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===Obstacles=== | ===Obstacles=== | ||
Objects are interactable elements of the environment that cannot be collected or worn by [[Mario]]. For objects that primarily function as obstructions or hazards, see [[#Obstacles|above]]. | |||
{|class="wikitable col2left" style="--bg:#f0f8ff;--bg1:white;width:100%;text-align:center" | |||
|-style="color:white;background:blue" | |||
!width=12%|Name | |||
!Description | |||
|- | |||
!colspan=3 style="background:#6996ea"|Trigger objects | |||
|- | |||
|data-sort-value=K|[[File:KeyCoin CTTT.png|100x100px]]<br>[[Key Coin]] | |||
|When five Key Coins are collected, a [[Warp Box (With Key)]] turns into a regular [[Warp Box]]. | |||
|- | |||
|data-sort-value=P P|[[File:PSwitchorange CTTT.png|100x100px]]<br>[[P Panel]] | |||
|Orange panels that, when a group of them are all pressed simultaneously, release a Super Gem. | |||
|- | |||
|data-sort-value=P S|[[File:PSwitch CTTT.png|100x100px]]<br>[[P Switch]] | |||
|Switches that alter the layout of the stage, allowing the player to progress. | |||
|- | |||
|data-sort-value=Pl|[[File:PluckPatch.png|100x100px]]<br>[[File:PluckPatchAssist CTTT.png|100x100px]]<br>[[Pluck Patch]] | |||
|Plants that can be pulled, which releases various items and power-ups. | |||
|- | |||
|data-sort-value=Pu|[[File:PullSwitch.png|100x100px]]<br>[[Pull Switch]] | |||
|Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights. | |||
|- | |||
|data-sort-value=S|[[File:WheelPanel CTTT.png|100x100px]]<br>[[Spinwheel]] | |||
|A wheel that rotates varies from a small portion of the level to a large section of the level. | |||
|- | |||
!colspan=3 style="background:#6996ea"|Blocks and containers | |||
|- | |||
|data-sort-value=?|[[File:Question Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[? Block]] | |||
|? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. | |||
|- | |||
|data-sort-value=Be|[[File:Beep Block SM3DW Prima.jpg|100x100px]]<br>[[Blinking Block|Beep Block]] | |||
|Platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | |||
|- | |||
|data-sort-value=Br|[[File:Brick Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[Brick Block]] | |||
|Blocks that the player can destroy. They are usually empty, but may contain items. | |||
|- | |||
|data-sort-value=D|[[File:DonutBlock CTTT.png|100x100px]]<br>[[Donut Block]] | |||
|Platforms that slowly fall when stepped on. | |||
|- | |||
|data-sort-value=P|[[File:POW Block Artwork - Super Mario 3D World.png|100x100px]]<br>[[POW Block]] | |||
|Blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen. | |||
|- | |||
|data-sort-value=R|[[File:RockBlock CTTT.png|100x100px]]<br>[[Rock Block]] | |||
|Gray Big Blocks that are more difficult to destroy. | |||
|- | |||
!colspan=3 style="background:#6996ea"|Platforms | |||
|- | |||
|data-sort-value=D|[[File:DashPanel CTTT.png|100x100px]]<br>[[Dash Panel]] | |||
|Pads that, when walked on, make the player travel at fast speeds for a short time. | |||
|- | |||
|data-sort-value=F|[[File:FlipPanel CTTT.png|100x100px]]<br>[[Flip Panel (platform)|Flip Panel]] | |||
|Form temporary pathways when activated. | |||
|- | |||
|data-sort-value=L|[[File:Lift CTTT.png|100x100px]]<br>[[Lift]] | |||
|Platforms that rise and fall. They are used to reach locations at a higher elevation. | |||
|- | |||
|data-sort-value=M|[[File:MultiVator CTTT.png|100x100px]]<br>[[Multi-Vator]] | |||
|Lifts that are activated when stood on by a certain number of characters. | |||
|- | |||
|data-sort-value=P|[[File:SM3DW Propeller Platform.jpg|100x100px]]<br>[[Propeller Platform]] | |||
|Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the [[Super Mario 3D World + Bowser's Fury|Nintendo Switch port]] of the game due to the system's lack of a mic. | |||
|- | |||
|data-sort-value=To|[[File:CTTT TouchstoneTrouble.png|100x100px]]<br>[[Touchstone]] | |||
|Platforms that change position when touched on the [[Wii U#Wii U GamePad|Wii U GamePad]]. | |||
|- | |||
