Merrygo Island: Difference between revisions
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CyonOfGaia (talk | contribs) (Uploaded a bunch of images to this article, but this article definitely needs more work, especially as this is brand new and we still don't have info on enemies, Glohm enemies, sidequests, etc. Yeah I uploaded images for the Toad sidequest lol) |
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[[File:M&LBrothership MerrygoIsland Intro.jpg|250px|thumb|right|A view of Merrygo Island after the Mario Bros. first land there]] | |||
Merrygo Island is a major location in ''[[Mario & Luigi: Brothership]]''. Its name comes from the {{wp|Carousel|merry-go-round}}, a type of amusement attraction. First found on the [[Color-Full Sea]], it is the sixth island to be linked to [[Shipshape Island]]. The island is mainly comprised of an enormous maze, with two rotating walls controlled by the two buttons located at the center of the maze, and the rest area west of the maze respectively. In order to traverse through the maze and reach the exit, Luigi must utilize [[Luigi Logic]] and separate from Mario to control the rotating maze walls while Mario use the lookout towers to survey the maze and plan a route. After linking it to Shipshape Island, the bloomed [[Connectar Flower]]s provide a shortcut directly to the end of the maze, as well as an [[! Block]] that control two sets of doors in the maze, allowing the player to more easily traverse the maze. | '''Merrygo Island''' is a major location in ''[[Mario & Luigi: Brothership]]''. Its name comes from the {{wp|Carousel|merry-go-round}}, a type of amusement attraction. First found on the [[Color-Full Sea]], it is the sixth island to be linked to [[Shipshape Island]]. The island is mainly comprised of an enormous maze, with two rotating walls controlled by the two buttons located at the center of the maze, and the rest area west of the maze respectively. In order to traverse through the maze and reach the exit, Luigi must utilize [[Luigi Logic]] and separate from Mario to control the rotating maze walls while Mario use the lookout towers to survey the maze and plan a route. After linking it to Shipshape Island, the bloomed [[Connectar Flower]]s provide a shortcut directly to the end of the maze, as well as an [[! Block]] that control two sets of doors in the maze, allowing the player to more easily traverse the maze. | ||
==History== | ==History== | ||
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===''Mario & Luigi: Brothership''=== | ===''Mario & Luigi: Brothership''=== | ||
Upon returning to Shipshape Island after linking [[Desolatt Island]], [[Starlow]] arrived at its beach shore, claiming to have traveled to [[Concordia]] along with [[Princess Peach]], and left the island they had resided on, Merrygo Island, to seek help after the invasion of the [[Snaptor | Upon returning to Shipshape Island after linking [[Desolatt Island]], [[Starlow]] arrived at its beach shore, claiming to have traveled to [[Concordia]] along with [[Princess Peach]], and left the island they had resided on, Merrygo Island, to seek help after the invasion of the [[Snaptor]]s, prompting the Mario Bros. to retrieve Peach. | ||
Though initially misguided by the island residents to seek out [[Birdo|another pink, charming girl]], the bros. eventually met with the local genius inventor and the designer of the island's defense system, [[Technikki]], in the fountain plaza at the end of the maze. There she pledged to assist the residents of | Though initially misguided by the island residents to seek out [[Birdo|another pink, charming girl]], the bros. eventually met with the local genius inventor and the designer of the island's defense system, [[Technikki]], in the fountain plaza at the end of the maze. There she pledged to assist the residents of Shipshape, and pointed the brothers to the princess's actual whereabouts — Near the lighthouse of the island, where she was swarmed by enemies, requiring the Mario Bros. to rescue her once more. After ensuring the princess's safety, the brothers successfully linked the island to Shipshape. | ||
