Mecha Choice: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 3187641 by Elijah Vujnovic (talk) Not what the in-game controls say.)
Tag: Undo
mNo edit summary
 
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{minigame-infobox
{{minigame infobox
| image = [[File:MP9 4-Player Mecha Choice.png|260px]]
|image=[[File:MP9 4-Player Mecha Choice.png|260px]]
| appeared_in = ''[[Mario Party 9]]''
|appears_in=''[[Mario Party 9]]''
| type = Free-for-All minigame
|type=Free-for-All minigame
| time = 3 seconds per round
|time=3 seconds per round
| song = Heart-Pounding Thrills
|track=Heart-Pounding Thrills
|sample=[[File:MP9 Heart-Pounding Thrills.oga]]
}}
}}
'''Mecha Choice''' is a Free-for-All [[minigame]] featured in ''[[Mario Party 9]]''. This minigame's gameplay is similar to that of Risky Railway from ''{{wp|Wii Party|Wii Party}}'', a minigame from another game created by [[Nd Cube]]. The name is a pun on "make a choice."
'''Mecha Choice''' is a luck-based Free-for-All [[minigame]] featured in ''[[Mario Party 9]]''. The name is a pun on "make a choice." This minigame's gameplay is similar to that of Risky Railway from ''{{wp|Wii Party|Wii Party}}'', a minigame from another game created by [[Nintendo Cube|NDcube]].


==Introduction==
==Introduction==
Line 13: Line 14:
==Gameplay==
==Gameplay==
[[File:MP9 Mecha Choice Trapped.png|thumb|left|[[Magikoopa]] and [[Shy Guy]] get trapped, while [[Mario]] and [[Koopa Troopa|Koopa]] continue.]]
[[File:MP9 Mecha Choice Trapped.png|thumb|left|[[Magikoopa]] and [[Shy Guy]] get trapped, while [[Mario]] and [[Koopa Troopa|Koopa]] continue.]]
Players are being pursued by Mechakoopas and must choose one of three doors. They use {{button|wii|A}}, {{button|wii|1}}, or {{button|wii|2}} to pick a door, and they can change their minds as many times as they want until the time limit expires. For each set of three doors, one is a dead end with more Mechakoopas waiting while some of the other Mechakoopas enter and swarm the player, and any players who choose that door (or who do not choose any door before time is up) are eliminated. The last player remaining is the winner. Ties will occur only if either all remaining players are eliminated at the same dead end or more than one player makes it successfully through five rounds.
Players are being pursued by Mechakoopas and must choose one of three doors. They use {{button|wii|A}}, {{button|wii|1}}, or {{button|wii|2}} to pick a door, and they can change their minds as many times as they want until the time limit expires. For each set of three doors, one is a trap with more Mechakoopas waiting while some of the other Mechakoopas enter, and any players who choose that door (or who do not choose any door before time is up) are eliminated. The last player remaining is the winner. Ties will occur only if either all remaining players are eliminated at the same dead end or more than one player makes it successfully through five rounds.


Players who do not choose a door within the time limit automatically get a lower ranking than the players who are about to reach a dead end.
Players who do not choose a door within the time limit automatically get a lower ranking than the players who are about to reach a dead end. Additionally, if all the players pick a dead end, they will all get first place. If none of the players pick a door within the time limit, they will all get last place.
{{br|left}}
{{br|left}}


==Ending==
==Ending==
If only one player is left before five rounds are completed, they strike a victory pose in the middle of the hall.
If only one player is left before five rounds are completed, they strike a victory pose in the middle of the hall. If one or more players make it through five rounds without picking any dead ends, a single door in the back of the room opens into whiteness, which the leftover players enter after striking their poses.
 
If one or more players make it through five rounds without picking any dead ends, a single door in the back of the room opens into whiteness, which the leftover players enter after striking their poses.


==In-game text==
==In-game text==
Line 36: Line 35:
|Ger=Flucht vor den Robo-Koopas
|Ger=Flucht vor den Robo-Koopas
|GerM=Escape from the Mecha-Koopas
|GerM=Escape from the Mecha-Koopas
|Fra=Invasion méchanique
|Fre=Invasion méchanique
|FraM=Mechanical invasion
|FreM=Mechanical invasion
|Ita=Il Castello dei Koopasapiens
|Ita=Il Castello dei Koopasapiens
|ItaM=Mecha Koopas' Castle
|ItaM=Mecha Koopas' Castle
Line 45: Line 44:
}}
}}


{{MP9 Minigames}}
{{MP9 minigames}}
[[Category:Free-for-All Minigames]]
[[Category:4-player minigames]]
[[Category:Mario Party 9 Minigames]]
[[Category:Mario Party 9 minigames]]
[[de:Flucht vor den Robo-Koopas]]
[[de:Flucht vor den Robo-Koopas]]

Latest revision as of 08:01, September 2, 2024

Mecha Choice
MP9 4-Player Mecha Choice.png
Appears in Mario Party 9
Type Free-for-All minigame
Time limit 3 seconds per round
Music track Heart-Pounding Thrills
Music sample

Mecha Choice is a luck-based Free-for-All minigame featured in Mario Party 9. The name is a pun on "make a choice." This minigame's gameplay is similar to that of Risky Railway from Wii Party, a minigame from another game created by NDcube.

Introduction[edit]

The four players, chased by Mechakoopas, run frantically out of a narrow passage into a larger hall with three doors.

Gameplay[edit]

Magikoopa and Shy Guy get trapped in Mecha Choice.
Magikoopa and Shy Guy get trapped, while Mario and Koopa continue.

Players are being pursued by Mechakoopas and must choose one of three doors. They use A Button, One Button, or Two Button to pick a door, and they can change their minds as many times as they want until the time limit expires. For each set of three doors, one is a trap with more Mechakoopas waiting while some of the other Mechakoopas enter, and any players who choose that door (or who do not choose any door before time is up) are eliminated. The last player remaining is the winner. Ties will occur only if either all remaining players are eliminated at the same dead end or more than one player makes it successfully through five rounds.

Players who do not choose a door within the time limit automatically get a lower ranking than the players who are about to reach a dead end. Additionally, if all the players pick a dead end, they will all get first place. If none of the players pick a door within the time limit, they will all get last place.

Ending[edit]

If only one player is left before five rounds are completed, they strike a victory pose in the middle of the hall. If one or more players make it through five rounds without picking any dead ends, a single door in the back of the room opens into whiteness, which the leftover players enter after striking their poses.

In-game text[edit]

  • Rules"Choose a safe route to escape the Mechakoopas. If you pick a dead end, you're out!"
  • Controls"Hold the Wii Remote sideways. Press A Button, One Button, or Two Button to choose between the different routes. You can change your pick until time runs out."

Names in other languages[edit]

Language Name Meaning Notes
Japanese メカクッパからにげろ![?]
Mekakuppa kara nigero!
Run away from the Mechakoopas!
Chinese 機器庫巴別過來![?]
Jīqì Kùbā bié guòlái!
Mechakoopas, Don't Come Any Closer!
French Invasion méchanique[?] Mechanical invasion
German Flucht vor den Robo-Koopas[?] Escape from the Mecha-Koopas
Italian Il Castello dei Koopasapiens[?] Mecha Koopas' Castle
Spanish Callejón sin salida[?] Blind Alley