Frightmare: Difference between revisions
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{{minigame | {{minigame infobox | ||
|image=[[File:Frightmare.png|260px]] | |image=[[File:Frightmare.png|260px]] | ||
| | |appears_in=''[[Mario Party 5]]'' | ||
|type=Boss mini-game | |type=Boss mini-game | ||
| | |time=60 seconds to destroy the Mechakoopas<br>30 seconds to avoid Bowser's fire rings | ||
|track=Final Test (during first three phases)<br>Big Bowser Battle (during final phase) | |||
|sample=First three phases:<br>[[File:MP5 Final Test.oga]]<br>Final phase:<br>[[File:MP5 Big Bowser Battle.oga]] | |||
}} | }} | ||
'''Frightmare''' is | '''Frightmare''' is a boss [[minigame]] in ''[[Mario Party 5]]'' and the last minigame in the game's Story Mode. Its name is a portmanteau of "fright" and "nightmare." | ||
==Gameplay== | ==Gameplay== | ||
First, fire-breathing [[Mechakoopa]]s appear. They need to be destroyed by either [[stomp]]ing on | The minigame has four phases. First, fire-breathing [[Mechakoopa]]s appear. They need to be destroyed by either [[stomp]]ing on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up. If even one remains after the 60 seconds elapse, the player automatically loses. | ||
The player starts with eight hearts, which serve as their [[Health Meter]]. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they | The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their [[Health Meter]]. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame. | ||
After the Mechakoopas are destroyed, [[Bowser]] sends three fire rings, and the player must avoid them for 30 seconds. If the player is successful, Bowser | After the Mechakoopas are destroyed, [[Bowser]] sends three fire rings, and the player must avoid them for 30 seconds. The rings change their size and can even overlap each other. If the player is successful in dodging the rings, Bowser fights the player. | ||
Bowser can charge at the player, breathe fire while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters | Bowser can charge at the player, [[Fire Breath|breathe fire]] while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters are sent plummeting to the final area. When Bowser first jumps to the stage, the middle tile gets cracked, so this tile needs to be landed on only twice. Bowser then drinks a potion and grows to [[Giant Bowser|ten times his normal size]], but this makes the floor collapse beneath him, causing him to be wedged due to the building's structure. | ||
[[File:Frightmario 5.png|thumb|left|The final phase of the fight]] | [[File:Frightmario 5.png|thumb|left|The final phase of the fight]] | ||
After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves of [[lava]] after they hit the ground and leave a small black core behind), breathes a huge stream of fire, then sends out | After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves of [[lava]] after they hit the ground and leave a small black core behind), breathes a huge stream of fire, and then sends out a purple electric orb, which gives off a shockwave that can destroy the orbs leftover from the first attack. When the orbs are heated up by his breath, they turn into spheres of light, and the player has to pick one up and hit Bowser's face with it to damage him. After Bowser is hit five times, he breaks through the structure and gets sucked into the background vortex, rendering him defeated. If the player does not defeat him within five minutes, the player automatically loses. | ||
{{br}} | {{br}} | ||
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|Ger=Der letzte Traum | |Ger=Der letzte Traum | ||
|GerM=The Last Dream | |GerM=The Last Dream | ||
| | |Fre=Ultimate Combat | ||
| | |FreM=Final Battle | ||
|Spa=Pesadilla | |Spa=Pesadilla | ||
|SpaM=Nightmare | |SpaM=Nightmare | ||
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}} | }} | ||
{{MP5 | ==Trivia== | ||
[[Category:Boss | *The concept of destroying fire-breathing Mechakoopas is reused in [[Tunnel of Lava!]], a Bowser minigame in ''[[Mario Party 7]]''. | ||
[[Category:Mario Party 5 | |||
{{MP5 minigames}} | |||
[[Category:Boss minigames]] | |||
[[Category:Mario Party 5 minigames]] |
Revision as of 13:53, September 10, 2024
Frightmare | |||
---|---|---|---|
Appears in | Mario Party 5 | ||
Type | Boss mini-game | ||
Time limit | 60 seconds to destroy the Mechakoopas 30 seconds to avoid Bowser's fire rings | ||
Music track | Final Test (during first three phases) Big Bowser Battle (during final phase) | ||
|
Frightmare is a boss minigame in Mario Party 5 and the last minigame in the game's Story Mode. Its name is a portmanteau of "fright" and "nightmare."
Gameplay
The minigame has four phases. First, fire-breathing Mechakoopas appear. They need to be destroyed by either stomping on their heads or throwing them within 60 seconds. If they are breathing fire, they hurt the player if stomped or if the player tries picking them up, but they can be stomped or picked up if they are charging up. If even one remains after the 60 seconds elapse, the player automatically loses.
The player starts with ten hearts for Easy and Normal difficulty, eight hearts for Hard difficulty, and six hearts for Intense difficulty, which serve as their Health Meter. Each time the player gets hurt, they lose a heart. If the player loses all their hearts, they lose the minigame.
After the Mechakoopas are destroyed, Bowser sends three fire rings, and the player must avoid them for 30 seconds. The rings change their size and can even overlap each other. If the player is successful in dodging the rings, Bowser fights the player.
Bowser can charge at the player, breathe fire while walking around, and try to stomp the player. To dodge this, the player must get out of the way when he jumps through the air. When he lands, he cracks a tile. After a tile cracks three times, both characters are sent plummeting to the final area. When Bowser first jumps to the stage, the middle tile gets cracked, so this tile needs to be landed on only twice. Bowser then drinks a potion and grows to ten times his normal size, but this makes the floor collapse beneath him, causing him to be wedged due to the building's structure.
After commenting that he is stuck and taunting the player, Bowser throws fiery red orbs (which unleash small waves of lava after they hit the ground and leave a small black core behind), breathes a huge stream of fire, and then sends out a purple electric orb, which gives off a shockwave that can destroy the orbs leftover from the first attack. When the orbs are heated up by his breath, they turn into spheres of light, and the player has to pick one up and hit Bowser's face with it to damage him. After Bowser is hit five times, he breaks through the structure and gets sucked into the background vortex, rendering him defeated. If the player does not defeat him within five minutes, the player automatically loses.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さいごのゆめ[?] Saigo no yume |
The Final Dream | |
French | Ultimate Combat[?] | Final Battle | |
German | Der letzte Traum[?] | The Last Dream | |
Italian | Il ring del terrore[?] | The ring of terror | |
Spanish | Pesadilla[?] | Nightmare |
Trivia
- The concept of destroying fire-breathing Mechakoopas is reused in Tunnel of Lava!, a Bowser minigame in Mario Party 7.