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{{about|the door enemy from [[Super Mario Bros. Wonder]]|the weapon mistranslated as "NokNok Shell" from [[Super Mario RPG: Legend of the Seven Stars]]|[[Koopa Shell#Super Mario RPG: Legend of the Seven Stars|Koopa Shell § Super Mario RPG: Legend of the Seven Stars]]}}
{{about|the door enemy from [[Super Mario Bros. Wonder]]|the weapon mistranslated as "NokNok Shell" from [[Super Mario RPG: Legend of the Seven Stars]]|[[Koopa Shell#Super Mario RPG: Legend of the Seven Stars|Koopa Shell § Super Mario RPG: Legend of the Seven Stars]]}}
{{species infobox
{{species infobox
|image=[[File:SMBW Screenshot Door Enemy.png|150px]]
|image=[[File:SMBW Screenshot Door Enemy.png|150px]]<br>Screenshot
|first_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|first_appearance=''[[Super Mario Bros. Wonder]]'' ([[List of games by date#2023|2023]])
|comparable=[[Klobber]]<br>[[Knocka]]<br>[[Mad Piano]]
|comparable=[[Bookend]]<br>[[Klobber]]<br>[[Knocka]]<br>[[Mad Piano]]
}}
}}
'''Noknoks'''<ref name=WonderSekai13>[https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0 マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】]. ''Nintendo''. Retrieved January 26, 2024.</ref> are teal enemies with sharp teeth, yellow feet, and purple legs that disguise as [[Warp Door]]s. They are introduced in ''[[Super Mario Bros. Wonder]]'' and appear only in [[Light-Switch Mansion]], [[KO Arena Fungi Funk]] and [[The Final Battle! Bowser's Rage Stage]]. Noknoks do not move in their "calm" state, but when the player approaches a disguised Noknok, the enemy reveals itself by screaming and rushing toward the player (if the player has the Invisibility [[Badge (Super Mario Bros. Wonder)|badge]] equipped, it will simply bounce the player back). It can jump one block and may try to jump to a player on a different platform even if it cannot reach them, only stopping when the player is far away. The enemy can be stunned by being attacked by a character in [[Elephant Mario|Elephant]] or [[Drill Mario|Drill]] form or being stomped. While stunned, players can enter it. Upon doing so, it functions as a Warp Door (and remains as one) or it is defeated and releases a [[coin]]. However, if the player stuns it without interacting with the door, after a while, the enemy will start chasing the player again. Noknoks are impervious to [[fireball]]s and [[bubble]]s, though they can be used to determine if a door is real or not when the projectiles disappear upon making contact with it. Their English name comes from the {{wp|knock-knock joke}}.<ref name=WonderSekai13/>
'''Noknoks'''<ref name=WonderSekai13>[https://topics.nintendo.co.jp/article/f6d2505a-dd79-410d-b350-b2b2036213f0 マリオたちの行く手を阻む。フラワー王国の個性豊かな敵キャラクターをご紹介。~その1~【ワンダーの世界へ Vol.13】]. ''Nintendo''. Retrieved January 26, 2024.</ref> are teal enemies with sharp teeth, yellow feet, and purple legs that disguise as [[Warp Door]]s. They are introduced in ''[[Super Mario Bros. Wonder]]'' and appear only in [[Light-Switch Mansion]], [[KO Arena Fungi Funk]] and [[The Final Battle! Bowser's Rage Stage]]. Noknoks do not move in their "calm" state, but when the player approaches a disguised Noknok, the enemy reveals itself by screaming and rushing toward the player (if the player has the Invisibility [[Badge (Super Mario Bros. Wonder)|badge]] equipped, it will simply bounce the player back). It can jump one block and may try to jump to a player on a different platform even if it cannot reach them, only stopping when the player is far away. The enemy can be stunned by being attacked by a character in [[Elephant Mario|Elephant]] or [[Drill Mario|Drill]] form or being stomped. While stunned, players can enter it. Upon doing so, it functions as a Warp Door (and remains as one) or it is defeated and releases a [[coin]]. However, if the player stuns it without interacting with the door, after a while, the enemy will start chasing the player again. Noknoks are impervious to [[fireball]]s and [[bubble]]s, though they can be used to determine if a door is real or not when the projectiles disappear upon making contact with it. Their English name comes from the {{wp|knock-knock joke}}.<ref name=WonderSekai13/>
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===Names in other languages===
===Names in other languages===
{{foreign names
{{foreign names
|Jap=トビー<ref name=WonderSekai13/>
|Jpn=トビー<ref name=WonderSekai13/>
|JapR=Tobī
|JpnR=Tobī
|JapM=Clipping of「{{ruby|扉|とびら}}」(''tobira'', door); shared with [[Tobī|a ''Wario Land II'' enemy]]
|JpnM=Clipping of「{{ruby|扉|とびら}}」(''tobira'', door); shared with [[Tobī|a ''Wario Land II'' enemy]]
|ChiT=牙門<ref>{{cite|date=February 23, 2024|url=https://www.nintendo.com.hk/topics/article/4b9Pkt1xbNwjyliJuvGrAI|title=阻擋瑪利歐一行人的去路。將為您介紹花花王國充滿個人特色的敵方角色。~第一篇~【前往驚奇的世界 Vol.13】|publisher=nintendo.com.hk|accessdate=February 23, 2024}}</ref>
|ChiT=牙門<ref>{{cite|date=February 23, 2024|url=https://www.nintendo.com.hk/topics/article/4b9Pkt1xbNwjyliJuvGrAI|title=阻擋瑪利歐一行人的去路。將為您介紹花花王國充滿個人特色的敵方角色。~第一篇~【前往驚奇的世界 Vol.13】|publisher=nintendo.com.hk|accessdate=February 23, 2024}}</ref>
|ChiTR=Yá Mén
|ChiTR=Yá Mén

