MarioWiki:BJAODN/Enemies: Difference between revisions
CyonOfGaia (talk | contribs) (Chain Chomp vs. Mad Piano - are they similar? The results are in!) |
|||
(27 intermediate revisions by 7 users not shown) | |||
Line 4: | Line 4: | ||
<div id=fh3 class=mw-headline>Trivia</div> | <div id=fh3 class=mw-headline>Trivia</div> | ||
*The name is a pun on the word airbag. | *The name is a pun on the word airbag. | ||
==[[Albatoss]]== | ==[[Albatoss]]== | ||
Albatosses used to be normal residents of [[Subcon]] until the maniacal [[Wart]] seized power. The toad king ordered the red birds to be part of his military. Albatosses were trained to carry [[Bob-omb]]s and drop them on civilians who would otherwise make for the new dictator. | Albatosses used to be normal residents of [[Subcon]] until the maniacal [[Wart]] seized power. The toad king ordered the red birds to be part of his military. Albatosses were trained to carry [[Bob-omb]]s and drop them on civilians who would otherwise make for the new dictator. | ||
==[[Arantula]]== | |||
In ''[[Super Paper Mario]]'' there is a [[Sammer Guy]] called "[[Hairy Arantula in the Grass]]". '''His name is a reference to the Arantula.'''<br> | |||
("''Bet you didn't know the legendary [[MarioWiki:BJAODN/Fanon#Pirate_Gombaa|Pirate Gombaa]], the upgraded version of [[Pirate Goomba]], is a reference to Pirate Goomba. True facts are always true!''" --{{User|EleCyon}}) | |||
==[[Artichoker]]== | ==[[Artichoker]]== | ||
Line 23: | Line 26: | ||
==[[Bazza]]== | ==[[Bazza]]== | ||
As revealed in the Game Boy Advance remake, Bazzas can live in both fresh and salt water. | As revealed in the Game Boy Advance remake, Bazzas can live in both fresh and salt water. | ||
==[[Beaker]]== | |||
'''Beakers''' are tiny apes from ''[[Wario's Woods]]''. '''They wear bandannas on their heads''' and are the rarest enemies, along with [[Scram]]s. | |||
<div id=fh3 class=mw-headline>Trivia</div> | |||
*They're sort of like miniature [[Kong]]s. | |||
("''Okay, real question. How did you even see the top of a sprite [[File:SNES Cyan Beaker Warios Woods.png]] as a bandana? Also, I don't think they've tasted a banana in their entire life being among the rarest enemies in the entire game.''" --{{User|EleCyon}}) | |||
:(''"...''maybe'' they mistook the face for a neckerchief?"'' -{{User|Arend}}) | |||
==[[Bee (Donkey Kong Jungle Beat)|Bee (''Donkey Kong Jungle Beat'')]]== | ==[[Bee (Donkey Kong Jungle Beat)|Bee (''Donkey Kong Jungle Beat'')]]== | ||
Line 76: | Line 88: | ||
("''A Goomba that illegally downloads game ROMs on the web, of course!''") - {{User|Shadic 34}} | ("''A Goomba that illegally downloads game ROMs on the web, of course!''") - {{User|Shadic 34}} | ||
("''A pirate goomba stack is a stack of pirate goomba, where pirate goombas form a stack.''") | |||
==[[Bob-omb]]== | ==[[Bob-omb]]== | ||
Line 124: | Line 138: | ||
'''Boohemoth''' is an abomination | '''Boohemoth''' is an abomination | ||
("'' | ("''This edit was so funny I had to add it to my user page.''") - {{User|Sparks}} | ||
("''Perhaps an 'Aboomination'?''") — {{User|Mario}} | ("''Perhaps an 'Aboomination'?''") — {{User|Mario}} | ||
Line 220: | Line 234: | ||
'''Condoms''' are enemies appearing in ''[[Super Mario Bros. Wonder]]''. | '''Condoms''' are enemies appearing in ''[[Super Mario Bros. Wonder]]''. | ||
<br>("''[[MarioWiki:BJAODN/Characters#Koopalings|Sickest typo I ever saw.]]''" - {{User|Doc von Schmeltwick}}) | <br>("''[[MarioWiki:BJAODN/Characters#Koopalings|Sickest typo I ever saw.]]''" - {{User|Doc von Schmeltwick}}) | ||
<br>(<nowiki>"</nowiki>''[[Wikipedia:Proper Condom Use|That's a Condart, Jenny, Condart.]]''<nowiki>"</nowiki>) - {{User|TheUndescribableGhost}} | |||
==Condor== | ==Condor== | ||
Line 231: | Line 246: | ||
*Creepers may have been inspired by the actual Creepers in Minecraft. | *Creepers may have been inspired by the actual Creepers in Minecraft. | ||
("''What makes this funny to me is that the name "Creeper" didn't even originate from Minecraft. Kingdom Hearts 2 for example, which came 5 years before Minecraft, [https://www.khwiki.com/Creeper has an enemy called a "Creeper" in it].''" {{User|Keyblade Master}}) | ("''What makes this funny to me is that the name "Creeper" didn't even originate from Minecraft. Kingdom Hearts 2 for example, which came 5 years before Minecraft, [https://www.khwiki.com/Creeper has an enemy called a "Creeper" in it].''" {{User|Keyblade Master}})<br> | ||
("''Whoa, it [https://www.mariowiki.com/index.php?title=Creeper&oldid=4297765 happened again] in 2024!? To be honest, at this point we should even call [[? Block]]s a Minecraft reference because they're... based on the Lucky Block mod or something. Or just blocks.''" --{{User|EleCyon}}) | |||
==[[Crowber]]== | ==[[Crowber]]== | ||
Line 251: | Line 267: | ||
<div id=fh3 class=mw-headline>Trivia</div> | <div id=fh3 class=mw-headline>Trivia</div> | ||
*According to the ''New Super Mario Bros. series'', Dry Bones never walk off into pits or [[lava]]. This suggests that Dry Bones are no ordinary undead [[Koopa Troopa]]s, they are undead Red [[Koopa Troopa]]s, since these enemies never walk off cliffs or into pits, either. '''It may also be that these [[Koopa Troopa]]s decided to be more careful for now on, after whatever decision they made before they died.''' | *According to the ''New Super Mario Bros. series'', Dry Bones never walk off into pits or [[lava]]. This suggests that Dry Bones are no ordinary undead [[Koopa Troopa]]s, they are undead Red [[Koopa Troopa]]s, since these enemies never walk off cliffs or into pits, either. '''It may also be that these [[Koopa Troopa]]s decided to be more careful for now on, after whatever decision they made before they died.''' | ||
==[[Eely-Mouth]]== | |||
<div id=fh3 class=mw-headline>Trivia</div> | |||
*Even if it cannot be seen in-game, Eely-Mouth's interior is fully modeled. This likely means that it was intended early in development for Mario to swim inside of Eely-Mouth, but this feature was removed for unknown reasons. | |||
*If the game is hacked to get out of bounds, it can be seen that the back half of Eely-Mouth isn’t modeled, because the devs never expected the player to be able to see it. This can also be seen through a glitch that can randomly happen where Eely-Mouth will accidentally rise too high out of its hole, revealing the edge of the model where it cuts off. Going out of bounds also reveals that Eely-Mouth’s hole has no interior and abruptly ends past a certain point, revealing the black skybox of the Nooki Depths, which has strange yellow bioluminescent-like flashing lights, below. | |||
*It is possible via a glitch to clip through Eely-Mouth’s body and end up partially inside of it, but a second invisible barrier prevents you from getting fully inside of it. This second barrier can also be glitched through, however. Doing so reveals a fail-safe mechanism implemented by the devs in the case you somehow got into Eely-Mouth’s body; upon getting inside it’s body, Eely-Mouth will lower itself down until you are inside of it’s mouth, in which case the cutscene for being eaten by it will play, and Mario will be spat out by it. | |||
*One pair of Eely-Mouth’s eyes are masculine, with large eyebrows, while the other pair is feminine, with large eyelashes, meaning Eely-Mouth is potentially genderless. The male eyes release far more poisonous tear-bubbles than the female eyes do for an unknown reason. | |||
*Releasing a tooth on Eely-Mouth’s female side will cause it to make feminine pain sounds. Conversely, releasing a tooth on its male side will cause it to make masculine pain sounds. | |||
*Eely-Mouth, the Gooper Bloopers, Mecha-Bowser, King Boo, Giant Chain-Chomp, Bowser, and Bowser Jr. (only in the final battle) are the only bosses in all of Mario sunshine who do not splat into paint and die upon defeat. | |||
*Eely-Mouth is by far the largest enemy, boss, and character in the game, with only Bowser, Mecha-Bowser, and Phantom-Manta coming anywhere close to it in size. | |||
*If one were to take a very close look at Eely-Mouth’s eyes in-game or look at them through a model editor, a picture of a beta version of Ricco Harbor, complete with Mario and a few enemies, coins, and NPCs in it, can be seen reflected in them, despite the fact that Eely-Mouth isn’t fought in Ricco Harbor. This is likely because Eely-Mouth was originally meant to be fought in Ricco Harbor early in development, but this was changed at some point later on for unknown reasons. | |||
