |||
|file2=MPT Title.oga | |||
|title2=Title | |||
|file3=Delfino Plaza Court Exhibition.oga | |||
|title3=Delfino Plaza Court | |||
|file4=Luigi's Mansion Court Exhibition.oga | |||
|title4=Luigi's Mansion Court | |||
|file5=Peach Dome Exhibition.oga | |||
|title5=Peach Dome | |||
}} | |||
==Staff== | ==Staff== | ||
{{main|Mario Power Tennis | {{main|List of Mario Power Tennis staff}} | ||
==Names in other languages== | |||
{{foreign names | |||
|Jap=マリオテニスGC | |||
|JapR=Mario Tenisu Jī Shī | |||
|JapM=Mario Tennis GC | |||
|JapC=<ref>{{cite|url=www.nintendo.co.jp/ngc/gomj/index.html|title=マリオテニスGC|publisher=Nintendo Co., Ltd.|accessdate=November 24, 2024|language=ja}}</ref> | |||
|ChiT=瑪利歐網球GC | |||
|ChiTR=Mǎlì'ōu Wǎngqiú GC | |||
|ChiTM=Mario Tennis GC | |||
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/switch/mario/history/index.html|title=瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂|publisher=Nintendo HK|accessdate=May 14, 2024|language=zh-hant}}</ref> | |||
}} | |||
===''NEW PLAY CONTROL! Mario Power Tennis''=== | |||
{{foreign names | |||
|Jap=Wiiであそぶ マリオテニスGC | |||
|JapR=Wii de Asobu Mario Tenisu Jī Shī | |||
|JapM=Play with Wii: Mario Tennis GC | |||
|JapC=<ref>{{cite|url=www.nintendo.co.jp/wii/rmaj/index.html|title=Wiiであそぶ マリオテニスGC|publisher=Nintendo Co., Ltd.|accessdate=November 24, 2024|language=ja}}</ref> | |||
|ChiT=Wii來玩 瑪利歐網球GC | |||
|ChiTR=Wii Lái wán Mǎlì'ōu Wǎngqiú GC | |||
|ChiTM=Play with Wii: Mario Tennis GC | |||
|ChiTC=<ref>{{cite|url=www.nintendo.com.hk/wii/wii_software.html|title=Wii遊戲軟體|publisher=Nintendo HK|language=zh-hant|accessdate=May 14, 2024|archive=web.archive.org/web/20210302014851/https://www.nintendo.com.hk/wii/wii_software.html}}</ref> | |||
|FreE=Mario Power Tennis NOUVELLE FAÇON DE JOUER ! | |||
|FreEM=Mario Power Tennis NEW WAY TO PLAY! | |||
|FreEC=<ref>{{cite|url=www.nintendo.com/fr-fr/Jeux/Wii/Mario-Power-Tennis-NOUVELLE-FACON-DE-JOUER--282332.html|title=Mario Power Tennis NOUVELLE FAÇON DE JOUER !|publisher=Nintendo FR|accessdate=November 24, 2024|language=fr}}</ref> | |||
}} | |||
==Trivia== | |||
*''Mario Power Tennis'' is the only ''[[Super Mario (franchise)|Super Mario]]'' title on the [[Nintendo GameCube]] to natively support 16:9 widescreen display in addition to the conventional 4:3. | |||
==References== | ==References== | ||
<references/> | <references/> | ||
==External | |||
*[http://www.nintendo.co.jp/wii/rmaj/index.html Enjoy with Wii: Mario Tennis GC website (Japanese)] | ==External links== | ||
*[http://www.nintendo.co. | {{NIWA|StrategyWiki=1}} | ||
*[ | {{TCRF|Mario Power Tennis (GameCube, Wii)}} | ||
*[http://www.nintendo.co.jp/ngc/gomj/index.html GameCube version's website (Japanese)] | |||
{{ | *[http://www.nintendo.co.jp/wii/rmaj/index.html Enjoy with Wii: ''Mario Tennis GC'' website (Japanese)] | ||
{{ | *[http://www.mariotennis.com/ ''New Play Control! Mario Power Tennis'' North America] | ||
*[https://www.nintendo.com/games/detail/mario-power-tennis-wii ''New Play Control! Mario Power Tennis'' gamepage] | |||
*[https://www.nintendo.co.uk/Games/Nintendo-GameCube/Mario-Power-Tennis-268324.html GameCube version's website (Nintendo UK)] | |||
*[https://www.nintendo.co.uk/Games/Wii/NEW-PLAY-CONTROL-Mario-Power-Tennis-282332.html ''New Play Control! Mario Power Tennis'' website (Nintendo UK)] | |||
*[https://www.nintendo.com/consumer/gameslist/manuals/Wii_Play_Control_Tennis.pdf ''New Play Control! Mario Power Tennis'' North American manual (EN/FR)] | |||
*[http://www.youtube.com/watch?v=BWnJ-5hES2Q Full reel of ''Mario Power Tennis'' Bloopers] | |||
{{MPT}} | |||
{{Super Mario games}} | |||
{{GCN}} | |||
{{Wii}} | {{Wii}} | ||
[[Category:Mario Games]] | [[Category:Mario Power Tennis|*]] | ||
[[Category:GameCube | [[Category:Games]] | ||
[[Category:Wii | [[Category:Nintendo GameCube games]] | ||
[[Category:Sports | [[Category:Wii games]] | ||
[[Category:Sports games]] | |||
[[Category:2004 games]] | [[Category:2004 games]] | ||
[[Category: | [[Category:2005 games]] | ||
[[Category:2009 games]] | [[Category:2009 games]] | ||
[[Category:Mario Power Tennis | [[Category:Player's Choice]] | ||
[[ | [[Category:Nintendo Selects]] | ||
[[de:Mario Power Tennis (Nintendo GameCube)]] | |||
[[it:Mario Power Tennis (GameCube)]] |
Latest revision as of 16:56, December 4, 2024
- This article is about the GameCube game. For the Game Boy Advance game known as "Mario Power Tennis" in Europe, see Mario Tennis: Power Tour.
