User:CyonOfGaia/Sandbox: Difference between revisions

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====NOTES====
====NOTES====
A Yoshi color is counted as found in the Star World when the particular Baby Yoshi is fed and grown up for the first time, where it'd display a special message. When a new colored Yoshi is found, any eggs spawned from blocks will have a chance to spawn with one of the found colors, however players will always get a Green Yoshi if they haven't found any of the other Yoshis yet, regardless of powerup. If the red Yoshi is found, its egg is guaranteed to spawn if the player is in [[Fire Mario|fire form]], and is also the same case for the blue Yoshi and the player's [[Caped Mario|caped form]].
A Yoshi color is counted as found in the Star World when the particular Baby Yoshi is fed and grown up for the first time, where it'd display a special message. When a new colored Yoshi is found, any eggs spawned from blocks will have a chance to spawn with one of the found colors, however players will always get a Green Yoshi if they haven't found any of the other Yoshis yet, regardless of powerup. If the red Yoshi is found, its egg is guaranteed to spawn if the player is in [[Fire Mario|fire form]], and is also the same case for the blue Yoshi and the player's [[Caped Mario|caped form]].
==Redoing the Expert world article table for standardization purposes==
{| class="wikitable sticky-header sortable mw-collapsible mw-collapsed" style="text-align:center"
|-
!colspan=8|Expert levels in ''Mario vs. Donkey Kong'' (Game Boy Advance/Nintendo Switch)  
|-
! colspan="2" | Image
! colspan="2" | Name
! colspan="2" | Stars required
! class="unsortable" rowspan="2" | Description
|-
! class="unsortable" width="162px" | Original
! class="unsortable" width="192px" | Remake
! Original
! Remake
! class="unsortable" width="40px" | Original
! class="unsortable" width="48px" | Remake
|-
| [[File:MVDK Level x-1.png|x108px]]
| [[File:MarioVsDKSwitchEX-1.jpg|x108px]]
| [[Level EX-1|Level x-1]]
| [[Level EX-1]]
|8
|9
| style="text-align:left"|A level featuring [[conveyor belt]]s, [[Color Block]]s, and a [[Trash Can|Garbage Can]].
|-
| [[File:MVDK Level x-2.png|x108px]]
| [[File:MarioVsDKSwitchEX-2.jpg|x108px]]
| [[Level EX-2|Level x-2]]
| [[Level EX-2]]
|16
|18
| style="text-align:left"|A level featuring several crumbling platforms made of [[sand block]]s.
|-
| [[File:MVDK Level x-3.png|x108px]]
| [[File:MarioVsDKSwitchEX-3.jpg|x108px]]
| [[Level EX-3|Level x-3]]
| [[Level EX-3]]
|24
|27
| style="text-align:left"|A level featuring moving platforms and [[Lava Bubble]]s
|-
|N/A
| [[File:MarioVsDKSwitchEX-4.jpg|x108px]]
|N/A
| [[Level EX-4]]
|N/A
|32
| style="text-align:left"|A remake-exclusive level featuring [[Flower Fan]]s and [[Bob-omb Block]]s.
|-
| [[File:MVDK Level x-4.png|x108px]]
| [[File:MarioVsDKSwitchEX-5.jpg|x108px]]
| [[Level EX-5|Level x-4]]
| [[Level EX-5]]
|40
|36
| style="text-align:left"|A level featuring [[Thwomp]]s and [[Thwimp]]s.
|-
|N/A
| [[File:MarioVsDKSwitchEX-6.jpg|x108px]]
|N/A
| [[Level EX-6]]
|N/A
|48
| style="text-align:left"|A remake-exclusive level featuring [[Ice Block|icy terrain]], focusing on taking advantage of its slippery traction.
|-
| [[File:MVDK Level x-5.png|x108px]]
| [[File:MarioVsDKSwitchEX-7.jpg|x108px]]
| [[Level EX-7|Level x-5]]
| [[Level EX-7]]
|45
|56
| style="text-align:left"|A level focused on excavating Bob-omb Blocks with [[Bob-omb]]s.
|-
| [[File:MVDK Level x-6.png|x108px]]
| [[File:MarioVsDKSwitchEX-8.jpg|x108px]]
| [[Level EX-8|Level x-6]]
| [[Level EX-8]]
|54
|64
| style="text-align:left"|A level with moving platforms, [[Direction Switch]]es and Color Blocks.
|-
| [[File:MVDK Level x-7.png|x108px]]
| [[File:MarioVsDKSwitchEX-9.jpg|x108px]]
| [[Level EX-9|Level x-7]]
| [[Level EX-9]]
|63
|72
| style="text-align:left"|A level focused on riding a [[Shy Guy]] across several [[Spike Trap|spike]]s.
|-
| [[File:MVDK Level x-8.png|x108px]]
| [[File:MarioVsDKSwitchEX-10.jpg|x108px]]
| [[Level EX-10|Level x-8]]
| [[Level EX-10]]
|72
|80
| style="text-align:left"|A level featuring several dispersed [[Donut Block]]s.
|-
| [[File:MVDK Level x-9.png|x108px]]
| [[File:MarioVsDKSwitchEX-11.jpg|x108px]]
| [[Level EX-11|Level x-9]]
| [[Level EX-11]]
|81
|88
| style="text-align:left"|A level featuring [[rope|chain]]s, [[Fire Shy Guy]]s and [[fire bird]]s.
|-
|N/A
| [[File:MarioVsDKSwitchEX-12.jpg|x108px]]
|N/A
| [[Level EX-12]]
|N/A
|96
| style="text-align:left"|A remake-exclusive level focusing on using [[Flower Fan]]s to carry objects.
|-
| [[File:MVDK Level x-10.png|x108px]]
| [[File:MarioVsDKSwitchEX-13.jpg|x108px]]
| [[Level EX-13|Level x-10]]
| [[Level EX-13]]
|90
|104
| style="text-align:left"|A level featuring several [[Polterguy]]s of different colors.
|-
|N/A
| [[File:MarioVsDKSwitchEX-14.jpg|x108px]]
|N/A
| [[Level EX-14]]
|N/A
|112
| style="text-align:left"|A remake-exclusive level featuring several icy terrain and conveyor belts, as well as a carryable [[spring]].
|-
| [[File:MVDK Level x-11.png|x108px]]
| [[File:MarioVsDKSwitchEX-15.jpg|x108px]]
| [[Level EX-15|Level x-11]]
| [[Level EX-15]]
|90
|120
| style="text-align:left"|A level featuring [[Spear Guy]]s and [[Hammer]]s.
|-
| [[File:MVDK Level x-12.png|x108px]]
| [[File:MarioVsDKSwitchEX-16.jpg|x108px]]
| [[Level EX-16|Level x-12]]
| [[Level EX-16]]
|90
|128
| style="text-align:left"|A level featuring lasers and several Bob-ombs and Bob-omb Blocks.
|}


