Paper Mario bestiary: Difference between revisions
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This is a list of every enemy fought in ''[[Paper Mario]]''. Enemy names shown in '''Bold Print''' are bosses. | This is a list of every enemy fought in ''[[Paper Mario]]''. Enemy names shown in '''Bold Print''' are bosses. | ||
Revision as of 00:27, January 28, 2007
It has been requested that this article be rewritten.
This is a list of every enemy fought in Paper Mario. Enemy names shown in Bold Print are bosses.
Name | Stats | Location | Goombario's Tattle |
---|---|---|---|
Amazy Dayzee | HP: 20, Attack: 20, Defense: 1 | Flower Fields | This is an Amazy Dayzee. Amazy Dayzees are so rare that they're also called the Legendary Crazee Dayzees. These guys almost always flee at their first chance. It would be nice to beat one, but be careful! Their attacks pack a powerful punch! |
Anti-Guy AKA Deadly Guy | HP: 50, Attack: 10, Defense: 0 | Shy Guy's Toy Box Bowser's Castle |
This is an Anti Guy. His attacks are so intense that he's also called Deadly Guy. His attack power is 12 when he does an acrobatic attack, so dodge it! This guy is for real, so we'd better take him seriously. |
Bandit | HP: 5, Attack: 2, Defense: 0 | Dry, Dry Desert | This is a Bandit. Bandits bump into you hard and shake up your pockets. They can steal up to 10 coins. They'll slyly approach and then slam into you all of a sudden. If you can damage them in an attack, you can get your stolen coins back. Let's beat 'em before they can make off with our loot! |
B. Bill Blaster | HP: 10, Attack: 0, Defense: 4 | Bowser's Castle | This is a B. Bill Blaster. B. Bill Blasters shoot a constant stream of Bombshell Bills. They won't attack you directly. They're pretty resilient. You have to keep attacking 'em, though, otherwise the air will be filled with Bombshell Bills. And nobody wants that. |
Big Lantern Ghost | HP: 40, Attack: 5, Defense: 0 | Shy Guy's Toy Box | This is a Big Lantern Ghost. He avoids attacks by hiding in the dark. Your friends, like (ahem) me, will also be damaged when he does the flash attack. The flash attack's power is 2. Hit the Lantern many times to make it brighter, then you'll be able to attack him. As soon as you can see, hit him right in the head! |
Bill Blaster | HP: 4, Attack: 0, Defense: 1 | Koopa Bros. Fortress | This is a Bill Blaster. Bill Blasters are the cannons that shoot out Bullet Bills. They won't attack us directly, but they'll keep shooting out Bullet Bills as long as they can. It's efficient to attack 'em all at once, but you can also beat 'em one at a time. |
Blooper Clan: | *Regular Blooper: HP: 30, Attack: 3, Defense: 0
|
Toad Town Tunnels | *Regular Blooper: This is a Blooper. Bloopers lurk in the dank pools of Toad Town Tunnels. They seem pretty unremarkable. Although... You have to wonder how they float in the air like that...
|
Bob-Omb | HP: 3, Attack: 1, Defense: 0 | Koopa Bros. Fortress | This is a Bob-omb. Bob-ombs are pretty temperamental, and they get steaming mad when you attack 'em. You'd better not jump on 'em when they're angry or they'll blow up in your face. In fact, stay away entirely. Attack 'em from a distance with items like Hammers. Or you could send in other things, like shells. If they attack when angry, they'll charge in and explode. So you'd better take care of them before they blow! |
Bombshell Bill | HP: 3, Attack: 6, Defense: 0 | Bowser's Castle | This is a Bombshell Bill. Bombshell Bills have such beautiful gold casings! Of course, if you sit and admire 'em, you'll get hit. Pay attention to their HP, because their explosions get bigger as their HP drops. Let's take 'em out before they get near us! |
Bony Beetle | HP: 8, Attack: 3, Defense: 4 | Bowser's Castle | It's a Bony Beetle. They're bony Buzzy Beetles. ...Hence the name. It's tough to damage 'em.
