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{{minigame-infobox
{{minigame infobox
|image=[[File:King Boo's Tricky Tiles MP10.png|250px]]
|image=[[File:King Boo's Tricky Tiles MP10.png|250px]]
|appeared_in=''[[Mario Party 10]]''
|appears_in=''[[Mario Party 10]]''
|type=Boss Battle minigame
|type=Boss minigame
|track=King Boo!<br>King Boo Showdown<br>Angry King Boo
|sample=King Boo!:<br>[[File:MP10 King Boo!.oga]]<br>King Boo Showdown:<br>[[File:MP10 King Boo Showdown.oga]]<br>Angry King Boo:<br>[[File:MP10 Angry King Boo.oga]]
}}
}}
'''King Boo's Tricky Tiles''' is a Boss Battle [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Haunted Trail]] and pits players against [[King Boo]].
'''King Boo's Tricky Tiles''' is a boss [[minigame]] appearing in ''[[Mario Party 10]]''. It takes place in [[Haunted Trail]] and pits players against [[King Boo]].


==Intro==
==Introduction==
The minigame takes place in a graveyard at night. The players are shown standing on stone pillars in a purple lake before the camera pans to the surrounding forest. King Boo is seen moving among the trees, but fades away when the camera focuses on him; suddenly, he pops up right in front of the players, startling them. He waggles his tongue and laughs evilly before the minigame begins.
The minigame takes place in a graveyard at night. The players are shown standing on stone pillars above a purple lake before the camera pans to the surrounding forest. King Boo is seen moving among the trees, but he fades away when the camera focuses on him; suddenly, he pops up right in front of the players, startling them. He waggles his tongue and laughs evilly before the minigame begins.


==Gameplay==
==Gameplay==
King Boo will summon a course made of floating blue and red tiles; the players must navigate the course to reach switches that shine lights on King Boo for damage and points; orange switches are worth one point, while yellow switches are worth three. Players are temporarily immobilized while activating a switch, allowing their competitors to make more progress towards activating the other lights. After all available switches are pressed, the players will return to their starting positions as King Boo summons a new course.
King Boo summons a course made of floating blue and red tiles. To complicate matters, the course also features a few [[Boo]]s that disguise themselves as red tiles. The Boos are shown at the beginning of the round before morphing into their tile forms. The players must navigate the course to reach switches that shine lights on King Boo for damage and [[point]]s. Orange switches are worth one point, while yellow switches are worth three. The fake tiles shake periodically as the players race to the switches. Anyone who jumps on a Boo falls into the lake below, losing a point before returning in a [[bubble]] to their starting position. Players are temporarily immobilized while activating a switch, allowing their competitors to make more progress towards activating the other lights. After all available switches are pressed, the players return to their starting positions as King Boo summons a new course. If a player fails to press any switch in a course, they will groan in disappointment after the last switch is pressed.


To complicate matters, the course also features a few [[Boo]]s that disguise themselves as red tiles; anyone who jumps on a Boo will fall into the lake below, losing a point before returning to their starting position. The Boos are shown at the beginning of the round before morphing into their tile forms; additionally, the fake tiles will shake periodically as the players race to the switches.
When half of King Boo's [[Health Meter|health]] is depleted, he lets out a roar of anger and makes the courses more elaborate, with more Boos. At the beginning of each round, he makes one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing nearly all the Boos as they morph into tiles.


When half of King Boo's health is depleted, he will make the courses more elaborate, with fewer yellow switches and more Boos. At the beginning of each round, he will make one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing the Boos as they morph into tiles.
The minigame ends once King Boo's health drops to zero. The player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and King Boo has not been defeated, the minigame ends in a draw.


The minigame ends once King Boo's health drops to zero - the player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties and bonuses. The player with the most points overall wins the minigame.
==Ending==
After gaining the last hit, King Boo spins around, disappointed, and then vanishes before an explosion happens.


==Controls==
==Controls==
{{button|wii|pad}} − Move
*{{button|wii|pad}} − Move


==In-game description==
==In-game text==
''"Hop onto the switches to attack with light!"''
''Hop onto the switches to attack with light!''