==Testing signatures==
==Testing signatures==
{{sigbox}}
{{sigbox}}

Latest revision as of 04:10, March 5, 2025

Sandbox Pages

General Sandbox

Screenshot of a Multiplayer session from the Nintendo Switch version of Mario vs. Donkey Kong
This image is still unused. When are we gonna reach a consensus on to document doors from the game?

Icon references

Various icons in the game feature many references to the Super Mario series. Click "Show" on the right to see the full list of references.

  • The cube unlocked for the "Thief! Thief!" achievement resembles a Shy Guy.
  • The cube unlocked for the "Nice shot!" achievement resembles a Rotating Block from Super Mario World.
  • The cube unlocked for the "Ultimate ToE2" achievement resembles a Boo.
  • The cube unlocked for the "The journey begins..." achievement resembles a sprite of a Super Mushroom from Super Mario Bros. 3.
  • The cube unlocked for collecting 15 Lava Shards resembles a Thwomp.
  • The cube unlocked for the "One Hop This Time!" achievement is based on the Goomba's Shoe.
  • The cube unlocked for the "Diamond Legend" achievement is based on the sprite of a ? Block from Super Mario Bros..
  • The ship unlocked for collecting 35 of each type of shard resembles a Chain Chomp.
  • The UFO unlocked for the "I R Unstoppable!" achievement resembles a Koopa Clown Car.
  • The UFO unlocked for collecting 65 Metal Shards is somewhat a nod to the cannons, even featuring a skull emblem similar to that of the ones on the Bill Blasters.
  • One of the achievements is named "Jumpman", and fittingly requires the player to jump 400,000 times total. The reward is a new wave resembling that of a Bullet Bill.
  • The robot unlocked for the "Fly me to the moon" achievement is based on a Mechakoopa.
  • The robot unlocked for reaching Rank 9 in the Path of Fire is based on Bowser.
  • The swing unlocked for collecting 35 Blood Shards is a reference to King Boo's design from the Luigi's Mansion series, albeit without his crown.
  • One of the balls unlocked in the Secret Shop is based on Fuzzy.
  • One of the robots unlocked in the Mechanic Shop is based on Bob-omb.
  • One of the spiders unlocked in the Diamond Shop is based on the Spiny Shell.
  • Added in Update 2.2 is a Secret Chest cube resembling a Propeller Box. It is confirmed by the icon's artist, Play Dash, to be a reference to such.[1]
  • An unlockable Secret Chest wave resembles a Blooper.
  • An unlockable secret ship resembles a Torpedo Ted.
  • Two upcoming cubes in Update 2.21 are based on the Phanto and a sprite of a Skull Raft from Super Mario World.

Or alternative:

Icon references

Various icons in the game feature many references to the Super Mario series.

Fix up the powerup and Yoshi color mechanics in SMW

  • Green Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet), and Caped Mario (if Blue Yoshi has not been found and fed yet).
  • Yellow Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet), and Caped Mario (if Blue Yoshi has not been found and fed yet).
  • Red Yoshi for Small Mario, Super Mario, Fire Mario, and Caped Mario (if Blue Yoshi has not been found and fed yet).
  • Blue Yoshi for Small Mario, Super Mario, Fire Mario (if Red Yoshi has not been found and fed yet) and Caped Mario.
  • NOTE: Asterisks are random, double asterisks means if the other Yoshi was not fed and unlocked yet, and asterisk is guaranteed
Egg color spawning mechanics in Super Mario Advance 2: Super Mario World
Powerup Green Yellow Red Blue
Small * * * *
Super * * * *
Fire * * # **
Caped * * ** #

NOTES

A Yoshi color is counted as found in the Star World when the particular Baby Yoshi is fed and grown up for the first time, where it'd display a special message. When a new colored Yoshi is found, any eggs spawned from blocks will have a chance to spawn with one of the found colors, however players will always get a Green Yoshi if they haven't found any of the other Yoshis yet, regardless of powerup. If the red Yoshi is found, its egg is guaranteed to spawn if the player is in fire form, and is also the same case for the blue Yoshi and the player's caped form.

Redoing the Expert world article table for standardization purposes

Testing signatures

  1. ^ @Play-Dash "propeller box my beloved" Game Jolt. Retrieved November 12, 2023.
  2. ^ @Play-Dash "propeller box my beloved" Game Jolt. Retrieved November 12, 2023.