When their spikes are out, their attack power is 5. When they retract their spikes, take the opportunity to flip 'em over. After that, beating 'em will be a breeze. |
Bowser | *First Time: HP: 50, Attack: 6/8, Defense: 1
|
Peach's Castle Arena atop Peach's Castle |
It's the Evil King Bowser!
|
Bowser??? aka Mecha Bowser | HP: 10, Attack: 1, Defense: 1 | Koopa Bros. Fortress | Bowser...? But he looks kind of...lame. I mean, he's lame anyway, but... Does Bowser really look like this? I always imagined him looking, well, a lot scarier. |
Bullet Bill | HP: 2, Attack: 2, Defense: 0 | Koopa Bros. Fortress | This is a Bullet Bill, a kamikaze attacker. If you don't beat Bullet Bills quickly, they'll slam into you and explode. I'm serious, Mario. These guys will really make us pay if they manage to hit us! We have to beat 'em before they get the chance to strike us. |
Buzzar | HP: 40, Attack: 3, Defense: 0 | Mt. Rugged | This is Buzzar. He guards Mt. Rugged. Wow! That's one big bird! If you get caught in the clutches of his sharp claws, you'll lose 4 HP! Try to wriggle out of his grip. His special attack is flapping his wings to create wind. This attack damages your party members, too. But he was hatching eggs, wasn't he? Is it possible that he's really a she? I wonder... |
Buzzy Beetle | HP: 3, Attack: 2, Defense: 2 | Dry, Dry Ruins Toad Town Tunnels |
This is a Buzzy Beetle. Buzzy Beetles are cute--but mean. Fire attacks don't work very well against these hardheads. If you can flip 'em, though, their defense power falls to 0. Keep flipping 'em, Mario! I heard that they used to flourish all over the place, but now they're only found in dark, shadowy places. |
Bzzap! | HP: 3, Attack: 6, Defense: 0 | Flower Fields | This is a Bzzap! Bzzaps! are monstrous bees. If they sting you, sometimes you'll be poisoned. They also occasionally call a swarm of small bees to attack you in a cloud. Be careful of those little attackers, because you'll sometimes shrink when stung. They don't have a lot of HP, so take care of 'em as quick as you can. |
Chan | HP: 15, Attack: 2, Defense: 2 | Toad Town Dojo | This is Chan, of the Dojo. He is training under The Master and is happy to fight us. Hammer attacks don't work well, but you can turn him over with Jump attacks. Once he's flipped over, he's easy. No mercy, Mario! |
Cleft | HP: 2, Attack: 2, Defense: 2 | Mt. Rugged | This is a Cleft. Clefts are pretty strong, so you'd better be careful. Their specialty is pretending to be rocks, so watch your step on the mountain. You'll get hurt if you jump on the spikes on their heads. You know, there's courage in running away sometimes... |
Clubba | HP: 8, Attack: 3, Defense: 0 | Tubba Blubba's Castle Shy Guy's Toy Box |
This is a Clubba. Clubbas are the main guards of Tubba Blubba's Castle. They often sleep on the job. If you walk very slowly, they won't wake up. They may look big, but if you use the action command perfectly, they're not so tough. |
Crazee Dayzee | HP: 8, Attack: 3, Defense: 0 | Flower Fields | This is a Crazee Dayzee. Crazee Dayzees look cute, but you won't think they're so cute after they attack you! They attack by singing a song. If you fall under the song's spell, you'll fall asleep. If you get their HP low enough, they'll try to run away. Beat 'em quickly so they can't flee. |
Crystal King and the Crystal Bits | *King: HP: 70, Attack: 6, Defense: 2
|
Crystal Palace | *King: This is the Crystal King. He's one of Bowser's main guys. I don't know how he managed to take over this palace, but... He'll attack you by summoning and launching Crystal Bits. The power of each attack is 4. The number of times he attacks equals the number of Crystal Bits he's deployed. He'll also try to freeze you whenever he can. When his HP is low, he may try to divide and conquer. The power of this attack is 8. You can hurt him only by attacking his real body. If you don't know which one's the main body, you should attack all of them. Pretty brilliant, eh?