|data-sort-value=Tu|[[File:Rolling hill level CTTT.png|100x100px]]<br>[[Turning Floor]] | |||
|Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | |||
|- | |||
!colspan=3 style="background:#6996ea"|Transportation objects | |||
|- | |||
|data-sort-value=Ca|[[File:No image.png|100x100px]]<br>[[Cannon]] | |||
|Used to reach areas in various levels. | |||
|- | |||
|data-sort-value=Cl|[[File:Clear Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Clear Pipe]] | |||
|A type of Warp Pipe that the player can enter one to travel from one place to another. | |||
|- | |||
|data-sort-value=K|[[File:Door CTTT.png|100x100px]]<br>[[Key Door]] | |||
|Doors that require a key. | |||
|- | |||
|data-sort-value=Mi|[[File:Minecart CTTT.png|100x100px]]<br>[[Mine Cart]] | |||
|Carts that ride on rails and filled with turnips. | |||
|- | |||
|data-sort-value=My|[[File:MysteryBox CTTT.png|100x100px]]<br>[[Mystery Box]] | |||
|Warp Boxes that warp the player to a bonus area. | |||
|- | |||
|data-sort-value=WarpB|[[File:WarpBox CTTT.png|100x100px]]<br>[[Warp Box]] | |||
|When entered, Warp Boxes teleport the player to another area of a level. | |||
|- | |||
|data-sort-value=WarpBK|[[File:Warp Box With Key SM3DW.png|100x100px]]<br>[[Warp Box (With Key)]] | |||
|Locked Warp Boxes that the player cannot enter. Once all five [[Key Coin]]s of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box. | |||
|- | |||
|data-sort-value=WarpD|[[File:No image.png|100x100px]]<br>[[Warp Door]] | |||
|Doors that take the player to another portion of the level. | |||
|- | |||
|data-sort-value=WarpP|[[File:Warp Pipe Artwork - Super Mario 3D World.png|100x100px]]<br>[[Warp Pipe]] | |||
|When entered, Warp Pipes teleport the player to another area of a level. | |||
|- | |||
!colspan=3 style="background:#6996ea"|Other objects | |||
|- | |||
|data-sort-value=L|[[File:Captain Toad on ladder CTTT.png|100x100px]]<br>[[Ladder]] | |||
|Used to reach high areas. | |||
|- | |||
|data-sort-value=T|[[File:TurnipCannon CTTT.png|100x100px]]<br>[[Turnip Cannon]] | |||
|Fires turnips once activated. | |||
|} |
Revision as of 14:53, February 24, 2025
Characters
Playable characters
Non-playable characters
Name | Description | Locations |
---|---|---|
![]() Toad Brigade |
The extended Toad Brigade return from Super Mario Galaxy 2, here they consist of a blue Toad with glasses, a sleepy yellow Toad and Banktoad. They make cameo in certain levels, and interact with Captain Toad or Toadette when either get near them. | TBD |
![]() Mole |
TBW | TBD |
![]() Mario, Luigi, Peach, and Toad |
TBW | TBD |
![]() Green Sprixie Princess and Bowser |
TBW | TBD |
Enemies and obstacles
Enemies
Name | Description | Courses | New | |
---|---|---|---|---|
First | Last | |||
![]() Shy Guy (Red) |
Masked foes that walk along the ground. Shy Guys chase Captain Toad when he enters their line and sight. They are weak to all means of attack and are the most common enemies in the game. The red-robed Shy Guys walk along predetermined paths. They only deviate from them to chase Captain Toad. In dark courses, they give chases when he shines light on them from his headlamp. | Plucky Pass Beginnings | Toad Brigade to Mushroom Mesa! | — |
![]() Shy Guy (Light-Blue) |
The Light-blue Shy Guys are less recurring than the red ones. They remain standing in a single spot and periodically turn 90°. They move from their positioning to chase Captain Toad. | Shy Guy Heights | Mummy-Me Maze Forever | — |
![]() Walleye |
Wallop-like enemies that try to block the player. | Walleye Tumble Temple | Razzle-Dazzle Slider | — |
![]() Flaptor |
Owl enemies that slam down whenever the player is under them. They can also be lured to slam down on other enemies, thus defeating them instead. | Mushroom Mesa | Toad Brigade to Bullet Bill Base! | |
![]() Para-Biddybud |
A variant of Biddybuds that hover above the ground and fly in circles. | Mine Cart Tunnel Throwdown | Mummy-Me on Drop-Road Dash | — |
![]() Biddybud |
