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Equipment: Difference between revisions

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[[File:SSB4 Wii U Equipment.jpeg|thumb|300px|[[Wii U]] version.<br>Note: Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the [[:File:Equipment Coat.png|coat]] icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".]]
{{FA}}
{{UNFASTAT}}
[[File:SmashWiiUEquipment.jpg|thumb|300px|[[Wii U]] version.]]
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]]
[[File:SSB4 3DS Equipment.jpeg|thumb|300px|[[Nintendo 3DS]] version.]]
'''Equipment''' is a major aspect of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Players initially have three equipment, one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and [[amiibo]] prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold.
[[File:SSB4 Wii U Equipment.jpeg|thumb|300px|Prerelease image of the Wii U version.<br>Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the [[:File:Equipment Coat.png|coat]] icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".]]
 
'''Equipment''' is a major aspect of ''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''. Players initially have three pieces of equipment: one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and [[amiibo]] prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold.
==Overview==
==Overview==
Equipment comes in three categories, which are <span style="color:orange">Attack</span>, <span style="color:blue">Defense</span>, and <span style="color:LimeGreen">Speed</span>.
Equipment comes in three categories, which are <span style="color:orange">Attack</span>, <span style="color:blue">Defense</span>, and <span style="color:LimeGreen">Speed</span>.
 
{|class="wikitable"
{| class="wikitable"
|-
|-
!Category
!Category
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|Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced.
|Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced.
Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased.
Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased.
|-
|}
|}
 
Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.
Any stat that has a majority trait, has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.
 
*<span style="color:orange">'''Bruiser''' (Attack)</span>
*<span style="color:orange">'''Bruiser''' (Attack)</span>
*<span style="color:blue">'''Defender''' (Defense)</span>
*<span style="color:blue">'''Defender''' (Defense)</span>
*<span style="color:LimeGreen">'''Speedy''' (Speed)</span>
*<span style="color:LimeGreen">'''Speedy''' (Speed)</span>
*'''Balanced''' (no dominant stat)
*'''Balanced''' (no dominant stat)
Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them.
Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them.
*+<span style="color:orange">Attack</span><br>-<span style="color:blue">Defense</span>
*+<span style="color:orange">Attack</span><br>-<span style="color:blue">Defense</span>
*+<span style="color:blue">Defense</span><br>-<span style="color:LimeGreen">Speed</span>
*+<span style="color:blue">Defense</span><br>-<span style="color:LimeGreen">Speed</span>
*+<span style="color:LimeGreen">Speed</span><br>-<span style="color:orange">Attack</span>
*+<span style="color:LimeGreen">Speed</span><br>-<span style="color:orange">Attack</span>
 
Finally, speed affects the total weight limit of [[Smash Run]] powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, [[Bowser]], by default, can carry more powers than [[Fox]].
Finally, speed affects the total weight limit of [[Smash Run]] powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, [[Bowser]], by default, can carry more powers than [[Fox McCloud|Fox]].


Each character can wear only three pieces of equipment, and equipment stats can be stacked. However, stat values are not able to go higher than 200, regardless of if the value is positive or negative.
Each character can wear only three pieces of equipment, and equipment stats can be stacked. However, stat values are not able to go higher than 200, regardless of if the value is positive or negative.
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On one final note, the player can only hold up to 3,000 pieces of equipment. The limit, however, can end up decreasing if the player has any copied fighters who have equipment equipped onto them. If the limit is reached, the oldest equipment gets removed to make room for new equipment.
On one final note, the player can only hold up to 3,000 pieces of equipment. The limit, however, can end up decreasing if the player has any copied fighters who have equipment equipped onto them. If the limit is reached, the oldest equipment gets removed to make room for new equipment.
===[[Dr. Mario]]===
Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He will act as if he is equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player cannot fully reset the Attack and Speed values back to 0.


==Equipment list==
==Equipment list==
Below is a list of all the equipment types that exist in the game. The equipment names are from the North American version of the game, but if there are name differences between the North American and Eurpoean versions, then the European name will be displayed below the North American name.
Below is a list of all the equipment types that exist in the game. The equipment names are from the American English version of the game, but if there are name differences between the American and British versions, then the British name will be displayed below the American name.


How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.
How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.
 