|
Dark Koopa | HP: 8, Attack: 3, Defense: 2 | Toad Town Tunnels | This is a Dark Koopa. Dark Koopas are Koopa Troopas who live in the Toad Town Tunnels. They're known for causing dizziness. Be extra careful when you see 'em grin, because that means they're getting ready to do their dizzy attack. Their defense power is 0 when they're turned over, so you should use Jump attacks. |
Dry Bones | HP: 8, Attack: 4, Defense: 2 | Bowser's Castle | This is a Dry Bones. Dry Bones are skeletal remains from Koopa Troopas. Just when you think they're beat, these guys rise back up and attack again! You're going to have to beat them all at once. Or you could use fire attacks. If they become ashes, there's no way they'll recover. |
Duplighost | HP: 15, Attack: 4, Defense: 0 | Shiver Mountain Crystal Palace Bowser's Castle |
*Not in Disguise: This is a Duplighost. Duplighosts disguise themselves as members of our party. They love to attack in disguise. It seems like they're generally stronger fighters when they're not disguised, though.
|
Ember | HP: 10, Attack: 4, Defense: 0 | Star Way | This is an Ember. Embers are fiery monsters forged from uncanny blue fire. They may look frosty, but they're actually on fire, so fire attacks won't work. They divide themselves when they're attacked. Keep attacking 'em, though. You'll get 'em eventually. They'll probably fight back. Their attacks usually deal out 3 damage points. Water attacks will work well. Let's beat 'em before they get a chance to burn us. |
Forest Fuzzy | HP: 6, Attack: 1, Defense: 0 | Forever Forest | This is a Forest Fuzzy. Forest Fuzzies are always green. If they grab hold of you, they'll absorb your HP and add it to their own. The fiends! Those no good... Oh! And they sometimes divide. If they divide they become even stronger, so try to beat 'em before they can split. |
Frost Piranha | HP: 6, Attack: 1, Defense: 0 | Shiver Snowfield Shiver Mountain |
This is a Frost Piranha. Frost Piranhas are frozen Piranha Plants. They'll try to freeze you with their icy breath. You'll be at their mercy if they freeze you, so you'd better try to immobilize
them right away. Ice attacks won't work--they love ice! Fire attacks, though... |
Fuzzipede | HP: 6, Attack: 1, Defense: 0 | Inside the Whale (Toad Town Harbor) | |
Fuzzy | HP: 3, Attack: 1, Defense: 0 | Koopa Village, behind Kooper's house Shy Guy's Toy Box |
This is a Fuzzy. Why do Fuzzies always jump up and down? They need to chill out! The problem with Fuzzies is their quickness. It's really tough to time their attacks. If they latch on to you, watch out! They'll absorb your HP. |
Gloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels | This is a Gloomba. Gloombas are nasty Goombas who live in the Toad Town Tunnels. They're stronger than ordinary Goombas, but you can take 'em. |
Goomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path Shy Guy's Toy Box |
This is a Goomba. Goombas are what you'd call "small fries." Actually, they're pretty much the smallest fries. ...Hey, wait! I'm one of 'em! You can jump on them or whack 'em with the Hammer. These guys are old school. They've been around since you were in Super Mario Bros.! |
Goomba Bros. Red and Blue and the Goomba King | *First Time (Red): HP: 7, Attack: 1, Defense: 0
|
Goomba Road Goomba King's Fortress |
*Blue: This is Blue Goomba. He's the younger of the two notorious Goomba Bros. As you heard in his little speech, he's one of the Goomba King's men. He doesn't look that healthy. He's weaker than his brother.