Mario Power Tennis | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
For alternate box art, see the game's gallery. | |||||||||||
Developer | Camelot Software Planning Nintendo SPD Group No.4 | ||||||||||
Publisher | Nintendo | ||||||||||
Platform(s) | Nintendo GameCube, Wii (New Play Control! series) | ||||||||||
Release date | Nintendo GameCube: October 28, 2004[?] November 8, 2004[?] February 25, 2005[?] February 25, 2005[?] Wii: January 15, 2009[?] January 15, 2009[?] January 15, 2009[?] March 6, 2009[1] March 9, 2009[2] March 9, 2009[3] March 26, 2009[?] Wii (Nintendo Selects): June 10, 2012[?] June 22, 2012[?] | ||||||||||
Language(s) | English (United States) French (France) French (Canada)1 German Spanish (Spain) Spanish (Latin America)1 Italian Japanese 1 - Only in the New Play Control! version. | ||||||||||
Genre | Tennis | ||||||||||
Rating(s) |
| ||||||||||
Mode(s) | Single-player, Multiplayer | ||||||||||
Format | Nintendo GameCube:
Optical disc Wii: Optical disc
| ||||||||||
Input | Nintendo GameCube: Wii: Wii Remote and Nunchuk
| ||||||||||
Serial code(s) | GameCube: DOL-GOMJ-JPN Wii: RVL-RMAJ-JPN |
Mario Power Tennis is a sports game for the Nintendo GameCube and a re-release for the Wii (via the New Play Control! series). It is the third direct installment in the Mario Tennis series, and the follow-up to Mario Tennis for the Nintendo 64. In this game, Mario and his various friends and enemies meet up to play tennis. Like earlier sports titles within the Super Mario franchise, all the playable characters have their own powerful Power Shots. Additionally, there are courts in the game that have special effects and events during the game. For each court, there are also special games to play.
Opening cutscene[edit]
The game's opening begins with Mario and Luigi playing a match against Wario and Waluigi. The Mario Bros. win the match and celebrate as Wario and Waluigi complain about their loss. Bowser is seen surveying the match through hidden cameras. The next day, Wario and Waluigi see a picture of Mario and Luigi on the "Peach Dome Tournament" board and are angry to see that their opponents have knocked them out of the running. Wario and Waluigi vandalize the picture of Mario and Luigi, but the police pursues to arrest them. Wario and Waluigi escape into a janitor's closet, but they fall into what appears to be a training room. Bowser approaches them and offers an alliance to get revenge against the Mario Bros. After hours of training and seeing others playing their tennis matches, they carry out a plan to attack the final tournament match later that evening at the Peach Dome.
As Mario and Luigi are about to play the final match of the tournament against Yoshi and Donkey Kong, Bowser shows up on an airship-shaped blimp and rigs the tournament so that Wario and Waluigi can have their rematch with the Mario Bros., shocking the tournament hosts, Princess Peach and Toadsworth. Everyone gets angry at Wario, Waluigi, and Bowser wanting them to leave, but Wario and Waluigi silence them by setting up a machine that fires Bob-ombs at the Mario Bros. Bowser, in the meantime, throws Bob-ombs at them. However, Mario and Luigi deflect the incoming Bob-ombs back at them with their tennis rackets. Other characters, such as Diddy Kong and Koopa Troopa, are briefly seen helping the Mario Bros. fend off the Bob-ombs as the spectators evacuate from the stadium, running and screaming for their lives. As a last resort, Bowser launches a Bullet Bill from his blimp at them, and Mario knocks it back with his racket, which fires back and hits Wario's Bob-omb launcher. Waluigi is about to retrieve the launcher, but Wario falls and crushes him. The launcher, flipped from the explosion, accidentally fires a Bob-omb at Bowser's blimp, destroying it and revealing Bowser's stock of Bob-ombs below his blimp, shocking Peach, Toadsworth, Mario, and Luigi.
Bowser's blimp starts to descend out of control and falls toward Wario and Waluigi. Wario and Waluigi attempt to escape, but Bowser crashes to them with the Bob-ombs onboard, causing them to blow up on impact, creating a large explosion.
Afterwards, the trio falls unconscious after the blast, and their plan to attack Mario and his friends has completely failed, despite the damage they have done to the stadium. Mario and Luigi are relieved and unharmed, and Mario breaks the fourth wall by saying "Mama-mia" at the camera before the scene ends.
Additional snapshots[edit]
Gameplay[edit]
Players participate in a tennis game, just as its precedents in the Mario Tennis series. To win, the player must score points by hitting the ball into the other side of the court and not making the opponent rebound the ball, just as the traditional way of playing tennis. Players earn 15 points for every shot that is successful and can win the game by earning game, set, and match points by earning 60 points on each game. The amount of set and game points can be set by the player in exhibition mode, but not in tournament mode.
Controls[edit]
Menu screen controls[edit]
- : The players can use the Analog Stick to scroll through menu items.
- : The players can select menu items
- : The players can cancel any action they took
- : The players can return to game they were playing
- : Pressing the button once makes a selected character left-handed. Pressing it again makes the character right-handed.
- : Pressing the button once makes a star for the character. Pressing it again removes the star. Stars are only obtained by beating the Star Cup.
Game controls[edit]
The controls here are assumed the normal control style. The control options are changed in the options menu and before the start of a match.
- : The players can move around and also aim direction of ball they just hit.
- : The players execute a topspin shot (if the players hit the button twice, they will execute a strong shot). Topspin shots are faster with a higher trajectory than slice shots and the ball's trail is colored red when a topspin shot has been taken.
- when ball is on the other side of the court: The player will taunt at the opponent. If the animation finishes, the glow around the opponent's racket grows smaller.
- : The players execute a slice shot (if the players hit the button twice, they will execute a strong shot). Slices are slower with a lower trajectory than topspin shots and the ball's trail is colored blue when a slice shot has been taken.