*Eely-Mouth bares several similarities to the Unagi Eels present in several games, specifically the one in Super Mario 64, Super Mario Sunshine’s predecessor, as both are massive eels that live very deep underwater (only in Super Mario 64 for the Unagi Eel), are completely invulnerable to damage (Eely-Mouth’s teeth can be cleaned, causing it to permanently go back into its hole, but it cannot outright be defeated), and try to eat Mario to hurt him. | |||
*Though it cannot be seen in-game due to its constant rippling, the waves of it being constantly thrown around, and the fact that it is constantly turning into bubbles, the goo inside of the cauldron Bowser and Bowser Jr. are fought in during the final battle of the game has a reflection modeled on it, as can be seen via viewing the goop in a model editor. This reflection is a picture of a beta version of the Nooki Depths, complete with Eely-Mouth in it. Strangely, in the picture, both of its pairs of eyes are quite far off center from where they normally are in-game. It is not known why this is, nor is it known why this reflection was even put here in the first place. | |||
*There is an invisible barrier over Eely-Mouth’s hole that prevents the player from swimming into it after Eely-Mouth swims back in it once its teeth have all been cleaned and removed. This barrier cannot be glitched through in any way, but it is still possible to glitch through the crater around the hole to see the small parts of said hole that cannot normally be seen. | |||
*Eely-Mouth’s fins are not fully 3D modeled, and are instead just moving Jpeg images. | |||
*If you spray Eely-Mouth’s poison tear-bubbles for long enough, they will turn into air bubbles that will replenish your air meter. | |||
*In all missions after it leaves, the waters of Nooki Bay will be clean and won’t hurt Mario anymore, the Nooki depths will be repopulated with Nookis (non of which can be talked to since Mario can’t talk to NPCs underwater), who have finally returned home again since the poison is gone, and Eely-Mouth’s hole will be completely covered up, with only the crater around it remaining. Swimming back down to the crater will reveal a hidden 1-Up for you to collect. | |||
*It can be assumed the Bowser Jr., likely disguised as Shadow Mario, polluted Eely-Mouth with his magic brush, since it’s clearly in distress while Mario “fights” it, as it constantly cries out poisonous tear-bubbles, (which in turn means that it may not actually be intending to hurt Mario with its poisonous tear-bubbles, and instead does it because the poison causes it so much pain that it is forced to cry it out in tear-bubbles; if this is true, it is the only boss in all of Super Mario Sunshine with an attack it can’t control, an attack that isn’t meant to be an attack, and an attack that isn’t meant to hurt Mario), and it appears to be happy and thankful to Mario after he cleans and removes its teeth, as it leaves behind a large amount of coins in the shape of a heart after it leaves. This suggests the Eely-Mouth, despite its unnerving appearance, isn’t inherently violent or hostile, and is instead normally peaceful and docile, but it was turned violent and Hostile after Bowser Jr. corrupted it. This makes it the only boss in all of Super Mario Sunshine to be a natural creature native to Isle Delfino that was corrupted by Bowser Jr., as well as the only boss that wasn’t originally evil, and one of only two bosses that thanks the player upon its “defeat”, with the other one being Giant Chain-Chomp. This also makes it, along with Bowser, Mecha-Bowser, Bowser Jr. himself (only in the final battle), Giant Chain-Chomp, and (possibly) King Boo the only bosses in all of Super Mario Sunshine that weren’t creations of Bowser Jr. and his magic paint brush. | |||
*Because of the nature of its “fight”, Eely-Mouth is the Only Boss in all of Super Mario Sunshine to never actually be attacked, fought or defeated; instead, Mario simply cleans and removes its teeth whilst avoiding its poison tears and its attempts to eat him, and once all of its teeth are cleaned and removed, it simply swims back into its hole and leaves a bunch of coins as a reward for curing it of its pollution. | |||
*Eely-Mouth is the only boss in all of Super Mario Sunshine that is fought underwater. This makes it the only boss in all of Super Mario Sunshine where it is possible to drown whilst “fighting” it without the player having to go out of their way to do so. This also makes it the only boss in all of Super Mario Sunshine that straight up cannot be jumped on at all (because Mario obviously can’t jump underwater), as well as the only boss in all of Super Mario Sunshine where it is completely impossible for F.L.U.D.D. To ever loose any water from its tank whilst the player “fights” it without hacking, and the only boss in all of Super Mario Sunshine that cannot be “defeated” with F.L.U.D.D.’s tank at any level other than full without hacking. | |||
*Eely-Mouth is the only boss in all of Super Mario Sunshine that Mario “fights” with the fish-bowl on his head. | |||
*Because it is “fought” underwater to begin with, Eely Mouth does not react to being sprayed by F.L.U.U.D. at all. It will only ever react to it if its teeth are sprayed by it. It is one of the only entities in all of Super Mario Sunshine with this trait, with the only other ones being Petey Piranha Plant in his second fight while he’s sleeping and Giant Chain-Chomp after it is lured into the hot spring and cools off. Coincidentally, they are all bosses. It is also the only boss in all of Super Mario Sunshine that reacts to F.L.U.D.D. Only when a certain part of its body is sprayed, and doesn’t react to anything else. | |||
*Eely-Mouth, King Boo, Mecha-Bowser, Phantom-Manta, Bowser, Bowser Jr. (only in the final battle), Giant Chain-Chomp, and Wiggler are the only bosses in all of Super Mario Sunshine that are only ever fought once in the game. | |||
*The maximum amount of Eely-Mouth’s poison tear-bubbles that can be present on screen at once is unknown and cannot be seen in-game because the poison tear-bubbles pop before the limit is ever reached, so there’s never enough of them on screen at once for any new ones created by Eely-Mouth to be forced to despawn. | |||
("''If Eely-Mouth has one fan, that one is me.''" - {{User|Technetium}}) | |||
(''"This is ''so'' overly long for [[MarioWiki:Trivia|trivia standards]], that it's become overly long for an overly long trivia section. Usually, trivia sections ''less than half the length of this one'' tend to get slapped with the {{tem|trivia}} notice already."'' -{{User|Arend}}) | |||
==[[Fire Snake]]== | ==[[Fire Snake]]== | ||
Line 291: | Line 335: | ||
==[[Goomba]]== | ==[[Goomba]]== | ||
{{See also|MarioWiki:BJAODN/Goomba}} | |||
[...] | [...] | ||
Line 306: | Line 349: | ||
SO BE CARFUL!! | SO BE CARFUL!! | ||
==[[Guardarm]]== | |||
<div class="catlinks" id="catlinks" data-mw="interface"><div id="mw-normal-catlinks" class="mw-normal-catlinks">[[Special:Categories|Category]]: <ul style="margin:0"><li>'''[[:Category:Plants|Plants]]'''</li></ul></div></div> | |||
==[[Hyper Spiky Goomba]]== | ==[[Hyper Spiky Goomba]]== | ||
Line 420: | Line 466: | ||
==[[Kutlass]]== | ==[[Kutlass]]== | ||
Kutlasses resemble another type of Kremling enemy, [[Klank]]s, who ride in [[Roller Coaster]]s in amusement park levels. Despite their resemblance, Kutlasses and Klanks do not have any similar traits. | Kutlasses resemble another type of Kremling enemy, [[Klank]]s, who ride in [[Roller Coaster]]s in amusement park levels. '''Despite their resemblance, Kutlasses and Klanks do not have any similar traits.''' | ||
==[[Talk:Lakitu in a Pipe|Lakitu in a Pipe]]== | ==[[Talk:Lakitu in a Pipe|Lakitu in a Pipe]]== | ||
Line 471: | Line 517: | ||
|full_name=Starman | |full_name=Starman | ||
(''This was in the infobox. Note that "full name" is not even a valid parameter for species infoboxes.'') | (''This was in the infobox. Note that "full name" is not even a valid parameter for species infoboxes.'') | ||
==[[Mincer]]== | |||
{{species infobox | |||
|title=Mincer | |||
|image=[[File:Mincer.png]]<br>Sprite from ''Donkey Kong Country'' | |||
