Parallel world: Difference between revisions
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{{about|the series of locations in ''Paper Mario: Color Splash''|the Super Mario Maker level of the same name|[[Parallel World (level)]]}} | |||
{{about|the | [[File:PMCS Vortex Island parallel world.png|250px|thumb|The first time Mario and Huey visit the parallel world.]] | ||
{{ | {{quote|What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!|Huey|Paper Mario: Color Splash}} | ||
The '''parallel world''' is a dimension visited during [[Paper Mario: Color Splash]]. Like [[Subspace]] from [[Super Mario Bros. 2]] and [[Flopside]] from [[Super Paper Mario]], the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are [[Warp | The '''parallel world''' is a dimension visited during ''[[Paper Mario: Color Splash]]''. Like [[Subspace]] from ''[[Super Mario Bros. 2]]'' and [[Flopside]] from ''[[Super Paper Mario]]'', the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are mysteriously humming [[Warp Pipe|pipe]]s with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This design corresponds to the traits of each world: in the normal world the design resembles a sun with eight points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of two rings with offset centers that spin counterclockwise. | ||
{{multiframe | {{multiframe | ||
|align=left | |align=left | ||
|size=160 | |size=160 | ||
|1=[[File: | |1=[[File:PMCS Warp Pipe (normal).jpg|160px|Pipe to parallel world]] [[File:PMCS Warp Pipe (parallel).jpg|160px|pipe to normal world]] | ||
|2=The special | |2=The special pipes in the normal world (1) and parallel world (2) | ||
}} | }} | ||
Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ: | Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ: | ||
* The oceans are | *The oceans are replaced with dark clouds and humid air,<ref>One of Huey's remarks about the parallel world at Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"</ref> exposing the barren, rocky surface beneath. | ||
* Torches burn blue rather than the usual red. | *Torches burn blue rather than the usual red. | ||
* Shadows are cast in the opposite direction compared to the normal world. | *Shadows are cast in the opposite direction compared to the normal world. | ||
* The peaceful residents are Shy | *The peaceful residents are [[Shy Guy]]s instead of Toads. | ||
* | *[[Blooper]]s and [[Swoop]]s are replaced with [[Boo]]s, [[Koopa Troopa|Koopa]]s become [[Dry Bones]], and [[Fire Bro]]s become [[Ice Bro]]s. | ||
* During transitions, the screen fades to purple rather than the typical black. | *During transitions, the screen fades to purple rather than the typical black. | ||
* A [[ | *Many sound effects undergo pitch distortion. | ||
*A [[#Media|distorted version of the music]] will play both on the field and in battles. | |||
{{br}} | |||
__TOC__ | __TOC__ | ||
==Locations== | ==Locations== | ||
*[[Vortex Island]] | *[[Vortex Island]] | ||
*[[Lighthouse Island]] | *[[Lighthouse Island]] | ||
*[[Fortune Island]] | *[[Fortune Island]] | ||
== | ==Media== | ||
{{media table | {{media table | ||
|file1=PMCS Island in Violet (Parallel).oga | |file1=PMCS Island in Violet (Parallel).oga | ||
|title1=Island in Violet (Parallel) | |title1=Island in Violet (Parallel) | ||
|description1=Plays in the parallel world on Vortex Island and Lighthouse Island | |description1=Plays in the parallel world on Vortex Island and Lighthouse Island | ||
|file2=PMCS Fortune Island (Parallel).oga | |file2=PMCS Fortune Island (Parallel).oga | ||
|title2=Fortune Island (Parallel) | |title2=Fortune Island (Parallel) | ||
|description2=Plays in the parallel world on Fortune Island | |description2=Plays in the parallel world on Fortune Island | ||
|file3=PMCS Fight! (Parallel Mix).oga | |file3=PMCS Fight! (Parallel Mix).oga | ||
|title3=Fight! (Parallel Mix) | |title3=Fight! (Parallel Mix) | ||
|description3=Plays during battles in the parallel world | |description3=Plays during battles in the parallel world | ||
}} | }} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ウラのせかい | ||
| | |JpnR=ura no sekai | ||
| | |JpnM=flipside world | ||
|Fre=monde parallèle | |Fre=monde parallèle | ||
|FreM=parallel world | |FreM=parallel world | ||