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|-
|-
!rowspan=2|Equipment type
!rowspan=2|Equipment type
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|Deluxe Arm Cannon<br><small>State-of-the-Art Arm Cannon</small>
|Deluxe Arm Cannon<br><small>State-of-the-Art Arm Cannon</small>
|Prototype Arm Cannon
|Prototype Arm Cannon
|[[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|[[File:Samus Head SSB4.png|link=Samus|32x32px|Samus]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|-
|-
|Banana
|Banana
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|Deluxe Beam Whip<br><small>State-of-the-Art Beam Whip</small>
|Deluxe Beam Whip<br><small>State-of-the-Art Beam Whip</small>
|Prototype Beam Whip
|Prototype Beam Whip
|[[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]]
|[[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px|Zero Suit Samus]]
|-
|-
|Blaster
|Blaster
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|Deluxe Blaster<br><small>State-of-the-Art Blaster</small>
|Deluxe Blaster<br><small>State-of-the-Art Blaster</small>
|Prototype Blaster
|Prototype Blaster
|[[File:Fox Head SSB4.png|link=Fox McCloud|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]]
|[[File:Fox Head SSB4.png|link=Fox|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]]
|-
|-
|Block
|Block
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|Deluxe Booster<br><small>State-of-the-Art Booster</small>
|Deluxe Booster<br><small>State-of-the-Art Booster</small>
|Prototype Booster
|Prototype Booster
|[[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]]
|[[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px|Zero Suit Samus]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:Mega Man Head SSB4.png|link=Mega Man|32x32px]]
|-
|-
|Boots
|Boots
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|Stylish Boots
|Stylish Boots
|Expensive Boots
|Expensive Boots
|[[File:Yoshi Head SSB4.png|link=Yoshi|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Link Head SSB4.png|link=Link|32x32px]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]]<br>[[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Pac-Man Head SSB4.png|link=Pac-Man|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]][[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|[[File:Yoshi Head SSB4.png|link=Yoshi|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Link Head SSB4.png|link=Link|32x32px]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px|Toon Link]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]]<br>[[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Pac-Man Head SSB4.png|link=Pac-Man|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]][[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|-
|-
|Boxing Gloves
|Boxing Gloves
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|Silver Collar
|Silver Collar
|Gold Collar
|Gold Collar
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt|32x32px]]
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]]
|-
|-
|Dash Mushroom
|Dash Mushroom
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|High-Quality Dress
|High-Quality Dress
|Exquisite Dress
|Exquisite Dress
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]]
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]]
|-
|-
|Drill
|Drill
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|Shiny Feather
|Shiny Feather
|Shimmering Feather
|Shimmering Feather
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt|32x32px]]
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]]
|-
|-
|Gloves
|Gloves
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|High-Power Gloves
|High-Power Gloves
|Max-Power Gloves
|Max-Power Gloves
|[[File:Mario Head SSB4.png|link=Mario|32x32px]][[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]][[File:Dr Mario Head SSB4.png|link=Dr. Mario|32x32px]]<br>[[File:Pac-Man Head SSB4.png|link=Pac-Man|32x32px]][[File:Sonic Head SSB4.png|link=Sonic the Hedgehog|32x32px|Sonic]][[File:RyuHeadSSB4-U.png|link=Ryu|32x32px]][[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]]
|[[File:Mario Head SSB4.png|link=Mario|32x32px]][[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]][[File:Dr Mario Head SSB4.png|link=Dr. Mario|32x32px]]<br>[[File:Pac-Man Head SSB4.png|link=Pac-Man|32x32px]][[File:Sonic Head SSB4.png|link=Sonic|32x32px|Sonic]][[File:RyuHeadSSB4-U.png|link=Ryu|32x32px]][[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]]
|-
|-
|Hammer
|Hammer
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|Veteran's Jacket
|Veteran's Jacket
|Master's Jacket
|Master's Jacket
|[[File:Fox Head SSB4.png|link=Fox McCloud|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]]<br>[[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|[[File:Fox Head SSB4.png|link=Fox|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]]<br>[[File:Mii Brawler Head SSB4.png|link=Mii Brawler|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]][[File:Mii Gunner Head SSB4.png|link=Mii Gunner|32x32px]]
|-
|-
|Lloid
|Lloid
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|Mystical Magic Stone
|Mystical Magic Stone
|Mysterious Magic Stone
|Mysterious Magic Stone
|[[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]]
|[[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]]
|-
|-
|Mask
|Mask
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|Angelic Raiment
|Angelic Raiment
|Godly Raiment
|Godly Raiment
|[[File:Pit Head SSB4.png|link=Pit|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|-
|Ring
|Ring
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|Silver Ring
|Silver Ring
|Gold Ring
|Gold Ring
|[[File:Sonic Head SSB4.png|link=Sonic the Hedgehog|32x32px|Sonic]]
|[[File:Sonic Head SSB4.png|link=Sonic|32x32px|Sonic]]
|-
|-
|Rocketbarrel Pack
|Rocketbarrel Pack
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|Angelic Sacred Treasures
|Angelic Sacred Treasures
|Godly Sacred Treasures
|Godly Sacred Treasures
|[[File:Pit Head SSB4.png|link=Pit|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|-
|Saddle
|Saddle
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|Swift Sandals
|Swift Sandals
|Speedy Sandals
|Speedy Sandals
|[[File:Pit Head SSB4.png|link=Pit|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|[[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|-
|Shell
|Shell
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|Silver Shield
|Silver Shield
|Legendary Shield
|Legendary Shield
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]]
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px|Toon Link]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]]
|-
|-
|Shin Guards
|Shin Guards
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|Lightweight Shin Guards
|Lightweight Shin Guards
|Ultra-Lightweight Shin Guards
|Ultra-Lightweight Shin Guards
|[[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]][[File:Fox Head SSB4.png|link=Fox McCloud|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]][[File:RyuHeadSSB4-U.png|link=Ryu|32x32px]]
|[[File:Ganondorf Head SSB4.png|link=Ganondorf|32x32px]][[File:Fox Head SSB4.png|link=Fox|32x32px|Fox]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]][[File:RyuHeadSSB4-U.png|link=Ryu|32x32px]]
|-
|-
|Shoes
|Shoes
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|Lightweight Shoes
|Lightweight Shoes
|Ultra-Lightweight Shoes
|Ultra-Lightweight Shoes
|[[File:Mario Head SSB4.png|link=Mario|32x32px]][[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Ness Head SSB4.png|link=Ness|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]]<br>[[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Dr Mario Head SSB4.png|link=Dr. Mario|32x32px]][[File:Sonic Head SSB4.png|link=Sonic the Hedgehog|32x32px|Sonic]][[File:LucasHeadSSB4-U.png|link=Lucas|32x32px]][[File:CorrinHeadSSB4-U.png|link=Corrin|32x32px]]
|[[File:Mario Head SSB4.png|link=Mario|32x32px]][[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Ness Head SSB4.png|link=Ness|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]][[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Dr Mario Head SSB4.png|link=Dr. Mario|32x32px]][[File:Sonic Head SSB4.png|link=Sonic|32x32px|Sonic]][[File:LucasHeadSSB4-U.png|link=Lucas|32x32px]][[File:CorrinHeadSSB4-U.png|link=Corrin|32x32px]]
|-
|-
|Space Suit
|Space Suit
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|Super Suit
|Super Suit
|Hyper Suit
|Hyper Suit
|[[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]]
|[[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px|Zero Suit Samus]][[File:Captain Falcon Head SSB4.png|link=Captain Falcon|32x32px]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]]
|-
|-
|Sword
|Sword
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|Silver Sword
|Silver Sword
|Legendary Sword
|Legendary Sword
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]]<br>[[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:CorrinHeadSSB4-U.png|link=Corrin|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]]
|[[File:Link Head SSB4.png|link=Link|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px|Toon Link]][[File:Marth Head SSB4.png|link=Marth|32x32px]][[File:Ike Head SSB4.png|link=Ike|32x32px]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]]<br>[[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:RoyHeadSSB4-U.png|link=Roy (Fire Emblem)|32x32px|Roy]][[File:CloudHeadSSB4-U.png|link=Cloud Strife|32x32px|Cloud]][[File:CorrinHeadSSB4-U.png|link=Corrin|32x32px]][[File:Mii Swordfighter Head SSB4.png|link=Mii Swordfighter|32x32px]]
|-
|-
|Tie
|Tie
Line 551: Line 548:
|Deluxe Zapper<br><small>State-of-the-Art Zapper</small>
|Deluxe Zapper<br><small>State-of-the-Art Zapper</small>
|Prototype Zapper
|Prototype Zapper
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt|32x32px]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]]
|[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]][[File:ROB Head SSB4.png|link=R.O.B.|32x32px]][[File:BayonettaHeadSSB4-U.png|link=Bayonetta|32x32px]]
|-
|-
|}
|}


===Bonus effects===
===Bonus effects===
Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that doesn't have bonus effects, bonus effect equipment do not have a rarity level.
Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that do not have bonus effects, bonus effect equipment lack a rarity level.


Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.
Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.
Line 566: Line 563:
On a side note, some bonus effects will never activate when the player is fighting against [[Master Hand]], [[Crazy Hand]], [[Master Core]], or any Smash Run enemies. Also, not all bonus effects can be stacked.
On a side note, some bonus effects will never activate when the player is fighting against [[Master Hand]], [[Crazy Hand]], [[Master Core]], or any Smash Run enemies. Also, not all bonus effects can be stacked.


'''Note''': Some bonus effects are named differently between regions. The European names are displayed below the North American names.
'''Note''': Some bonus effects are named differently between localizations. The British names are displayed below the American names.
 
{|class="wikitable"
{|class="wikitable"
|-
|-
Line 626: Line 622:
|Double Final Smasher||Chance of a double [[Final Smash]]||After using a Final Smash, you have a 20% chance of being able to use it again.
|Double Final Smasher||Chance of a double [[Final Smash]]||After using a Final Smash, you have a 20% chance of being able to use it again.
|-
|-
|Double-Jump Boost<br><small>Mid-Air Springer</small>||Improved [[Double Jump|double jump]]||1.3x midair jump height.
|Double-Jump Boost<br><small>Mid-Air Springer</small>||Improved [[Double Jump (airborne)|double jump]]||1.3x midair jump height.
|-
|-
|Double-Jump Drag||<span style="color:red">Weakened double jump</span>||0.7x midair jump height.
|Double-Jump Drag||<span style="color:red">Weakened double jump</span>||0.7x midair jump height.
Line 654: Line 650:
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.
|Hyper Smasher||Hyper smash attacks||Charge smash attacks for longer to get 1.3x power.
|-
|-
|Imperfect Shield||<span style="color:red">No perfect [[shield]]</span>||Only get a normal shield no matter how good your timing is.
|Imperfect Shield||<span style="color:red">No perfect [[smashwiki:shield|shield]]</span>||Only get a normal shield no matter how good your timing is.
|-
|-
|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.
|Insult to Injury||Prone damage dealer||1.4x damage when hitting a prone opponent.
Line 757: Line 753:
|-
|-
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted. ('''3DS''')<br>Directly strike opponents to recover health relative to damage inflicted. ('''Wii U''')
|Vampire||Lifesteal||When directly striking an opponent, may recover health relative to damage inflicted. ('''3DS''')<br>Directly strike opponents to recover health relative to damage inflicted. ('''Wii U''')
|-
|}
|}


==Equipment stats==
==Equipment stats==
Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:
Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:
*Positive values can range from 10 to 85.
*Positive values can range from 10 to 85.
*Negative values can range from 0.5x to 0.7x the positive value.
*Negative values can range from 0.5x to 0.7x the positive value.
Line 777: Line 771:
**The multiplier is applied "after" all the other calculations are made.
**The multiplier is applied "after" all the other calculations are made.
*All stats are rounded down to the nearest integer (if necessary).
*All stats are rounded down to the nearest integer (if necessary).
 