Ladybug enemies that walk in a specific pattern. | Blizzard on the Star Express | Biddybud Snow Stroll | — |
![]() Bullet Bill |
Bullets that shoot out of Bill Blasters in a straight line. | Spinwheel Bullet Bill Base | Toad Brigade to Bullet Bill Base! | — |
![]() Bull's-Eye Bill |
Bullet Bills that follow the player. | Drift-Along Canyon | Rock Block Badlands | — |
![]() Piranha Creeper |
Piranha Plant variants with long stems. They move around in a certain pattern and shorten their stems when attacked. | Piranha Creeper Cove | Stumper Sneakaround | — |
![]() Piranha Sprout |
Small, orange, Mole-like Piranha Plants that can sprout out of the ground to spit bombs at the player. After that, they bury back into the ground. They can be defeated by plucking them while they are buried. | Piranha Creeper Cove | Mummy-Me Maze Forever | |
![]() Piranha Plant |
Carnivorous plants that attack by attempting to bite the player. | Mine Cart Sunset Rundown | Mummy-Me Maze Forever | — |
![]() Big Piranha Plant |
Big Piranha Plants are a larger variant of Piranha Plant. | Shadow-Play Alley | — | |
![]() Fire Piranha Plant |
A variant of Piranha Plant that can shoot fireballs. | Shy Guy Shadow Den | Mummy-Me Maze Forever | — |
![]() Cheep Cheep |
Fish enemies that attack by swimming at the player. | Briny Bowl Swimming Hole | Floaty Fun Water Park | — |
![]() Goomba |
Basic enemies that resemble brown mushrooms and attack by attempting to run into the player. | Bizarre Doors of Boo Mansion | Mummy-Me Maze Forever | — |
![]() Goomba Tower |
Goomba Towers are stacks of Goombas. | Bizarre Doors of Boo Mansion | Mummy-Me Maze Forever | — |
![]() Innertube Goomba |
Goombas in inflatable rings are first found asleep floating on water until a player is close to them, which causes them to wake up and chase the player. | Floaty Fun Water Park | — | |
![]() Cat Goomba |
Goombas with a cat appearance. | Super Bell Hill | — | |
![]() Boo |
Ghost enemies that attack by floating toward the player. When looked at, they stop moving. | Bizarre Doors of Boo Mansion | Mummy-Me Maze Forever | — |
![]() Big Boo |
A larger variant of Boo. | Bizarre Doors of Boo Mansion | Ghost Gallery Gambit | — |
![]() Peepa |
Boo-like enemies that move in a set pattern, blocking a path. | Spooky Specters at Shadow Manor | Ghost Gallery Gambit | — |
![]() Chargin' Chuck |
Large Koopas with football gear. They attack by charging at the player and ramming into them. | Chute Scoot Slopes | Fright Train Flight | — |
![]() Hammer Bro |
Koopa enemies that attack by throwing hammers at the player. | Drift-Along Canyon | Battle Tower Blitz | — |
![]() Fire Bro |
Koopa enemies that attack by throwing fireballs. | Battle Tower Blitz | Beep Block Sky Plaza | — |
![]() Spike |
Koopa enemies that throw spiked rollers. | Windup Stairs | Toad Brigade to Trick-Track Hall! | — |
![]() Magikoopa |
Enemies that fire spells to damage the player. | Battle Tower Blitz | Toad Brigade to Magikoopa Keep! | — |
![]() Stumper |
Brown, stump-like enemies with a wooden spike on three sides and a smiling face on the front. They are immune to all attacks, but the player can walk on the top of their stumps to pass by them. | Stumper Sneakaround | Toad Brigade to Magikoopa Keep! | |
![]() Mud Trooper |
Zombie-like enemies that slowly chase the player when they notice them. They can be defeated by landing on top of them, throwing a turnip at them, or using a Super Pickax. They can also be temporarily disabled using Captain Toad's headlamp. | Sinister Street Signs | Fright Train Flight | |
![]() Fuzzy |
Black, furry creatures that function as obstacles. | Clear Pipe Puzzleplex | Shadow-Play Alley | — |
![]() Charvaargh |
A dragon-like enemy that attacks the player by leaping out of the lava. | Rolling Inferno | Magma Road Marathon | — |
![]() Conkdor |
Bird enemies that stay in place and slam down their beaks to attack once they spot the player. | Cagey Conkdor Caper | Conkdor Canyon | — |
![]() Ant Trooper |