|
Gray Magikoopa | HP: 11, Attack: 3, Defense: 0 | Crystal Palace | This is a Gray Magikoopa. He's one of the magicians in the Koopa clan. Those gray robes aren't very flashy, but they're kind of cool. He can use magic to make his companions transparent. We can't attack enemies that are transparent. Let's try to beat 'em before that becomes an issue, what do you say? |
Green Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
This is a Green Magikoopa. He's one of the magicians in the Koopa clan. I have to admit, I like those green robes. Very cool! He can magically increase the defense power of others. He looks pretty surly. |
Groove Guy | HP: 5, Attack: 1, Defense: 1 | Shy Guy's Toy Box | This is a Groove Guy. Groove Guys wear weird clothes. They're probably stage clothes. Pssh... You know performers... They shake their booties to call in reinforcements. They also spin around in
front of you and make you feel dizzy. These rock 'n' rollers are a drag, so let's ditch 'em as fast as we can. |
Gulpit | HP: 12, Attack: 2, Defense: 0 | Shiver Snowfield Shiver Mountain |
*Gulpit: This is a Gulpit. Whoa! Gulpits look pretty burly, don't they? Gulpits attack by picking rocks up in their mouths and then spitting 'em back out. The bigger the rock they spit, the more damage you'll take. Big rocks take 7 HP in damage, and small ones take 5 HP. They can't do much damage without ammo, so you should concentrate on the rocks first.
|
Hammer Bro | HP: 12, Attack: 5, Defense: 1 | Shy Guy's Toy Box Bowser's Castle |
These are the Hammer Bros.. You've seen these punks before, haven't you? Be careful of that hammer! If it hits you, you'll get shrunk in a wink. When the Hammer Bros. get desperate, they'll hurl a ton of hammers, so watch it. These guys have been a pain for ages, so let's give 'em an old-fashioned whopping. As always, they're not to be underestimated. |
Huff N. Puff and the Tuff Puffs | *Huff N. Puff: HP: 60, Attack: 5, Defense: 0
|
Cloudy Climb | *Huff N. Puff: This is Huff N. Puff. He's a giant cloud monster. His thunder attack is very dangerous. If you don't defend, you'll take massive damage. When you attack Huff N. Puff, little clouds called Tuff Puffs come out. Their number is based on the amount of damage you do. If you leave the Tuff Puffs, Huff N. Puff will swallow them up and restore his HP. You need to use smart tactics to beat this guy, Mario.
when attacking. You can beat the Tuff Puffs easily by attacking all enemies. |
Hurt Plant | HP: 8, Attack: 2, Defense: 0 | Jade Jungle | This is a Hurt Plant. Hurt Plants pretend to be Heart Plants, which give you a Heart when you touch them. If a Hurt Plant bites you, you'll be poisoned. Then your HP will slowly fall with each turn.
We'd better beat 'em as quickly as possible. Unless you can frequently restore your HP, you'll find yourself in trouble pretty fast. |
Hyper Cleft | HP: 4, Attack: 3, Defense: 3 | Gusty Gulch | This is a Hyper Cleft. Hyper Clefts have more defense power than normal Clefts. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Their defense power will fall to 1 if you use an explosion to flip 'em over. And in case you hadn't noticed, they have spikes up top! It'll hurt if you jump on 'em. |
Hyper Goomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch Windy Mill |
This is a Hyper Goomba. Hyper Goombas are crazy, uncivilized Goombas living in Gusty Gulch. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It's a good idea to use Bow or an item to become transparent. The attack will miss for sure. |
Hyper Paragoomba | HP: 7, Attack: 1, Defense: 0 | Gusty Gulch | This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em. |
Jr. Troopa | *First Time: HP: 6, Attack: 1, Defense: 0
|
Goomba Village Pleasant Path Forever Forest Toad Town Harbor Shiver Snowfield Bowser's Castle |
*Second Battle: What was his name? Jr. Troopa? I don't remember exactly... ...Just joking, kid! He looks so adorable hiding in his egg, doesn't he? So cute! It should be a snap to beat him now. ...I think.