{|class="wikitable"style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
!rowspan=2|Rarity level
!rowspan=2|Rarity level
Line 806: Line 799:
|43 - 61
|43 - 61
|21 - 42
|21 - 42
|-
|}
|}
'''Note''': Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.
'''Note''': Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.
===Stat modifiers===
===Stat modifiers===
Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead.
Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead.
 
{|class="wikitable sortable"style="text-align:center"
{|class="wikitable sortable" style="text-align:center"
|-
|-
!Bonus effect
!Bonus effect
Line 1,473: Line 1,462:
|24
|24
|59
|59
|-
|}
|}


Line 1,487: Line 1,475:


The following table displays the selling price range for the equipment that does not have any bonus effects.
The following table displays the selling price range for the equipment that does not have any bonus effects.
{|class="wikitable" style="text-align:center"
{|class="wikitable"style="text-align:center"
|-
|-
!rowspan=2|Rarity level
!rowspan=2|Rarity level
Line 1,506: Line 1,494:
|51 - 102
|51 - 102
|36 - 73
|36 - 73
|-
|}
|}
The selling price formula is as follows:
The selling price formula is as follows:
<code>(1.0p - 0.6n + 1.1pb - 0.4nb) * t</code>
<code>(1.0p - 0.6n + 1.1pb - 0.4nb) * t</code>
*<code>p</code> and <code>n</code> are the equipment's positive and negative values.
*<code>p</code> and <code>n</code> are the equipment's positive and negative values.
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*<code>pb</code> and <code>nb</code> are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
*<code>pb</code> and <code>nb</code> are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
*<code>t</code> is a scaling value based on the power of the positive value before any modification:
*<code>t</code> is a scaling value based on the power of the positive value before any modification:
{|class="wikitable" style="text-align:center"
{|class="wikitable"style="text-align:center"
|-
|-
!Positive value range
!Positive value range
Line 1,541: Line 1,526:
|71 - 85
|71 - 85
|1.71
|1.71
|-
|}
|}
After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing.
After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing.


==Smash Run power limits==
==Smash Run power limits==
The table below displays the default power limit values for the fighters in ''Super Smash Bros. for Nintendo 3DS''. These values are only used in [[Smash Run]], where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit, while negative speed values raises it.
The table below displays the default power limit values for the fighters in ''Super Smash Bros. for Nintendo 3DS''. These values are only used in [[Smash Run]], where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit and negative speed values raising it.
 
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|-
|-
!Power limit
!Power limit
Line 1,561: Line 1,543:
|-
|-
|27
|27
|[[File:Bowser Jr Stock Head L.png|link=Bowser Jr.|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Donkey Kong Head SSB4.png|link=Donkey Kong|32x32px]][[File:Samus Head SSB4.png|link=Samus Aran|32x32px|Samus]][[File:Charizard Head SSB4.png|link=Charizard|32x32px]]
|[[File:Bowser Jr Stock Head L.png|link=Bowser Jr.|32x32px]][[File:Wario Head SSB4.png|link=Wario|32x32px]][[File:Donkey Kong Head SSB4.png|link=Donkey Kong|32x32px]][[File:Samus Head SSB4.png|link=Samus|32x32px]][[File:Charizard Head SSB4.png|link=Charizard|32x32px]]
|-
|-
|26
|26
Line 1,570: Line 1,552:
|-
|-
|24
|24
|[[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Diddy Kong Head SSB4.png|link=Diddy Kong|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Toon Link Head SSB4.png|link=Toon Link|32x32px]][[File:Pit Head SSB4.png|link=Pit|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]]<br>[[File:Fox Head SSB4.png|link=Fox McCloud|32x32px|Fox]][[File:Greninja Head SSB4.png|link=Greninja|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]][[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|[[File:Luigi Head SSB4.png|link=Luigi|32x32px]][[File:Diddy Kong Head SSB4.png|link=Diddy Kong|32x32px]][[File:Sheik Head SSB4.png|link=Sheik|32x32px]][[File:Toon Link Head SSB4.png|link=Link|32x32px|Toon Link]][[File:Pit Head SSB4.png|link=Pit (character)|32x32px]][[File:Robin Head SSB4.png|link=Robin|32x32px]]<br>[[File:Fox Head SSB4.png|link=Fox|32x32px|Fox]][[File:Greninja Head SSB4.png|link=Greninja|32x32px]][[File:Villager Head SSB4.png|link=Villager|32x32px]][[File:Wii Fit Trainer Head SSB4.png|link=Wii Fit Trainer|32x32px]][[File:Dark Pit Head SSB4.png|link=Dark Pit|32x32px]]
|-
|-
|23
|23
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Mr Game and Watch Head SSB4.png|link=Mr. Game & Watch|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Zero Suit Samus|32x32px]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]]<br>[[File:Duck Hunt Head SSB4.png|link=Duck Hunt|32x32px]][[File:Pikachu Head SSB4.png|link=Pikachu|32x32px]][[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Sonic Head SSB4.png|link=Sonic the Hedgehog|32x32px|Sonic]]
|[[File:Peach Head SSB4.png|link=Princess Peach|32x32px|Peach]][[File:Mr Game and Watch Head SSB4.png|link=Mr. Game & Watch|32x32px]][[File:Little Mac Head SSB4.png|link=Little Mac|32x32px]][[File:Zero Suit Samus Head SSB4.png|link=Samus|32x32px|Zero Suit Samus]][[File:Palutena Head SSB4.png|link=Palutena|32x32px]][[File:Marth Head SSB4.png|link=Marth|32x32px]]<br>[[File:Duck Hunt Head SSB4.png|link=Duck Hunt (character)|32x32px]][[File:Pikachu Head SSB4.png|link=Pikachu|32x32px]][[File:Olimar Head SSB4.png|link=Captain Olimar|32x32px|Olimar]][[File:Shulk Head SSB4.png|link=Shulk|32x32px]][[File:Lucina Head SSB4.png|link=Lucina|32x32px]][[File:Sonic Head SSB4.png|link=Sonic|32x32px|Sonic]]
|-
|-
|22
|22
|[[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Princess Zelda|32x32px|Zelda]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]]
|[[File:Rosalina Head SSB4.png|link=Rosalina|32x32px|Rosalina & Luma]][[File:Zelda Head SSB4.png|link=Zelda|32x32px]][[File:Meta Knight Head SSB4.png|link=Meta Knight|32x32px]][[File:Falco Head SSB4.png|link=Falco Lombardi|32x32px|Falco]]
|-
|-
|21
|21
|[[File:Kirby Head SSB4.png|link=Kirby|32x32px]][[File:Jigglypuff Head SSB4.png|link=Jigglypuff|32x32px]]
|[[File:Kirby Head SSB4.png|link=Kirby|32x32px]][[File:Jigglypuff Head SSB4.png|link=Jigglypuff|32x32px]]
|-
|}
|}


Line 1,586: Line 1,567:
===''Super Smash Bros. for Nintendo 3DS''===
===''Super Smash Bros. for Nintendo 3DS''===
The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.
The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.
 