|Ger=Revers-Welt | |Ger=Revers-Welt | ||
|GerM=Reverse World; [Revers] also means "lapel," a pun on the inversion of and connection to the normal world | |GerM=Reverse World; [Revers] also means "{{wp|lapel}}," a pun on the inversion of and connection to the normal world | ||
|Por=mundo invertido | |Por=mundo invertido | ||
|PorM=inverted world | |PorM=inverted world | ||
Line 61: | Line 57: | ||
|SpaM=parallel world | |SpaM=parallel world | ||
}} | }} | ||
==Notes== | |||
*The circle designs that go under the pipes to the parallel world are known as "Magic Circles" in the game's files.<ref>''Paper Mario: Color Splash'' internal filenames: <tt>\content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle.bfres.lz</tt> and <tt>\content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle_Reverse.bfres.lz</tt></ref> In ''[[Paper Mario: The Origami King]]'', [[Magic Circle]]s appear as a gameplay element. | |||
==References== | |||
<references/> | |||
{{PMCS}} | {{PMCS}} | ||
[[Category:Dimensions]] | [[Category:Dimensions]] | ||
[[Category:Paper Mario: Color Splash locations]] | [[Category:Paper Mario: Color Splash locations]] | ||
Latest revision as of 13:59, February 2, 2025
- This article is about the series of locations in Paper Mario: Color Splash. For the Super Mario Maker level of the same name, see Parallel World (level).
- “What?! A parallel world...identical in every way?! What are we waiting for, Mario? Let's go!”
- —Huey, Paper Mario: Color Splash
The parallel world is a dimension visited during Paper Mario: Color Splash. Like Subspace from Super Mario Bros. 2 and Flopside from Super Paper Mario, the terrain resembles a gloomier version of its counterpart world, including houses and most other structures. Across the Violet Isles are mysteriously humming pipes with an ornate, circular pattern beneath, which are used to traverse between the parallel and normal worlds. This design corresponds to the traits of each world: in the normal world the design resembles a sun with eight points which spins clockwise. In the parallel world, it resembles a partial eclipse or crescent moon, composed of two rings with offset centers that spin counterclockwise.
Certain objects and features in the Violet Isles and parallel world are intrinsically linked. For example, stone posts in the one world will reflect the positions of wooden posts on the other side. Despite being described by various residents as identical to the world it mimics, there are various aspects which differ:
- The oceans are replaced with dark clouds and humid air,[1] exposing the barren, rocky surface beneath.
- Torches burn blue rather than the usual red.
- Shadows are cast in the opposite direction compared to the normal world.
- The peaceful residents are Shy Guys instead of Toads.
- Bloopers and Swoops are replaced with Boos, Koopas become Dry Bones, and Fire Bros become Ice Bros.
- During transitions, the screen fades to purple rather than the typical black.
- Many sound effects undergo pitch distortion.
- A distorted version of the music will play both on the field and in battles.
Locations[edit]
Media[edit]
File info |
File info |
File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ウラのせかい[?] ura no sekai |
flipside world | |
French | monde parallèle[?] | parallel world | |
German | Revers-Welt[?] | Reverse World; [Revers] also means "lapel," a pun on the inversion of and connection to the normal world | |
Italian | mondo parallelo[?] | parallel world | |
Portuguese | mundo invertido[?] | inverted world | |
Russian | параллельный мир[?] parallelʹnyj mir |
parallel world | |
Spanish | mundo paralelo[?] | parallel world |
Notes[edit]
- The circle designs that go under the pipes to the parallel world are known as "Magic Circles" in the game's files.[2] In Paper Mario: The Origami King, Magic Circles appear as a gameplay element.
References[edit]
- ^ One of Huey's remarks about the parallel world at Vortex Island: "If you hang out laundry to dry in the parallel world...it won't ever dry, will it? Because it's so wet and cloudy?"
- ^ Paper Mario: Color Splash internal filenames: \content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle.bfres.lz and \content\Graphics\DisposObject\MOBJ\MOBJ_V_MagicCircle_Reverse.bfres.lz