Get a Rope: Difference between revisions

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|type=Duel mini-game
|type=Duel mini-game
|time=10 seconds per turn
|time=10 seconds per turn
|track=Battle Wasteland (Intro)<br>Midday Showdown (Choosing a rope)
|track=Battle Wasteland (intro)<br>Midday Showdown (choosing a rope)
|sample=Intro:[[File:MP5 Battle Wasteland.oga]]
|sample=Intro:<br>[[File:MP5 Battle Wasteland.oga]]<br>Choosing a rope:<br>[[File:MP5 Midday Showdown.oga]]
Choosing a rope:[[File:MP5 Midday Showdown.oga]]
}}
}}
'''Get a Rope''' is a Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip."
'''Get a Rope''' is a luck-based Duel [[minigame]] found in ''[[Mario Party 5]]''. The name is a pun on the saying "get a grip."


==Gameplay==
==Gameplay==
Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result, making the minigame luck-based. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
Each player has to select one of three [[rope]]s and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.


This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
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|Ger=Tauzieh-Lotterie
|Ger=Tauzieh-Lotterie
|GerM=Tug Lottery
|GerM=Tug Lottery
|Fra=Chacun sa Corde
|Fre=Chacun sa Corde
|FraM=To Each Their Rope
|FreM=To Each Their Rope
|Spa=Cuerda sorpresa
|Spa=Cuerda sorpresa
|SpaM=Surprise Rope
|SpaM=Surprise Rope
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==Trivia==
==Trivia==
* Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
* Though not part of the minigame set in ''[[Mario Party: The Top 100]]'', a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
** Both players can pick the rope they wish to pull at the same time, and both will come onscreen after the decisions are made.
** Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.
** The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.


{{MP5 minigames}}
{{MP5 minigames}}
[[Category:Duel minigames]]
[[Category:Duel minigames]]
[[Category:Luck-based minigames]]
[[Category:Mario Party 5 minigames]]
[[Category:Mario Party 5 minigames]]
[[it:Scegli la fune]]
[[it:Scegli la fune]]

Revision as of 11:08, September 10, 2024

Get a Rope
Get a Rope from Mario Party 5
Appears in Mario Party 5
Type Duel mini-game
Time limit 10 seconds per turn
Music track Battle Wasteland (intro)
Midday Showdown (choosing a rope)
Music sample
Intro:

Choosing a rope:

Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."

Gameplay

Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), little or no confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.

This minigame takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.

Controls

  • Control Stick – Select rope
  • A Button – Confirm

In-game text

  • Rules"Select one of the three ropes to pull. The results are completely random."
  • Advice"The player with the best result wins."

See also

Names in other languages

Language Name Meaning Notes
Japanese えらんでロープ![?]
Erande rōpu!
Choose a Rope!
French Chacun sa Corde[?] To Each Their Rope
German Tauzieh-Lotterie[?] Tug Lottery
Italian Scegli la fune[?] Choose the rope
Spanish Cuerda sorpresa[?] Surprise Rope

Trivia

  • Though not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
    • Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
    • The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.