Mario Mechs: Difference between revisions

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{{image}}
{{minigame infobox
'''Mario Mechs''' is is a 1-Vs.-3 Mini-Game from ''[[Mario Party 5]]''.
|image=[[File:MarioMechs.png|260px]]
|appears_in=''[[Mario Party 5]]''
|type=1-vs.-3 minigame
|time=60 seconds
|track=Serious Competition
|sample=[[File:MP5 Serious Competition.oga]]
}}
'''Mario Mechs''' is a 1-vs.-3 [[minigame]] from ''[[Mario Party 5]]''.


== Gameplay ==
==Introduction==
The solo player controls a large mechanical robot, and the team controls scooters. Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to destroy the solo player. The team has arrows that point in the direction of the solo player, allowing them to keep an eye on him/her. The team can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius.
The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.


If the team fails to defeat the solo player and the solo player fails to eliminate each member of the team, the game ends in a draw.
==Gameplay==
The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If neither side defeats the other within 60 seconds, the minigame ends in a draw.
 
<gallery>
File:Mario Party 5 Mechs Parched Ruins.png | Parched Ruins
File:Mario Party 5 Mechs.png | Dark City
File:Mario Party 5 Mechs Star Hole.png | Star Hole
</gallery>
 
==Ending==
[[File:MarioMechs End 5.png|thumb|The ending to Mario Mechs]]
Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.


==Controls==
==Controls==
===Solo Player===
===Solo (1 player)===
Control Stick &ndash; Move<br>
*{{button|gcn|Stick}} &ndash; Move
A button &ndash; Shoot<br>
*{{button|gcn|A}} &ndash; Fire beam
A button (hold) &ndash; Charge Shot<br>
*{{button|gcn|B}} &ndash; Fire shock beam
B button &ndash; Shock beam<br>
*{{button|gcn|L}} '''/''' {{button|gcn|R}} &ndash; Strafe
B button (hold) &ndash; Charge shock beam
 
===Group (3 players)===
*{{button|gcn|Stick}} &ndash; Move
*{{button|gcn|A}} &ndash; Fire beam
*Hold {{button|gcn|B}} &ndash; Dash
 
==In-game text==
*'''Rules''' &ndash; ''"Fight in a battle-arena setting using vehicles to fire back and forth. Whoever is first to destroy the opposition wins."''
*'''Advice 1''' &ndash; ''"The single player can use {{button|gcn|L}} and {{button|gcn|R}} to strafe."''
*'''Advice 2''' &ndash; ''"The single player can also hold and release {{button|gcn|A}} or {{button|gcn|B}} to fire a more powerful blast."''
 
==Names in other languages==
===Mario Mechs===
{{foreign names
|Jpn=マシーンバトル
|JpnR=Mashīn Batoru
|JpnM=Machine Battle
|Spa=Batalla naval
|SpaM=Naval Warfare
|Fre=Bataille Laser
|FreM=Laser Battle
|Ger=Laserfeuer
|GerM=Laser Fire
|Ita=Raggi di luce
|ItaM=Rays of light
}}
 
===Parched Ruins===
{{foreign names
|Jpn=カラカラいせき
|JpnR=Karakara Iseki
|JpnM=Dry Dry Ruins; shared with [[Wii Dry Dry Ruins|Dry Dry Ruins]] from ''[[Mario Kart Wii]]''
|Fre=Ruines Arides
|FreM=Arid Ruins
|Ita=Rovinelandia
|ItaM=Ruins Land
|Ger=Geisterburg
|GerM=Ghost Castle
|Spa=Ruinas áridas
|SpaM=Arid Ruins
}}


===Team===
===Dark City===
Control Stick &ndash; Move<br>
{{foreign names
A button &ndash; Shoot<br>
|Jpn=まっくらシティ
B button (hold and release) &ndash; Dash
|JpnR=Makkura Shiti
|JpnM=Pitch-Dark City
|Fre=Cité Sinistre
|FreM=Sinister City
|Ita=Tenebrolandia
|ItaM=Terror Land
|Ger=Dunkelstadt
|GerM=Dark City
|Spa=Urbania
}}