- then : The player can lob, which can send the ball flying up in the air. It can fly over the opponents' heads.
- then : The player can perform a drop shot which is a very weak shot that goes barely past the net. It is performed to deter players who like to go far away from the net.
- and : The player can perform a flat shot. When the ball is lobbed, a smash point appears and the player can perform a smash shot instead of a flat shot. Flat shots' trails are colored green while smash shots' trails are colored purple.
- and either or : The player performs a powerful Offensive Power Shot if power shots are turned on and if the player's racket glows to a certain amount of intensity. The power shot depends on the character. The players also must be in a certain distance or they will perform a defensive power shot instead. Note that any offensive power shots that occur before this still has an effect on the player who will use the power shot.
- and either or : The player performs a Defensive Power Shot, which can cover the ball to great distances if power shots are turned on and if the players' racket glows to a certain intensity. This power shot also depends on the characters, but not as much as offensive power shots. Any offensive power shot that has been executed before this will not have any effect on the players if they use the defensive power shot.
- : The players can cancel charge shots.
- and either or : The players can jump towards the ball.
- : The players can change the camera view. The options are stationary, player, and dynamic.
Game modes[edit]
Exhibition[edit]
Up to four players can participate in this versus mode. The players can choose their characters, a court, and what type of game that they can play. The player can also adjust rules in versus match, such as turning power shots on and off, setting the numbers of games and sets, and choose which character to pair with when playing in doubles. Computer levels can also be set by the player, and they range from easiest to hardest: novice, intermediate, expert, pro, and the unlockable ace difficulty. There are three types of games that the player can play.
- Standard Court: The player and the opponent participates in a chosen course with no gimmicks of any kind. The only gimmicks present are the bounce intensity, speed of the ball, and the power shots, if turned on. Standard Courts for any court that is not Peach Dome must be unlocked first by completing the Gimmick Masters tournaments.
- Gimmick Court: The player participates in the same game as in the court, but with gimmicks that can help or hinder the player, unique to each court. The Peach Dome is the only court that cannot have gimmicks of any sort whatsoever.
- Item Battle: The player can use special items to help them win against the opponent. To do so, the player must hit an Item Box with the ball and receive a random item, very much like in the Mario Kart series, except that the item received isn't dependent if the player is losing or not.
- Green Koopa Shell: 3 shells zoom out in straight lines. If the player gets hit by one, they will stumble and lose time, possibly going as far as help the opponent gain a point.
- Red Koopa Shell: One Red Shell comes out and chases after the opponent. The effect is similar to that of a green shell if contact has been initiated.
- Mushroom: The Mushroom increases the player's movements for a brief moment of time. It also grows the player back into normal size quicker if they had been shrunk by Lightning.
- Banana: A stationary banana gets shot out. If it hits the ground, the banana remains there. Slipping on a banana peel also has the same effect as shells.
- Star: The Star increases the player's abilities and it makes the player invulnerable for a short period of time. It also grows the player back to normal size quicker, if the player was shrunk by Lightning.
- Lightning: The Lightning strikes the opponents of the court and shrinks them to a tiny size. The opponent's speed, stature, and power will also decrease.
The content and number of the item boxes depends on the court being played on.
- Peach Dome Courts: None
- Luigi's Mansion: 10% higher chance of lightning bolts.
- Delfino Plaza Court: 10% higher chance of mushrooms.
- Wario Factory: Twice as many item boxes.
- Gooper Blooper Court: 10% higher chance of red and green shells.
- Donkey Kong Jungle Court: 10% higher chance of bananas.
- Bowser Castle Court: Same as Bowser Castle Gimmick Court.
- Mario Classic Court: 10% higher chance of stars.
- Ring Shot: The player scores points by hitting rings to win the game. The player earns the points in the rings by winning the point in the game, which depends on how many rings the player has shot. The losing player will give half of their points to the winning player in charge amount. The amount of ring points needed to win the game ranges from 100, 200, and 500.
Tournament[edit]
The player pits against simultaneous matches against computer opponents to win the trophy in a cup. The higher the cup level, the harder the computers will get. Once a character has completed Star Cup, the character receives a star ranking, strengthening hitting the ball. This rank also allows the character to participate in the Star Tournament, where the opponents also have the star ranking and are generally more difficult. The player can also participate in a Gimmick Tournament, which, as the name implies, enables the player to participate in Gimmick matches in courts against the computer. Although a Doubles Tournament is available, only one player can participate, forcing the player to be paired with an AI-controlled partner of their choice. Additionally, completing the World Open in Doubles does not grant the character a star ranking, so players must complete the Singles tournaments first to participate in Doubles Star Tournament.
World Open[edit]
These tournaments are held in the Peach Dome court.
- Mushroom Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
- Flower Cup: 1-set starting round, 3-set semifinals, 3-set finals (clay surface)
- Star Cup: 1-set starting round, 3-set semifinals, 5-set finals (grass surface)
Gimmick Masters[edit]
- Fire Cup: 1-set starting round, 1-set semifinals, 3-set finals, held in the Luigi's Mansion, Gooper Blooper, and DK Jungle courts in no particular order
- Thunder Cup: 1-set starting round, 3-set semifinals, 5-set finals, held in the Delfino Plaza, Wario Factory, and Bowser's Castle or Mario Classic courts in no particular order
Star Tournament[edit]
Just like the World Open, these tournaments are held in the Peach Dome as well. However, as the tournament suggests, CPU opponents are all star characters.
- Rainbow Cup: 1-set starting round, 1-set semifinals, 3-set finals (hard surface)
- Moonlight Cup: 1-set starting round, 3-set semifinals, 5-set finals (clay surface)
- Planet Cup: 3-set starting round, 3-set semifinals, 5-set finals (grass surface)
Special Games[edit]
Players have the option to play special games as an alternative to going in tournament or exhibition mode. Up to four players can participate in the special games except for Gooper Blooper Volley and Mecha-Bowser Mayhem, which are only for one player. All courts have specific special games that are unique from one another.