{|class="wikitable sortable"style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
|-
|-
!Name
!Name
Line 1,678: Line 1,658:
|Get 2 or more KOs in Cruel Smash.
|Get 2 or more KOs in Cruel Smash.
|3
|3
|-
|}
|}
===''Super Smash Bros. for Wii U''===
===''Super Smash Bros. for Wii U''===
Below are the custom equipment that can be acquired by completing the challenges in ''Super Smash Bros. for Wii U''. Unlike in ''Super Smash Bros. for Nintendo 3DS'', however, not all unlockable equipment are badges.
Below are the custom equipment that can be acquired by completing the challenges in ''Super Smash Bros. for Wii U''. Unlike in ''Super Smash Bros. for Nintendo 3DS'', however, not all unlockable equipment are badges.
{| class="wikitable sortable" style="text-align:center"
{|class="wikitable sortable"style="text-align:center"
|-
|-
!Name
!Name
Line 1,718: Line 1,698:
|KO Healer Arm Cannon
|KO Healer Arm Cannon
|[[File:Equipment Arm Cannon.png]]
|[[File:Equipment Arm Cannon.png]]
|Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as [[Samus Aran|Samus]].
|Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as [[Samus]].
|-
|-
|Caloric Immortal Protection Badge
|Caloric Immortal Protection Badge
Line 1,742: Line 1,722:
|Speed Skater Shoes
|Speed Skater Shoes
|[[File:Equipment Shoes.png]]
|[[File:Equipment Shoes.png]]
|Clear Solo 100-Man Smash within 3 minutes while playing as [[Sonic the Hedgehog|Sonic]].
|Clear Solo 100-Man Smash within 3 minutes while playing as [[Sonic]].
|-
|-
|Unharmed Speed Demon Agility Badge
|Unharmed Speed Demon Agility Badge
Line 1,771: Line 1,751:
|[[File:Equipment Protection.png]]
|[[File:Equipment Protection.png]]
|Customize a fighter in Custom.
|Customize a fighter in Custom.
|-
|}
|}
{{BoxTop}}
 
== External links ==
{{NIWA|SmashWiki=1}}
 
{{SSB4}}
{{SSB4}}
[[Category:Items]]
[[Category:Items]]
[[Category:Lists]]
[[Category:Lists]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]
[[Category:Super Smash Bros. for Nintendo 3DS / Wii U]]

Latest revision as of 14:45, November 2, 2024

Equipment, a featured article, has been nominated to become unfeatured.
If you would like to support or oppose this change, go here.
Equipment menu in Super Smash Bros. for Wii U
Wii U version.
Equipment selection from Super Smash Bros. for Nintendo 3DS.
Nintendo 3DS version.
Equipment for Mario in Super Smash Bros. for Wii U. Apparently, equipment badge shows the icon for Coat rather than Overalls; perhaps a mistake in this pre-release screenshot.
Prerelease image of the Wii U version.
Since this picture was taken before the game is released, the icon displaying "overalls" corresponds to the coat icon, a minor error. Names are also inconsistent with the final release (compare "Easy Split-Second" to "Perfect Shield Helper" and "High-Speed Dash" to "Sprinter"). Equipment labels are also different. Compare "Attacker" to "Bruiser".

Equipment is a major aspect of Super Smash Bros. for Nintendo 3DS / Wii U. Players initially have three pieces of equipment: one Brawn Badge, one Protection Badge, and one Agility Badge, but they can earn more equipment through a variety of ways, including unlocking them via Classic Mode, Smash Run, Trophy Rush, Street Smash, Target Blast, Challenges, and amiibo prizes. Equipment raises one or more stats (while lowering others), but they can provide additional effects, positive or negative (equipment with negative effects, however, are generally more powerful, and have a smaller stat penalty). Players can sell equipment for a small amount of gold; more valuable and powerful equipment generally cost more gold.

Overview[edit]

Equipment comes in three categories, which are Attack, Defense, and Speed.

Category Effect
Attack Increases damage dealt for all attacks, including special moves and items. It also increases attack knockback, and freeze frames.

Negative attack values decrease attack damage, knockback, and freeze frames.

Defense Lowers the amount of damage and knockback that the fighter receives from attacks. It is unclear if the stat affects weight and shield strength as well or if they are indirectly affected by the damage decrease.

Negative defense values make the fighter take more damage than normal, and receive higher knockback.

Speed Increases the fighter's mobility on the ground, and in the air, along with increasing its jumping height, falling speed, and fast-falling speed. Landing lag is also reduced.

Negative speed values make the fighter slower on the ground, and in the air, along with decreasing its jumping height. Landing lag is also increased.

Any stat that has a majority trait has a label attached to it. If there are two stats that are roughly equal, the label shows both traits; for an example, a character with mostly attack and speed have the "Spd/Atk" label.

  • Bruiser (Attack)
  • Defender (Defense)
  • Speedy (Speed)
  • Balanced (no dominant stat)

Every stat-boosting equipment has a drawback, depending on the type of equipment. The bigger boost the equipment offers, the bigger the penalty. What stats an equipment offers is variable, and some equipment have better stats overall (such as both higher stat gain and lower stat penalty for two equipment of a kind) and are worth more when players sell them.

  • +Attack
    -Defense
  • +Defense
    -Speed
  • +Speed
    -Attack

Finally, speed affects the total weight limit of Smash Run powers that a character can carry in the Nintendo 3DS version. Increasing a character's speed decreases the total amount of weight available, while increasing defense, which decreases speed, allows more powers to be held. The default amount of powers a character can hold also varies for each individual character. For example, Bowser, by default, can carry more powers than Fox.

Each character can wear only three pieces of equipment, and equipment stats can be stacked. However, stat values are not able to go higher than 200, regardless of if the value is positive or negative.

Once the player has finished giving equipment and setting different special moves, if there are any, the player can save the combination of equipment under a name, including the character's color (which can be altered if players are selecting their character under the character select screen under the Custom menu). There are ten available slots, so players can save a total of ten combinations for one character.

Equipment can be turned on or off, although characters cannot use equipment in All-Star mode, the Stadium modes, Trophy Rush (3DS only), or With Anyone during online play. Likewise, certain events in the Events game mode prevent the player from using equipment as well. Also, whenever fighters use their Final Smashes, their equipment will temporarily be disabled, but the opposing fighters' defense values can still affect how much damage the Final Smash will deal whenever it hits.

On one final note, the player can only hold up to 3,000 pieces of equipment. The limit, however, can end up decreasing if the player has any copied fighters who have equipment equipped onto them. If the limit is reached, the oldest equipment gets removed to make room for new equipment.

Dr. Mario[edit]

Dr. Mario has a unique trait, where he has passive equipment statistics implemented onto his attributes. He will act as if he is equipped with a +15 Attack value, and a -50 Speed value, resulting in his attacks dealing 1.12x their normal damage, his ground mobility being 0.832x their normal values, and his air mobility and jump height being 0.808x their normal values. This modification occurs before any actual equipment is applied, and the player cannot fully reset the Attack and Speed values back to 0.

Equipment list[edit]

Below is a list of all the equipment types that exist in the game. The equipment names are from the American English version of the game, but if there are name differences between the American and British versions, then the British name will be displayed below the American name.

How often the player can acquire a specific equipment type is determined by how many fighters are able to use it.