Latest revision as of 00:36, January 28, 2025

This article is about the door enemy from Super Mario Bros. Wonder. For the weapon mistranslated as "NokNok Shell" from Super Mario RPG: Legend of the Seven Stars, see Koopa Shell § Super Mario RPG: Legend of the Seven Stars.
Noknok
Squared screenshot of a Noknok from Super Mario Bros. Wonder.
Screenshot
First appearance Super Mario Bros. Wonder (2023)
Comparable

Noknoks[1] are teal enemies with sharp teeth, yellow feet, and purple legs that disguise as Warp Doors. They are introduced in Super Mario Bros. Wonder and appear only in Light-Switch Mansion, KO Arena Fungi Funk and The Final Battle! Bowser's Rage Stage. Noknoks do not move in their "calm" state, but when the player approaches a disguised Noknok, the enemy reveals itself by screaming and rushing toward the player (if the player has the Invisibility badge equipped, it will simply bounce the player back). It can jump one block and may try to jump to a player on a different platform even if it cannot reach them, only stopping when the player is far away. The enemy can be stunned by being attacked by a character in Elephant or Drill form or being stomped. While stunned, players can enter it. Upon doing so, it functions as a Warp Door (and remains as one) or it is defeated and releases a coin. However, if the player stuns it without interacting with the door, after a while, the enemy will start chasing the player again. Noknoks are impervious to fireballs and bubbles, though they can be used to determine if a door is real or not when the projectiles disappear upon making contact with it. Their English name comes from the knock-knock joke.[1]

Some Noknoks can be seen singing and dancing in place during the Wonder Effect in Light-Switch Mansion and The Final Battle! Bowser's Rage Stage.

An unused variant of Noknoks is present in the game's files. This variant chases the player from further away and stays stunned for longer when attacked.[2]

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Super Mario Bros. Wonder Model/EnemyDoorMoving.bfres.zs DoorMoving Moving Door
Pack/Actor/EnemyChaseDoor.pack.zs ChaseDoor Chase Door

Names in other languages[edit]

Language Name Meaning Notes
Japanese トビー[1]
Tobī
Clipping of「とびら」(tobira, door); shared with a Wario Land II enemy
Chinese (traditional) 牙門[3]
Yá Mén
Teeth Door; also likely a backward spelling of「門牙」(ményá, "incisor")
Korean 무니[4]
Muni
From "" (mun, Hanja form of "door") and likely the noun-deriving suffix "~이" (-i)

References[edit]