- Artist on the Court: Players must color a design on a wall using paint balls to complete the minigame. In order to progress and achieve harder levels, the player must complete the designs within the time limit. Designs include Mario, Luigi, Diddy Kong, Bowser and Bowser Jr., and a rainbow of Yoshis, in increasing order of difficulty.
- Balloon Panic: Players must prevent Klaptraps from bursting their balloons by hitting balls at panels to make them change direction. The game ends when a Klaptrap pops a balloon.
- Chain-Chomp Challenge: Players must feed a hungry Chain Chomp with balls. Bob-ombs make the Chain Chomp turn red and earn the player two points for every ball, but hitting the Chain Chomp with another Bob-omb will let the Chain Chomp out and waste the player's time with the need to activate a switch. Water balls place angry Chain Chomps back into their normal positions, and put normal Chain Chomps to sleep. The player can wake the Chain Chomp up by smacking a Bob-omb into it. Players can also tamper with other players' progress.
- Gooper Blooper Volley: Players must rebound hits from a Gooper Blooper in a regular tennis game. However, the player also must avoid rebounding their ball into the gray zone that changes constantly throughout the game. Messing up ends the game.
- Mecha-Bowser Mayhem: Players must defeat a Mecha Bowser that produces beams of light by swinging its tennis racket. Mecha Bowser can attack the player by breathing fire and shooting Bullet Bills. The game ends when either the player or Mecha Bowser is defeated.
- Terror Tennis: The players must prevent ghosts from coming out of the paintings and attacking them. They have to earn a certain amount of points before the time runs out in order to proceed to more difficult levels. The player gets more points if they hit the ghost that is just about to come out of the painting.
- Tic-Tac-Glow: The player must get three Shine Sprites in a row in order to earn points. They can do this by hitting balls to the other side of the court, while hitting the FLUDD icons, in order to spray goop away from the site.
- Coin Collectors: The player must earn coins that enter the court while avoiding fireballs. They can only move left and right, but they can hit tennis balls to hit the POW block for more coins or the destruction of the fireballs. The player with the most coins wins the game.
Event Games[edit]
Multiplayer-exclusive, Event Games is a tiebreaker match with options for a 3, 5 or 7 points game. It is unlocked by holding and pressing on the title screen (holding and for a few seconds on the New Play Control! port), something that must be performed every time the game is booted-up.
Other modes[edit]
- Continue: When the players select this option, they can resume a previously saved game. Players can save a game during the middle of a match or before a tournament is started. However, any midgame points gained will reset to 0-0. The game can hold up to three continue files.
- Records: Players can view records on all types of game modes played. If the records are on Exhibition, they can view what character they played and won against. Note that this only applies to beaten computer players by the player shown in a table. The shape of the win depends on the difficulty of the computer (a triangle means novice, a circle means intermediate, a circle with a dot in the middle means expert, a moon means pro, and a star means ace. Plus, a small star icon on the top right corner indicates that the computer was beaten when starred). If the records are on Tournament, the players can view the trophies won in a singles or doubles match with the character the player chosen. In Special Games, the players can view how long and/or how many points they achieved and the difficulty played on.
- Options: The players can adjust in game settings, such as setting the sound system to mono, stereo, or surround, turning music on and off, turning rumble on and off, and setting control options. Control options can be set to easy, normal, and technical, which differs the controls the players must use. The players can also choose to delete save data, but once it is deleted, it cannot be restored.
Participants[edit]
A total of 18 characters are playable in Mario Power Tennis, of which 14 are default and the other 4 need to be unlocked before they can be played as. Diddy Kong, Bowser Jr., Fly Guy, Wiggler, and Petey Piranha are newly playable to the Mario Tennis series, with Fly Guy and Wiggler also making their overall playable debuts. Characters are divided into 6 different play styles, listed below.
- All Around: A character that is above average in all categories.
- Speedy: A character that can get to the ball in time, but lacks raw strength and often reach.
- Power: A character that can hit the ball with great force, but lacks speed and ball control.
- Technique: A character that can place the ball on the corners of the net, but can lack speed and power.
- Tricky: A character that can curve the ball, but often lacks reach.
- Defense: A character that can easily hit the ball from any position, but lacks power and speed.
Although their stats are not visible, each character has slightly different attributes from each other. For instance, Bowser has more power and reach compared to Wario, but Wario has better control, movement, and volleying.
