Kremling craft: Difference between revisions

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(→‎Names in other languages: I'm getting a surprising number of results for "maten", but I think this seems more like it..Either way, it's a play on Blast-o-Matic!)
 
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{{Italic title|K. Rool's airship (''Donkey Kong 64'')}}
{{conjecture}}
{{merge to|The Flying Krock}}
{{merge to|The Flying Krock}}
[[File:DK64_King_Kruiser_II.png|thumb|The King Kruiser II as seen in ''[[Donkey Kong 64]]'']]
[[File:DK64 K. Rool's airship.png|thumb|250px]]
'''K. Rool's airship''' is the getaway vehicle used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in [[Donkey Kong Country 2: Diddy's Kong Quest]].
The '''Kremling craft'''<ref>{{cite|quote=''Once you shut down his war machine, K. Rool will realize that all of his wicked plans are shot. He’ll bolt from the fortress in his custom-made Kremling craft, leaving the control room completely abandoned.''|author=Bihldorff, Nate, Jason Leung, and Drew Williams|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en-us|page=113}}</ref> is the escape pod used by [[King K. Rool]] in ''[[Donkey Kong 64]]''. It resembles [[the Flying Krock]], K. Rool's airship in ''[[Donkey Kong Country 2: Diddy's Kong Quest]]''.


After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the airship to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the airship for a final showdown with King K. Rool, which takes place inside a [[boxing arena]].
The aircraft's hull is shaped like a green [[Klaptrap]], with yellow bony plates on top, wings with double missiles on each of them, four legs, white feet with a horizontal red line, landing wheels, a flag with a human {{wp|Jolly Roger}} behind the tail, and an opening under the jaw. The cockpit contains five computers, where two screens have {{wp|noise (video)|noise}}, two others have radars, and one in the center has the map of [[DK Isles]]. Inside the central fuselage is a [[boxing arena]].


After the [[Kong]]s deactivate the [[Blast-o-Matic]] in [[Hideout Helm]], K. Rool uses the aircraft to escape. However, it is sent crashing to the ground shortly after takeoff by [[K. Lumsy]], who had been playfully chasing it around [[Donkey Kong Island|Kong Isle]]. The Kongs then enter the remains of the aircraft for a final showdown with King K. Rool, which takes place inside the boxing arena.
==Gallery==
==Gallery==
<gallery>
<gallery>
King Kruiser II (cockpit).png|Cockpit
DK64 K. Rool's cockpit.png|Cockpit
King Kruiser II (boxing arena).png|Boxing arena
DK64 boxing arena.png|Boxing arena
</gallery>
</gallery>
==Names in other languages==
{{foreign names
|Ger=Flucht-O-Maten<ref>{{cite|author=Ota, Shigeru|date=1999|title=''Offizielle Nintendo 64 Spieleberater „Donkey Kong 64“''|publisher=[[Nintendo]] of Europe GmbH|language=de|page=100}}</ref>
|GerM=Escape-O-Mat
|Jap=飛行艇<ref>{{cite|date=2000|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page=125}}</ref>
|JapR=Hikōtei
|JapM=Flying boat
}}
==References==
<references/>
{{DK64}}
{{DK64}}
[[Category:Aircraft]]
[[Category:Aircraft]]
[[Category:Donkey Kong 64 locations]]
[[Category:Donkey Kong 64 locations]]

Latest revision as of 06:36, October 8, 2024

Merge-left.svg It has been suggested that this page be merged into The Flying Krock. (discuss)
The Kremling craft in Donkey Kong 64

The Kremling craft[1] is the escape pod used by King K. Rool in Donkey Kong 64. It resembles the Flying Krock, K. Rool's airship in Donkey Kong Country 2: Diddy's Kong Quest.

The aircraft's hull is shaped like a green Klaptrap, with yellow bony plates on top, wings with double missiles on each of them, four legs, white feet with a horizontal red line, landing wheels, a flag with a human Jolly Roger behind the tail, and an opening under the jaw. The cockpit contains five computers, where two screens have noise, two others have radars, and one in the center has the map of DK Isles. Inside the central fuselage is a boxing arena.

After the Kongs deactivate the Blast-o-Matic in Hideout Helm, K. Rool uses the aircraft to escape. However, it is sent crashing to the ground shortly after takeoff by K. Lumsy, who had been playfully chasing it around Kong Isle. The Kongs then enter the remains of the aircraft for a final showdown with King K. Rool, which takes place inside the boxing arena.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 飛行艇[2]
Hikōtei
Flying boat
German Flucht-O-Maten[3] Escape-O-Mat

References[edit]

  1. ^ "Once you shut down his war machine, K. Rool will realize that all of his wicked plans are shot. He’ll bolt from the fortress in his custom-made Kremling craft, leaving the control room completely abandoned." – Bihldorff, Nate, Jason Leung, and Drew Williams (1999). Donkey Kong 64 Player's Guide. Nintendo of America (American English). Page 113.
  2. ^ 2000. 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 125.
  3. ^ Ota, Shigeru (1999). Offizielle Nintendo 64 Spieleberater „Donkey Kong 64“. Nintendo of Europe GmbH (German). Page 100.