|first_appearance=''[[Donkey Kong Country]]'' ([[List of games by date#1994|1994]]) | |||
|latest_appearance=''[[Donkey Kong Country (Game Boy Advance)|Donkey Kong Country]]'' ([[Game Boy Advance|GBA]]) ([[List of games by date#2003|2003]]) | |||
|variant_of=[[Tire (object)|Tire]] | |||
|subject_origin=<span style="border:2px solid red; -moz-border-radius:1em; border-radius:1em; padding-left:.5em; padding-right:.5em;">[[Zinger]]</span> | |||
|comparable=[[Buzz (enemy)|Buzz]]<br>[[Tiki Zing]] | |||
}} | |||
{{br}} | |||
==[[Monchee]]== | ==[[Monchee]]== | ||
Line 561: | Line 619: | ||
<br>("''That's probably in reference to its German name.''" - {{User|EleCyon}}) | <br>("''That's probably in reference to its German name.''" - {{User|EleCyon}}) | ||
==[[Broozer|Puncher | ==[[Broozer|Puncher boo]]== | ||
PUNCHER BOO | PUNCHER BOO | ||
Line 599: | Line 657: | ||
==[[Roto-disc]]== | ==[[Roto-disc]]== | ||
Roto-discs aka '''radioactive disco waffle balls of death''', are [[Fire Bar|Fire-Bar]]-like obstacles that first appear in ''[[Super Mario Bros. 3]]''. | '''Roto-discs'''...aka '''radioactive disco waffle balls of death''', are [[Fire Bar|Fire-Bar]]-like obstacles that first appear in ''[[Super Mario Bros. 3]]''. | ||
==[[Sad Rex]]== | ==[[Sad Rex]]== | ||
Line 627: | Line 685: | ||
==[[Skeeter (New Super Mario Bros.)|Skeeter (''New Super Mario Bros.'')]]== | ==[[Skeeter (New Super Mario Bros.)|Skeeter (''New Super Mario Bros.'')]]== | ||
They skate aimlessly across the water, and drop Skull Bombs, which actually do not explode and instead smash through blocks. The explosion can also destroy [[block]]s. | They skate aimlessly across the water, and drop Skull Bombs, '''which actually do not explode''' and instead smash through blocks. '''The explosion can also destroy [[block]]s.''' | ||
(''Wait, what did they blow up again? I completely forgot and I am in need of some assistance.'' - {{User|OhoJeeOnFire}}) | (''Wait, what did they blow up again? I completely forgot and I am in need of some assistance.'' - {{User|OhoJeeOnFire}}) | ||
Line 675: | Line 733: | ||
==[[Space Troopa]]== | ==[[Space Troopa]]== | ||
[[File:Space Troopa.png|thumb|What could possibly be a Space Troopa]] | [[File:Space Troopa.png|thumb|What could possibly be a Space Troopa]] | ||
("''Either that, or he could be the most suspicious impostor [[wikipedia:Among Us|among us]], Darth Koopa!''" --{{User|EleCyon}}) | |||
{{br}} | {{br}} | ||
Line 702: | Line 761: | ||
(''Gee, thanks a lot, Captain Obvious.'' - {{User|OhoJeeOnFire}}) | (''Gee, thanks a lot, Captain Obvious.'' - {{User|OhoJeeOnFire}}) | ||
==[[Sumo Bro]]== | |||
<div id=fh3 class=mw-headline>''Super Mario World''</div> | |||
However, if the player defeats them by hitting the blocks they are standing on from below, they are granted 200 points, '''possibly due to the greater risk taken'''. | |||
("''Sure, I can take a measely amount of points over even a kiss from a princess after all the risks I've taken. You're too generous, haha!''" --{{User|EleCyon}}) | |||
==[[Big Dry Bones|Super Dry Bones]]== | ==[[Big Dry Bones|Super Dry Bones]]== | ||
Line 771: | Line 836: | ||
==[[Vomer]]== | ==[[Vomer]]== | ||
<div id=fh3 class=mw-headline>Trivia</div> | <div id=fh3 class=mw-headline>Trivia</div> | ||
*Unlike most Dry Bones, Vomers do not wear shoes (however, the Dry Bones of ''Super Mario RPG: Legend of the Seven Stars'' do not wear shoes either). | *Unlike most Dry Bones, Vomers do not wear shoes '''(however, the Dry Bones of ''Super Mario RPG: Legend of the Seven Stars'' do not wear shoes either).''' | ||
(''"And since the Nintendo Switch remake, Vomers DO actually wear shoes, now. They're pink!"'' -{{User|Arend}}) | (''"And since the Nintendo Switch remake, Vomers DO actually wear shoes, now. They're pink!"'' -{{User|Arend}}) | ||
Line 792: | Line 855: | ||
*'''Thus, to attack Sir Grodus in a no-holds-barred fashion, one must annihilate all Grodus Xs.''' | *'''Thus, to attack Sir Grodus in a no-holds-barred fashion, one must annihilate all Grodus Xs.''' | ||
("''Lord Crump, I highly loathe your advanced vocabulary blather! Forget about the Crystal Stars, hand me over that thesaurus. Now.''" --{{User|EleCyon}}) | |||
[[Category:BJAODN collections]] | [[Category:BJAODN collections]] |
Latest revision as of 23:14, November 27, 2024
Jokes about enemies! Yes, these things were on actual articles.
Air Bag[edit]
- The name is a pun on the word airbag.
Albatoss[edit]
Albatosses used to be normal residents of Subcon until the maniacal Wart seized power. The toad king ordered the red birds to be part of his military. Albatosses were trained to carry Bob-ombs and drop them on civilians who would otherwise make for the new dictator.
Arantula[edit]
In Super Paper Mario there is a Sammer Guy called "Hairy Arantula in the Grass". His name is a reference to the Arantula.
("Bet you didn't know the legendary Pirate Gombaa, the upgraded version of Pirate Goomba, is a reference to Pirate Goomba. True facts are always true!" --EleCyon (talk))
Artichoker[edit]
Most of the time, Artichokers remain stationary, appearing to be normal shrubs. This is, in fact, a clever survival mechanism that allows the Artichokers to prey on unsuspecting travelers. Since items can sometimes be found in shrubs, an unlucky adventurer may accidentally stumble across an Artichoker, instead of treasure. After falling for the deception, the adventurer will have to fight the plant monster in combat. Unfortunately for the traveler, Artichokers prove to be very tough opponents.
Bandit[edit]
They can dash at an amazing speed towards Mario.
[...]
They have lost their amazing speed.
Bazza[edit]
As revealed in the Game Boy Advance remake, Bazzas can live in both fresh and salt water.
Beaker[edit]
Beakers are tiny apes from Wario's Woods. They wear bandannas on their heads and are the rarest enemies, along with Scrams.
- They're sort of like miniature Kongs.
("Okay, real question. How did you even see the top of a sprite as a bandana? Also, I don't think they've tasted a banana in their entire life being among the rarest enemies in the entire game." --EleCyon (talk))
Bee (Donkey Kong Jungle Beat)[edit]
Bees are a species of bee-like enemies from Donkey Kong Jungle Beat.
(Pirate Goomba's revenge? -FanOfYoshi (talk))
Beezos[edit]
Beezos are a sub-species of Shy Guys that first appear in Super Mario Bros. 2. These types of species appear to have tridents armed as weapons. In addition to their physical appearance, they also have wings on their back; capable of flying.
Beezos attack by flying towards Mario or one of his friends using their pitchfork and then get within contact towards the character. They normally appear in packs as they proceed to attack the character that was played by the player. Beezos in packs endlessly appear on the screen; they won’t leave the character alone until the character leaves the current level the player is currently playing in.
To defeat them, there are two methods of basic defeating. The players can use the Vegetables that appeared growing in the ground or other throwable objects and throw it to one of them. Sadly, more and more Beezos will endlessly arrive by proceeding to attack the character. Another method is by first simply jumping on one of them, pick up the unit that the character is standing on and can throw it towards another Beezo.
Beezos reappear in Super Mario Advance, as the same attack methods exist being used. During gameplay, if the player defeats a single Beezo, the player acquires 4000 points total.
A similar species called a Shy Away appears in Super Mario RPG: Legend of the Seven Stars.
Beezos made several appearances on The Super Mario Bros Super Show!, usually serving as guards.
- Beezos are found in two colors: red and pink (in newer versions they are pink and brown).
- In Luigi's Mansion, Beezos are referenced by Shy Guy ghosts that could levitate and were armed with a pitchfork.
("It's funny that it refers to Shy Away as a similar species in this revision before the fact this name was properly translated back as a 'Beezo' in the Nintendo Switch remake of the game itself." - EleCyon (talk))
Behemoth King[edit]
Behemoth King Is The Main Antagonist Of Mario Sports Mix He Is A tougher guy than Behemoth please lookout for his attacks
("The concern for the reader's well-being is admirable, at least.")