{{Mario Party 5}}
===Star Hole===
{{foreign names
|Jpn=スターホール
|JpnR=Sutā Hōru
|JpnM=Star Hole
|Fre=Hall d'Etoiles
|FreM=Hall of Stars
|Ita=Spaziolandia
|ItaM=Space Land
|Ger=Sternenhalle
|GerM=Hall of Stars
|Spa=Cráter estelar
|SpaM=Stellar crater
}}


[[Category:1-vs-3 mini-games]]
{{MP5 minigames}}
[[it:Raggi di luce]]
[[Category:1-vs-3 minigames]]
[[Category:Mario Party 5 minigames]]

Latest revision as of 11:46, March 13, 2025

Mario Mechs
Wario about to lose in Mario Mechs from Mario Party 5
Appears in Mario Party 5
Type 1-vs.-3 minigame
Time limit 60 seconds
Music track Serious Competition
Music sample

Mario Mechs is a 1-vs.-3 minigame from Mario Party 5.

Introduction

The solo player, riding on a machine, falls into a dark arena onto a small circle. The landing triggers the arena to light up tile by tile. Then, the team players are shown, and the minigame begins.

Gameplay

The solo player controls a large mechanical robot that resembles a blue elephant, and the team controls scooters that resemble green dragons (complete with eyes, wings, legs, and spiked tails). Each player has a health bar that can be depleted by being shot. The solo player's goal is to eliminate the team, while the team tries to defeat the solo player. The team players have arrows that point in the direction of the solo player, allowing them to keep an eye on them. The team players can also dash in their scooters to avoid the solo player's shots. The solo player also has a shock beam that hits any players in its radius. If neither side defeats the other within 60 seconds, the minigame ends in a draw.

Ending

Ending of Mario Mechs. Game of Mario Party 5.
The ending to Mario Mechs

Winners do their winning poses as losers do their losing poses, while the arena shuts down, leaving it as it began. If the minigame ends in a draw, all players do their losing poses.

Controls

Solo (1 player)

  • Control Stick – Move
  • A Button – Fire beam
  • B Button – Fire shock beam
  • L Button / R Button – Strafe

Group (3 players)

  • Control Stick – Move
  • A Button – Fire beam
  • Hold B Button – Dash

In-game text

  • Rules"Fight in a battle-arena setting using vehicles to fire back and forth. Whoever is first to destroy the opposition wins."
  • Advice 1"The single player can use L Button and R Button to strafe."
  • Advice 2"The single player can also hold and release A Button or B Button to fire a more powerful blast."

Names in other languages

Mario Mechs

Language Name Meaning Notes
Japanese マシーンバトル[?]
Mashīn Batoru
Machine Battle
French Bataille Laser[?] Laser Battle
German Laserfeuer[?] Laser Fire
Italian Raggi di luce[?] Rays of light
Spanish Batalla naval[?] Naval Warfare

Parched Ruins

Language Name Meaning Notes
Japanese カラカラいせき[?]
Karakara Iseki
Dry Dry Ruins; shared with Dry Dry Ruins from Mario Kart Wii
French Ruines Arides[?] Arid Ruins
German Geisterburg[?] Ghost Castle
Italian Rovinelandia[?] Ruins Land
Spanish Ruinas áridas[?] Arid Ruins

Dark City

Language Name Meaning Notes
Japanese まっくらシティ[?]
Makkura Shiti
Pitch-Dark City
French Cité Sinistre[?] Sinister City
German Dunkelstadt[?] Dark City
Italian Tenebrolandia[?] Terror Land
Spanish Urbania[?] -

Star Hole

Language Name Meaning Notes
Japanese スターホール[?]
Sutā Hōru
Star Hole
French Hall d'Etoiles[?] Hall of Stars
German Sternenhalle[?] Hall of Stars
Italian Spaziolandia[?] Space Land
Spanish Cráter estelar[?] Stellar crater