Nintendo DSi Metronome: Difference between revisions

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'''Nintendo DSi Metronome''' was an application released for the [[Nintendo DSi]]. It featured the ability to flip between different "skins" for the metronome,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> record your own beats,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> and adjust the beat and tempo of the metronome,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> alongside a [[Donkey Kong (game)|Donkey Kong]]-themed minigame by the name of Donkey Kong Metronome. It was available to download for 200 DSi points.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref>
'''Nintendo DSi Metronome''' is a [[DSiWare]] application released for the [[Nintendo DSi]]. It featured the ability to flip between different "skins" for the metronome,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> record your own beats,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> and adjust the beat and tempo of the metronome,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> alongside a [[Donkey Kong (game)|Donkey Kong]]-themed minigame by the name of Donkey Kong Metronome. It was available to download for 200 DSi points.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref>
==Donkey Kong Metronome==
==Donkey Kong Metronome==
Donkey Kong Metronome revolved around making noise to cause [[Mario]] to jump over the [[barrel]]s that were being thrown at him to reach the top of the area, this being a reproduction of [[25m]].<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> The player receives a score at the end of this, which is based on how close to being in time with the metronome they were while playing the minigame.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> The metronome begins at 90 beats per minute,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> but increases as the player continues<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> (making it more and more difficult to remain in time with the metronome as the player continues). During this minigame, the player is unable to do anything other than jump.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> If the player is able to avoid getting hit by a barrel and make it to the end of a [[girder]], they are able to move up a girder.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref>  
Donkey Kong Metronome revolved around making noise to cause [[Mario]] to jump over the [[barrel]]s that were being thrown at him to reach the top of the area, this being a reproduction of [[25m]].<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> The player receives a score at the end of this, which is based on how close to being in time with the metronome they were while playing the minigame.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> The metronome begins at 90 beats per minute,<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> but increases as the player continues<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> (making it more and more difficult to remain in time with the metronome as the player continues). During this minigame, the player is unable to do anything other than jump.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref> If the player is able to avoid getting hit by a barrel and make it to the end of a [[girder]], they are able to move up a girder.<ref>{{cite|quote=|translation=|author=|date=March 30, 2010|title=Nintendo DSi Metronome Review|url=https://www.nintendolife.com/reviews/2010/03/nintendo_dsi_metronome_dsiware|format=|timestamp=|location=|publisher=|language=|website=NintendoLife|isbn=|page=|accessdate=|archive=|archivedate=|archiver=|deadlink=}}</ref>  
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==External links==
*[https://www.nintendo.co.jp/ds/dsiware/kmtj/index.html Official website]


{{Super Mario games}}
{{Super Mario games}}

Revision as of 23:30, January 18, 2025

Nintendo DSi Metronome
Donkey Metronome from the Nintendo DSi Metronome
The Donkey Kong Metronome minigame
Publisher Nintendo, Intelligent Systems
Platform(s) Nintendo DSi
Release date Japan September 2, 2009[1]
USA March 29, 2010[2]
Genre Miscellaneous
Rating(s)
ESRB:E - Everyone
Mode(s) Single player
Format
Nintendo DSi:
Digital download
Input
Nintendo DS:

Nintendo DSi Metronome is a DSiWare application released for the Nintendo DSi. It featured the ability to flip between different "skins" for the metronome,[3] record your own beats,[4] and adjust the beat and tempo of the metronome,[5] alongside a Donkey Kong-themed minigame by the name of Donkey Kong Metronome. It was available to download for 200 DSi points.[6]

Donkey Kong Metronome

Donkey Kong Metronome revolved around making noise to cause Mario to jump over the barrels that were being thrown at him to reach the top of the area, this being a reproduction of 25m.[7] The player receives a score at the end of this, which is based on how close to being in time with the metronome they were while playing the minigame.[8] The metronome begins at 90 beats per minute,[9] but increases as the player continues[10] (making it more and more difficult to remain in time with the metronome as the player continues). During this minigame, the player is unable to do anything other than jump.[11] If the player is able to avoid getting hit by a barrel and make it to the end of a girder, they are able to move up a girder.[12]

References

External links