Purple ant-like enemies that attack by marching in groups. | Stumpy Springs Sanctuary | Razzle-Dazzle Slider | — |
![]() Stingby |
Bee-like enemies that attack by chasing the player and ramming into them. | Conkdor Canyon | — | |
![]() Blurker |
Pink block-like enemies that are found in groups blocking areas. | Shadow-Play Alley | — | |
![]() Mummy-Me |
A type of enemy that resembles mummified Toads. They act like Cosmic Clones from Super Mario Galaxy, mimicking the player's movements. | Mummy-Me on Flip Panel Footpath | Mummy-Me Maze Forever |
Obstacles
Name | Description | Courses | |
---|---|---|---|
First | Last | ||
![]() Bill Blaster |
Cannons that shoot Bullet Bills or Bull's-Eye Bills. They cannot be destroyed. | Spinwheel Bullet Bill Base | Toad Brigade to Bullet Bill Base! |
![]() Dark |
Blocks the player's view. | Spinwheel Library | Shy Guy Shadow Den |
![]() Lava |
Molten rock that can cause the player to instantly lose a life. Within volcanoes, the lava rises like the tide. | Spinwheel Bullet Bill Base | Mummy-Me at Pyropuff Peak |
![]() Poison swamp |
A liquid hazard that can cause the player to instantly lose a life. In Ghost Gallery Gambit, the poison rises. | Drift-Along Canyon | Ghost Gallery Gambit |
![]() Spike ball |
Obstacles that are usually seen in clear pipes and block the way of the player. | Clear Pipe Puzzleplex | Clear Pipe Cruise |
![]() Spiked ball |
Obstacles that are thrown by Spikes. | Seesaw Sizzle | Retro Ramp-Up |
![]() Spiked roller |
Obstacles that are thrown by Spikes. | Windup Stairs | Toad Brigade to Trick-Track Hall! |
![]() Spikes |
A retractable pointy obstacle that damages the player. | Trick-Track Hall | Toad Brigade to Trick-Track Hall! |
![]() Volcanic debris |
Volcanic debris appear as molten lava falling from the sky. | The King of Pyropuff Peak | Mummy-Me at Pyropuff Peak |
Bosses
Name | Description | Courses | |
---|---|---|---|
First | Last | ||
![]() Draggadon |
A large dragon that appears as the boss for The King of Pyropuff Peak, Draggadon's Revenge, and Mummy-Me at Pyropuff Peak. In his battles, he spews fire. After defeating him in Draggadon's Revenge, Toadette can ride him on his head in the intermediate stage. | The King of Pyropuff Peak | Mummy-Me at Pyropuff Peak |
![]() Gold Draggadon |
A golden variant of Draggadon that releases faster fireballs. He appears in Secret of the Golden Realm. Like Draggadon, Toadette can ride on him. | Secret of the Golden Realm | |
![]() Wingo |
A gigantic bird that serves as the main antagonist of the game. In the story, he steals Captain Toad and Toadette's Power Star, and kidnaps Toadette. In Episode 2, he also kidnaps Captain Toad. He can be defeated by throwing giant turnips at him. | Wingo's Watchtower | Wingo's Double Trouble |
Items and objects
Items
These are collectibles, pickups, and health-restoring objects.
Name | Description |
---|---|
![]() Power Stars |
Stars that appear at the end of the level. |
![]() Green Stars |
Green Stars are used to unlock some levels. There are only exclusive to the Super Mario 3D World levels. |
![]() Super Gems |
Super Gems are used to unlock some levels. There are three per level, and all must be collected for 100% game completion. |
![]() Coins |
Collecting 100 Coins grants Captain Toad an extra life. Some coins are stacked together and reward the player with multiple coins all at once. |
![]() Gold Mushrooms |
Mushrooms that reward the player coins. |
![]() 1-Up Mushrooms |
When collected, 1-Up Mushrooms grant the player an extra life. |
![]() Keys |
Used to unlock doors. |
![]() Turnips |
Vegetables found in pluck patches. It can be used to throw at enemies. |
![]() Giant Turnips |
Large variants of Turnips. |
![]() Super Pickaxes |
Temporarily allows the player to defeat any enemy and break Brick Blocks. |
![]() Potted Piranha Plants |
A potted variation of Piranha Plant that the player can hold. They eat enemies they come in contact with and collect items. |
Power-ups
Items that transform Captain Toad's appearance and give him unique abilities.