Big Scorper[edit]
- It's possible the Big Scorper is named after the Big Scorper from Frank Herbert's best selling novel Dune
- Big Scorper is not based on the generic Real World creature of the same name, but on the larvae from the antlion family of insects.
("For context, the page was named "SandWorm" before being moved. This is what happens when you're not careful with Word search & replace.")
Blindfold Boo[edit]
As they cannot see where Yoshi is located, they trust in their auditive senses to perceive the Yoshi's location and then attack.
Blooper Stack[edit]
A stack of Bloopers is formed when multiple Bloopers group up, forming a stack.
(A Blooper Stack is formed when Bloopers form a stack. By the way, what's a Pirate Goomba?)
("A Goomba that illegally downloads game ROMs on the web, of course!") - Shadic 34 (talk)
("A pirate goomba stack is a stack of pirate goomba, where pirate goombas form a stack.")
Bob-omb[edit]
{{species infobox
|expand=expandable
|image=[[File:Bobomb - MarioPartyStarRush.png|200px]]<br>Artwork of a '''Bob-omb''' from ''[[Mario Party: Star Rush]]''.
|species=bomb
(This was in the page source for, most likely, years. - Binarystep)
Bombshell Koopa[edit]
Bombshell Koopas are the most common enemy in the Super Mario Land, appearing in all levels except for 2-3 (the underwater level), and 4-3 (the flying level). Like red-shelled Koopa Troopas, Bombshell Koopas do not walk off edges, but merely pace back and forth on the platform.
(This was around for eight years before finally being fixed in 2019. -TheDarkStar (talk))
Boo[edit]
[...] booes are scared of themselves when they look in a mirror.
("...Isn't the plural boos?")
[...]
There are two types of Boos in this game. One type stays visible and does not hurt Mario until transparency is achieved, at which they can harm the heroic plumber.
[...]
- The boos' ability to freeze when looked at and move when not is used by aliens called Weeping Angels in the British Sci-Fi show Doctor Who.
("Someone explain to me how being forced to freeze when looked at is an ability. --Ultimate Mr. L (talk)")
Boo Guy[edit]
Boo Guys employed a variety of traps in the game, including maces. Individual Boo Guys operated a single mace attached to a long chain. When a Boo Guy spotted a Yoshi, the ghost would drop the mace from the ceiling, hoping to crush the dinosaur. However, the Yoshi would have to be directly under the mace for the attack to be effective, and the Boo Guys tended to simply drop their maces continuously, instead of dropping the weapon at the most opportune moment. Since the weapon was heavy, it would take some time for the Boo Guy to pull the ball up to attempt another attack, allowing the Yoshis to pass safely underneath the weapon. This was the only way to get past these weapons, as the chain itself would actually damage the heroic dinosaurs.
[...]
After dropping the bomb, the unfortunate Boo Guy would eventually hang its head down in shame, while the other ghosts shook their heads in disappointment.
Boohemoth[edit]
Boohemoth | |
---|---|
A Boohemoth with two Boos | |
First appearance | New Super Mario Bros. 2 (2012) |
Latest appearance | Mario Kart 8 Deluxe (cameo) (2017) |
Variant of | Big Boo |
Boohemoth is an abomination
("This edit was so funny I had to add it to my user page.") - Sparks (talk)
("Perhaps an 'Aboomination'?") — Mario (talk)
Booty Bird[edit]
They can be found in every world, in all kinds of areas, which shows that despite their weakness, they have an impressive adaptability.
Borboras[edit]
If it spots the player, it blows the player, yet it cannot hurt the player directly.
("Oh my god." - Binarystep (talk))
Bowser Monument[edit]
As the racers drive past it, the Bowser Monument punches into the track, sending ripples through the track that cause it to continuously ripple.
("And a Pirate Goomba is... what, exactly?" - OhoJeeOnFire (talk))
Broozer[edit]
Very little is known about what is under a Broozer's sheet, or if it even is a sheet. It may be a special type of Boo, but it just as likely could be a entirely new being. The only parts not hidden are their shoes and boxing gloves, although the latter could just as well be their hands. Their seeming lack of intelligence could mean that they are lowly enemies, like Goomba, in disguise. It is possible that they are mechanical, as they twitch when attacked and seem to have no memory. Their masks could even be a part of them, like theorized of Shy Guys, rather than just a garment, like Nabbit. They chiefly inhabit Ghost Houses, meaning that they could be under the control of the Boos.
(" This is just full of overly complicated and silly speculation.". - WildWario (talk))
Bully[edit]
Two Bullies appear in a screenshot on the Japanese website for Super Mario 3D World. In Super Mario 3D World, the Bullies have your paper of Super Mario 64 and are defeateds how in Super Mario 64 and with your voices of Super Mario 64.
("This appears to be a literal translation from Portuguese, or a similar language. The author likely intended to say "the Bullies had their role from SM64 and are defeated like in SM64 and with their voices from SM64"." - Flippy Bear (talk))
Burt[edit]
If defeated, these rotund ballerinas will yield two Stars or three Coins.
("Wow! I didn't know that Burt took ballet! What's next, Prince Froggy taking hip-hop?")
Buzzy Beetle Tower[edit]
They can be produced if the player stacks a Buzzy Beetle on top of the other
SUPER MARIO RUN the buzzy beetle tower apperad in super mario run as a enemy in 8-9
NEW SUPER MARIO BROS. the buzzy beetle tower reapperad in nsmb they can knock down
MARIO PARTY 3 buzzy beetle tower also apperad in mario party 3
Chair[edit]
("That's some real Wikipedian cow tipping captioning there.")
Cheep-Cheep[edit]
Goomba | |||
---|---|---|---|
Affiliation(s) | Mushroom Kingdom, Koopa Troop, Mario | ||
First appearance | Super Mario Bros. | ||
Latest appearance | Mario Kart Wii | ||
|
(Spot the error)
Cherbil[edit]
Apparently, they are based off a pair of buttocks.
("I originally asked for source on this claim, but it appears both Tippi and O'Chunks imply it having a butt-like appearance. Still, this wording is funny to me." - Alex95 (talk))
[...]
Their name and abilities might also be a reference Chernobyl, a famous nuclear meltdown in Ukraine which among other things emitted toxic gasses throughout parts of Europe
("That's no ordinary fart, a fart like that belongs to Wario!" - OhoJeeOnFire (talk))
Chomp Shark[edit]
Occasionally they are misattributed to the fictitious 'dog chomp', a false term created by the anti-shark Willuigi. This assertion is clearly wrong, and all edits to support Willuigi and his pro-dog propaganda should be swiftly deleted.
(Ah yes, Willuigi, Waluigi's evil twin brother. - Somethingone (talk))
Clambo[edit]
Clambos also appear in Donkey Kong Land. However, instead of shooting pearls, they are constantly opening and closing their spacey mantles, which makes them hard to avoid.
ComBat[edit]
ComBat are a distant relative to the Swooper, but VERY distant. They are much closer to the Catbat. ComBat live in the darkest reaches of Yoshi's Island, and nowhere else. As such, they may be found circling the Tall Tower, hunting in the Neuron Jungle, or stalking Bowser's Castle. They pose little threat to most residents, as they hunt small things such as Nomadimice. Nonetheless, ComBats will attack anything that gets too close, and are immune to most things other than eggs.
ComBat only appear in Yoshi's Story. Pictures of them are extremely rare, some of the rarest of the already rare Yoshi's Story official artwork. For those who wish to view one outside the game, it is best to buy the official guide to Yoshi's Story, which is full of the artwork.
("Are we writing a documentary or something?" - Somethingone (talk) 09:01, May 31, 2022 (EDT))
("Can't wait for the overly-detailed documentary on Bumpties") - Shadic 34 (talk)
("Hello and welcome to Super Mario Wiki, THE documentary for critters from the Mario franchise."") FanOfYoshi (talk)
Condart[edit]
Condoms are enemies appearing in Super Mario Bros. Wonder.
("Sickest typo I ever saw." - Doc von Schmeltwick (talk))
("That's a Condart, Jenny, Condart.") - TheUndescribableGhost (talk)
Condor[edit]
("Laziness 101. They could've at least had a link!" - Flogger (talk) 02:27, October 27, 2019 (EDT))
Creeper[edit]
- Creepers may have been inspired by the actual Creepers in Minecraft.
