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{{Infobox
{{Encyclopedia}}
|title=Mario Artist: Polygon Studio
{{construction}}
{{italic title}}
{{game infobox
|image=[[File:Mario Artist Polygon Studio.jpg|250px]]
|image=[[File:Mario Artist Polygon Studio.jpg|250px]]
|developer=[[Nintendo]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]<ref>http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p2.asp</ref><br>Nichimen Graphics
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|designer=
|release={{flag list|Japan|August 29, 2000}}  
|engine=
|released={{releasedate|Japan|August 29, 2000}}  
|genre=Creative
|genre=Creative
|modes=Single player, multiplayer
|modes=Single player, multiplayer
|ratings={{ratings|cero=A}}
|platforms=[[Nintendo 64DD]]
|platforms=[[Nintendo 64DD]]
|media=
|format={{format|64dd=1}}
|requirements=
|input={{input|n64mouse=1}}
|input={{input|n64mouse=1}}
|serials=NUD-DMGJ-JPN
}}
}}
[[File:MAPS Polygonedit.png|thumb|left|200px|''Mario Artist: Polygon Studio''; editing a face polygon.]]
'''''Mario Artist: Polygon Studio''''' (マリオアーティスト ポリゴンスタジオ) is the fourth and final game released in the ''[[Mario Artist (series)|Mario Artist]]'' series and overall ''[[Super Mario (franchise)|Super Mario]]'' franchise on the [[Nintendo 64DD]], released in Japan on August 29, 2000.


'''''Mario Artist: Polygon Studio''''' was the final game to be released in the ''[[Mario Artist]]'' series on the failing [[N64DD]]. There were four more planned but due to the failure of the system they remained unreleased. The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also import them into pre-made animations, much like the other titles in the series. Along with this the player can play [[microgames]] that include the player's polygon in the "Sound Bomber" mode. This is obviously the inspiration for the ''[[WarioWare]]'' series. What seem to be early versions of ''WarioWare'' microgames can be seen, including what is clearly [[Crazy Cars]]. They even level up as the player progresses. The microgames use the polygon the player has made, like ''[[WarioWare: D.I.Y.]]'' uses art the player has made. The microgames are also played on a tape recorder, providing further inspiration for ''WarioWare''. The game, at the very beginning, also has the push-up scene from ''[[Mario Paint]]''.
The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the [[Experimental World]] and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the [[WarioWare (series)|''WarioWare'']] series, and Go-Go-Park, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff, serving as a predecessor to the minigame [[Chicken Race (minigame)|Chicken Race]] in ''[[WarioWare, Inc.: Mega Microgame$!]]'' Both minigames have three tiers of difficulty.
==Microgames==
<gallery>
MAPS Microgame.png|ROULETTE
Jump microgame MAPoS.png|JUMP
RocketMicrogameMAPS.png|SHOOT
MAPSBaseball.png|BASEBALL
WeirdHandMicrogameMAPS.png|MAZE
TetrisMAPS.png|BLOCK
HandMicrogameMAPS.png|FLIES
SpeedyMicrogameMAPS.png|RACE
</gallery>
 
==Gallery==
===Artwork===
<gallery>
PolygonStudioArt.jpg|Cover art
Polygonstudio.jpg|[[Mario]] artwork
</gallery>
 
===Screenshots===
<gallery>
Thumbs 06MA.JPG|Pre-release
MAPS Polygonedit.png|Editing a face polygon in ''Mario Artist: Polygon Studio''.
MAPoS Title Screen.png|Title screen
MAPS_StartingTerminal.png|The Starting Terminal in the Experimental World
MAPS Polygonecia.png|The entrance to Polygonecia
MAPS dino foot.png|Collecting a new part in the Experimental World
MAPS egg.png|A [[flying egg]] pursuing the player
MAPS tube.png|A [[tube creature]] in the overworld
</gallery>


==Microgames==
===Miscellaneous===
<gallery>
<gallery>
File:MAPS Microgame.png|<center>ROULETTE</center>
NSW99 MA Demonstration Photo 1.gif|A photo of the [[Mario Artist (series)|''Mario Artist'' series]] demonstration event in Nintendo Space World '99, which the game was demonstrated
File:CrazyCarsMAPS.png|<center>JUMP</center>
File:RocketMicrogameMAPS.png|<center>SHOOT</center>
File:MAPSBaseball.png|<center>BASEBALL</center>
File:WeirdHandMicrogameMAPS.png|<center>MAZE</center>
File:TetrisMAPS.png|<center>BLOCK</center>
File:HandMicrogameMAPS.png|<center>FLIES</center>
File:SpeedyMicrogameMAPS.png|<center>RACE</center>
</gallery>
</gallery>
<br clear=all>
 