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=キングテレサのせきばんスイッチバトル
|Jap=キングテレサのせきばんスイッチバトル
|JapR=Kingu Teresa no sekiban suitchi batoru
|JapR=Kingu Teresa no sekiban suitchi batoru
|JapM=King Boo's Tablet Switch Battle
|JapM=King Boo's Tablet Switch Battle
|Por=Os Ladrilhos Espectrais do Rei Bu
|PorM=King Boo's Spectral Tiles
|Fre= Dalles dingues du Roi Boo
|FreM= Crazy tiles of King Boo
|SpaA=Baldosas luminosas del rey Bú
|SpaAM=King Boo's Luminous Tiles
|Ger=König-Buu-Huus Felderwirrwarr
|GerM=King Boo's Space Confusion
|Rus=Бу-король в лучах
|RusR=Bu-korol' v luchakh
|RusM=King boo's in the rays
|SpaE=Ráfagas de luz contra Rey Boo
|SpaEM=Flashes of Light Against King Boo
|Ita=Interrutto-Re Boo
|ItaM=Portmanteau of ''interruttore'' (switch) and ''Re Boo'' (King Boo)
|Dut=King Boo's Vliegende Vakjes
|DutM=King Boo's Flying Compartments 
}}
}}


{{BoxTop}}
{{MP10 minigames}}
{{MP10 Minigames}}


[[Category:Boss Minigames]]
[[Category:Boss minigames]]
[[Category:Mario Party 10 Minigames]]
[[Category:Mario Party 10 minigames]]

Latest revision as of 03:42, November 26, 2024

King Boo's Tricky Tiles
Boss minigame from Mario Party 10; King Boo's Tricky Tiles.
Appears in Mario Party 10
Type Boss minigame
Music track King Boo!
King Boo Showdown
Angry King Boo
Music sample
King Boo!:

King Boo Showdown:

Angry King Boo:

King Boo's Tricky Tiles is a boss minigame appearing in Mario Party 10. It takes place in Haunted Trail and pits players against King Boo.

Introduction[edit]

The minigame takes place in a graveyard at night. The players are shown standing on stone pillars above a purple lake before the camera pans to the surrounding forest. King Boo is seen moving among the trees, but he fades away when the camera focuses on him; suddenly, he pops up right in front of the players, startling them. He waggles his tongue and laughs evilly before the minigame begins.

Gameplay[edit]

King Boo summons a course made of floating blue and red tiles. To complicate matters, the course also features a few Boos that disguise themselves as red tiles. The Boos are shown at the beginning of the round before morphing into their tile forms. The players must navigate the course to reach switches that shine lights on King Boo for damage and points. Orange switches are worth one point, while yellow switches are worth three. The fake tiles shake periodically as the players race to the switches. Anyone who jumps on a Boo falls into the lake below, losing a point before returning in a bubble to their starting position. Players are temporarily immobilized while activating a switch, allowing their competitors to make more progress towards activating the other lights. After all available switches are pressed, the players return to their starting positions as King Boo summons a new course. If a player fails to press any switch in a course, they will groan in disappointment after the last switch is pressed.

When half of King Boo's health is depleted, he lets out a roar of anger and makes the courses more elaborate, with more Boos. At the beginning of each round, he makes one of the Boos switch places with a normal red tile before floating up to the screen and taunting the camera, preventing players from seeing nearly all the Boos as they morph into tiles.

The minigame ends once King Boo's health drops to zero. The player who lands the final blow gains an additional five points. After King Boo fades away, the result screen is shown with a sum of points, penalties, and bonuses. The player with the most points overall wins the minigame. If five minutes pass and King Boo has not been defeated, the minigame ends in a draw.

Ending[edit]

After gaining the last hit, King Boo spins around, disappointed, and then vanishes before an explosion happens.

Controls[edit]

  • +Control Pad − Move

In-game text[edit]

Hop onto the switches to attack with light!

Names in other languages[edit]

Language Name Meaning Notes
Japanese キングテレサのせきばんスイッチバトル[?]
Kingu Teresa no sekiban suitchi batoru
King Boo's Tablet Switch Battle
Dutch King Boo's Vliegende Vakjes[?] King Boo's Flying Compartments
French Dalles dingues du Roi Boo[?] Crazy tiles of King Boo
German König-Buu-Huus Felderwirrwarr[?] King Boo's Space Confusion
Italian Interrutto-Re Boo[?] Portmanteau of interruttore (switch) and Re Boo (King Boo)
Portuguese Os Ladrilhos Espectrais do Rei Bu[?] King Boo's Spectral Tiles
Russian Бу-король в лучах[?]
Bu-korol' v luchakh
King boo's in the rays
Spanish (NOA) Baldosas luminosas del rey Bú[?] King Boo's Luminous Tiles
Spanish (NOE) Ráfagas de luz contra Rey Boo[?] Flashes of Light Against King Boo