("What makes this funny to me is that the name "Creeper" didn't even originate from Minecraft. Kingdom Hearts 2 for example, which came 5 years before Minecraft, has an enemy called a "Creeper" in it." Keyblade Master (talk))
("Whoa, it happened again in 2024!? To be honest, at this point we should even call ? Blocks a Minecraft reference because they're... based on the Lucky Block mod or something. Or just blocks." --EleCyon (talk))
Crowber[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | クロスケー[citation needed] Kurosukē |
Black Dude |
Drool Hard[edit]
Drool Hards are relatives of Hanging Blow Hards but don't have the swing.
Dry Bones[edit]
Dry Bones (also known as Skeleton Koopas[citation needed])[...]
("What's funny is that the 'citation needed' was used in an FA summary." RickTommy (talk))
- According to the New Super Mario Bros. series, Dry Bones never walk off into pits or lava. This suggests that Dry Bones are no ordinary undead Koopa Troopas, they are undead Red Koopa Troopas, since these enemies never walk off cliffs or into pits, either. It may also be that these Koopa Troopas decided to be more careful for now on, after whatever decision they made before they died.
Eely-Mouth[edit]
- Even if it cannot be seen in-game, Eely-Mouth's interior is fully modeled. This likely means that it was intended early in development for Mario to swim inside of Eely-Mouth, but this feature was removed for unknown reasons.
- If the game is hacked to get out of bounds, it can be seen that the back half of Eely-Mouth isn’t modeled, because the devs never expected the player to be able to see it. This can also be seen through a glitch that can randomly happen where Eely-Mouth will accidentally rise too high out of its hole, revealing the edge of the model where it cuts off. Going out of bounds also reveals that Eely-Mouth’s hole has no interior and abruptly ends past a certain point, revealing the black skybox of the Nooki Depths, which has strange yellow bioluminescent-like flashing lights, below.
- It is possible via a glitch to clip through Eely-Mouth’s body and end up partially inside of it, but a second invisible barrier prevents you from getting fully inside of it. This second barrier can also be glitched through, however. Doing so reveals a fail-safe mechanism implemented by the devs in the case you somehow got into Eely-Mouth’s body; upon getting inside it’s body, Eely-Mouth will lower itself down until you are inside of it’s mouth, in which case the cutscene for being eaten by it will play, and Mario will be spat out by it.
- One pair of Eely-Mouth’s eyes are masculine, with large eyebrows, while the other pair is feminine, with large eyelashes, meaning Eely-Mouth is potentially genderless. The male eyes release far more poisonous tear-bubbles than the female eyes do for an unknown reason.
- Releasing a tooth on Eely-Mouth’s female side will cause it to make feminine pain sounds. Conversely, releasing a tooth on its male side will cause it to make masculine pain sounds.
- Eely-Mouth, the Gooper Bloopers, Mecha-Bowser, King Boo, Giant Chain-Chomp, Bowser, and Bowser Jr. (only in the final battle) are the only bosses in all of Mario sunshine who do not splat into paint and die upon defeat.
- Eely-Mouth is by far the largest enemy, boss, and character in the game, with only Bowser, Mecha-Bowser, and Phantom-Manta coming anywhere close to it in size.
- If one were to take a very close look at Eely-Mouth’s eyes in-game or look at them through a model editor, a picture of a beta version of Ricco Harbor, complete with Mario and a few enemies, coins, and NPCs in it, can be seen reflected in them, despite the fact that Eely-Mouth isn’t fought in Ricco Harbor. This is likely because Eely-Mouth was originally meant to be fought in Ricco Harbor early in development, but this was changed at some point later on for unknown reasons.
- Eely-Mouth bares several similarities to the Unagi Eels present in several games, specifically the one in Super Mario 64, Super Mario Sunshine’s predecessor, as both are massive eels that live very deep underwater (only in Super Mario 64 for the Unagi Eel), are completely invulnerable to damage (Eely-Mouth’s teeth can be cleaned, causing it to permanently go back into its hole, but it cannot outright be defeated), and try to eat Mario to hurt him.
- Though it cannot be seen in-game due to its constant rippling, the waves of it being constantly thrown around, and the fact that it is constantly turning into bubbles, the goo inside of the cauldron Bowser and Bowser Jr. are fought in during the final battle of the game has a reflection modeled on it, as can be seen via viewing the goop in a model editor. This reflection is a picture of a beta version of the Nooki Depths, complete with Eely-Mouth in it. Strangely, in the picture, both of its pairs of eyes are quite far off center from where they normally are in-game. It is not known why this is, nor is it known why this reflection was even put here in the first place.
- There is an invisible barrier over Eely-Mouth’s hole that prevents the player from swimming into it after Eely-Mouth swims back in it once its teeth have all been cleaned and removed. This barrier cannot be glitched through in any way, but it is still possible to glitch through the crater around the hole to see the small parts of said hole that cannot normally be seen.
- Eely-Mouth’s fins are not fully 3D modeled, and are instead just moving Jpeg images.
- If you spray Eely-Mouth’s poison tear-bubbles for long enough, they will turn into air bubbles that will replenish your air meter.
- In all missions after it leaves, the waters of Nooki Bay will be clean and won’t hurt Mario anymore, the Nooki depths will be repopulated with Nookis (non of which can be talked to since Mario can’t talk to NPCs underwater), who have finally returned home again since the poison is gone, and Eely-Mouth’s hole will be completely covered up, with only the crater around it remaining. Swimming back down to the crater will reveal a hidden 1-Up for you to collect.
- It can be assumed the Bowser Jr., likely disguised as Shadow Mario, polluted Eely-Mouth with his magic brush, since it’s clearly in distress while Mario “fights” it, as it constantly cries out poisonous tear-bubbles, (which in turn means that it may not actually be intending to hurt Mario with its poisonous tear-bubbles, and instead does it because the poison causes it so much pain that it is forced to cry it out in tear-bubbles; if this is true, it is the only boss in all of Super Mario Sunshine with an attack it can’t control, an attack that isn’t meant to be an attack, and an attack that isn’t meant to hurt Mario), and it appears to be happy and thankful to Mario after he cleans and removes its teeth, as it leaves behind a large amount of coins in the shape of a heart after it leaves. This suggests the Eely-Mouth, despite its unnerving appearance, isn’t inherently violent or hostile, and is instead normally peaceful and docile, but it was turned violent and Hostile after Bowser Jr. corrupted it. This makes it the only boss in all of Super Mario Sunshine to be a natural creature native to Isle Delfino that was corrupted by Bowser Jr., as well as the only boss that wasn’t originally evil, and one of only two bosses that thanks the player upon its “defeat”, with the other one being Giant Chain-Chomp. This also makes it, along with Bowser, Mecha-Bowser, Bowser Jr. himself (only in the final battle), Giant Chain-Chomp, and (possibly) King Boo the only bosses in all of Super Mario Sunshine that weren’t creations of Bowser Jr. and his magic paint brush.
- Because of the nature of its “fight”, Eely-Mouth is the Only Boss in all of Super Mario Sunshine to never actually be attacked, fought or defeated; instead, Mario simply cleans and removes its teeth whilst avoiding its poison tears and its attempts to eat him, and once all of its teeth are cleaned and removed, it simply swims back into its hole and leaves a bunch of coins as a reward for curing it of its pollution.
- Eely-Mouth is the only boss in all of Super Mario Sunshine that is fought underwater. This makes it the only boss in all of Super Mario Sunshine where it is possible to drown whilst “fighting” it without the player having to go out of their way to do so. This also makes it the only boss in all of Super Mario Sunshine that straight up cannot be jumped on at all (because Mario obviously can’t jump underwater), as well as the only boss in all of Super Mario Sunshine where it is completely impossible for F.L.U.D.D. To ever loose any water from its tank whilst the player “fights” it without hacking, and the only boss in all of Super Mario Sunshine that cannot be “defeated” with F.L.U.D.D.’s tank at any level other than full without hacking.
- Eely-Mouth is the only boss in all of Super Mario Sunshine that Mario “fights” with the fish-bowl on his head.
- Because it is “fought” underwater to begin with, Eely Mouth does not react to being sprayed by F.L.U.U.D. at all. It will only ever react to it if its teeth are sprayed by it. It is one of the only entities in all of Super Mario Sunshine with this trait, with the only other ones being Petey Piranha Plant in his second fight while he’s sleeping and Giant Chain-Chomp after it is lured into the hot spring and cools off. Coincidentally, they are all bosses. It is also the only boss in all of Super Mario Sunshine that reacts to F.L.U.D.D. Only when a certain part of its body is sprayed, and doesn’t react to anything else.
- Eely-Mouth, King Boo, Mecha-Bowser, Phantom-Manta, Bowser, Bowser Jr. (only in the final battle), Giant Chain-Chomp, and Wiggler are the only bosses in all of Super Mario Sunshine that are only ever fought once in the game.