|
Jungle Fuzzy | HP: 7, Attack: 2, Defense: 0 | Yoshi's Village Jade Jungle |
This is a Jungle Fuzzy. Jungle Fuzzies are very similar to other Fuzzies, but they live in the jungle, so... ...that's their name. They cling to you, suck out your HP and add it to their own. What a sleazy move! They won't stop clinging to you unless you tear 'em off with the action command. They also occasionally divide, so let's beat 'em before they get the chance. |
Kammy Koopa | HP: 10, Attack: 3, Defense: 3-0 | Arena atop Peach's Castle | |
Kent C. Koopa | HP: 70, Attack: 10, Defense: 6 | Pleasant Path | This is Kent C. Koopa. He seems pretty greedy for such a large Koopa. He sometimes does a stamp attack with his shell. That attack has a power of 3. His shell attack also damages party members (like me!), so be sure to defend! As with all Koopas, your chances will greatly improve if you can flip him over. His defense power will drop. Watch it, though! He'll attack as soon as he's back on his feet. And by the way, is he not THE HUGEST KOOPA EVER!?! Somebody told me that he used to live in Koopa Village... |
Koopa Bros. (Ninjakoopas): | HP: 5, Attack: 1, Defense: 1 | Koopa Bros. Fortress | *Spinning Tower: The Koopa Bros.. have formed a tall Koopa tower! I'm not sure about this... They do a spinning attack with the whole gang piled high atop one another. Hit 'em with a Hammer or something to make 'em unstable. After that, any attack should knock 'em down. If you use an explosion, you can make 'em fall down at once. If you flip 'em over, the battle will nearly be ours! Beat 'em one by one!
|
Koopa Troopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers. Their shells are hard. If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em. You can flip 'em with a POW block or a Jump attack. |
Koopatrol | HP: 8, Attack: 4, Defense: 3 | Shy Guy's Toy Box Bowser's Castle |
This is a Koopatrol. They're elite Koopa soldiers. These are the highest-ranked guards of Bowser's Castle. In case you hadn't noticed, they're fitted with spikes. Don't jump on 'em. When their HP drops low, they'll charge up power for one last-ditch attack. The power of this desperate attack is 10. They've also been known to call in reinforcements when they're in trouble. Don't underestimate these nasty Koopas, Mario. |
Lakitu | HP: 12, Attack: 3, Defense: 0 | Flower Fields | This is a Lakitu. Lakitus are strange Koopas that can ride clouds. They toss down Spiny Eggs, and these sometimes turn into crawling Spinies. We'd better deal with them quickly or else we'll be surrounded by Spinies. It seems like these Lakitus have been hassling you for your entire career, Mario. |
Lava Bubble | HP: 9, Attack: 4, Defense: 0 | Mt. Lavalava | This is a Lava Bubble, a fire ball monster. Lava Bubbles live near lava. They are obviously pretty hot, so you'll get hurt if you try to jump on 'em. They sometimes attack your friends (like me!), too. The power of that attack is 2. Because of their fiery nature, they fear snow and water. |
Lava Piranha and the Lava Buds | *Lava Piranha: HP: 80 (has 40 HP per round), Attack: 5-7, Defense: 0
|
Mt. Lavalava | *Lava Piranha: This is a Lava Piranha. Lava Piranhas are plants that can somehow survive in lava. Normal: They blow out huge balls of fire to attack. That is one big flower! Wow! On Fire: Since their bodies are on fire, you'll take damage if you step on 'em. Don't worry if you're fireproof. They'll try to burn you with their fire breath. They're creatures born of fire, so water attacks will work extremely well against them.
|
Lee | HP: 20, Attack: 5, Defense: 0 | Toad Town Dojo | *Not in Disguise: This is Lee, of the Dojo. He's training under The Master and is happy to fight us. He has mastered the art of disguise, so don't let it faze you when he suddenly mirrors us. Remember, he can't stay disguised forever. Don't let his strange tactics throw you off guard, no matter how many times he transforms.
