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{{character-infobox
{{character infobox
|image=[[Image:KLumsy.jpg|200px]]<br>Although he's the most peaceful Kremling, '''K. Lumsy''' wears an animal's skull on his head.
|image=[[File:K. Lumsy - Donkey Kong 64.png|200px]]<br>Artwork from ''[[Donkey Kong 64]]''
|full_name=K. Lumsy
|first_appearance=''[[Donkey Kong 64]]'' ([[1999]])
|species=[[Kremling]]
|species=[[Kremling]]
|affiliation=[[Kremling Krew]] (formerly), [[Kong Family]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
}}
}}
'''K. Lumsy''' is a gigantic [[Kremling]] that proves to be an unlikely [[Allies|ally]] to the [[Kong]]s during the events of ''[[Donkey Kong 64]]''. K. Lumsy, unlike all other Kremlings, thinks that Kongs are cute. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref>[http://www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html Nintendo.co.jp Character Page] (Retrieved April 22, 2012)</ref> K. Lumsy’s name is a pun on the word "clumsy", which he proves to be during King K. Rool’s attempted escape.
{{quote|Boo hoo hoo...oh, hi. My name's K. Lumsy, and I've been locked in here because I wouldn't smash up [[Donkey Kong Island|some little island]]. But how could I? Such a lovely little island, full of cute [[Kong|monkeys]] - so I said no.|K. Lumsy|Donkey Kong 64}}
'''K. Lumsy''' is a gigantic, friendly [[Kremling]] who appears in ''[[Donkey Kong 64]]''. Unlike the other Kremlings in the [[Kremling Krew]], K. Lumsy likes the [[Kong]]s and helps them during their adventure. In the Japanese version of ''Donkey Kong 64'', K. Lumsy is said to be [[King K. Rool]]'s younger brother.<ref name=website>{{cite|url=www.nintendo.co.jp/n01/n64/software/nus_p_ndoj/chara/page02.html|title=キャラクターの紹介|language=ja|publisher=Nintendo.co.jp|accessdate=July 4, 2024}}</ref> K. Lumsy's name is a pun on the word "clumsy".


==History==
Prior to the events of ''Donkey Kong 64'', K. Lumsy was ordered by King K. Rool to destroy [[DK Isles#Kong Isle|Kong Isle]]. K. Lumsy refused to destroy the isle, resulting in him being locked in a [[K. Lumsy's Prison|prison]] tethered to [[Crocodile Isle]].
When K. Lumsy is ordered by King K. Rool to smash [[Donkey Kong Island]] during the Kremling invasion, he refuses. This act of disobedience results in K. Lumsy being imprisoned in a [[K. Lumsy Island|large cage]] with eight locks. The [[Boss Key|key]]s to these locks are given to various minions of the Kremling king, who are commanded to protect the keys at any cost. The cage itself is tethered to [[K. Rool's Ship]], the moving base of operations of the Kremling Krew. K. Lumsy is to remain in the cage as punishment for his actions and is only to be released when he learns to be a vicious destroyer who has no sympathies towards the [[Kong Family]].


Fortunately, [[Donkey Kong]] stumbles upon K. Lumsy’s prison and learns of his plight. Ever the hero, DK promises to free the innocent Kremling from his cage. This in turn causes K. Lumsy to [[jump]] and dance for joy, causing small tremors across the island that open [[Jungle Japes]], the lair of [[Army Dillo]], guardian of the first key needed to unlock the cage.
During the game's events, K. Lumsy is first met by [[Donkey Kong]] when he first stumbles upon K. Lumsy's Prison, after leaving Kong Isle. K. Lumsy proceeds to explain his circumstance to Donkey Kong. After Donkey Kong agrees to help, K. Lumsy [[jump]]s around happily, causing a small tremor to occur around DK Isles and destroying the boulder obstructing the entrance to [[Jungle Japes]]. Following this, Donkey Kong and the other [[Kong]]s must each use a [[Boss Key]] to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts, therefore freeing him. Just after exiting his prison, K. Lumsy notices an [[K. Rool's airship (Donkey Kong 64)|airship]], which is small in proportion to K. Lumsy, moving in the air. King K. Rool uses the airship to try and escape from DK Isles after the Kongs deactivate the [[Blast-o-Matic]]. While chasing the airship, K. Lumsy accidentally trips on a rock and swats it out of the air, causing it to crash land on Kong Isle's shore. Shortly afterward, when K. Rool is defeated by the Kongs, he is sent flying out the airship and lands in K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, sending him flying through the roof of the island. In the 101% ending cutscene, the Kongs are seen riding on K. Lumsy across the surrounding waters of DK Isles.