Power-up | Form | Description | |
---|---|---|---|
![]() |
![]() | ||
N/A | ![]() Small Captain Toad |
![]() Small Toadette |
TBW |
![]() Super Mushroom |
![]() Captain Toad |
![]() Toadette |
Turns the player into their Super form, and otherwise gives the user 10 coins. |
![]() Double Cherry |
![]() Double Captain Toad |
![]() Double Toadette |
Creates a clone of the player that copies their movements. |
![]() Invincibility Mushroom |
![]() Invincible Captain Toad |
![]() Invincible Toadette |
Makes the player invincible for the entirety of a level. |
Obstacles
Objects are interactable elements of the environment that cannot be collected or worn by Mario. For objects that primarily function as obstructions or hazards, see above.
Name | Description | |
---|---|---|
Trigger objects | ||
![]() Key Coin |
When five Key Coins are collected, a Warp Box (With Key) turns into a regular Warp Box. | |
![]() P Panel |
Orange panels that, when a group of them are all pressed simultaneously, release a Super Gem. | |
![]() P Switch |
Switches that alter the layout of the stage, allowing the player to progress. | |
![]() ![]() Pluck Patch |
Plants that can be pulled, which releases various items and power-ups. | |
![]() Pull Switch |
Small blue levers that will raise a discrete block of the surrounding terrain once activated, enabling Captain Toad and Toadette to reach previously inaccessible heights. | |
![]() Spinwheel |
A wheel that rotates varies from a small portion of the level to a large section of the level. | |
Blocks and containers | ||
![]() ? Block |
? Blocks contain power-ups or coins, which are released when the block is hit or ground-pounded. | |
![]() Beep Block |
Platforms that appear and disappear at a time interval. The player must jump at the correct time to avoid falling. | |
![]() Brick Block |
Blocks that the player can destroy. They are usually empty, but may contain items. | |
![]() Donut Block |
Platforms that slowly fall when stepped on. | |
![]() POW Block |
Blocks that cause a shockwave that defeats all enemies and breaks all blocks on screen. | |
![]() Rock Block |
Gray Big Blocks that are more difficult to destroy. | |
Platforms | ||
![]() Dash Panel |
Pads that, when walked on, make the player travel at fast speeds for a short time. | |
![]() Flip Panel |
Form temporary pathways when activated. | |
![]() Lift |
Platforms that rise and fall. They are used to reach locations at a higher elevation. | |
![]() Multi-Vator |
Lifts that are activated when stood on by a certain number of characters. | |
![]() Propeller Platform |
Lifts that, when the player blows into the mic, follow a predetermined path before returning to their starting point. These objects are replaced by Lifts in the Nintendo Switch port of the game due to the system's lack of a mic. | |
![]() Touchstone |
Platforms that change position when touched on the Wii U GamePad. | |
![]() Turning Floor |
Continually moving platforms that turn clockwise or counterclockwise, moving anything on them. | |
Transportation objects | ||
![]() Cannon |
Used to reach areas in various levels. | |
![]() Clear Pipe |
A type of Warp Pipe that the player can enter one to travel from one place to another. | |
![]() Key Door |
Doors that require a key. | |
![]() Mine Cart |
Carts that ride on rails and filled with turnips. | |
![]() Mystery Box |
Warp Boxes that warp the player to a bonus area. | |
![]() Warp Box |
When entered, Warp Boxes teleport the player to another area of a level. | |
![]() Warp Box (With Key) |
Locked Warp Boxes that the player cannot enter. Once all five Key Coins of an area are collected, the corresponding Warp Box (With Key) turns into a regular Warp Box. | |
![]() Warp Door |
Doors that take the player to another portion of the level. | |
![]() Warp Pipe |
When entered, Warp Pipes teleport the player to another area of a level. | |
Other objects | ||
![]() Ladder |
Used to reach high areas. | |
![]() Turnip Cannon |
Fires turnips once activated. |