==References to other games==
*''[[Mario Paint]]'': The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other ''Mario Artist'' titles, a dog's head serves as the "Undo" icon, a reference to [[Undodog]]. When starting up the game, there is a chance that a scene of two figures doing aerobics will play, just like in this game. The [[Baker (Mario Paint)|Baker]] brothers leaving behind messages for the player in the Experimental World are eventually revealed to be these same two figures, and they can both be collected and used as blocks by the player.
*''[[Super Mario 64]]'': Untextured versions of [[Mario]] and [[Yoshi|Yoshi's]] models from this game can be loaded in the Polygon Editor. A part called the [[Power Star]] can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts.
*''[[wikirby:Kirby 64: The Crystal Shards|Kirby 64: The Crystal Shards]]'': An untextured version of [[wikirby:Kirby|Kirby]]'s model from this game can be found in the Polygon Editor.
 
==References in later games==
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The concept of microgames originated from ''Polygon Studio's'' Sound Bomber mode. The introduction stage taking place inside a boombox is a direct reference to Sound Bomber. Additionally, all of the Sound Bomber microgames appear in this game, under different names and with different graphics and controls:
**JUMP appears as [[Crazy Cars]].
**BLOCK appears as [[Diamond Dig]].
**SHOOT appears as [[Repellion]].
**ROULETTE appears as [[Wario Whirled]].
**BASEBALL appears as [[Batter Up]].
**FLIES appears as [[Mario Paint: Fly Swatter]].
**RACE appears as [[Hectic Highway]] and [[Racing 112]].
**MAZE appears as [[Maze Daze]].
 
==Staff==
{{main|List of Mario Artist: Polygon Studio staff}}
 
==References==
<references/>
 
==External links==
*[https://www.youtube.com/watch?v=NmW9Ipc2FhA Playthrough of the game]
 
{{Super Mario games}}
{{N64}}
{{N64}}
[[Category:Mario Games]]
[[Category:Games]]
[[Category:Games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:2000 games]]
[[Category:2000 games]]
[[Category:Mario Artist series]]
[[it:Mario Artist: Polygon Studio]]
[[de:Mario Artist: Polygon Studio]]

Latest revision as of 01:40, November 6, 2024

The title of this article is from the English Super Mario Bros. Encyclopedia which reportedly sourced some names from fan wikis. If a higher-priority source is found, then the current reference should be removed and the title moved to the higher-priority name, if applicable.

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Mario Artist: Polygon Studio
The front cover of Mario Artist: Polygon Studio
Developer Nintendo R&D 1[1]
Nichimen Graphics
Publisher Nintendo
Platform(s) Nintendo 64DD
Release date Japan August 29, 2000
Genre Creative
Mode(s) Single player, multiplayer
Format
Nintendo 64DD:
Magneto-optical drive
Input
Nintendo 64:
Serial code(s) NUD-DMGJ-JPN

Mario Artist: Polygon Studio (マリオアーティスト ポリゴンスタジオ) is the fourth and final game released in the Mario Artist series and overall Super Mario franchise on the Nintendo 64DD, released in Japan on August 29, 2000.

The game allows players to construct and render 3D polygons, then texture them, and paint them. The player can also assemble models from pre-made or player-made parts and use them to explore a 3D world called the Experimental World and find newer, more effective parts. Along with this, two minigames are included: Sound Bomber, a simple predecessor to the WarioWare series, and Go-Go-Park, in which the player "winds up" their model and tries to get them to stop at a certain distance before a cliff, serving as a predecessor to the minigame Chicken Race in WarioWare, Inc.: Mega Microgame$! Both minigames have three tiers of difficulty.

Microgames[edit]

Gallery[edit]

Artwork[edit]

Screenshots[edit]

Miscellaneous[edit]

References to other games[edit]

  • Mario Paint: The "baby face" from this game can be seen floating in the background of the model creation menu, and will make its signature noise when clicked on. As with all other Mario Artist titles, a dog's head serves as the "Undo" icon, a reference to Undodog. When starting up the game, there is a chance that a scene of two figures doing aerobics will play, just like in this game. The Baker brothers leaving behind messages for the player in the Experimental World are eventually revealed to be these same two figures, and they can both be collected and used as blocks by the player.
  • Super Mario 64: Untextured versions of Mario and Yoshi's models from this game can be loaded in the Polygon Editor. A part called the Power Star can be found in the Experimental World mode, which makes all Power Block parts perform like their most superior counterparts.
  • Kirby 64: The Crystal Shards: An untextured version of Kirby's model from this game can be found in the Polygon Editor.

References in later games[edit]

Staff[edit]

Main article: List of Mario Artist: Polygon Studio staff

References[edit]

External links[edit]