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Courts[edit]
Default courts[edit]
Name | Picture | Gimmick | Ball speed | Bounce |
---|---|---|---|---|
Peach Dome Hard Court |
A standard court, with no gimmicks or add-ons. | Normal | Strong | |
Peach Dome Clay Court |
A standard court, with no gimmicks or add-ons. | Slow | Weak | |
Peach Dome Grass Court |
A standard court, with no gimmicks or add-ons. | Fast | Weak | |
Luigi's Mansion Court | Hitting a tile on the other side of the court causes ghosts to appear and harass the players on that tile, slowing them down. Hitting a switch on the other side of the court makes them disappear. | Fast | Normal | |
Delfino Plaza Court | There are three circles with the picture of a Piranha Plant. If a ball lands on any of the circles, a Proto Piranha will spit goop onto the field. The goop slows movement and can be cleaned by standing on a FLUDD panel. | Normal | Weak | |
Wario Factory Court | There are arrows which make the conveyer belts on the court move in that direction. Hitting the same arrow causes the conveyer belt to move faster. | Fast | Strongest | |
Gooper Blooper Court | If a ball lands on a movable tile, the tile slides in the direction of the arrow. Water can be revealed. If the ball lands on the water, it is considered an out. | Fastest | Normal | |
DK Jungle Court | Red and Green Klaptraps crawl on the top of the net. If a player hits one of them, the Klaptrap jumps off and runs to the opponent's leg. Multiple Klaptraps can be stuck to the opponent. Klaptraps slow the bitten player's speed and make lunges shorter. Klaptraps are removed when the opposing player hits the thunderbolt picture on the opposite side of the court. | Slow | Normal |
Unlockable courts[edit]
Name | Picture | Gimmick | Ball speed | Bounce |
---|---|---|---|---|
Bowser Castle Court | The stage tilts from the weight of the players, which can give them a hard time moving or staying in place. It can be difficult to hit the ball in this court. | Fast | Strong | |
Mario Classic Court | Classic Mario Bros. enemies walk on the middle lines of the court. They can block and mess up the players. Freezies freeze the court when they reach the middle. All enemies are stunned by the POW block (except for the Freezie, which is just destroyed). Sidesteppers take two hits from the POW block to get stunned and Fighter Flies are immune to the POW block if they are flying. Once stunned, they can get removed if a player runs into it. Defeated enemies can help the player obtain a glowing racket, which is for power shots. | Slow | Strongest |
New Play Control! series[edit]
For the Wii version of Mario Power Tennis (via the New Play Control! lineup), the game makes use of the Wii's motion controls instead of the Nintendo GameCube controller (which this specified version cannot be played using the latter). This version includes a tutorial movie to demonstrate how to use the Wii Remote in this game. It is also possible to play this game in 16:9 widescreen mode. Players can choose to play with the Wii Remote only, or with the Wii Remote/Nunchuk combination for advanced control of playable character participants. It also adds a new gauge pointing out the current Power Shot energy charge shown below character icons during matches.
Pre-release and unused content[edit]
In the intro of the game where Wario and Waluigi are checking out the tournament board, the player can see Toad and Toadette on the left. It is unknown if they were intended to be playable or if it is a simple cameo. Unused models found within the game's files include a Hammer Bro (with its filename implying that it was meant to be the linesman) and 3D models for a Spiny, a Shellcreeper, and a Fighter Fly.[4] Presumably, the latter two models were to be used for the Mario Classic Court as either spectators or obstacles. In the final game, they use their sprites from the NES version of Mario Bros. During production, the game was called Mario Tennis.
Fumihide Aoki created concept art for a character intended for this game named「ポテト」(Poteto, "Potato"), a young girl donning a green dress and glasses, but he ultimately did not propose the design.[5][dead link] Fumihide mentioned that she was designed "with the image of a rich country girl in mind," further stating that she would have a laid-back and clumsy personality and Power as her skill type.[6][dead link]
Walpeach[edit]
After the idea of a Walpeach was discarded for Mario Tennis, the concept was revisited by Fumihide Aoki for this game. Some concept art, where she is labeled as both「ワルピーチ」(Warupīchi) (Walpeach) and「プリーチ」(Purīchi) (Preach or Priech), and a model were made depicting a young Peach-like character wearing a purple outfit (that would have been recolored had the character been accepted) with a pointy crown, but the idea was ultimately rejected once again as there were no characters to pair with her. Fumihide also stated that she was designed with the intention of "defying everyone's expectations in a good way," mentioning she would have a cute but scary personality when angry, see Peach as her rival, and be the descendant of a fallen royal family. She would act as a boss to Wario and Waluigi, as a tribute to the Dorombo gang from Yatterman, and according to Fumihide Aoki, she would have most likely taken Bowser's role in the game's animated intro if she was approved. Additionally, like Wario's association with garlic, she would have been associated with cherry tomatoes. He also stated that he had an idea for a Yoshi-based sidekick for her resembling a dragon with horns and wings.[7]
References to other games[edit]
- Donkey Kong: The title screen music and "game start" sound effect is played during the clip when Donkey Kong receives his trophy.
- Mario Bros.: The Mario Classic Court stage is unlockable. It features Shellcreepers and Sidesteppers on the sidelines and the gimmick court feaures a POW Block and a Freezie. The Game Over theme can be heard in Coin Collectors.
- Super Mario Bros.: The overworld theme is heard during part of the credits. Princess Peach hums the Underground Theme while idling.
- Donkey Kong Country: In DK Jungle Court, the theme for Jungle Hijinxs is played. Also, Klaptraps serve as hazards and Kritters stand along the outer edge of the field.
- Super Mario RPG: Legend of the Seven Stars: Bowser's Castle from this game can be seen during the opening cutscene of the Bowser Castle Court.
- Super Mario 64: Camera sound effects are mostly taken from this game, such as when the camera zooms into the server. A small part of Koopa's Theme can be heard when Bowser receives his trophy.
- Yoshi's Story: The music from the first level of this game is played during the clip when Yoshi wins his trophy.
- Donkey Kong 64: The Kritters in DK Jungle Court have their design from this game.
- Wario Land 3: The overworld theme from this game, particularly from the level Out of the Woods, is played during the clip when Wario wins his trophy.
- Mario Tennis: Bowser owns another court, and aspects, such as items, and the stage tilting from the characters' weights, return in the court. Also, some of Mario and Luigi's voice samples, most notably their serves, are reused. Mario also says, "Mamma mia!" at the end of the intro, just as he does at the end of this game's intro.
- Mario Kart: Super Circuit: The Lightning Cup is originated from this game. However, it goes by its Japanese version name, Thunder Cup, as part of the Gimmick Masters tournament.
- Luigi's Mansion: The stage Luigi's Mansion Court is from this game. It features ghosts who slow players down in the Gimmick Court. Luigi's Defensive Power Shot makes him use his Poltergust 3000, which originated from this game.
- Super Smash Bros. Melee: Bowser and Yoshi's Defensive Power Shots resemble the Whirling Fortress and Egg Roll moves respectively.
- Super Mario Sunshine: Two stages, the Delfino Plaza Court and the Gooper Blooper Court, are taken from levels in this game. Also, the icons from the Main Menu are Shine Sprites. Gooper Blooper also appears in one of the Special Games. Bowser Jr. is a default character, and utilizes the magic brush for both of his Power Shots. Petey Piranha is an unlockable character. The final boss music from this game can be heard in the Bowser Castle Court.