Donkey Kong eventually defeats Army Dillo and recovers the first key. After opening another lock on K. Lumsy’s cage, the massive Kremling once again jumps for joy, and once again, another area is opened as a result, allowing the Kongs to recover more keys (not to mention rescue other allies and collect the stolen [[Golden Banana]]s).
==Profiles and statistics==
*'''Instruction booklet bio from [[Cranky Kong|Professor Cranky Kong]]''': "''He’s bigger, slower and even more useless. No, it’s not Chunky, but a hulking, good-natured Kremling whom K. Rool has imprisoned for his lack of reptilian ruthlessness. I reckon all it will take is a bit of the famous Kong charm to win K. Lumsy over and get him to lend a considerably-sized hand in thwarting his master’s plans.''"<ref>{{cite|language=en-us|date=1999|publisher=Nintendo of America|title=''Donkey Kong 64'' instruction booklet|page=11}}</ref>
*'''[[Prima Games]] guide''': "''One huge Kremling, K. Lumsy isn't into smashing cute monkeys. Because he wouldn't help K. Rool destroy the Kongs, the big-hearted beast was locked up. The Kongs are helping K. Lumsy by finding the keys to his cage. The freed prisoner will smash open doors to several levels when he jumps up and down with glee.''"<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=14|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us}}</ref>
*'''Japanese website''': キングクルールの弟。心やさしい性格だったためにキングクルールに反抗して、その結果牢屋に入れられてしまいました。ドンキーコングたちに牢屋のカギを開けてもらうたび、飛んだり跳ねたりの大喜びをします。体は大きいくせに子供のように純粋な性格 (''King K. Rool's younger brother. Because he had a kind-hearted personality, he rebelled against King K. Rool and was thrown into prison as a result. He jumps and jumps with joy every time Donkey Kong and his friends unlock the prison. Although he is big, he has a pure personality like a child.'')<ref name=website/>


Once all eight keys are recovered and the last lock on his cage is removed, K. Lumsy finally achieves his long awaited freedom. Immediately after exiting his cell, K. Lumsy notices an airship flying through the sky. K. Lumsy chases after the plane as if it were a child’s toy. As it turns out, this airship is the [[King Kruiser II]], K. Rool’s personal means of escape from Donkey Kong Island after the Kongs foil his plan to destroy it. K. Lumsy trips on a rock while chasing the airship and accidentally knocks it out of the sky. It crashes onto the shore, and the Kongs then enter it and engage K. Rool in a final showdown.
==Gallery==
<gallery>
K Lumsy celebrating.png|K. Lumsy celebrating after Donkey Kong agrees to try and rescue him
DK64KLumsyEnding.png|The Kongs riding K. Lumsy in the 101% ending
</gallery>


After K. Rool's defeat, he is sent flying through the air by [[Funky Kong]], crash landing on K. Lumsy's Island before being beaten by the giant crocodile and sent flying through the roof.
==Names in other languages==
{{foreign names
|Jap=クランジー
|JapR=Kuranjī
|JapM=Clumsy
|Fre=K. Lumsy
}}


==References==
==References==
{{NIWA|DKWiki=1}}
<references/>
<references/>
{{BoxTop}}
 
{{Kremlings}}
{{Kremlings}}
[[Category:Donkey Kong Characters]]
{{DK64}}
[[Category:Donkey Kong Allies]]
[[Category:Kremling Krew]]
[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Reptiles and Amphibians]]
[[Category:Donkey Kong 64]]
[[Category:Hostages]]
[[Category:Siblings]]
[[Category:Siblings]]
[[Category:Royalty]]
[[Category:Royalty]]
[[Category:Donkey Kong allies]]
[[Category:Donkey Kong 64 characters]]
[[de:K. Lumsy]]

