Pata Mario: Difference between revisions

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'''Pata Mario''' is an original transformation that appears in chapter 12 of ''[[Super Mario-kun]]'' [[Super Mario-kun Volume 5|volume 5]].
'''Pata Mario''' is an original transformation that appears in ''[[Super Mario-kun]]''. It allows [[Mario]] to fly using a pair of [[Koopa Paratroopa]] wings. A similar circumstance is attainable in ''[[Super Mario Party Jamboree]]'', where player characters equip a pair of wings that replicate a Koopa Paratroopa's.<ref>{{cite|quote=Here, you can put on wings like mine and soar through the open sky!|author=Koopa Paratroopa|title=Paratroopa Flight School mode, ''Super Mario Party Jamboree''}}</ref>


While fighting [[Koopa 3]]'s [[Koopa Troop|troops]], Mario tackles a [[Koopa Paratroopa]], stealing his [[wing]]s and becoming the winged Pata Mario. With the power of [[Fly|flight]], Mario uses it to his advantage to run over the enemies, until he gets attacked by two [[Fire Snake]]s, losing the wings.
==History==
===''Super Mario-kun''===
In chapter 12 of [[Super Mario-kun Volume 5|volume 5]], while fighting [[Koopa 3]]'s [[Bowser's Minions|troops]], Mario tackles a Koopa Paratroopa, stealing his [[wing]]s and becoming the winged Pata Mario. With the power of [[Fly|flight]], Mario uses it to his advantage to run over the enemies, until he gets attacked by two [[Fire Snake]]s, losing the wings.
 
===''Super Mario Party Jamboree''===
In ''Super Mario Party Jamboree'', the Paratroopa Flight School mode sees the characters using a pair of Koopa Paratroopa wings to do the missions. The player takes direct control over a character's wings by spreading their arms out while holding the [[Nintendo Switch#Joy-Con|Joy-Con]] controllers, tilting, turning, and flapping them to maneuver the character.


==Gallery==
==Gallery==
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|JapC=<ref>{{file link|Para Mario SMKun.png}}</ref>
|JapC=<ref>{{file link|Para Mario SMKun.png}}</ref>
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==Trivia==
*In ''[[Super Mario Party Jamboree]]'', the "Paratroopa Flight School" mode sees the characters using Koopa Paratroopa wings to do the missions.


==References==
==References==

Revision as of 16:41, November 6, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Pata Mario
Pata Mario
Applies to Mario
Item needed Koopa Paratroopa's wings
Power(s) given Flight
First appearance Super Mario-kun volume 5 (1992)

Pata Mario is an original transformation that appears in Super Mario-kun. It allows Mario to fly using a pair of Koopa Paratroopa wings. A similar circumstance is attainable in Super Mario Party Jamboree, where player characters equip a pair of wings that replicate a Koopa Paratroopa's.[1]

History

Super Mario-kun

In chapter 12 of volume 5, while fighting Koopa 3's troops, Mario tackles a Koopa Paratroopa, stealing his wings and becoming the winged Pata Mario. With the power of flight, Mario uses it to his advantage to run over the enemies, until he gets attacked by two Fire Snakes, losing the wings.

Super Mario Party Jamboree

In Super Mario Party Jamboree, the Paratroopa Flight School mode sees the characters using a pair of Koopa Paratroopa wings to do the missions. The player takes direct control over a character's wings by spreading their arms out while holding the Joy-Con controllers, tilting, turning, and flapping them to maneuver the character.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese パタマリオ[2]
Pata Mario
Para Mario; from「パタパタ」(Patapata, Koopa Paratroopa and an onomatopoeia for a flapping sound)

References

  1. ^ "Here, you can put on wings like mine and soar through the open sky!" – Koopa Paratroopa. Paratroopa Flight School mode, Super Mario Party Jamboree.
  2. ^ File:Para Mario SMKun.pngMedia:Para Mario SMKun.png