Ghost (Wario Land II boss): Difference between revisions

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{{Conjecture}}
{{italic title|Ghost (''Wario Land II'' boss)}}
[[Image:Grabber.png|frame|'''Grabber Ghost''' grabbed [[Captain Syrup]].]]
{{character infobox
'''Grabber Ghost''' is the boss of the fifth secret chapter [[Uncanny Mansion]] in ''[[Wario Land II]]''. It appeared in the chapter's fifth level called: [[Capture the ghost!]] If [[Wario]] enters his room, it seems that Grabber Ghost grabbed [[Captain Syrup]] and brang her away to a secretly kept room. When he's back, he looks around, and the battle begins.
|image=[[File:Grabber.png]]<br>The ghost boss grabbing [[Captain Syrup]]
|first_appearance=''[[Wario Land II]]'' ([[List of games by date#1998|1998]])
}}
The '''ghost''' is the final boss that appears in ''[[Wario Land II]]'' in the [[Capture the ghost!|final story]] (or the 5th stage) of the chapter [[Uncanny Mansion]]. If [[Wario]] enters the ghost's room, it appears that the ghost snatched [[Captain Syrup]] and locked her in a secret room. When the ghost returns, it looks around, and the battle begins. It takes four hits to defeat this boss.


He goes away, then he drops himself, trying to grab Wario. Wario can hit him with a [[Dash Attack]] if the ghoul misses. Then, Grabber Ghost tries to capture Wario to swoop with a curve, so being more tricky, and more chance to grab the greedy adventurer. Wario must be fast and hit him again with a Dash Attack again, before Grabber Ghost gets him. When hit a second time, he'll do one of both moves he already performed to grab Wario. A third time hit and Grabber Ghost is red, and does the same. When then being hit, the ghoul is defeated.
==Battle==
The ghost's method of attack is that it recedes off screen to the top and then drops itself from above as if tethered to the ceiling by a bungee cord. Its attack is trying to grab [[Wario]] when he comes down. Wario must hit it with a [[Dash Attack]] to do damage, which requires Wario to dodge an attack and then follow it up with his own attack. In total, four hits must be made. In the first hit, the ghost will only drop straight down, however, in every subsequent hit, it will only drop down if Wario is standing perfectly still, otherwise it will swoop down in a swinging motion to try and snag Wario. During the first three hits, there is a visible lag between its attacks which gives Wario time to get ready to dodge; however, on the fourth hit, the lag is removed and it will endlessly drop to try and grab Wario. At this point, once one more blow is dealt, it falls from the ceiling. If the ghost snatches Wario, it will place him in a room above the battlefield. Wario must then make his way back to the room to continue battling the ghost.


Wario recovers his treasure, but then, the floor disappears, and Wario seems to fall forever. Luckily for Wario, this all was just... a dream! Wario decides to sleep again. But meanwhile, when the credit roll is starting, the [[Black Sugar Pirates]] are trying to steal Wario's treasures for real, just what happened in the beginning of the game.
==Names in other languages==
{{foreign names
|Jap=シロマジン<ref>''Wario Land 2: Nusumareta Zaihō'' Shogakukan guide, page 125.</ref>
|JapR=Shiro Majin
|JapM=White Demon
}}


Grabber Ghost, does have similiarties with spiders and bats, both seen as creepy creatures. Also, when Grabber Ghost grabbed Wario indeed, he'll place him to another room, above his room. Wario must come again to Grabber Ghost to battle him.
==Trivia==
*The ghost's laugh was later lowered in pitch and used for [[Rudy|a hidden figure]] in ''[[Wario Land 3]]''.


{{Syrup}}
==References==
{{Undead}}
<references/>
[[Category:Wario Bosses]]
 
{{WL2}}
[[Category:Final bosses]]
[[Category:Ghosts]]
[[Category:Wario Land II bosses]]

Latest revision as of 12:39, September 23, 2024

Ghost
Two sprites of the ghost boss holding Captain Syrup (Game Boy Color version).
The ghost boss grabbing Captain Syrup
First appearance Wario Land II (1998)

The ghost is the final boss that appears in Wario Land II in the final story (or the 5th stage) of the chapter Uncanny Mansion. If Wario enters the ghost's room, it appears that the ghost snatched Captain Syrup and locked her in a secret room. When the ghost returns, it looks around, and the battle begins. It takes four hits to defeat this boss.

Battle[edit]

The ghost's method of attack is that it recedes off screen to the top and then drops itself from above as if tethered to the ceiling by a bungee cord. Its attack is trying to grab Wario when he comes down. Wario must hit it with a Dash Attack to do damage, which requires Wario to dodge an attack and then follow it up with his own attack. In total, four hits must be made. In the first hit, the ghost will only drop straight down, however, in every subsequent hit, it will only drop down if Wario is standing perfectly still, otherwise it will swoop down in a swinging motion to try and snag Wario. During the first three hits, there is a visible lag between its attacks which gives Wario time to get ready to dodge; however, on the fourth hit, the lag is removed and it will endlessly drop to try and grab Wario. At this point, once one more blow is dealt, it falls from the ceiling. If the ghost snatches Wario, it will place him in a room above the battlefield. Wario must then make his way back to the room to continue battling the ghost.

Names in other languages[edit]

Language Name Meaning Notes
Japanese シロマジン[1]
Shiro Majin
White Demon

Trivia[edit]

References[edit]

  1. ^ Wario Land 2: Nusumareta Zaihō Shogakukan guide, page 125.