- WarioWare, Inc.: Mega Microgame$!: The Wario Factory Court and the visuals therein are based entirely on this game.
- Wario World: The theme for the Wario Factory Court is taken from the courtyard theme of this game.
- Mario Golf: Toadstool Tour: The opening logos are reused. Several voice clips are reused as well. At the end of the intro, Mario scratches his head, just like he does in this game's intro.
- Mario Kart: Double Dash!!: The item boxes are identical to the ones in this game, and so are the items themselves and the item boxes' sound effects. Toadette makes a cameo appearance during the game's opening cutscene. The 3-second countdown sound effect is used when a round of Artist On the Court is about to begin.
References in later games[edit]
- Mario Hoops 3-on-3: Waluigi's Twist Dunk involves Waluigi's forming his body in a Γ shape, creating cyclones, and swimming through the air in a similar fashion to Whirluigi and Swimming Return.
- Mario Party 8: Boo's voice clips are reused in this game.
- Super Smash Bros. Brawl: A default song titled "Mario Tennis / Mario Golf" is featured in the Mario Circuit stage of this game, which is an arrangement of the title themes from Mario Power Tennis and Mario Golf: Toadstool Tour by the original games' composer Motoi Sakuraba. The song returns in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate.
- Mario Super Sluggers: Several voice clips are reused in the game.
- Mario & Sonic series: Waluigi's boosting animation in several events across this series has him do a breaststroke through the air in a similar fashion to Swimming Return.
- Mario Tennis Open: Aside from being the game's follow-up, several voice clips and sound effects are reused, including the announcers in multiple languages.
- Mario Golf: World Tour: Several voice clips are reused in this game.
- Mario Tennis: Ultra Smash: The announcer's voice clips are reused.
- Mario Sports Superstars: Several voice clips are reused in this game. Various character artwork is reused for tennis amiibo cards.
- Mario Tennis Aces: Several voice clips are reused in this game, including the announcer's voice clips. The mechanic of building up an energy gauge to use offensive Zone Shots, defensive Zone Speed, or Special Shots is akin to the glowing racket gauge used for Offensive Power Shots or Defensive Power Shots.
Bloopers[edit]
Mario Power Tennis is the only game of the Super Mario franchise thus far to have blooper-reels in the credits. If the player wins the Star Cup or Thunder Cup, the player will see a blooper reel of the first half of the Opening Movie. These bloopers are as follows:
- When returning the tennis ball, Mario accidentally hits it against Luigi's face, saying, "Ow! My nose..." to which Mario apologizes, "Sorry, bro." Although Luigi complains about the injury on his nose, he is shown with a black eye.
- Wario and Waluigi trip and fall when entering the outer-skirts of Peach Dome.
- While vandalizing the Mario Bros. poster, Waluigi hits the camera with his marker, taking it down. He then apologizes to the cameraman.
- One of the police officers loses his footing and falls while giving pursuit to Wario and Waluigi.
- Wario and Waluigi find the door in which they will hide from the police, but it slams shut before they can enter, making them smash face-first against it.
- In the same scene, they manage to enter through the door; however, Waluigi's leg gets stuck as the door closes. One of the police points at it and Wario is heard muttering, "Stupid!"
- When Bowser activates his ball-serving machine, a malfunction sends the balls hurtling against him from somewhere else off-camera. He runs off, frightened, slamming against the cameraman, as Wario and Waluigi, offscreen, laugh.
If the player wins the Planet Cup, a second set of bloopers will continue where the last set left off. These bloopers are as follows:
- When Bowser turns on a lever, it accidentally breaks off in his hand. He laughs.
- In the same scene, the lever zaps Bowser, and he faints. Waluigi rushes to aid him, but not before warning Bowser, "Don't expect mouth-to-mouth!"
- Wario is weightlifting, and seems to make a huge effort with the massive weights. Suddenly, his cell phone rings and he picks it up with his left hand, without dropping the barbell in his right hand. It is seen that he was just pretending his effort, as he talks nonchalantly at the phone. Waluigi, displeased, calls the cut by placing his hand on the camera lens. Wario seems to be talking to his mother in this segment, as he says, "Hello? Ma! I told you not to call me! I'm making a movie..."
- Wario's and Waluigi's Bob-omb launcher device gets jammed by a stuck Bob-omb. Waluigi then calls for the Prop Guy.
- Bowser's Bullet Bill Cannon explodes in his face when he fires, causing him to hold his jaws open in shock.
- The Bullet Bill falls just ahead of Mario before he can return it at Bowser's Airship. Mario looks down at the Bullet Bill, then shrugs at the camera and bursts out laughing.
- When Wario and Waluigi jump down to the court to escape the damaged launcher device, Wario falls head-first into the ground due to Waluigi ducking to the side, getting stuck in a hole, prompting Waluigi to laugh (even though Wario's falling body nearly hit him).
- When Bowser, Wario, and Waluigi appear on the big screen behind Mario and Luigi after the three's defeat, a Paratroopa accidentally flies through the shot. Mario and Luigi look at each other in confusion, while Wario, Waluigi, and Bowser watch as the Paratroopa flies by. They then all burst into laughter.
Snapshot gallery[edit]
Celebration animations[edit]
It has been requested that more images be uploaded for this section. Remove this notice only after the additional images have been added. Specific(s): Upload images related to each animation described below.
It has been requested that this section be rewritten. Reason: Descriptions for each character's singles tournament trophy win sequence need major editing
When a character wins a tournament in Singles mode, their celebration will be shown, with an event occurring for each one.
- Mario: Mario holds his trophy, celebrating his victory. Peach, also pleased, crouches to kiss Mario's cheek. Mario, in love, puts down the trophy and then jumps to do a cheer.
- Luigi: Luigi is doing a victory dance when Mario arrives on stage applauding. He pats him on the back, but appears to intentionally step on Luigi's foot out of jealousy, much to the latter's dismay.