|
M. Bush | HP: 20, Attack: 5, Defense: 0 | Jade Jungle | This is an M. Bush. M. Bushes pretend to be bushes and wait for unwary prey. Their bites are sometimes poisonous, so be careful. If you get poisoned, your HP will gradually fall. Your situation could become critical unless you restore your HP as soon as possible. Let's clear 'em out quickly, OK? Use your most powerful attack, why don't you? |
Magikoopa | *Mini-Boss: HP: 8, Attack: 3, Defense: 0
|
Shooting Star Summit (Mini-Boss) Bowser's Castle |
*Mini-Boss: This is a Magikoopa. Magikoopas are the elite magicians of the Koopa clan.
|
The Master | *First Time: HP: 50, Attack: 6, Defense: 0
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Toad Town Dojo | This is The Master. He owns the Dojo--and he's the strongest member.
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Medi Guy | HP: 7, Attack: 1, Defense: 0 | Shy Guy's Toy Box | This is a Medi Guy. Medi Guys are the emergency workers of the Shy Guy clan. They have the power to heal their wounded companions. Of course, they also attack. We'd better hurry up and take them out of the mix. It's a pain if they keep fixing all the damage we do. |
Monstar | HP: 20, Attack: 1, Defense: 0 | Shiver Snowfield | This monster... Even I don't know what it is! I don't know why, but it looks really terrifying. ...I get the funny feeling I had a nightmare about it... I don't know its attack power, but it must be very powerful, judging by its looks. |
Monty Mole | Mt. Rugged: HP: 3, Attack: 2, Defense: 0
Flower Fields: HP: 12, Attack: 3, Defense: 0 |
Mt. Rugged Flower Fields |
This is a Monty Mole.
|
Paragloomba | HP: 7, Attack: 2, Defense: 0 | Toad Town Tunnels | This is a Paragloomba. Paragloombas are nasty winged Gloombas who make their home in the Toad Town Tunnels. Just like Paragoombas, Paragloombas lose their wings when attacked, then they fall and become Gloombas. |
Paragoomba | HP: 2, Attack: 1, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
This is a Paragoomba. Obviously, Paragoombas are Goombas with wings. You can't hit 'em with the Hammer while they're airborne. If you damage 'em, they'll fall to the ground and become ordinary Goombas. |
Paratroopa | HP: 4, Attack: 1, Defense: 1 | Pleasant Path Koopa Bros. Fortress |
This is a Paratroopa. No surprise here--Paratroopas are Koopa Troopas with wings. When you jump on 'em or use a POW Block, their wings fall off and they become normal Koopa Troopas. It's easy to beat 'em once they're normal Koopa Troopas. Give 'em another Jump attack! They think they're pretty cool because they wear sunglasses, but they're not that tough. |
Piranha Plant | HP: 5, Attack: 3, Defense: 0 | Forever Forest | This is a Piranha Plant. Piranha Plants pop out of the ground at unexpected moments, so be on your guard. You've seen 'em in every one of your adventures, so I imagine you know 'em pretty well. Their sharp jaws point upward, so you'll get bitten if you try to jump on 'em. They smile after biting people. That smug smile...it makes me hopping mad! |
Pokey | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Desert Shy Guy's Toy Box |
This is a Pokey, an evil cactus. Pokeys attack by throwing parts of their bodies or by coming close and falling on you. Be careful fighting them! It'll hurt if you jump on their spiky heads! They also have an annoying habit of calling in reinforcements. Let's beat 'em quickly! |
Pokey Mummy | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins | This is a Pokey Mummy. Pokey Mummies are Pokeys that dried out and became mummies then went to live in the ruins. Careful! They have spikes on their heads! Trust me--it'll hurt if you jump on 'em. The mummification also made 'em poisonous. If you get poisoned when they attack you, you'll take damage for a while. What do you say we beat 'em before they can poison us? |
Putrid Piranha | HP: 12, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalava |
This is a Putrid Piranha. Putrid Piranhas sometimes bite, but the truly scary thing is their nasty, poisonous breath. The power of their bad breath is 2, but your HP will begin to fall if you get
