Super Mario Bros. (WarioWare: Get It Together!): Difference between revisions

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{{italic title|id=y}}
{{italic title|id=y}}
{{minigame-infobox
{{minigame infobox
|title=Super Mario Bros.
|image=[[File:WWGIT-Nintendo-08.png|250px]]
|image=[[File:WWGIT-Nintendo-08.png|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Defeat!''
|intro=''Defeat!''
|info=''"Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color|1985: NES|green}}"''
|info="''Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! {{color|green|1985: NES}}''"
|clear=20
|clear=20
}}
}}
'''Super Mario Bros.''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo Entertainment System|NES]] [[Super Mario Bros.|game of the same name]].
'''Super Mario Bros.''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Super Mario Bros.|game of the same name]].
 
==Gameplay==
==Gameplay==
The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. Bowser constantly jumps and breathes [[Fire Breath|fire]] at the player, though they can be extinguished with indirect attacks. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser.
The microgame takes place at the end of [[World 8-4 (Super Mario Bros.)|World 8-4]], where the player has to defeat [[Bowser]] by either using indirect attacks on him until he falls or touching the [[axe]] (directly or indirectly) on the other side to drop him into the [[lava]]. If the player uses indirect attacks to defeat Bowser, he will be seen in his tumbling animation similar to how [[Mario]] defeats him with a [[Fire Flower]]. Bowser constantly jumps and attacks the player. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent [[9-Volt]] from skating into Bowser.
 
*'''Level 1:''' Bowser attacks by breathing [[Fire Breath|fire]].
*'''Level 1:''' There are no other hazards in the level.
*'''Level 2:''' Bowser throws [[hammer]]s at the player.
*'''Level 2:''' Bowser throws [[hammer]]s at the player.
*'''Level 3:''' Same as Level 2, but a [[Lava Bubble]] periodically leaps out of the lava.
*'''Level 3:''' Bowser attacks by both breathing fire and throwing hammers at the player, and a [[Lava Bubble]] periodically leaps out of the lava.
If two players are utilized for this microgame, the player that defeats Bowser either by attacking him or reaching the axe receives an effort point. Even if one player is defeated, the other player can still win.


==Mission==
==Mission==
Line 22: Line 20:


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=Orbulon|5.2=5-Volt
|5.1=Orbulon|5.2=5-Volt
|4.1=18-Volt|4.2=Mona|4.3=Ashley|4.4=Penny
|4.1=18-Volt|4.2=Mona|4.3=Ashley|4.4=Penny
Line 29: Line 27:
|1.1=9-Volt|1.2=Kat and Ana
|1.1=9-Volt|1.2=Kat and Ana
}}
}}
*[[Orbulon]] can use his beam to suck up hazards as well as Bowser.
*[[5-Volt]] can teleport to the axe, skipping hazards along the way.
*[[5-Volt]] can teleport to the axe, skipping hazards along the way.
*[[Orbulon]] can use his beam to suck up hazards as well as Bowser.
*[[18-Volt]], [[Ashley]], and [[Penny]] are above-average fits as they can shoot at Bowser with their projectiles.
*[[9-Volt]] has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way.
*[[Mona]] is an above-average fit as she can use her boomerang to touch the axe or defeat Bowser with it, both will clear the microgame.
*Due to their constant jumping, [[Kat and Ana]] are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles do not provide much help.
*[[Wario]] is an average fit because he cannot attack Bowser and he can only fly to the axe.
*[[Dribble]] can attack to the right, but him and [[Spitz]] are average fits because [[Spitz]] can only attack left. Despite this, they can also fly to the axe.
*[[Red (WarioWare series)|Red]] can fly on top of Bowser and drop bombs on him to defeat him or fly to the axe.
*[[Master Mantis]] can walk upside-down to the end and then drop down to the axe.
*[[Pyoro]] can defeat Bowser or use the axe with his tongue.
*[[Young Cricket]] is a below-average fit because his fast jumping may cause him to touch Bowser. To win is to wait until Bowser jumps and then go past him and touch the axe.
*[[Dr. Crygor]] and [[Jimmy T]] are below-average fits because their movements may cause them to get to Bowser unless the player times their movements.
*[[Mike]] is a below-average fit as he can only attack upwards, making it difficult to defeat Bowser with his note projectiles fast enough while he is jumping. The easier way would be to fly to the axe.
*[[Lulu]] is a below-average fit as her slow walking makes it require timing to go underneath Bowser. It is easier to have her to go on top of Bowser and reach the axe.
*[[9-Volt]] is a poor fit as he has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way.
*Due to their constant jumping, [[Kat & Ana]] are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles can also miss Bowser. This, however, can easily be achieved by holding {{button|switch|leftstick}} to the right as soon as the game starts.
 