Equipment type Icon Category Rarity level name Usable by
Common Uncommon Rare
Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Agility Badge Super Agility Badge Rare Agility Badge All
Arm Cannon Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Standard Arm Cannon Deluxe Arm Cannon
State-of-the-Art Arm Cannon
Prototype Arm Cannon SamusMega ManMii Gunner
Banana Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Ordinary Banana High-Quality Banana Exquisite Banana Donkey KongDiddy Kong
Bat Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Decent Bat Top-Notch Bat Legendary Bat NessLucas
Beam Whip Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Standard Beam Whip Deluxe Beam Whip
State-of-the-Art Beam Whip
Prototype Beam Whip Zero Suit Samus
Blaster Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Standard Blaster Deluxe Blaster
State-of-the-Art Blaster
Prototype Blaster FoxFalco
Block Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Iron Block Steel Block Diamond Block R.O.B.
Booster Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Standard Booster Deluxe Booster
State-of-the-Art Booster
Prototype Booster SamusZero Suit SamusR.O.B.Mega Man
Boots Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Well-Worn Boots Stylish Boots Expensive Boots YoshiLittle MacLinkZeldaToon LinkMarthIkeRobinCaptain Falcon
OlimarLucinaPac-ManRoyCloudBayonettaMii BrawlerMii SwordfighterMii Gunner
Boxing Gloves Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Lightweight Boxing Gloves Middleweight Boxing Gloves Heavyweight Boxing Gloves Little Mac
Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Brawn Badge Super Brawn Badge Rare Brawn Badge All
Cape Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Squire's Cape Knight's Cape King's Cape GanondorfMarthIkeLucinaRoyCorrin
Clothes Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Well-Worn Clothes Stylish Clothes Expensive Clothes Little MacVillagerWii Fit TrainerLucasRyu
Coat Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Discount Coat Expensive Coat Designer Coat RobinKing Dedede
Collar Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Bronze Collar Silver Collar Gold Collar Duck Hunt (character)
Dash Mushroom Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Dash Mushroom Double Dash Mushroom Turbo Dash Mushroom BowserBowser Jr.Donkey Kong
Dress Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Enchanted Dress High-Quality Dress Exquisite Dress PeachRosalina & LumaZelda
Drill Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Light Drill Super Drill Hyper Drill Bowser Jr.
Egg Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Medium Egg Large Egg Extra-Large Egg Yoshi
Fake Nails Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Bronze Fake Nails Silver Fake Nails Gold Fake Nails BowserCharizard
Feather Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Enchanted Feather Shiny Feather Shimmering Feather Duck Hunt (character)
Gloves Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Power Gloves High-Power Gloves Max-Power Gloves MarioLuigiWarioCaptain FalconDr. Mario
Pac-ManSonicRyuMii Brawler
Hammer Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack 100 lb. Hammer 1-ton Hammer 100-ton Hammer King Dedede
Hat Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Average Joe's Hat Pretty Sweet Hat Hero's Hat Diddy KongKirbyNess
Helmet Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Light Helmet Super Helmet Hyper Helmet Pac-ManMega Man
Jacket Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Rookie's Jacket Veteran's Jacket Master's Jacket FoxFalcoShulk
Mii BrawlerMii SwordfighterMii Gunner
Lloid Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Mini Lloid Good Ol' Lloid Mega Lloid Villager
Lollipop Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Yummy Lollipop Delicious Lollipop Decadent Lollipop Kirby
Magic Stone Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Enchanted Stone Mystical Magic Stone Mysterious Magic Stone ZeldaGanondorf
Mask Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Enigmatic Mask Heroic Mask Vengeful Mask Meta Knight
Microchip Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Ordinary Microchip High-Performance Microchip Ultra-Performance Microchip Mr. Game & Watch
Needles Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Iron Needles Steel Needles Silver Needles Sheik
Overalls
Dungarees
Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Ordinary Overalls
Ordinary Dungarees
Trendy Overalls
Fashionable Dungarees
Vintage Overalls
Vintage Dungarees
MarioLuigiWario
Pikmin Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Dedicated Pikmin Brave Pikmin Fearless Pikmin Olimar
Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Protection Badge Super Protection Badge Rare Protection Badge All
Protein Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack One-Star Protein
A+ Protein
Two-Star Protein
A++ Protein
Three-Star Protein
A+++ Protein
Wii Fit Trainer
Pumps
Heels
Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Discount Pumps
Discount Heels
Expensive Pumps
Expensive Heels
Designer Pumps
Designer Heels
PeachRosalina & Luma
Raiment Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Heroic Raiment Angelic Raiment Godly Raiment Pit (character)Dark Pit
Ring Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Bronze Ring Silver Ring Gold Ring Sonic
Rocketbarrel Pack Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed High-Speed Rocketbarrel Pack Mach-Speed Rocketbarrel Pack Light-Speed Rocketbarrel Pack Diddy Kong
Sacred Treasures Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Heroic Sacred Treasures Angelic Sacred Treasures Godly Sacred Treasures Pit (character)Dark Pit
Saddle Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Bronze Saddle Silver Saddle Gold Saddle Yoshi
Sandals Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Nimble Sandals Swift Sandals Speedy Sandals Pit (character)PalutenaDark Pit
Shell Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Turtle Shell Iron Shell Diamond Shell BowserBowser Jr.
Shield Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Steel Shield Silver Shield Legendary Shield LinkToon LinkPalutena
Shin Guards Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Ordinary Shin Guards Lightweight Shin Guards Ultra-Lightweight Shin Guards GanondorfFoxFalcoRyu
Shoes Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Ordinary Shoes Lightweight Shoes Ultra-Lightweight Shoes MarioLuigiWarioSheikNessVillagerWii Fit TrainerShulkDr. MarioSonicLucasCorrin
Space Suit Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Standard Space Suit Deluxe Space Suit
State-of-the-Art Space Suit
Prototype Space Suit Olimar
Staff Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Enchanted Staff Purifying Staff Holy Staff Rosalina & LumaPalutena
Suit Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Light Suit Super Suit Hyper Suit SheikSamusZero Suit SamusCaptain FalconCloudBayonetta
Sword Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Steel Sword Silver Sword Legendary Sword LinkToon LinkMarthIkeMeta KnightShulk
LucinaRoyCloudCorrinMii Swordfighter
Tie Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Discount Tie Expensive Tie Designer Tie Donkey KongDr. Mario
Toad Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Dedicated Toad Brave Toad Fearless Toad Peach
Tome Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Apprentice's Tome Expert's Tome Sage's Tome Robin
Torch Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Smoldering Torch Burning Torch Blazing Torch Mr. Game & Watch
Turbo Boost Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed Turbo Boost Deluxe Turbo Boost
State-of-the-Art Turbo Boost
First-Class Turbo Boost KirbyKing DededeMeta Knight
Watch Battery Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense Ordinary Watch Battery High-Performance Watch Battery Ultra-Performance Watch Battery Mr. Game & Watch
X Attack Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack X Attack Threefold X Attack Sixfold X Attack PikachuCharizardLucario
JigglypuffGreninjaMewtwo
X Defense Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Defense X Defense Threefold X Defense Sixfold X Defense PikachuCharizardLucario
JigglypuffGreninjaMewtwo
X Speed Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Speed X Speed Threefold X Speed Sixfold X Speed PikachuCharizardLucario
JigglypuffGreninjaMewtwo
Zapper Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Attack Standard Zapper Deluxe Zapper
State-of-the-Art Zapper
Prototype Zapper Duck Hunt (character)R.O.B.Bayonetta

Bonus effects[edit]

Some equipment carry special attributes, which can either be positive or negative. Unlike with the equipment that do not have bonus effects, bonus effect equipment lack a rarity level.

Equipment that offers positive effects usually have stronger stat drops than stat boosts. How massive the stat drop is when compared to the stat boost can depend on the strength of the bonus effect; for example, the Critical Hitter equipment always hinders a stat more than what it boosts, while the Hard Braker equipment may still offer a stronger stat boost than a stat drop.

Equipment that offers negative effects are depicted by red text. Negative bonus effects typically offer weaker stat drops and stronger stat boosts to compensate for the negative effect. Because of this, the stronger negative bonus effects are usually much less common to acquire than most positive bonus effects.

Also, some equipment can give one item at the start of the match; if the item is turned off, via item switch, the item does not appear. The item will never appear if the player is playing an event match, however, since event matches do not allow outside items to be used.

On a side note, some bonus effects will never activate when the player is fighting against Master Hand, Crazy Hand, Master Core, or any Smash Run enemies. Also, not all bonus effects can be stacked.

Note: Some bonus effects are named differently between localizations. The British names are displayed below the American names.

