User:Salmancer/Coin Rush (Super Mario Run): Difference between revisions
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Once the gauge is filled up, a [[Coin Rush Star]] appears from the meter and hover over the player for a few seconds, before dropping onto them and activating Coin Rush. | Once the gauge is filled up, a [[Coin Rush Star]] appears from the meter and hover over the player for a few seconds, before dropping onto them and activating Coin Rush. | ||
During a Coin Rush, the background dims and sparkles appear. The player runs faster, but does not become [[Invincible Mario|invincible]] like a [[Super Star]]. Enemies will give twice as many coins when defeated. Any block that provided a coin will instead shoot multiple coins forward, and any block that provided a power-up instead provides three power-ups. More coins appear in general. Often, these coins just appear at certain points in the course, but other times they specifically come out of pipes. In a [[Ghost House]], coins spill out from both left and right edges of the screen. All of the coins created through these means are affected by gravity and disappear after time has passed. Arrows that create coins create two | During a Coin Rush, the background dims and sparkles appear. The player runs faster, but does not become [[Invincible Mario|invincible]] like a [[Super Star]]. Enemies will give twice as many coins when defeated. Any block that provided a coin will instead shoot multiple coins forward, and any block that provided a power-up instead provides three power-ups. More coins appear in general. Often, these coins just appear at certain points in the course, but other times they specifically come out of pipes. In a [[Ghost House]], coins spill out from both left and right edges of the screen. All of the coins created through these means are affected by gravity and disappear after time has passed. Arrows that create coins create two sets of coins instead of one. Snakes of coins similarly create two rows of coins as they move left or right, but do not create two columns of coins when moving up or down. | ||
During the Coin Rush, the gauge turns rainbow. The duration of Coin Rush is represented by the draining gauge. The gauge can be refilled partially by collecting coins and continuing to perform stylish moves, and ends once the gauge is empty. If the player dies during a Coin Rush, the Coin Rush ends immediately. | During the Coin Rush, the gauge turns rainbow. The duration of Coin Rush is represented by the draining gauge. The gauge can be refilled partially by collecting coins and continuing to perform stylish moves, and ends once the gauge is empty. If the player dies during a Coin Rush, the Coin Rush ends immediately. |
Revision as of 18:00, October 14, 2024
A Coin Rush is a state of the game in Super Mario Run's Toad Rally mode. It allows the player to move faster while granting them extra coins through various It is a critical part of the competitive game play of the mode, due to the effects contributing to higher scores.
To start a Coin Rush, the player has to full up a gauge in the top center of the screen. The filled portion of the gauge turns blue. It can be filled by collecting coins or performing stylish moves. Both actions create blue stars that flow into the gauge to fill it. Stylish moves create blue stars even in non-Toad Rally modes to cosmetic effect. Stylish moves are:
- Stomping on enemies
- Wall Jumps, but only the first three done between each landing.
- Midair Spins
- Rolling jump
- Edge Climbing
- Climbing Jump
- Vaulting
- Vaulting Jump
- Spin Strike
Once the gauge is filled up, a Coin Rush Star appears from the meter and hover over the player for a few seconds, before dropping onto them and activating Coin Rush.
During a Coin Rush, the background dims and sparkles appear. The player runs faster, but does not become invincible like a Super Star. Enemies will give twice as many coins when defeated. Any block that provided a coin will instead shoot multiple coins forward, and any block that provided a power-up instead provides three power-ups. More coins appear in general. Often, these coins just appear at certain points in the course, but other times they specifically come out of pipes. In a Ghost House, coins spill out from both left and right edges of the screen. All of the coins created through these means are affected by gravity and disappear after time has passed. Arrows that create coins create two sets of coins instead of one. Snakes of coins similarly create two rows of coins as they move left or right, but do not create two columns of coins when moving up or down.
During the Coin Rush, the gauge turns rainbow. The duration of Coin Rush is represented by the draining gauge. The gauge can be refilled partially by collecting coins and continuing to perform stylish moves, and ends once the gauge is empty. If the player dies during a Coin Rush, the Coin Rush ends immediately.
A Coin Rush can also be activated by collecting a Super Star. This overrides the gauge completely, as it always stays full while glowing yellow while the player is invincible. This state replaces any normally activated Coin Rush, and the player returns to normal with an empty gauge when the Super Star's effect ends.
During the event from December 20, 2023 to March 15, 2024 promoting Super Mario Bros. Wonder, the Coin Rush Star was replaced by a Wonder Flower. Additionally, all coins not inside blocks during a Coin Rush activated by a Wonder Flower were replaced by Gold Goombas, which still acted like normal coins, while all Pink Coins were replaced by flower coins. The music that played during a Wonder Flower-activated Coin Rush was the Wonder Effect music first heard in Rolla Koopa Derby in Super Mario Bros. Wonder.[1]
In the Remix 10 mode, invincibility from a Super Star has identical effects to a Coin Rush, though this is not called a Coin Rush in the game.
References
- ^ (December 20, 2023). 『スーパーマリオ ラン』で期間限定の『スーパーマリオブラザーズ ワンダー』スペシャルイベント開催中。 nintendo.co.jp. Retrieved December 20, 2023