poisoned. You should try to recover as quickly as possible if you get poisoned. |
Pyro Guy | HP: 7, Attack: 4, Defense: 0 | Shy Guy's Toy Box | This is a Pyro Guy. Pyro Guys are on fire, so any contact with them will cause damage. They're tough opponents, mainly because their attack power is so high. Any attacks that involve water or snow are our best bet because,...well...you know. |
Red Magikoopa | HP: 11, Attack: 3, Defense: 0 | Mt. Lavalava Crystal Palace |
This is a Red Magikoopa. He's one of the magicians in the Koopa clan. Snappy red robes, huh? He can magically increase the attack power of others. Take care of him before he can pump up his companions! |
Ruff Puff | HP: 10, Attack: 4, Defense: 0 | Flower Fields | This is a Ruff Puff. Ruff Puffs are nasty little cloud henchmen of Huff N. Puff. Ruff Puffs float in the air, so a Jump attack or something similar may be best. Of course, I'd be more than happy to give 'em a Headbonk! It's your call, Mario. |
Shy Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box, Jade Jungle | This is a Shy Guy. They're ne'er-do-wells. Big time rascals. No good... They occasionally do acrobatic attacks that have an attack power of 3. Who knows what lies in the hearts of these troublemakers? I guess they're dangerous, but they're pretty small time. |
Shy Guy Army:
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*Shy Squad: HP: 15, Attack: 1, Defense: 0
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Shy Guy's Toy Box | *Shy Squad: This is the Shy Squad. It'll attack us with all its members at once. The number of times we're attacked will equal the number of Shy Guys in the Squad. Its attack power is huge when there are many guys, but it drops fast for each one that falls. Let's use an attack that does tons of damage so we can decrease their numbers and increase our chances!
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Sky Guy | HP: 7, Attack: 2, Defense: 0 | Shy Guy's Toy Box | This is a Sky Guy. Sky Guys are master balloonists. We can attack the balloon, too. Once they fall, they're just like normal Shy Guys. I wish I had a balloon so I could float... That looks awesome! |
Spear Guy | HP: 7, Attack: 2, Defense: 0 | Jade Jungle | This is a Spear Guy. Spear Guys are relatives of Shy Guys. They live in the jungle. You'll get hurt if you attack with the Hammer while they're pointing the spear at you. You'll also get hurt if you try to jump on 'em when the spear's pointing upward. Pay attention to the position of their spears when we attack. Oh yeah, they also sometimes call in reinforcements. After they throw their spears, they become ordinary Shy Guys. |
Spike? (actually Lakilester) | HP: 50, Attack: 4, Defense: 0 | Flower Fields | He said his name is Spike. He seems to be a Lakitu, but he's the weirdest one I've seen. Is it just me, or did he call himself Spike, Michael and Lakilester? What an odd guy... ...I have to wonder just what his real name is... |
Spiked Gloomba | HP: 7, Attack: 3, Defense: 0 | Toad Town Tunnels | This is a Spiked Gloomba. They're Spiked Goombas who live in the Toad Town Tunnels. Be careful of the spiked hats they wear. It'll definitely hurt if you jump on 'em. |
Spiked Goomba | HP: 2, Attack: 2, Defense: 0 | Goomba Village Goomba Road Pleasant Path |
This is a Spiked Goomba. Spiked Goombas are Goombas with spikes on their heads. Whatever you do, don't jump on their spikes or you'll get hurt or even paralyzed! |
Spiketop | HP: 4, Attack: 3, Defense: 4 | Mt. Lavalava Toad Town Tunnels |
This is a Spike Top. Spike Tops have spikes on top. Duh! They're tough, just like Buzzy Beetles, and fire attacks don't affect 'em at all. But their defense power drops if you can flip 'em over. |
Spiny | HP: 2, Attack: 2, Defense: 0 | Flower Fields Toad Town Tunnels |
This is a Spiny. Spinies have spikes on their shells that are pretty sharp. They'll roll into Spiny Eggs and slam into you. It'll be much easier to fight them if you can flip them over. Their defense power falls to 0. |