Later on, | Later on, while collecting bonds for the [[Bonding Can]] to break through the [[Soli-Tree]]'s barrier, Mario and Luigi pursued [[Dyode|Groovemaster Dyode]] and his apprentice, [[Emmit]], as they go on a cross-island tour before briefly stopping at Merrygo Island. Dyode had made use of the height provided by the maze's central lookout tower, and performed there alongside the Bros. before moving on to [[Jellyfish Island]]. | ||
==Gallery== | |||
<gallery> | |||
M&LBrothership DiscoveringMerrygoIsland.jpg|Discovering Merrygo Island | |||
M&LBrothership MerrygoIsland MazeIntro.jpg|Mario and Luigi at the start of the maze | |||
M&LBrothership MerrygoIsland FullMazeView.jpg|Full view of the maze | |||
M&LBrothership MerrygoIsland InsideTheMaze.jpg|Mario and Luigi exploring the maze | |||
M&LBrothership MerrygoIsland Birdo.jpg|[[Birdo]] as seen in Merrygo Island | |||
M&LBrothership MerrygoIsland SnaptorConfrontation.jpg|Mario and Luigi confronting three [[Snaptor]]s | |||
M&LBrothership MerrygoIsland Technikki.jpg|[[Technikki]]'s first appearance in Merrygo Island | |||
M&LBrothership MerrygoIsland TechnikkiLab.jpg|Technikki conversing with Mario and Luigi near her lab | |||
M&LBrothership MerrygoIsland Peach.jpg|Peach near the Merrygo Island's fountain | |||
M&LBrothership MerrygoIsland Lighthouse.jpg|The lighthouse of Merrygo Island | |||
M&LBrothership MerrygoIsland LostToadPlsHelpHim.jpg|A green [[Toad (species)|Toad]] being attacked by Snaptors in a part of the maze | |||
M&LBrothership MerrygoIsland ImmaSaveYaToad.jpg|Mario and Luigi confronting the Snaptors to save the green Toad | |||
</gallery> | |||
==Names in other languages == | ==Names in other languages == | ||
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|ItaM=Spin-spin Island | |ItaM=Spin-spin Island | ||
|ItaC=<ref>[https://www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-Switch/Mario-Luigi-Fraternauti-alla-carica-2590264.html ''Mario & Luigi: Fraternauti alla carica''] page on Nintendo.it. Retrieved on November 15, 2024.</ref> | |ItaC=<ref>[https://www.nintendo.com/it-it/Giochi/Giochi-per-Nintendo-Switch/Mario-Luigi-Fraternauti-alla-carica-2590264.html ''Mario & Luigi: Fraternauti alla carica''] page on Nintendo.it. Retrieved on November 15, 2024.</ref> | ||
|Por=Ilha Carrossel | |||
|PorM=Merry-go-round Island | |||
|PorC=<ref>''Mario & Luigi: Brothership'' in-game name (Brazilian Portuguese localization)</ref> | |||
|SpaA=Isla Vueltivuelta | |SpaA=Isla Vueltivuelta | ||
|SpaAM=From ''isla'' ("island") and repetition of ''vuelta'' ("turn") | |SpaAM=From ''isla'' ("island") and repetition of ''vuelta'' ("turn") | ||
|SpaE=Isla Atraccia<ref>https://m.youtube.com/watch?v=Ija-qrJB8O0</ref> | |SpaE=Isla Atraccia<ref>https://m.youtube.com/watch?v=Ija-qrJB8O0</ref> | ||
|SpaEM=''Isla'' ("island") + ''atracción'' ("amusement park ride") and place name-creating ending "-ia" | |SpaEM=''Isla'' ("island") + ''atracción'' ("amusement park ride") and place name-creating ending "-ia" | ||
|FreE=Carroucéan | |||
|FreEM=Portmanteau of ''carousel'' ("carrousel") and ''océan'' ("ocean") | |||
|FreEC=<ref>''Mario & Luigi: Brothership'' in-game name (European French localization)</ref> | |||
}} | }} | ||
Latest revision as of 09:57, November 20, 2024
This article is about a subject in an upcoming or recently released game. When the game is released, or more information about this subject is found, this article may need major rewriting.
This notice should be removed after a month has passed since the game was first released.