==Names in other languages==
{{foreign names
|Jap=スーパーマリオブラザーズ
|JapR=Sūpā Mario Burazāzu
|JapM=Super Mario Bros.
|ChiS=超级马力欧兄弟
|ChiSR=Chāojí Mǎlì'ōu Xiōngdì
|ChiSM=Super Mario Bros.
|ChiT=超級瑪利歐兄弟
|ChiTR=Chāojí Mǎlì'ōu Xiōngdì
|ChiTM=Super Mario Bros.
|Kor=슈퍼 마리오브라더스
|KorR=Syupeo Mario Beuradeoseu
|KorM=Super Mario Bros.
|Fre=Super Mario Bros.
}}


{{9-Volt and 18-Volt's Microgames}}
{{9-Volt & 18-Volt's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:Super Mario Bros.]]
[[Category:Super Mario Bros.]]
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 21:40, December 17, 2024

Super Mario Bros.
Super Mario Bros. (WarioWare: Get It Together!)
Appears in WarioWare: Get It Together!
Type Nintendo Classics
Command(s) Defeat!
Info "Do whatever you gotta do to beat Bowser! Dude's got it coming. Now for a hint from the world's biggest Nintendo fan: grabbing the axe behind him will totally do the trick! 1985: NES"
Points to clear 20

Super Mario Bros. is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the game of the same name.

Gameplay[edit]

The microgame takes place at the end of World 8-4, where the player has to defeat Bowser by either using indirect attacks on him until he falls or touching the axe (directly or indirectly) on the other side to drop him into the lava. If the player uses indirect attacks to defeat Bowser, he will be seen in his tumbling animation similar to how Mario defeats him with a Fire Flower. Bowser constantly jumps and attacks the player. The area is a replica of the one from the original level, except the bridge has a small hump near the middle to prevent 9-Volt from skating into Bowser.

  • Level 1: Bowser attacks by breathing fire.
  • Level 2: Bowser throws hammers at the player.
  • Level 3: Bowser attacks by both breathing fire and throwing hammers at the player, and a Lava Bubble periodically leaps out of the lava.

If two players are utilized for this microgame, the player that defeats Bowser either by attacking him or reaching the axe receives an effort point. Even if one player is defeated, the other player can still win.

Mission[edit]

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
Orbulon5-Volt
Above-Average Fit icon from WarioWare: Get It Together!
18-VoltMonaAshleyPenny
Average Fit icon from WarioWare: Get It Together!
WarioDribble & SpitzRed (WarioWare series)Master MantisPyoro
Below-Average Fit icon from WarioWare: Get It Together!
Young CricketDr. CrygorMikeJimmy TLulu
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-VoltKat & Ana
  • Orbulon can use his beam to suck up hazards as well as Bowser.
  • 5-Volt can teleport to the axe, skipping hazards along the way.
  • 18-Volt, Ashley, and Penny are above-average fits as they can shoot at Bowser with their projectiles.
  • Mona is an above-average fit as she can use her boomerang to touch the axe or defeat Bowser with it, both will clear the microgame.
  • Wario is an average fit because he cannot attack Bowser and he can only fly to the axe.
  • Dribble can attack to the right, but him and Spitz are average fits because Spitz can only attack left. Despite this, they can also fly to the axe.
  • Red can fly on top of Bowser and drop bombs on him to defeat him or fly to the axe.
  • Master Mantis can walk upside-down to the end and then drop down to the axe.
  • Pyoro can defeat Bowser or use the axe with his tongue.
  • Young Cricket is a below-average fit because his fast jumping may cause him to touch Bowser. To win is to wait until Bowser jumps and then go past him and touch the axe.
  • Dr. Crygor and Jimmy T are below-average fits because their movements may cause them to get to Bowser unless the player times their movements.
  • Mike is a below-average fit as he can only attack upwards, making it difficult to defeat Bowser with his note projectiles fast enough while he is jumping. The easier way would be to fly to the axe.
  • Lulu is a below-average fit as her slow walking makes it require timing to go underneath Bowser. It is easier to have her to go on top of Bowser and reach the axe.
  • 9-Volt is a poor fit as he has to time when Bowser jumps before grappling the ring that takes him to the axe to avoid colliding into him on the way.
  • Due to their constant jumping, Kat & Ana are unsuitable as they may inadvertently jump into Bowser's fireballs. Their shuriken projectiles can also miss Bowser. This, however, can easily be achieved by holding Left Stick to the right as soon as the game starts.

Names in other languages[edit]

Language Name Meaning Notes
Japanese スーパーマリオブラザーズ[?]
Sūpā Mario Burazāzu
Super Mario Bros.
Chinese (simplified) 超级马力欧兄弟[?]
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.
Chinese (traditional) 超級瑪利歐兄弟[?]
Chāojí Mǎlì'ōu Xiōngdì
Super Mario Bros.
French Super Mario Bros.[?] -
Korean 슈퍼 마리오브라더스[?]
Syupeo Mario Beuradeoseu
Super Mario Bros.