Bonus effect Description Details (in-game description)
Air Attacker
Air Scrapper
Improved air attacks 1.15x attack power while airborne.
Air Defender Improved air defense 0.75x damage received when in midair.
Air Piñata Weakened air defense 1.2x damage received when in midair.
Air Pushover
Air Tapper
Weakened air attacks 0.7x attack power while airborne.
All-Around Trade-Off Improved trade-off ability Start with 60% damage, but slowly gain attack, defense, and speed.
Anchor Jump
Heavy Jump
Heavy jumps 1.4x speed when falling.
Antiglide
Slow Glider
Decreased lateral air movement 0.8x lateral air-movement speed.
Antileap
Hopper
Weakened jump 0.8x jump height.
Auto-Healer Auto-heal capability Heal damage gradually over time.
Beam Sword Beam Sword equipped Start battles with a Beam Sword. The stronger the attack, the longer the reach.
Bob-omb Bob-omb equipped Start battles with a Bob-omb. Just don't hold on to it for too long...
Caloric Attacker
Post-Snack Attacker
Improved attack after eating 1.4x attack power for 15 seconds after eating food.
Caloric Defender
Post-Snack Defender
Improved defense after eating 0.5x damage received for 15 seconds after eating food.
Caloric Immortal
Post-Snack Invincibility
Invincibility after eating Become invincible for 5 seconds after eating food.
Caloric Powerhouse
Post-Snack Powerhouse
Power up after eating Attack, defense, and speed rise gradually for 15 seconds after eating food.
Caloric Speedster
Post-Snack Speedster
Improved speed after eating 1.38x speed for 15 seconds after eating food.
Countdown
Countdown Bonus
Countdown bonus Greatly improved launch power for the last five seconds of a battle.
Crash Lander Increased landing impact After landing, take more time to start moving again.
Critical Hitter Critical-hit capability Attacks get a 20% chance of dealing extra damage.
Crouch Healer Heal while crouching Slowly heal damage while crouching.
Desperate Attacker Improved attack in a crisis 1.7x attack power for 20 seconds when damage reaches 100%.
Desperate Defender Improved defense in a crisis Take 0.33x damage for 20 seconds when damage reaches 100%.
Desperate Immortal Invincibility in a crisis Gain 7 seconds of invincibility when your damage reaches 100%.
Desperate Specialist Powered up in a crisis Slowly increase attack, defense, and speed for 20 seconds when damage reaches 100%.
Desperate Speedster Improved speed in a crisis 1.55x speed for 20 seconds when damage reaches 100%.
Dodgy Dodger Weakened dodge ability Gives a bit less time to dodge an enemy attack.
Double Final Smasher Chance of a double Final Smash After using a Final Smash, you have a 20% chance of being able to use it again.
Double-Jump Boost
Mid-Air Springer
Improved double jump 1.3x midair jump height.
Double-Jump Drag Weakened double jump 0.7x midair jump height.
Escape Artist Improved escapability Escape more easily from being grabbed, stunned, etc.
Final Smash Healer
Healing Smash Ball
Healing Final Smash Heal damage gradually while you have the Final Smash glow.
Fire Flower Fire Flower equipped Start battles with a Fire Flower. Roast your enemies!
First Striker First-strike advantage If you land the first strike of the battle, you will be invincible for 10 seconds.
Food Lover
Mega Metaboliser
Increased healing from food 1.5x damage healed when eating food.
Glider
Pro Glider
Increased lateral air movement 1.25x lateral air-movement speed.
Gluey Edge
Edge-Gripper
Easier edge grabs Increased range for grabbing stage edges.
Hard Braker
Quick Stopper
Improved braking ability Stop on a dime even when dashing.
Hasty Edge
Hanging Amateur
Decreased edge-grab duration Hang on to the edges of stages for half as long.
Hi-Jump
High Jump
Improved ground jumps 1.3x jump height from the ground.
Home-Run Bat Home-Run Bat equipped Start battles with a Home-Run Bat. Use smash attacks and aim for the stands! (3DS)
Start battles with a Home-Run Bat. (Wii U)
Hyper Smasher Hyper smash attacks Charge smash attacks for longer to get 1.3x power.
Imperfect Shield No perfect shield Only get a normal shield no matter how good your timing is.
Insult to Injury Prone damage dealer 1.4x damage when hitting a prone opponent.
Item Hitter
Walloper
Battering item boost 1.5x attack power to battering items.
Item Hurler Stronger item throws 1.5x attack power to thrown items.
Item Lobber
Item-Fumbler
Weakened item throws 0.7x attack power to thrown items.
Item Pitcher
Pitcher
Throwing item boost Item-throwing range increased.
Item Shooter
Shooter
Projectile item boost 1.5x attack power and ammo for items that fire projectiles.
KO Healer KOs heal damage Recover damage when you KO an enemy.
Leaper
Springer
Improved jump 1.2x jump height.
Lingering Edge
Hanging Ace
Increased edge-grab duration Hang on to the edges of stages for twice as long.
Lip's Stick Lip's Stick equipped Star battles with a Lip's Stick. Hit an opponent to plant a damaging flower.
Lo-Jump Weakened ground jumps 0.7x jump height from the ground.
Meanderer
Dawdler
Decreased walk speed 0.8x walking speed.
Meteor Master Improved meteor effect 1.5x power when using moves that launch opponents downward.
Moon Launcher Improved launch ability 1.3x attack power when launching enemies upward.
Mr. Saturn Mr. Saturn equipped Start matches with Mr. Saturn. He does huge damage to fighters' shields.
Nimble Dodger Improved dodge ability Gives a little extra time to dodge an enemy attack.
No-Flinch Smasher
Solid Smasher
No-flinch charged smashes You cannot be launched by standard attacks when charging a smash attack.
Perfect-Shield Helper
Perfect-Shield Whiz
Easy perfect shield More easily nullify attacks when blocking at the last second.
Picky Eater
Meagre Metaboliser
Decreased healing from food 0.7x damage healed when eating food.
Pity Final Smasher Respawn Final Smash After a KO, return to the battle ready to use your Final Smash. (3DS)
If you're losing badly, you have a higher chance of respawning with a Final Smash ready. (Wii U)
Quick Batter
Fast Bat Smasher
Quicker bat swing Faster smash attacks when using the Home-Run Bat.
Quick Smasher Quick smash attacks Charge smash attacks faster when holding the attack button.
Ray Gun Ray Gun equipped Start battles with a Ray Gun. Blast your foes with a laser!
Risky Respawner No respawn invincibility Get no invincibility after being KO'd.
Safe Respawner Extended respawn invincibility Invincibility will last three times as long after being KO'd.
Shield Degenerator
Sluggish Shield Recharge
Weakened shield regeneration Recharge your shield more slowly.
Shield Exploder
Perfect Shield Blast
Explosive perfect shield Shield against an attack with perfect timing to create an explosion.
Shield Healer
Healing Shield
Health-restoring shield Recover health when shielding relative to the power of received attacks.
Shield Reflector
Shield Counter
Mirror shield When shielding, reflect some damage back at your attackers.
Shield Regenerator
Speedy Shield Recharge
Improved shield regeneration Recharge your shield more quickly.
Smash Ball Attractor Smash Ball gravitation Automatically draw Smash Balls to you.
Smash Ball Clinger
Smash Ball Hog
Smash Ball retention When glowing with your Final Smash, resist losing it when attacked.
Smooth Lander Reduced landing impact Start moving again more quickly after landing.
Speed Crasher Crash run Do damage to an opponent if you crash into them while dashing. (3DS)
Do damage to opponents if you crash into them while dashing. (Wii U)
Speed Skater
Skater
Skating traction 1.5x movement speed on land, but watch that you don't slip!
Speed Walker
Power-Walker
Increased walk speed 1.3x walking speed.
Sprinter Increased run speed 1.3x running speed.
Star Rod Star Rod equipped Start battles with a Star Rod. Wave it to fire star-shaped projectiles.
Stroller
Jogger
Decreased run speed 0.8x running speed.
Sudden Death Gambler Chance of lucky Sudden Death Get a 50% chance of going into Sudden Death with only 100% damage.
Super Final Smasher
Smash Ball Power
Powered up Final Smash Attack, defense, and speed rise gradually while you have the Final Smash glow.
Super Scope Super Scope equipped Start battles with a Super Scope. Attack with charge shots or rapid fire!
Thistle Jump
Floaty Jump
Floaty jumps 0.6x speed when falling.
Tough Edge
Edge-Slipper
Harder edge grabs Decreased range for grabbing stage edges.
Trade-Off Attacker Improved trade-off attack 1.15x attack power from the start of the match... as well as 30% damage. (3DS)
Start each life with 30% damage, but you have 1.15x attack power. (Wii U)
Trade-Off Defender Improved trade-off defense Start the match with 30% damage, but take only 0.8x damage from attacks. (3DS)
Start each life with 30% damage, but take only 0.8x damage from attacks. (Wii U)
Trade-Off Speedster Improved trade-off speed 1.3x speed from the start of the match...as well as 30% damage. (3DS)
Start each life with 30% damage, but you move 1.3x faster. (Wii U)
Unharmed Attacker Improved attack at 0 damage 1.5x attack power while damage is at 0%.
Unharmed Speed Demon Improved attack/speed at 0% Attack and speed gradually increase while damage is at 0%.
Unharmed Speedster Improved speed at 0 damage 1.32x speed while damage is at 0%.
Vampire Lifesteal When directly striking an opponent, may recover health relative to damage inflicted. (3DS)
Directly strike opponents to recover health relative to damage inflicted. (Wii U)

Equipment stats[edit]

Equipment that the players can receive are often given random stats. The following rules are governed for how the equipment is generated:

  • Positive values can range from 10 to 85.
  • Negative values can range from 0.5x to 0.7x the positive value.
  • The rarity title of the equipment determines how high and how low that equipment's positive value can be.
    • Common equipment have a positive value of 10 to 30.
    • Uncommon equipment have a positive value of 31 to 60.
    • Rare equipment have a positive value of 61 to 85.
  • Equipment with bonus effects have a stat modifier that subtracts from either the positive value or the negative value.
    • Positive bonus effects have lower positive values.
    • Negative bonus effects have lower negative values.
  • After the stat modifier has been applied, the equipment's positive and negative values never go below 5.
  • If the equipment type is Brawn Badge, Protection Badge, or Agility Badge, its positive value and negative value are multiplied by 0.72.
    • This is done to compensate how all characters are able to use badge equipment.
    • The multiplier is applied "after" all the other calculations are made.
  • All stats are rounded down to the nearest integer (if necessary).
Rarity level Character specific equipment Badge equipment
(Brawn Badge, Protection Badge, Agility Badge)
Positive value range Negative value range Positive value range Negative value range
Common 10 - 30 5 - 21 7 - 21 3 - 15
Uncommon 31 - 60 15 - 42 22 - 43 11 - 30
Rare 61 - 85 30 - 59 43 - 61 21 - 42

Note: Equipment that's unlocked by completing challenges do not follow the calculations that are mentioned above; their stats are always fixed.

Stat modifiers[edit]

Below is a table of the stat modifiers that are applied onto the equipment that has bonus effects. While the stat modifier value normally subtracts from the equipment's positive value, stat modifier values that are colored red are subtracted from the equipment's negative value instead.

Bonus effect Stat modifier Lowest positive value Highest positive value Lowest negative value Highest negative value
Air Attacker
Air Scrapper
15 5 70 10 59
Air Defender 27 5 58 16 59
Air Piñata 38 62 85 5 21
Air Pushover
Air Tapper
35 58 85 5 24
All-Around Trade-Off 27 5 58 16 59
Anchor Jump
Heavy Jump
43 69 85 5 16
Antiglide
Slow Glider
38 62 85 5 21
Antileap
Hopper
36 59 85 5 23
Auto-Healer 42 5 43 23 59
Beam Sword 12 5 73 8 59
Bob-omb 12 5 73 8 59
Caloric Attacker
Post-Snack Attacker
26 5 59 15 59
Caloric Defender
Post-Snack Defender
16 5 69 10 59
Caloric Immortal
Post-Snack Invincibility
32 5 53 18 59
Caloric Powerhouse
Post-Snack Powerhouse
27 5 58 16 59
Caloric Speedster
Post-Snack Speedster
16 5 69 10 59
Countdown
Countdown Bonus
23 5 62 14 59
Crash Lander 36 59 85 5 23
Critical Hitter 58 5 27 31 59
Crouch Healer 30 5 55 17 59
Desperate Attacker 27 5 58 16 59
Desperate Defender 18 5 67 11 59
Desperate Immortal 36 5 49 20 59
Desperate Specialist 33 5 52 19 59
Desperate Speedster 20 5 65 12 59
Dodgy Dodger 33 55 85 5 26
Double Final Smasher 23 5 62 14 59
Double-Jump Boost
Mid-Air Springer
34 5 51 19 59
Double-Jump Drag 43 69 85 5 16
Escape Artist 18 5 67 11 59
Final Smash Healer
Healing Smash Ball
16 5 69 10 59
Fire Flower 6 5 79 5 59
First Striker 9 5 76 7 59
Food Lover
Mega Metaboliser
17 5 68 11 59
Glider
Pro Glider
25 5 60 15 59
Gluey Edge
Edge-Gripper
27 5 58 16 59
Hard Braker
Quick Stopper
5 5 80 5 59
Hasty Edge
Hanging Amateur
5 15 85 5 54
Hi-Jump
High Jump
27 5 58 16 59
Home-Run Bat 22 5 63 13 59
Hyper Smasher 29 5 56 17 59
Imperfect Shield 35 58 85 5 24
Insult to Injury 25 5 60 15 59
Item Hitter
Walloper
35 5 50 20 59
Item Hurler 40 5 45 22 59
Item Lobber
Item-Fumbler
21 38 85 5 38
Item Pitcher
Pitcher
15 5 70 10 59
Item Shooter
Shooter
33 5 52 19 59
KO Healer 22 5 63 13 59
Leaper
Springer
34 5 51 19 59
Lingering Edge
Hanging Ace
10 5 75 7 59
Lip's Stick 11 5 74 8 59
Lo-Jump 35 58 85 5 24
Meanderer
Dawdler
8 19 85 5 51
Meteor Master 40 5 45 22 59
Moon Launcher 29 5 56 17 59
Mr. Saturn 4 6 81 5 59
Nimble Dodger 22 5 63 13 59
No-Flinch Smasher
Solid Smasher
30 5 55 17 59
Perfect-Shield Helper
Perfect-Shield Whiz
40 5 45 22 59
Picky Eater
Meagre Metaboliser
7 18 85 5 52
Pity Final Smasher 5 5 80 5 59
Quick Batter
Fast Bat Smasher
26 5 59 15 59
Quick Smasher 28 5 57 16 59
Ray Gun 14 5 71 9 59
Risky Respawner 33 55 85 5 26
Safe Respawner 28 5 57 16 59
Shield Degenerator
Sluggish Shield Recharge
22 39 85 5 37
Shield Exploder
Perfect Shield Blast
30 5 55 17 59
Shield Healer
Healing Shield
33 5 52 19 59
Shield Reflector
Shield Counter
15 5 70 10 59
Shield Regenerator
Speedy Shield Recharge
21 5 64 13 59
Smash Ball Attractor 16 5 69 10 59
Smash Ball Clinger
Smash Ball Hog
6 5 79 5 59
Smooth Lander 33 5 52 19 59
Speed Crasher 27 5 58 16 59
Speed Skater
Skater
34 5 51 19 59
Speed Walker
Power-Walker
12 5 73 8 59
Sprinter 25 5 60 15 59
Star Rod 12 5 73 8 59
Stroller
Jogger
30 50 85 5 29
Sudden Death Gambler 16 5 69 10 59
Super Final Smasher
Smash Ball Power
20 5 65 12 59
Super Scope 14 5 71 9 59
Thistle Jump
Floaty Jump
19 5 66 12 59
Tough Edge
Edge-Slipper
32 53 85 5 27
Trade-Off Attacker 16 5 69 10 59
Trade-Off Defender 25 5 60 15 59
Trade-Off Speedster 21 5 64 13 59
Unharmed Attacker 24 5 61 14 59
Unharmed Speed Demon 26 5 59 15 59
Unharmed Speedster 8 5 77 6 59
Vampire 43 5 42 24 59

amiibo customization[edit]

An amiibo can be customized with equipment as well. Unlike with playable fighters, amiibo fighters can be equipped with any kind of equipment, regardless of whether or not the original fighter is compatible with the equipment. However, the amiibo will consume any equipment that it receives, causing the equipment to be lost permanently.

When fed equipment, the stat boosts and drops that the amiibo receives are smaller than what the normal fighters are given, but to compensate for this drawback, an amiibo can be given more than three pieces of equipment, enabling its stats to gradually increase. However, like with the normal fighters, amiibo fighters can only learn up to three bonus effects. If it has three bonus effects and consumes another equipment with a bonus effect, it must choose which effect to remove, including the incoming bonus effect; if the incoming bonus effect is removed, however, the stat increases and decreases are altered. Also, there is a limit to how much equipment an amiibo can be fed in one session; if the amiibo is full, it has to fight in a match before it can consume more equipment.

An amiibo's stat total is capped at 120, but the stat total can be modified by feeding the amiibo any equipment that has bonus effects; positive bonus effects decrease the stat total, while negative bonus effects increase it.

Selling equipment[edit]

The player can also sell equipment to earn gold. How much gold that is earned is determined by the equipment's stat values, along with how strong its bonus effect is (if it has one).

The following table displays the selling price range for the equipment that does not have any bonus effects.

Rarity level Selling price range
Character specific equipment Badge equipment
Common 2 - 12 1 - 8
Uncommon 17 - 56 12 - 40
Rare 51 - 102 36 - 73

The selling price formula is as follows: (1.0p - 0.6n + 1.1pb - 0.4nb) * t

  • p and n are the equipment's positive and negative values.
    • The values are taken after the badge equipment multiplier has been applied (if the equipment type is Brawn Badge, Protection Badge, or Agility Badge).
  • pb and nb are the absolute value of the modifiers for positive and negative bonus effects; they are 0 if not applicable.
  • t is a scaling value based on the power of the positive value before any modification:
Positive value range Price scaling
10 - 20 0.36
21 - 30 0.58
31 - 40 0.97
41 - 50 1.22
51 - 60 1.35
61 - 70 1.44
71 - 85 1.71

After players have sold any equipment, in order to keep the gold that they gained, they have to also save any changes that are made to their customized character. If the character customization is not saved, the game will act as if the player has sold nothing.

Smash Run power limits[edit]

The table below displays the default power limit values for the fighters in Super Smash Bros. for Nintendo 3DS. These values are only used in Smash Run, where they can enable fighters to carry more Smash Run powers. The power limit can be modified by adjusting the speed stat, with positive speed values lowering the power limit and negative speed values raising it.

Power limit Character(s)
29 BowserGanondorf
28 King Dedede
27 Bowser Jr.WarioDonkey KongSamusCharizard
26 YoshiLinkIkeR.O.B.
25 MarioLucarioNessCaptain FalconDr. MarioPac-ManMega ManMewtwoLucas
RoyRyuCloudCorrinBayonettaMii BrawlerMii SwordfighterMii Gunner
24 LuigiDiddy KongSheikToon LinkPit (character)Robin
FoxGreninjaVillagerWii Fit TrainerDark Pit
23 PeachMr. Game & WatchLittle MacZero Suit SamusPalutenaMarth
Duck Hunt (character)PikachuOlimarShulkLucinaSonic
22 Rosalina & LumaZeldaMeta KnightFalco
21 KirbyJigglypuff

Unlockable equipment[edit]

Super Smash Bros. for Nintendo 3DS[edit]

The first Challenge Panel contains no unlockable equipment; if players meet the conditions listed, they must first uncover enough challenges to reveal the next panel, and once the next panel is revealed, the items are automatically unlocked. Below are the requirements and rewards in the Nintendo 3DS version of the game.

Name Icon Unlock criteria Challenge Panel #
Beam Sword Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get a max combo of 40 in Training 2
Sprinter Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Create 3 custom characters in Custom. 2
Hyper Smash Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 100 KOs in Smash. 2
KO Healer Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 10 or more KOs in a single Rival Smash. 2
Auto-Healer Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear 100-Man Smash. 2
First Striker Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 20 or more KOs by countering in StreetSmash. 2
Home-Run Bat Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Hit Sandbag 1968ft. or more in Home-Run Contest. 2
Smash Ball Attractor Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Collect 15 unique special moves. 2
Critical Hitter Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 300 KOs in Smash. 2
Quick Batter Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Play Home-Run Contest with 15 or more fighters. 2
Air Defender Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Create 10 custom characters in Custom. 3
Crouch Healer Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get at least 110 KOs in 3-Minute Smash. 3
Speed Walker Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Walk at least 31 miles total between all fighters. 3
Quick Smasher Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear 10-Man Smash within 20 seconds. 3
Leaper Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get a max combo of 400 or more between all fighters in Training. 3
Moon Launcher Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 1000 KOs in Smash. 3
Shield Exploder Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 2 or more KOs in Cruel Smash. 3

Super Smash Bros. for Wii U[edit]

Below are the custom equipment that can be acquired by completing the challenges in Super Smash Bros. for Wii U. Unlike in Super Smash Bros. for Nintendo 3DS, however, not all unlockable equipment are badges.

Name Icon Unlock criteria
Double Final Smasher Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear Classic at intensity 9.0 without losing a single life.
Vampire Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Play as Lucina and score 8 or more KOs in a single Solo Cruel Smash.
Critical Hitter Sword Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear Solo Classic in 12 minutes at intensity 9.0 while playing as Marth.
Smooth Lander Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Collect all of the special moves.
Moon Launcher Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Destroy a total of 50000 or more blocks in Trophy Rush.
Item Hitter Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Collect 700 unique trophies.
Countdown Drill Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Play as Bowser Jr. in Stage 1 and get a score of 150000 or more in a single game of Solo Target Blast.
KO Healer Arm Cannon Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get a chain of at least 100 in Trophy Rush without taking any damage while playing alone and as Samus.
Caloric Immortal Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear All-Star on hard difficulty with 8 or more characters.
Desperate Specialist Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear a Master Orders ticket with a difficulty rating of intense.
Perfect-Shield Helper Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear the true All-Star mode on hard difficulty.
Unharmed Attacker Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 120 or more KOs in a single Endless Smash.
Trade-Off Attacker Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear a Master Order on Very Hard difficulty or higher.
Speed Skater Shoes Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear Solo 100-Man Smash within 3 minutes while playing as Sonic.
Unharmed Speed Demon Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get a max combo of 50 or more in Training.
Speed Crasher Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear Crazy Orders after 5 or more turns.
No-Flinch Smasher Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Get 50 or more KOs in a single Endless Smash.
Hyper Smasher Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Clear All-Star on normal difficulty or higher.
Nimble Dodger Agility Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Collect 50 different special moves.
Air Attacker Brawn Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Collect 15 different special moves.
Shield Regenerator Protection Badge Equipment from Super Smash Bros. for Nintendo 3DS / Wii U. Customize a fighter in Custom.

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