Merrygo Island is a major location in Mario & Luigi: Brothership. Its name comes from the merry-go-round, a type of amusement attraction. First found on the Color-Full Sea, it is the sixth island to be linked to Shipshape Island. The island is mainly comprised of an enormous maze, with two rotating walls controlled by the two buttons located at the center of the maze, and the rest area west of the maze respectively. In order to traverse through the maze and reach the exit, Luigi must utilize Luigi Logic and separate from Mario to control the rotating maze walls while Mario use the lookout towers to survey the maze and plan a route. After linking it to Shipshape Island, the bloomed Connectar Flowers provide a shortcut directly to the end of the maze, as well as an ! Block that control two sets of doors in the maze, allowing the player to more easily traverse the maze.
History[edit]
Background[edit]
According to the residents of the island, the designer of the maze is none other than Technikki herself, having constructed it for an unknown reason, and set up a workshop at its exit. It is also implied that it had existed before the fifth match of the Geniuses Competitions, as its award ceremony was held near the island lighthouse, with the furnishing unchanged compared to its current form. Judging from the terrain at the island's border, it is likely that prior to the Uni-Tree's demise, it belonged to a desert biome along with other islands of the Color-Full Sea.
Before the start of the game's events, the Uni-Tree withered, causing the continent of Concordia to break apart, isolating the maze and transforming it into a small floating island. Sometime after that, potentially due to being summoned by the Great Conductor, Princess Peach and Starlow were forcibly ejected from the Mushroom Kingdom and dropped off on this island.
Mario & Luigi: Brothership[edit]
Upon returning to Shipshape Island after linking Desolatt Island, Starlow arrived at its beach shore, claiming to have traveled to Concordia along with Princess Peach, and left the island they had resided on, Merrygo Island, to seek help after the invasion of the Snaptors, prompting the Mario Bros. to retrieve Peach.
Though initially misguided by the island residents to seek out another pink, charming girl, the bros. eventually met with the local genius inventor and the designer of the island's defense system, Technikki, in the fountain plaza at the end of the maze. There she pledged to assist the residents of Shipshape, and pointed the brothers to the princess's actual whereabouts — Near the lighthouse of the island, where she was swarmed by enemies, requiring the Mario Bros. to rescue her once more. After ensuring the princess's safety, the brothers successfully linked the island to Shipshape.
Later on, while collecting bonds for the Bonding Can to break through the Soli-Tree's barrier, Mario and Luigi pursued Groovemaster Dyode and his apprentice, Emmit, as they go on a cross-island tour before briefly stopping at Merrygo Island. Dyode had made use of the height provided by the maze's central lookout tower, and performed there alongside the Bros. before moving on to Jellyfish Island.
Gallery[edit]
Birdo as seen in Merrygo Island
Mario and Luigi confronting three Snaptors
Technikki's first appearance in Merrygo Island
A green Toad being attacked by Snaptors in a part of the maze
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | メリーゴ島[?] Merīgo-jima |
Merrygo Island | |
Chinese | 旋转岛[?] Xuánzhuǎn Dǎo |
From「旋转木马」(xuánzhuǎnmùmǎ, "merry-go-round") and「岛」(dǎo, "island") | |
French (NOE) | Carroucéan[4] | Portmanteau of carousel ("carrousel") and océan ("ocean") | |
Italian | Isola Giragira[1] | Spin-spin Island | |
Portuguese | Ilha Carrossel[2] | Merry-go-round Island | |
Spanish (NOA) | Isla Vueltivuelta[?] | From isla ("island") and repetition of vuelta ("turn") | |
Spanish (NOE) | Isla Atraccia[3] | Isla ("island") + atracción ("amusement park ride") and place name-creating ending "-ia" |
References[edit]
- ^ Mario & Luigi: Fraternauti alla carica page on Nintendo.it. Retrieved on November 15, 2024.
- ^ Mario & Luigi: Brothership in-game name (Brazilian Portuguese localization)
- ^ https://m.youtube.com/watch?v=Ija-qrJB8O0
- ^ Mario & Luigi: Brothership in-game name (European French localization)