- Peach: Peach celebrates with Mario and Luigi while Wario and Waluigi look on. She blows a kiss to the Mario brothers, making them float. Then, Wario and Waluigi try to steal the trophy, but Wario slips on a tennis ball, knocking over the rack the trophy sat on and flinging the trophy into the air. Peach catches the trophy, then gives the peace sign.
- Daisy: Luigi is about to give Daisy her prize. She comes in, skating at high speed, making Luigi spin. She skates into him, making him throw the trophy up. In slow motion, Daisy catches the trophy. She then blows a kiss in front of the camera.
- Yoshi: Yoshi is waiting for his prize when his stomach grumbles. He is saddened by having nothing to eat at the moment, until Luigi arrives on stage with the trophy. He sees the object as a big and juicy pineapple. Yoshi tries to eat, but ends up swallowing Luigi. He is surprised by his disappearance and shrugs at the camera in confusion.
- Boo: Mario and Luigi wait for Boo when the trophy begins to levitate. Mario and Luigi become frightened until they see that Boo was invisible when he got it, which amuses them. Several other Boos appear, two of which carry Mario and Luigi into the air as they laugh with joy.
- Koopa Troopa: Koopa Troopa comes on stage while Luigi, Mario and Peach applaud for his victory. However, he fails to notice a banana peel that Diddy Kong has accidentally dropped. Luigi, Mario, and Peach try to warn him, but he slips on the peel, slides across the stage, ricochets off a pole and then hits Luigi in the face, who accidentally tosses the trophy from the impact. Koopa Troopa catches it, waves to the crowd and gives a peace sign, while the other characters pose for the camera as well.
- Paratroopa: Paratroopa notices how his shell is attached to a fishing hook to the string of a fishing pole while Waluigi holds back the trophy, to prevent Paratroopa from getting it. Toad cuts the string with a large pair of scissors. That causes Wario and Waluigi to fall, allowing Paratroopa to claim the trophy with Peach applauding.
- Bowser: Bowser is cheering and laughing, with Peach standing by. He asks for a kiss on the cheek and closes his eyes. Peach invites a red Birdo to kiss him. When Bowser witnesses it, he attempts to flee, but accidently falls off the podium.
- Bowser Jr.: Mario, Luigi, Yoshi, and Yellow Toad are waiting to reward Bowser Jr. as Mario says, "Oh, that Junior, he got first place!" Suddenly, they hear a chuckle, which happens to be him snatching the trophy and making poses afterward.
- Donkey Kong: DK is on stage excited over his victory. Toad arrives with the trophy and DK grabs it, unaware that Toad is still hanging on to it. DK shakes the object several times until Toad falls off and faints from dizziness. DK then scratches his head and looks at the camera in confusion.
- Diddy Kong: Luigi and Peach are on the podium with Donkey Kong, who is playing a bongo. Diddy arrives, jumping and running around Luigi and then picks up the trophy with his tail. Diddy throws his prize up, jumps on the bongo, and catches the trophy. Diddy then jumps on DK's shoulder and they both strike a pose at the camera.
- Wario: Wario waves at the crowd, then he walks and jumps around, but he loses his balance until he falls off the stage while still holding the trophy. He lands on it, gets up, then he looks left and right, but sees that he has accidentally flattened his trophy, making him shocked, so he sighs in depression, picks it up, and sadly shows it off while looking away.
- Waluigi: Waluigi holds the trophy and does a dance with Wario. Wario pushes Waluigi, making him fall, losing his grip on the trophy. As he tries to get up, the trophy hits him on the head and knocks him out.
- Shy Guy: Luigi waits in place. Shy Guy arrives, walking happily. After climbing the steps, he falls and drops his mask. Luigi gets very scared upon seeing his true face (not shown to the camera), but Shy Guy quickly puts his mask back and takes the trophy.
- Fly Guy: Wario and Waluigi pretend to offer Fly Guy the trophy, but Waluigi grabs Fly Guy with a giant pair of pliers. This causes Fly Guy to spin wildly out of control, knocking down Wario and Waluigi, and launching the trophy into the air. Fly Guy catches the trophy and celebrates with Peach.
- Petey Piranha: Mario presents the trophy to Petey Piranha while Peach, Koopa Troopa, Shy Guy, and Purple Toad are present as well. Petey then begins to jump in place excitedly, shaking the podium. After he takes the trophy, Petey jumps into the air. Mario, Peach, Koopa Troopa, Shy Guy and Purple Toad brace for impact, but when nothing happens, they look up and see Petey flying, whilst clutching the trophy in his mouth.
- Wiggler: Luigi and Diddy Kong give Wiggler the trophy, but Diddy Kong accidentally rolls a tennis ball, causing Wiggler to slip on it and drop the trophy. Luigi and Diddy Kong become anxious, knowing Wiggler will become angry, but he calms down when he sees his trophy. Luigi checks up on him, but Diddy Kong loses his footing from the tennis ball, bumps into Luigi, and they both land on Wiggler and knock the trophy away. Wiggler becomes angry and then chases Diddy Kong and Luigi, who flee in fear.
Glitches[edit]
- Main article: List of Mario Power Tennis glitches
Offensive Power Shot immunity[edit]
Mario or Luigi rebounding an Offensive Power Shot with their Offensive Power Shot may not push them back or reverse their controls. However, Mario or Luigi still slow down from Offensive Power Shots such as Petey Piranha's Sludge Racket.