Spy Guy | HP: 2, Attack: 2, Defense: 0 | Shy Guy's Toy Box | This is a Spy Guy. Spy Guys look like they're ready for war in their spiffy camouflage gear! They change their weapons each time they're attacked. You'd best try to avoid their hammer attack! Every time you're hit by it, you'll lose one of your commands! |
Stone Chomp | HP: 4, Attack: 3, Defense: 1 | Dry, Dry Ruins | This is a Stone Chomp, who guards the treasure in this room. He's made of stone. Duh! His jaws can supposedly crush a Coconut. I don't know about you, but I don't want to become a snack. |
Swooper | HP: 4, Attack: 2, Defense: 0 | Dry, Dry Ruins | This is a Swooper, a ghost bat. Swoopers got their name because they swoop down out of the shadows. Even Jump attacks can't reach 'em when they're hanging on the ceiling, but earth tremors will knock 'em loose. Parakarry can also knock 'em loose with one of his moves. You can attack 'em however you choose once they're hovering in the air. |
Swoopula | HP: 8, Attack: 2, Defense: 0 | Crystal Palace | This is a Swoopula. Swoopulas attack from the air and cling to you to suck your HP. Hit A repeatedly to fight it off or else it'll keep sucking your HP. You can't jump high enough to attack them while they're hanging from the ceiling. An earthquake attack ought to work, though. Flying party members, like Bow or Parakarry, can also attack them with ease. If they fall and begin to flap around, you can attack them by jumping as well. |
Tubba Blubba and his heart | *Heart: HP: 50, Attack: 6, Defense: 0 Tubba Blubba: HP: 10, Attack: 4, Defense: 0 |
*Tubba Blubba: Tubba Blubba's Castle and Gusty Gulch
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*Tubba Blubba: This is Tubba Blubba. Without Heart: He is one of Bowser's toughest followers and he's the master of this cursed castle. I don't know his defense power. Everyone says he's invincible because he has never been hurt. I'd say it's a good idea to run from immortal enemies! If you get in deep trouble, Bow can hide you from him. With Heart: Now reunited with his heart. This is finally his true self. His Hip Attack causes 6 points worth of damage. Be careful, because I'm not exactly sure what his other attacks can do. ...But... I think he's definitely weaker than before...
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Tutankoopa and Chompy | *Tutankoopa: HP: 30, Attack: 3, Defense: 0
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Dry, Dry Ruins | *Tutankoopa: This is Tutankoopa. He's one of Bowser's followers and he's been assigned to guard one of the Star Spirits. I've heard that he has sort of a pharaoh complex. He attacks by throwing shells from that high perch. Try to avoid when he uses magic: its attack power is 2 and it'll sting for sure. And he also summons Chomps, his loyal subjects. Those Chomps have some serious attack power. Think hard about who to attack first, Tutankoopa or Chomp.
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White Clubba | HP: 12, Attack: 5, Defense: 0 | Shiver Mountain Crystal Palace |
This is a White Clubba. They live in cold climates. Who knows why they moved here... They sometimes attack consecutively. They're pretty powerful. It's tough to swing such big clubs! Ice attacks won't work on them, so break out fire if you have it. |
White Magikoopa | HP: 11, Attack: 3, Defense: 0 | Jade Jungle Mt. Lavalavabr>Crystal Palace |
This is a White Magikoopa. He's one of the magicians in the Koopa clan. White robes, huh? How does he keep 'em clean? He's a healer. When he magically heals one companion it recovers 5 HP, and when he heals all of this companions at once, they all recover 3 HP. You'd better take care of this guy but fast. |
Yellow Magikoopa | HP: 11, Attack: 3, Defense: 0 | Flower Fields Crystal Palace |
This is a Yellow Magikoopa. He's one of the magicians in the Koopa clan. Yellow is the new black, didn't you know? He can use magic to give his companions an electric charge. While his cohorts are electrified, don't attack them directly or you'll be in for a shocking surprise. |