- The maximum amount of Eely-Mouth’s poison tear-bubbles that can be present on screen at once is unknown and cannot be seen in-game because the poison tear-bubbles pop before the limit is ever reached, so there’s never enough of them on screen at once for any new ones created by Eely-Mouth to be forced to despawn.
("If Eely-Mouth has one fan, that one is me." - Technetium (talk))
("This is so overly long for trivia standards, that it's become overly long for an overly long trivia section. Usually, trivia sections less than half the length of this one tend to get slapped with the {{trivia}} notice already." -Arend (talk))
Fire Snake[edit]
[...] it begins to chase him by bouncing and try to touch him with its flaming body.
("That sounds wrong in so many ways." - Binarystep (talk))
Fuzzball[edit]
Fuzzball | |||
---|---|---|---|
Luigi and some Fuzzballs. | |||
Subject origin | Cat-like furry ball | ||
|
Fuzzy Wiggler[edit]
Galoomba[edit]
- Galoombas are infinitely better than Goombas and if you disagree you are wrong.
(A solid "Welcome to the Internet" if I've ever seen one. Tails777 (talk)) (“Hear, hear. Wonder Time! ”)
Gargantua Blargg (tall)[edit]
Gargantua Blarggs are tall Gargantua Blarggs that are found in Yoshi's Island DS.
(That means that Gargantua Blarggs are short Gargantua Blarggs.)
(What sort of paradox is that? TANAKA SAMMI (たなか さっみ) - talk 09:51, January 17, 2024 (EST))
("Well, you know what they say: Pirate Goomba is a big Pirate Goomba." -Arend (talk))
Gnawty[edit]
Goomba[edit]
- See also: MarioWiki:BJAODN/Goomba
[...]
Goombas resemble mushrooms very closely. It is important that when playing Super Mario that a Goomba is not mistaken for a mushroom. Goombas are very hard to destroy, however, they appear to be small and weak looking.
("If Goombas are 'very hard to destroy,' I question what is very easy to destroy.")
Grindel[edit]
grindels are just mummified thwomps they are only in the shifting sandland course they try to smash mario whenever he goes beneath them they have made an appearence in mario party they are most powerful and cannot be destroyed!!
a realitive is the spindle they make strange grunts
SO BE CARFUL!!
Guardarm[edit]
Hyper Spiky Goomba[edit]
A Hyper Spiky Goomba is a Hyper Goomba with a spike on its head. It has extremely powerful attacks, and it itself is not easy to take down, either, with that nasty spike on its head. Ordinarily, their attack power is three, but when Charged, watch out for an incredible nine attack point attack. Mario needs to really stay on his toes with this Goomba.
Ice Cherbil[edit]
An Ice Cherbil is a semi-common enemy from Super Paper Mario, found in various locations such as the Yold Desert, the Overthere Stair or the Flipside Pit of 100 Trials. These blue counterparts of Cherbils blow icy clouds at the four heroes, which can freeze them in a block of solid ice. Shaking the Wii Remote repeatedly is the only way to break the icicle. Ice Cherbils are also immune to ice attacks, as their name implies, although they can still be frozen.
K-9[edit]
Curiously, instead of running away from the invincible Mario, the K-9s will foolishly continue to home in on Mario, running right into him and being instantly destroyed.
Kackle[edit]
- Most think Kackle is the 5th scariest thing in a Nintendo game.
[...]
- “These ghostly, Kremling spirits haunt many locations on Crocodile Isle.”
- —Donkey Kong Country 2 manual, page 30
- “These ghostly, Kremling spirits haunt many locations on Crocodile Isle.”
- —Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 30
- “These ghostly Kremling spirits haunt many locations on Crocodile Isle.”
- —Donkey Kong Country 2 GBA instruction booklet, page 23
- According to the game manual, Kackles are said to haunt many locations on Crocodile Isle. Despite this, they are only seen in one level.
("Wait, where do Kackles haunt again? (Yes, all four of these were on the page at once.)")
("We get it already..." - PanchamBro (talk))
("Note that the manual actually uses this description as an umbrella for Kackle and Kloak, so it's not even all that wrong." - Doc von Schmeltwick (talk))
Klamber[edit]
Klamber 50% spider 50% crab 100% annoying.
("And this is 150% nonsense." - Tsunami (talk)")
("So does that make Klamber 100% spider crab, 100% crab spider, or 50% both species each?" -Arend (talk))
("Maybe it's instead 450% spider crab, crab spider, spider, crab, AND nonsense!") - Shadic 34 (talk)
Klepto[edit]
(On March 30, 2008, the content on the Klepto page was replaced with a cut & paste of the Wikipedia article about Infocom, a well-known publisher of interactive fiction games. The vandalism was reverted nine hours after it was made, but the vandal soon struck back and replaced the content with that of another Wikipedia page, this time the article about the Star Wars character Jango Fett (a reference to Klepto's Japanese name). Because of the sheer length as well as the amount of broken coding involved, those revisions aren't directly archived on BJAODN. Later, the same vandal struck again and replaced everything with the words "ing what was that for for dead", which was reverted 2 minutes later.)
Koindozer[edit]
- Without their helmet and shield, Koindozers resemble Barney the Purple Dinosaur.
(Well, this statement isn't relevant, but it's not far off...)
Koopa Troop[edit]
The Koopa Troop [...] is a militaristic dictatorship led by Bowser, King of the Koopas. [...] According to Kammy Koopa in Paper Mario, the motive for the clan is to have revenge against all who have treated Koopas poorly. However, most of their clear goals some based entirely on Bowser's own interest.
("The fine example of imposing a little too much darkness in what is an otherwise fantasy, gleeful series aimed at all ages." - BLOF)
("'The Koopa Troop is a militaristic dictatorship.' Damn, really? All I see are Koopa Troopas dancing to sound effects, and foolishly falling in pits.") - Shadic 34 (talk)
[...]
The Koopa Troop is unstoppable. Bowser has an unlimited supply of soldiers; the Koopa Troop also has an massive army such as (with tanks), a maritime navy (with battleships), an air force (with airships), and a space fleet with massive spacecrafts as seen in the Super Mario Galaxy series. Despite having such a huge military, the Koopa Troop is continuously defeated by the legendary Mario Brothers, the heroes of the Mushroom Universe, as well as those who assist the Mario Bros. on their missions to protect the Mushroom Universe (such as Toads).
("How can you be defeated if you're unstoppable!?" -BLOF)
("By the way, I would like to point out the absurd nature of this paragraph in general. Unlimited supply of soldiers? In a video game? Maritime navy? Air force? Space fleet? I don't see any of that. I see creatures just trying to walk into Mario." - BLOF)
[...]
- Kidnapping and marrying Princess Peach.
("Oh, we gotta add polygamy to affiliations of the Koopa Troop!" - Ralphfan (talk))
Koopa Troopa[edit]
The Koopa Troopas' most known caracterist is their shells, that resmbles turtles' shells (this fact has formed a rumor that Koopa Troopas are turtles). Another famous caracterist is their shell's protection that can be knocked, attacking other enemies (as seen in many platform games).
Koopa Troopas' shells comes in four colors: green, red, yellow and blue. The most known are the green and red ones, specially, the green ones.
All Koopa Troopas have a gold-yellow skin and a big snout. They also have light brown joints at their chests and abdomen (as seen in Bowser), however, this part of their body are covered with their shells.
Koopa Troopas also use shoes of the same color of their shells.
In the course of the Mario franchise, Koopa Troopas are seen to have English as their native language. In the games that character's voices aren't shown speaking phrases, Koopa Troopas make owl-like sounds, having English just legenged. This can be because Koopa Troopas have their own language, that Mario (or other characters) can understand. In Paper Mario series, all Koopa Troopas knows only speak English. Also having Koopa Troopas partners speaking this same language, through speaking bubbles.
Koopa Troopas have their gender differences, being male or female. An exemple is a Mario Party 5 mini-game called Flower Shower. This mini-game presents the marriage of two Koopa Troopas (one using a bow tie [a common man garment] and other using a bow [a common woman garment]).
Are not known if the Koopa Troopas' reproduction is sexually or asexually, however, are known that they born from eggs, just like Yoshis.
Krash[edit]
- The Krashes in Donkey Kong 64 also strangely resemble the current design of a Kritter, even though the Kritters were not redesigned until DK: King of Swing, 6 years later.