Revision as of 06:48, September 28, 2024

K. Lumsy
K. Lumsy
Artwork from Donkey Kong 64
Species Kremling
First appearance Donkey Kong 64 (1999)
“Boo hoo hoo...oh, hi. My name's K. Lumsy, and I've been locked in here because I wouldn't smash up some little island. But how could I? Such a lovely little island, full of cute monkeys - so I said no.”
K. Lumsy, Donkey Kong 64

K. Lumsy is a gigantic, friendly Kremling who appears in Donkey Kong 64. Unlike the other Kremlings in the Kremling Krew, K. Lumsy likes the Kongs and helps them during their adventure. In the Japanese version of Donkey Kong 64, K. Lumsy is said to be King K. Rool's younger brother.[1] K. Lumsy's name is a pun on the word "clumsy".

Prior to the events of Donkey Kong 64, K. Lumsy was ordered by King K. Rool to destroy Kong Isle. K. Lumsy refused to destroy the isle, resulting in him being locked in a prison tethered to Crocodile Isle.

During the game's events, K. Lumsy is first met by Donkey Kong when he first stumbles upon K. Lumsy's Prison, after leaving Kong Isle. K. Lumsy proceeds to explain his circumstance to Donkey Kong. After Donkey Kong agrees to help, K. Lumsy jumps around happily, causing a small tremor to occur around DK Isles and destroying the boulder obstructing the entrance to Jungle Japes. Following this, Donkey Kong and the other Kongs must each use a Boss Key to open a padlock of K. Lumsy's cage. Each time they remove a padlock, K. Lumsy boisterously celebrates and causes a tremor that unlocks the path to either one or two levels. After the Kongs obtain the eighth Boss Key and remove the eighth and final padlock, K. Lumsy's cage lifts, therefore freeing him. Just after exiting his prison, K. Lumsy notices an airship, which is small in proportion to K. Lumsy, moving in the air. King K. Rool uses the airship to try and escape from DK Isles after the Kongs deactivate the Blast-o-Matic. While chasing the airship, K. Lumsy accidentally trips on a rock and swats it out of the air, causing it to crash land on Kong Isle's shore. Shortly afterward, when K. Rool is defeated by the Kongs, he is sent flying out the airship and lands in K. Lumsy's Prison, where K. Lumsy beats him up out of revenge, sending him flying through the roof of the island. In the 101% ending cutscene, the Kongs are seen riding on K. Lumsy across the surrounding waters of DK Isles.

Profiles and statistics

  • Instruction booklet bio from Professor Cranky Kong: "He’s bigger, slower and even more useless. No, it’s not Chunky, but a hulking, good-natured Kremling whom K. Rool has imprisoned for his lack of reptilian ruthlessness. I reckon all it will take is a bit of the famous Kong charm to win K. Lumsy over and get him to lend a considerably-sized hand in thwarting his master’s plans."[2]
  • Prima Games guide: "One huge Kremling, K. Lumsy isn't into smashing cute monkeys. Because he wouldn't help K. Rool destroy the Kongs, the big-hearted beast was locked up. The Kongs are helping K. Lumsy by finding the keys to his cage. The freed prisoner will smash open doors to several levels when he jumps up and down with glee."[3]
  • Japanese website: キングクルールの弟。心やさしい性格だったためにキングクルールに反抗して、その結果牢屋に入れられてしまいました。ドンキーコングたちに牢屋のカギを開けてもらうたび、飛んだり跳ねたりの大喜びをします。体は大きいくせに子供のように純粋な性格 (King K. Rool's younger brother. Because he had a kind-hearted personality, he rebelled against King K. Rool and was thrown into prison as a result. He jumps and jumps with joy every time Donkey Kong and his friends unlock the prison. Although he is big, he has a pure personality like a child.)[1]

Gallery

Names in other languages

Language Name Meaning Notes
Japanese クランジー[?]
Kuranjī
Clumsy
French K. Lumsy[?] -

References

  1. ^ a b キャラクターの紹介. Nintendo.co.jp (Japanese). Retrieved July 4, 2024.
  2. ^ 1999. Donkey Kong 64 instruction booklet. Nintendo of America (American English). Page 11.
  3. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 14.