Reception[edit]
It has been requested that this section be rewritten and expanded to include more information. Reason: add Wii version reviews
Reviews | |||
---|---|---|---|
Release | Reviewer, Publication | Score | Comment |
Nintendo GameCube | Raymond Padilla, Gamespy | 4/5 | Though Mario Power Tennis is quite different from the previous version, it's a superior product in almost every way. It's based on excellent gameplay mechanics that are taken in really interesting directions through gimmick courts. Mastering each player will take dozens and dozens of hours. Multiplayer games are a total riot. Though it doesn't look or sound as good as other games on the market, there's no denying the sheer amount of fun this game offers … even if Camelot ruined Shy Guy for me. |
Nintendo GameCube | Chris Kohler, 1UP | 8.5/10 | So in a way, it's much like the game of tennis itself. There's no reason why hitting a ball back and forth until somebody drops it should be much fun, but it sure is. And Camelot's finessed, perfected tennis engine means that Mario Power Tennis -- for all its bizarre features and explosive moves -- is one of the best choices for tennis buffs on the market today. |
Nintendo GameCube | Matt Casamassina, IGN | 8.5/10 | Mario Power Tennis is a solid update to a great Nintendo 64 game. The fundamental play mechanics are more or less the same, which is in my book just fine given that I liked them to begin with...That said, some of the additions are a mixed bag. The new power moves, while cinematic and certainly pretty, can jar the flow of matches and make it difficult to continually follow the ball. And the new Gimmick Courts, sometimes filled with flashing lights and other obstructing obstacles, share exactly the same problem. |
Nintendo GameCube | Tom Bramwell, Eurogamer | 8/10 | We could take this opportunity to strut up and down ranting with self-righteous indignation about the stagnation of Nintendo's first-party line-up and the amount of repackaging and sideways steps that seem to belie its newfound "Revolutionary" principles. But as long as the games are still this entertaining, and do enough to keep us satisfied, we'll be happy to play them. So we're not going to. Besides, that'd be a bit too grown-up. |
Aggregators | |||
Compiler | Platform / Score | ||
Metacritic | 80 | ||
GameRankings | 81.03% |
Gallery[edit]
- For this subject's image gallery, see Gallery:Mario Power Tennis.
Media[edit]
- For a complete list of media for this subject, see List of Mario Power Tennis media.
Disc Channel | File info |
Title | File info |
Delfino Plaza Court | File info |
Luigi's Mansion Court | File info |
Peach Dome | File info |
Staff[edit]
- Main article: List of Mario Power Tennis staff
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | マリオテニスGC[8] Mario Tenisu Jī Shī |
Mario Tennis GC | |
Chinese (traditional) | 瑪利歐網球GC[9] Mǎlì'ōu Wǎngqiú GC |
Mario Tennis GC |
NEW PLAY CONTROL! Mario Power Tennis[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Wiiであそぶ マリオテニスGC[10] Wii de Asobu Mario Tenisu Jī Shī |
Play with Wii: Mario Tennis GC | |
Chinese (traditional) | Wii來玩 瑪利歐網球GC[11] Wii Lái wán Mǎlì'ōu Wǎngqiú GC |
Play with Wii: Mario Tennis GC | |
French (NOE) | Mario Power Tennis NOUVELLE FAÇON DE JOUER ![12] | Mario Power Tennis NEW WAY TO PLAY! |
Trivia[edit]
- Mario Power Tennis is the only Super Mario title on the Nintendo GameCube to natively support 16:9 widescreen display in addition to the conventional 4:3.
References[edit]
- ^ NEW PLAY CONTROL! Mario Power Tennis - Nintendo - Games. Nintendo of UK (British English). Retrieved May 14, 2024.
- ^ POKÉMON PLATINUM TOPS NINTENDO'S DIVERSE GAME LINEUP FOR EARLY 2009. press.nintendo.com (American English). Archived December 19, 2008, 23:07:40 UTC from the original via Wayback Machine. Retrieved May 14, 2024.
- ^ El Sitio de la Experiencia Wii Global en Español. Wii.com (Latin American Spanish). Archived April 28, 2009, 07:31:49 UTC from the original via Wayback Machine. Retrieved May 14, 2024.
- ^ TCRF contributors. Mario Power Tennis. The Cutting Room Floor. Retrieved March 14, 2017.
- ^ yuzumpo, replying to dissy_paradiddle (September 26, 2023). This is also a design I drew for tennis, but I didn't propose it. By the way, her name is Potato. (I would be embarrassed if it meant something strange overseas)😅. Instagram. Retrieved May 14, 2024.
- ^ yuzumpo, replying to cameracimex (September 26, 2023). It was designed with the image of a rich country girl in mind. Her personality is laid-back and a little clumsy. The character type may be unexpectedly power type.🤔. Instagram. Retrieved May 14, 2024.
- ^ every[sic] bit about her as of right now[sic] key points being she’s a little punk child of fallen royal descent that bosses wario n[sic] waluigi around and might be?? an alien? and cherry tomatoes are her trademark food. i[sic] welcome this lil misfit :-))). X. Retrieved May 14, 2024.
- ^ マリオテニスGC. Nintendo Co., Ltd. (Japanese). Retrieved November 24, 2024.
- ^ 瑪利歐歷史|超級瑪利歐兄弟 35週年|任天堂. Nintendo HK (Traditional Chinese). Retrieved May 14, 2024.
- ^ Wiiであそぶ マリオテニスGC. Nintendo Co., Ltd. (Japanese). Retrieved November 24, 2024.
- ^ Wii遊戲軟體. Nintendo HK (Traditional Chinese). Retrieved May 14, 2024. (Archived March 2, 2021, 01:48:51 UTC via Wayback Machine.)
- ^ Mario Power Tennis NOUVELLE FAÇON DE JOUER !. Nintendo FR (French). Retrieved November 24, 2024.
External links[edit]
- GameCube version's website (Japanese)
- Enjoy with Wii: Mario Tennis GC website (Japanese)
- New Play Control! Mario Power Tennis North America
- New Play Control! Mario Power Tennis gamepage
- GameCube version's website (Nintendo UK)
- New Play Control! Mario Power Tennis website (Nintendo UK)
- New Play Control! Mario Power Tennis North American manual (EN/FR)
- Full reel of Mario Power Tennis Bloopers
Nintendo GameCube games | |
---|---|
Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 JP (2005) |
Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |