Swirly Spinner: Difference between revisions

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[[File:SwirlySpinnerGate.png|thumb|Wario opening a Swirly Spinner-operated gate]]
[[File:SwirlySpinnerGate.png|thumb|Screenshot from ''Wario World'']]
A '''Swirly Spinner'''<ref>''Wario World'' instruction booklet, page 23 (British English) or page 25 (American English).</ref> is an object that [[Wario]] encountered during the events of ''[[Wario World]]''.
A '''Swirly Spinner'''<ref>{{cite|date=2003|language=en-gb|publisher=Nintendo of Europe|page=23|title=''Wario World'' instruction booklet}}</ref><ref>{{cite|date=2003|language=en-us|publisher=Nintendo of America|page=25|title=''Wario World'' instruction booklet}}</ref> is an object in ''[[Wario World]]''. It is a yellow disk with red arrows.<ref>{{cite|quote=Along their sides are red arrows that point in a certain direction.|date=July 1, 2003|author=Stratton, Steve|title=''Wario World: Prima’s Official Strategy Guide''|page=70 and 71|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-4323-6}}</ref> Swirly Spinners are always set partially inside walls. [[Wario]] can activate a Swirly Spinner using the [[Wild Swing-Ding]] open a gate nearby,<ref>{{cite|quote=Using one of Wario's [[Mad Move]]s—the Wild Swing-Ding—you can spin the wheels that open gates.|author=Averill, Alan, et al.|title=''Nintendo Power'' Volume 170|date=July/August 2003|page=69|publisher=Nintendo of America}}</ref> though temporarily.<ref>{{cite|author=Averill, et al.|title=''Nintendo Power'' Volume 170|page=69|quote=Move quickly before the gate closes.}}</ref> The arrows of the Swirly Spinner point either right or left, requiring the Wild Swing-Ding to move clockwise or counterclockwise, respectively.
 
A Swirly Spinner is a yellow disk with red arrows on it, pointing either left or right. Swirly Spinners are always set partially inside walls. To activate a Swirly Spinner, Wario must perform a [[Wild Swing-Ding]] in the direction of the arrows &ndash; clockwise if they point to the right, counterclockwise if they point left. The Swirly Spinner will then open a nearby gate, allowing Wario to continue. However, the gate will slowly close over time, so Wario must hurry.


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=クルリンスイッチ<ref>[https://www.nintendo.co.jp/ngc/gwwj/setumei/index.html Official Japanese ''Wario World'' website]</ref>
|Jpn=クルリンスイッチ
|JapR=Kuririn Suicchi
|JpnC=<ref>{{cite|language=ja|publisher=[[Shogakukan]]|date=July 10, 2004|isbn=4-09-106168-0|title=「ワリオワールド任天堂公式ガイドブック」 (''Wario World Nintendo Kōshiki Guidebook'')|page={{file link|WW Shogakukan P17.jpg|17}}}}</ref><ref>{{cite|url=www.nintendo.co.jp/ngc/gwwj/setumei/index.html|title=ゲームの中身を解説するぞ!|publisher=Nintendo|language=ja|accessdate=June 28, 2024}}</ref>
|JapM=Spinning Switch
|JpnR=Kururin Suitchi
|JpnM=Spinning Switch
|Ita=Ingranaggio
|ItaC=<ref>{{cite|title=''[[Wario World]]'' Italian manual|page=23|publisher=Nintendo of Europe|date=2003|language=it}}</ref>
|ItaM=Mechanism
}}
}}


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{{Wario World}}
{{Wario World}}
[[Category:Wario World Objects]]
[[Category:Wario World objects]]

Latest revision as of 22:33, February 7, 2025

Wario opening a Swirly Spinner
Screenshot from Wario World

A Swirly Spinner[1][2] is an object in Wario World. It is a yellow disk with red arrows.[3] Swirly Spinners are always set partially inside walls. Wario can activate a Swirly Spinner using the Wild Swing-Ding open a gate nearby,[4] though temporarily.[5] The arrows of the Swirly Spinner point either right or left, requiring the Wild Swing-Ding to move clockwise or counterclockwise, respectively.

Names in other languages[edit]

Language Name Meaning Notes
Japanese クルリンスイッチ[6][7]
Kururin Suitchi
Spinning Switch
Italian Ingranaggio[8] Mechanism

References[edit]

  1. ^ 2003. Wario World instruction booklet. Nintendo of Europe (British English). Page 23.
  2. ^ 2003. Wario World instruction booklet. Nintendo of America (American English). Page 25.
  3. ^ "Along their sides are red arrows that point in a certain direction." – Stratton, Steve (July 1, 2003). Wario World: Prima’s Official Strategy Guide. Prima Games (American English). ISBN 0-7615-4323-6. Page 70 and 71.
  4. ^ "Using one of Wario's Mad Moves—the Wild Swing-Ding—you can spin the wheels that open gates." – Averill, Alan, et al. (July/August 2003). Nintendo Power Volume 170. Nintendo of America. Page 69.
  5. ^ "Move quickly before the gate closes." – Averill, et al.. Nintendo Power Volume 170. Page 69.
  6. ^ July 10, 2004. 「ワリオワールド任天堂公式ガイドブック」 (Wario World Nintendo Kōshiki Guidebook). Shogakukan (Japanese). ISBN 4-09-106168-0. Page 17Media:WW Shogakukan P17.jpg.
  7. ^ ゲームの中身を解説するぞ!. Nintendo (Japanese). Retrieved June 28, 2024.
  8. ^ 2003. Wario World Italian manual. Nintendo of Europe (Italian). Page 23.