Kritter[edit]
Not all Kremlings are bad, though; some, such as K. Lumsy and the Kritter goalies of Mario Smash Football seem to be decent individuals
("See, you say that, but how do we know the league isn't extremely lax about the criminal records of their players?" --Lord Grammaticus)
("So why are the Kritter goalies being considered decent individuals? Because they play soccer? Does that mean Wario and the Hammer Bros are decent individuals too? How about characters from later entries, such as Petey Piranha and Boom Boom? Are they decent individuals as well?" -Arend (talk))
Kroc[edit]
- Some one thinks Kroc is the 8th scariest thing in a Nintendo game. He also thinks Kroc uses King K Rool's vocals.
Kuff 'n' Klout[edit]
Kuff 'n' Klout (also known as the Kremling Twins[1]) are extra-big, beefed-up Kremlings in Donkey Kong Country 3: Dixie Kong's Double Trouble. Even stronger and burlier than the massive Krumples, Kuff 'n' Klout are found only in Krematoa. They first appear in Stampede Sprint and Criss Kross Cliffs, and they even have their very own underground level, called Tyrant Twin Tussle, where they attack by playing a game of leapfrog and by racing about the screen, shoulder to shoulder.
The Kremling Twins are nearly invincible, since they can only be defeated by using barrels, by using Squitter's webs, and theoretically, Ellie's trunk squirting and Squawks's egg spitting. If only one of them is defeated, the other will continue to charge and then disappear when Dixie or Kiddy go offscreen, or target them to avenge his fallen counterpart (SNES version), or remain motionless and suddenly disappear a few seconds later (GBA version). According to the game's credits, Kuff 'n' Klout belong to the "Kremling Kreeps" enemy class.
- ^ Official Donkey Kong Country 3: Dixie Kong's Double Trouble Nintendo Player's Guide, page 112.
Kutlass[edit]
Kutlasses resemble another type of Kremling enemy, Klanks, who ride in Roller Coasters in amusement park levels. Despite their resemblance, Kutlasses and Klanks do not have any similar traits.
Lakitu in a Pipe[edit]
Lakitu in a Pipe | |
---|---|
First appearance | Super Mario World (1990) |
Latest appearance | Super Mario World: Super Mario Advance 2 (2001) |
Variant of | Lakitu |
A Lakitu in a Pipe[1] is a Lakitu that inhabits a Warp Pipe and throws Spiny Eggs at Mario or Luigi in Super Mario World. Lakitus in Pipes have green eyes rather than the red ones possessed by their cloud-riding counterparts. [...]
They look identical to other Lakitus.
- ^ M. Arakawa. Nintendo Mario Mania Player's Guide. Page 50.
(A Pirate Goomba in a Pipe is a... oh, forget it, these jokes write themselves.)
Mad Piano[edit]
It is possible that the Mad Piano is related to the Chain Chomp, considering its shiny black exterior, sharp teeth, red mouth and their general tactics of attacking anything that comes too close to it.
("The cows go moo, the frogs go croak, the pianos go... AWOOOO! Woof! Rawr! Bau bau! Arf!!") --EleCyon (talk)
Magikoopa[edit]
Though Mario Party 9 is a game many fans of the franchise prefer to ignore, it is nevertheless a game.
("May be irrelevant, but ain't off from the truth.") - Shadic 34 (talk)
Malboro[edit]
They appear in Mario Hoops 3-on-3 on the Malboro Garden stage, one positioned behind both baskets. The Malboros in this game have a unique appearance from most other titles, with five huge orange eyes and a long mouth. In other games, Malboros usually have two sets of eyes and tentacles rather than the many of each depicted in this game.
("Shown here below are three iterations of the typical Malboro in Final Fantasy:")
("And shown here below is the Malboro iteration from Mario Hoops 3-on-3:")
("Note: This was originally added to the Malboro Garden page back in 2006, then discreetly moved to the Marlboro proper page many years later. That's why it took so long to find and remove in 2024." - Doc von Schmeltwick (talk))
Maw-Ray[edit]
Maw-Rays, previously known as Unagi, are moral eels that first appear in Super Mario 64.
("Takes a strong sense of good to lunge out of a hole with a star attached to you, scaring innocent children worldwide." - Doc von Schmeltwick)
Metroid (species)[edit]
|full_name=Starman (This was in the infobox. Note that "full name" is not even a valid parameter for species infoboxes.)
Mincer[edit]
Mincer | |||
---|---|---|---|
Sprite from Donkey Kong Country | |||
First appearance | Donkey Kong Country (1994) | ||
Latest appearance | Donkey Kong Country (GBA) (2003) | ||
Variant of | Tire | ||
Subject origin | Zinger | ||
|
Monchee[edit]
Mowz[edit]
Ms. Mowz from Paper Mario: The Thousand-Year Door is most likely a Mowz because she's a thief (though she is white)-plus the name Mowz may even be based on her name. Also the name Mowz is a pun on "Mouse".
("For those confused by the seemingly racist implications in the parentheses, it's probably referring to Mowz in Mario Party 8 being purple." - Doc von Schmeltwick (talk))
Mr. I[edit]
Mr. I reappears in Mario Party Superstars, retaining its design from Mario Party 8. Just like in Mario Party 2, it appears on Horror Land and will warp the player to the other side of the board. They also run the losers out except for the winner after a game on Horror Land has ended.
(Breaking news: Winners are not losers.)
Ninji[edit]
If they are jumped on/hammered at the wrong time, they will poof and leave a log (also known as a decoy) behind, meaning the attack will be a miss, then run back into battle while falling from the top screen having their arms up high and landing safely with style.
("It's not falling, it's landing with style." - Binarystep (talk))
Nosedozer[edit]
Nosedozers are simply damaging Bandineros. See Bandinero.
("On the left is a Bandinero. On the right is a Nosedozer.")
Octoomba[edit]
They attack Mario by spitting rocks at Mario just like Octoguys. The species' current name is revealed by a Luma who guides Mario through a large planet.
("The tale of how this Luma revealed an out-of-universe name change to our hero Mario will be one forever remembered through the cosmos..." — SolemnStormcloud (talk))
Pak E. Derm[edit]
- In Yoshi's Story, Pak E. Derm's path blocking is similar to that of Gandalf from Lord of the Rings.
("You shall not pass... unless you give me the 'something special' I guess!" - EleCyon (talk))
Peewee Piranha[edit]
To defeat Peewee, Mario must really wack his bum loads.
[...]
Pestnut (Chucklehuck Woods)[edit]
It appears that Beanies use Pestnuts as costumes but this is unknown if Pestnuts are costumes.
Pharaoh Guy[edit]
Yoshi can reproduce them to yarn balls normally.
Piranha Plant[edit]
- In Mario Kart: Double Dash!!, the chomping noises the Piranha Plants make is Petey Piranha's voice sped up. They also make the same sound as Petey Piranha gets hit by an item or falls down the kart when they get hit by an item.
Pitchfork[edit]
Pitchforks are not the bosses of levels. They are just normal enemies.
[...]
Pitchforks are Bandineros with a fork cap on their head from Wario Land: Shake It!. Not only cyan Pitchforks are in Wario Land: Shake It!: also lila-pink Pitchforks exists. These are a combination of a yellow Bandinero and a cyan Pitchfork, because they will jump.
As seen on the image identifying a Pitchfork on this article, their threat is 2/3 redstars.
("They mean the infobox")
Some similar enemies to a Pitchfork include other kinds of Bandineros, Goombas, Paragoombas, Electrogoombas, and Astrogoombas.
[...]
Bandinero
Wario Land: Shake It!
Wario
Enemies
Bosses
Red Star
Goomba
Paragoomba
Electrogoomba
Astrogoomba
("What the heck is an Astrogoomba?")
("That's probably in reference to its German name." - EleCyon (talk))
Puncher boo[edit]
PUNCHER BOO
The puncher boos apear in new super mario bros. DS. They are just like a boo but they punch:bricks... Simply they are in the boo house waiting for mario /luigi come in then they attack!
Re-Koil[edit]
They always seem to have a stupid grin on their face and are sometimes seen with their tongue hanging out; also, their eyes perpetually stare in different directions, which may imply that they suffer from divergent strabismus.
("Hmm, what do we know about the biology and related subject of the Donkey Kong universe, really?")
The R.O.B. Squad[edit]
These are enemies found in the Subspace Emissary also see [[Super Smash Bros. Brawl. The escort the Ancient Minister brings with him is a R.O.B squad?! There are some that fire beams and others that fire missiles.
There are other enemies that will appear and try to impede your progress. Good luck! Don’t lose! And don’t run away!
There are three types:
("What a great strategy: Don't lose! I'll keep that in mind.")
Robbird[edit]
Their name is a combination of "rob" or “Robert” and "bird".
