Gondola Lift: Difference between revisions
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{{minigame | {{minigame infobox | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|image=[[File:WWGIT Gondola Lift.jpg|250px]] | |image=[[File:WWGIT Gondola Lift.jpg|250px]] | ||
|type=High Tech | |type=High Tech | ||
|intro=''Transport!'' | |intro=''Transport!'' | ||
|info='' | |info="''Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!''" | ||
|clear=20 | |clear=20 | ||
}} | }} | ||
'''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | '''Gondola Lift''' is one of the [[microgame]]s in [[Dr. Crygor]]'s High Tech level in ''[[WarioWare: Get It Together!]]'' | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly. | The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly. | ||
*'''Level 1:''' The wire goes down towards the station. | *'''Level 1:''' The wire goes down towards the station. | ||
*'''Level 2:''' The wire goes up towards the station. | *'''Level 2:''' The wire goes up towards the station. | ||
Line 17: | Line 15: | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | |5.1=Ashley|4.1=Wario|4.2=Mona|4.3=Dribble and Spitz|4.4=Dr. Crygor|4.5=5-Volt|4.6=Lulu|3.1=18-Volt|3.2=Mike|3.3=Jimmy T|3.4=Orbulon|3.5=Red|3.6=Penny|3.7=Pyoro|2.1=Kat and Ana|1.1=Young Cricket|1.2=9-Volt|1.3=Master Mantis | ||
}} | }} | ||
*The combination of her free movement and the free choice of direction of her projectiles makes [[ | *The combination of her free movement and the free choice of direction of her projectiles makes [[Ashley]] the best fit for this microgame. | ||
*Both [[Young Cricket and Master | *[[Wario]], [[Dribble & Spitz]] are above-average fits due to their abilities to attack horizontally, making it easy to transport the gondola to the station. | ||
*[[Mona]]'s boomerang and [[Dr. Crygor]]'s swimming can simply transport the gondola quickly. | |||
*[[5-Volt]]'s shockwave is strong enough to move the gondola to the station, making her an above-average fit. | |||
*[[Lulu]] is an above-average fit since she can move the gondola with her floating. | |||
*[[18-Volt]] and [[Pyoro]] are average fits since they cannot go into the air but can move the gondola with their attacks. | |||
*[[Penny]] is an average fit since she can hover and use her [[Jet Tank One]] to move the gondola, but has unusual movement. | |||
*[[Mike]], [[Orbulon]], and [[Red (WarioWare series)|Red]] are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola. | |||
*[[Kat & Ana]] are below-average fits since their constant jumping makes it a bit difficult to transport the gondola. | |||
*Both [[Young Cricket]] and [[Master Mantis]] are unsuitable because of their inability to stay in the air for a long time or use projectiles, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in ''Get It Together!'' where Master Mantis is a bad fit, as well as the only non-boss microgame in ''Get It Together!'' where Young Cricket is a bad fit. | |||
*[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola. | *[[9-Volt]] only has a brief amount of time for each opportunity he can transport the gondola. | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ロープウェイ | ||
| | |JpnR=Rōpuwei | ||
| | |JpnM=Ropeway | ||
|ChiS=空中索道 | |||
|ChiSR=Kōngzhōng suǒdào | |||
|ChiSM=Aerial Cableway | |||
|ChiT=空中索道 | |||
|ChiTR=Kōngzhōng suǒdào | |||
|ChiTM=Aerial Cableway | |||
|Kor=케이블카 | |Kor=케이블카 | ||
|KorR=Keibeulka | |KorR=Keibeulka | ||
|KorM=Cable Car | |KorM=Cable Car | ||
| | |Fre=Panne de téléphérique | ||
| | |FreM=Cable car breakdown | ||
|Spa=Rescate teleférico | |||
|SpaM=Cable car rescue | |||
|Ger=Anstößige Seilbahn | |||
|GerM=Indecent Cable Car | |||
|Ita=Funivia a spinta | |||
|ItaM=Push cableway | |||
}} | }} | ||
{{Dr. Crygor's | {{Dr. Crygor's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 17:49, April 27, 2025
Gondola Lift | |
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Appears in | WarioWare: Get It Together! |
Type | High Tech |
Command(s) | Transport! |
Info | "Why, it seems a gondola has become stuck before reaching its destination! See if you can't do something to the cable that holds it to get those poor passengers where they're trying to go!" |
Points to clear | 20 |
Gondola Lift is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!
Gameplay
The object of this microgame is to move a gondola along a wire so that it reaches a station at the top of a cliff. If the gondola gets to the station, the person next to it spins their flag rapidly.
- Level 1: The wire goes down towards the station.
- Level 2: The wire goes up towards the station.
- Level 3: The wire goes in a wavy pattern towards the station. In addition, there is a pole midway along the wire, and the wire segment near it cannot be moved.
Suitability
Good Fit | ![]() |
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Bad Fit | ![]() |
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- The combination of her free movement and the free choice of direction of her projectiles makes Ashley the best fit for this microgame.
- Wario, Dribble & Spitz are above-average fits due to their abilities to attack horizontally, making it easy to transport the gondola to the station.
- Mona's boomerang and Dr. Crygor's swimming can simply transport the gondola quickly.
- 5-Volt's shockwave is strong enough to move the gondola to the station, making her an above-average fit.
- Lulu is an above-average fit since she can move the gondola with her floating.
- 18-Volt and Pyoro are average fits since they cannot go into the air but can move the gondola with their attacks.
- Penny is an average fit since she can hover and use her Jet Tank One to move the gondola, but has unusual movement.
- Mike, Orbulon, and Red are average fits due to their inabilities to target horizontally, though they can stay in the air to transport the gondola.
- Kat & Ana are below-average fits since their constant jumping makes it a bit difficult to transport the gondola.
- Both Young Cricket and Master Mantis are unsuitable because of their inability to stay in the air for a long time or use projectiles, giving them little time to transport the gondola each time they jump. In Master Mantis's case, the wire also prevents him from walking upside-down. They especially struggle at Level 3. This is the only microgame in Get It Together! where Master Mantis is a bad fit, as well as the only non-boss microgame in Get It Together! where Young Cricket is a bad fit.
- 9-Volt only has a brief amount of time for each opportunity he can transport the gondola.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ロープウェイ[?] Rōpuwei |
Ropeway | |
Chinese (simplified) | 空中索道[?] Kōngzhōng suǒdào |
Aerial Cableway | |
Chinese (traditional) | 空中索道[?] Kōngzhōng suǒdào |
Aerial Cableway | |
French | Panne de téléphérique[?] | Cable car breakdown | |
German | Anstößige Seilbahn[?] | Indecent Cable Car | |
Italian | Funivia a spinta[?] | Push cableway | |
Korean | 케이블카[?] Keibeulka |
Cable Car | |
Spanish | Rescate teleférico[?] | Cable car rescue |