("Hi, Robert." --EleCyon (talk))
Robomb[edit]
They resemble and are female versions of Bob-Ombs. A Bob-Omb even dated one of them! (Very Sexy)
Rocky Wrench[edit]
- Rocky Wrenches look a lot like Monty Moles and use an attack pattern similar to them; they also have shells similar to those of Buzzy Beetles; this could make them a cross between the two. (Go ahead and picture how that could have been accomplished)
("We really needed that mental image.")
Roto-disc[edit]
Roto-discs...aka radioactive disco waffle balls of death, are Fire-Bar-like obstacles that first appear in Super Mario Bros. 3.
Sad Rex[edit]
Sad Rexes, like Sad Goombas, are simply sad Rexes that will simply sit in one location and weep. However, when Princess Peach approached one, the depressed dinosaur charges at her.
Sammer Guy[edit]
- Their name is a pun on Samuri, and Guy.
- They could be a spicies of Shy Guy they might have a mask on, because the bearded ones beards don't move when they talk. Possibally because the makers of Super Paper Mario can't do that.
Scram[edit]
- A prize won by a character named Tino in the TV Show The Weekenders would go on to resemble Scram, although, due to the obscurity of the character, it is likely that this resemblance is coincidental.
Shroob[edit]
- Vim Factory- A factory that the Shroobs keep the Toads Vim in
- Shroob Mother Ship- A ship that Princess Shroob owns
- Shroob Castle- Home to the not pure Shroobs
- Shroob Planet- The Shroob home planet
Shy Guy[edit]
The shy guys are one of the many rivals to Mario, Luigi, and Yoshi, despite this, they are timid and soft-volumed, and kind minions, and rarely act insane
(Well, that's a relief. - Niiue (talk))
Skeeter (New Super Mario Bros.)[edit]
They skate aimlessly across the water, and drop Skull Bombs, which actually do not explode and instead smash through blocks. The explosion can also destroy blocks.
(Wait, what did they blow up again? I completely forgot and I am in need of some assistance. - OhoJeeOnFire (talk))
Slaughterfork[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フォーキン Fōkin |
Pun on “フォーク”(fōku,fork)and probably“ファッキン”(fakkin). |
(Yes, it's the same word.)
("So I went to look up "fakkin" to see if it meant anything else other than a botched spelling of "f**king", and it turns out it's an abbreviation for a Japanese fast food chain that's currently owned by Wendy's, called First Kitchen (ファーストキッチン, Fāsuto Kitchin). Still think they just misspelled "f**king" because I don't think many people know about First Kitchen in the first place (though I'd be surprised they didn't try to add "f**king" if they did mean First Kitchen here, which is also likely due to them including the Japanese kana and everything)." Arend (talk))
(The same anon followed up a year later with another suggestion:)
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フォーキン Fōkin |
Derived from「フォーク」(fōku, fork) and possibly "kink" |
Small Spider[edit]
Small Spiders are large purple spiders[...].
Smeech[edit]
- Although it is unknown why a Smeech kisses Yoshi, it could be that they are in love with him.
Snake (Mario Clash)[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ヘビーマム[1] Hebīmamu |
Snaky Mom |
Snoodle[edit]
The name Snoodle, may be the words snail, an small animal and noodle, another word for pasta.
Space Troopa[edit]
("Either that, or he could be the most suspicious impostor among us, Darth Koopa!" --EleCyon (talk))
Spike[edit]
Their name Gabon is a direct translation from Japanese, [...] and also possibly, due to the jungle setting, a reference to the country of the same name.
("This has to be the stretchiest of all the big stretches I've ever seen." -EleCyon (talk))
Spiky Tromp[edit]
("And then Grindels are to Spindels..." - EleCyon (talk))
Spiny[edit]
Unlike Koopa or Buzzy Beetle shells, Mario can not safely jump on a Spiny Shell despite its business end being upside down (however, Mario can do this in the Game Boy Advance remake).
Sproing-Oing[edit]
When attacked, they split into three smaller Sproing-Oings, giving the attacker another thing to worry about.
Spud[edit]
- In an early scene in Mario & Luigi: Partners in Time, one of the Hammer Bros. actually refers to Baby Mario as a "spud". However, he was not referring to the enemy Spud.
Stankulus[edit]
This statue doesn't move, athough he can only stay in one place.
(Gee, thanks a lot, Captain Obvious. - OhoJeeOnFire (talk))
Sumo Bro[edit]
However, if the player defeats them by hitting the blocks they are standing on from below, they are granted 200 points, possibly due to the greater risk taken.
("Sure, I can take a measely amount of points over even a kiss from a princess after all the risks I've taken. You're too generous, haha!" --EleCyon (talk))
Super Dry Bones[edit]
Sad Articuno tries to cry. but... dry bones and sad articuno tries someday.
("That was so.... deep")
Thwack Totem[edit]
- The enemy resembles a totem pole.
("Gee I never would have guessed..." - Tails777 (talk))
Thwomp[edit]
- In Mario Kart 64, the track Bowsers Castle(N64 Bowsers Castle in Mario Kart Wii) is green in color and imprisoned behing bars for unknown reasons. Fans named this thwomp Marty and it is rumored he is improsoned for helping Mario reach a Star. It Returns in Mario Kart Wii but it not green in color and looks like the current thwomps.
("Fun fact: the green coloration is actually the cell's yellow light being reflected on the blue Thwomp, causing the two colors to mix. One can look closely at the floor in the cell to see it's a bit yellower than the usual black-and-white checkerboard pattern in the rest of the castle. The lighting effect is a lot better in Mario Kart Wii, hence why the Thwomp in that cell isn't miscolored." –Arend (talk))
Torpedo Ted[edit]
The Torpedo Ted was launched from offscreen, therefore, it's launcher was never shown....i hate my life
("Later that evening, the Torpedo Ted decided to cut himself." - Stooben Rooben (talk))
[...]
Torpedo Teds have very smiling grins on their faces, which means that their arms are more farther away from the face.
("Guess they got over their depression.")
[...]
Torpedo Teds first appeared in Super Mario World and resided in Soda Lake. Mario and Yoshi encountered Torpedo Teds during their adventures in Dinosaur Land. Torpedo Teds moved fairly fast and could be hard to avoid due to the narrow pathways within Soda Lake. This enemy can be defeated with a star, because this sprite was not progammed for invincibility glitch because: They give many lives when "bounce" in the player. But this star may be in code or by the level editor.
("You can see the editor's neurons progressively dying as the sentence continues.")
Toy Block[edit]
Toy Block | |||
---|---|---|---|
First appearance | Donkey Kong 64 (1999) | ||
|
Toy Blocks are block-shaped enemies from Donkey Kong 64. [...] They cannot be fought at all.
Trouter[edit]
(Spot the error, Take 2)
Whale | |
---|---|
An official artwork of a Trouter from Super Mario Bros. 2. | |
Affiliation(s) | Subcon, Wart, 8-bits |
First appearance | Super Mario Bros. 2 (1988) (Yume Kōjō: Doki Doki Panic) |
Latest appearance | Super Mario All-Stars 25th Anniversary Edition (2010) |
Venus Ice Trap[edit]
Venus Ice Traps appeared on Fantendo and were made due to fan demand
("Yes, give all credit first to Fantendo.")
Vomer[edit]
- Unlike most Dry Bones, Vomers do not wear shoes (however, the Dry Bones of Super Mario RPG: Legend of the Seven Stars do not wear shoes either).
("And since the Nintendo Switch remake, Vomers DO actually wear shoes, now. They're pink!" -Arend (talk))
Wallop[edit]
This is the same thing as in Super Mario 3D Land(2011).
Whomp[edit]
Whomps used to be incredibly Handsome creatures however, after years of having their only attack be slamming their faces down on the ground...well ya know
Yux (species)[edit]
- When a Mini-Yux is in the presence of its greater being, an unbreakable shield will be created around the main Yux unit; the only way to abolish this shield is to destroy all of Mini-Yux in the way.
- Mini-Yux are a variety of Yux that have been created to serve and protect their greater being.
- Mini-Z-Yux are small, cone shaped offspring of the Z-Yux. The Mini-Z-Yux have an identical mission to that of a regular Yux: They must shield the Z-Yux from harm as it attacks opponents. One Mini-Z-Yux will reproduce per turn. As with the Mini-Yux, the player must eradicate the Mini-Z-Yux in order to break down the barrier protecting the Z-Yux.
- Mini-X-Yux are the protectors of the X-Yux. Mini-X-Yux are small, blue cone shaped creatures, of which, two are spawned to protect its greater being per turn.
- Thus, to attack Sir Grodus in a no-holds-barred fashion, one must annihilate all Grodus Xs.
("Lord Crump, I highly loathe your advanced vocabulary blather! Forget about the Crystal Stars, hand me over that thesaurus. Now." --EleCyon (talk))