Basketball (event): Difference between revisions

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{{event-infobox
{{M&S event infobox
|title=Basketball
|image=[[File:BasketBall 3DSLondon2012Games.png|250px]]
|image=[[File:BasketBall 3DSLondon2012Games.png|250px]]
|appeared_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|appears_in=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|''Mario & Sonic at the London 2012 Olympic Games'' (Nintendo 3DS)]]
|type=[[Court & Field Sports]]
|type=[[Court & Field Sports]]
|info=Free Throw Bonus!<br>Aim for the hoop...<br>Then shoot!
|info=Free Throw Bonus!<br>Aim for the hoop...<br>Then shoot!
|controls=Aim: Move system up/down/left/right.<br>Throw: Gently thrust system forward.
|controls=Aim: Move system up/down/left/right.<br>Throw: Gently thrust system forward.
|entry_characters=Challengers
|entry_characters=[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)#Challengers|Challengers]]
|game_level=<font color="blue">★★</font>
}}
}}


'''Basketball''' is a [[Court & Field Sports]] [[Event]] that exclusively appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of this event is to score as many points as possible by shooting balls into the hoop.
'''Basketball''' is a [[Court & Field Sports]] [[Event]] that exclusively appears in the [[Nintendo 3DS]] version of ''[[Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)|Mario & Sonic at the London 2012 Olympic Games]]''. The objective of this event is to score as many points as possible by shooting balls into the hoop.
This event appears in the game's story mode as part of the second challenge of Challengers Episode 3, Enter Bowser?!, in which [[Silver the Hedgehog|Silver]] must beat [[Bowser Jr.]] in it as well as in [[Trampoline (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Trampoline]] and [[Floor]].


==Gameplay==
==Gameplay==
To start this event, the player must firstly tilt their console away from them to cause their character to walk towards the hoop and grab their first ball. The player must then return their console to a vertical position to begin the event. The player is given a twenty second time limit to score as many points as possible by shooting different types of balls into the basket. Orange and white ones are worth one point, blue ones are worth two points and rainbow colored ones are worth three points. To shoot the balls, the player must aim the cursor shown onscreen so that it lines up with the rectangle on the hoop's backboard. The cursor will turn red if the player has lined the shot up well enough to be able to score, or will remain yellow if the shot will miss. Once the player has lined up their shot, they must gently thrust their system away from them to shoot the ball towards the hoop, and will score varying numbers of points depending on the type of ball thrown. Their character will catch the balls thrown at them automatically and can only shoot when holding one. The type of balls thrown at the character are random, although they always start off as being single point orange and white ones. A time limit will be displayed on screen when the player only has ten seconds left and will count down, with the cursor being removed during the final five seconds. Once the time is up, the player will not be able to throw any more balls, but any that were thrown prior to the time expiring that have yet to score or miss the hoop will be counted, before the player's final score is decided.
To start this event, the player must firstly tilt their console away from them to cause their character to walk towards the hoop and grab their first ball. The player must then return their console to a vertical position to begin the event. The player is given a twenty second time limit to score as many points as possible by shooting different types of balls into the basket. Orange and white ones are worth one point, blue ones are worth two points, and rainbow colored ones are worth three points. To shoot the balls, the player must aim the cursor shown onscreen so that it lines up with the rectangle on the hoop's backboard. The cursor will turn red if the player has lined the shot up well enough to be able to score, or will remain yellow if the shot will miss. Once the player has lined up their shot, they must gently thrust their system away from them to shoot the ball towards the hoop, and will score varying numbers of points depending on the type of ball thrown. Their character will catch the balls thrown at them automatically and can only shoot when holding one. The type of balls thrown at the character are random, although they always start off as being single point orange and white ones. A time limit will be displayed on screen when the player only has ten seconds left and will count down, with the cursor being removed during the final five seconds. Once the time is up, the player will not be able to throw any more balls, but any that were thrown prior to the time expiring that have yet to score or miss the hoop will be counted, before the player's final score is decided.


==Controls==
==Controls==
Line 20: Line 18:
1) '''Aim''': Move system up/down/left/right.<br>
1) '''Aim''': Move system up/down/left/right.<br>
2) '''Throw''': Gently thrust system forward.
2) '''Throw''': Gently thrust system forward.
==Medley Match==
In Medley Match mode, Basketball appears as the second event of the Court & Field Medley, Movement Intro Medley, and Laser Focus Medley. In medleys, Basketball always functions as a bonus event, where the gameplay changes so that the player has fifteen seconds to make practice shots before making one final shot that decides their point score for the event. The balls' values are adjusted to 5 points for the white and orange ball, 10 points for the blue ball, and 15 points for the rainbow colored ball. The color of ball that the player receives is based on their placement in the medley when the event is played, with higher ranked players receiving balls worth fewer points than the lower ranked ones.
==Story Mode==
This event appears in the game's story mode as part of the second challenge of Challengers Episode 3, [[Enter Bowser?!]], in which [[Silver]] must beat [[Bowser Jr.]] in it as well as in [[Trampoline (Mario & Sonic at the London 2012 Olympic Games for Nintendo 3DS)|Trampoline]] and [[Floor]].
==Names in other languages==
{{foreign names
|Jap=バスケットボール
|JapR=Basukettobōru
|JapM=Basketball
|Dut=Basketbal
|DutM=Basketball
|Fre=Basket-ball
|FreM=Basketball
|Ger=Basketball
|Ita=Pallacanestro
|ItaM=Basketball
|Spa=Baloncesto
|SpaM=Basketball
}}


{{M&SATLOG}}
{{M&SATLOG}}
[[Category:Mario & Sonic at the London 2012 Olympic Games Events]]
[[Category:Court & Field Sports]]
[[Category:Mario & Sonic at the London 2012 Olympic Games events]]

Latest revision as of 11:10, August 30, 2024

Basketball
BasketBall 3DSLondon2012Games.png
Appears in Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)
Type Court & Field Sports
Info Free Throw Bonus!
Aim for the hoop...
Then shoot!
Controls Aim: Move system up/down/left/right.
Throw: Gently thrust system forward.
Entry characters Challengers
Game level ★★

Basketball is a Court & Field Sports Event that exclusively appears in the Nintendo 3DS version of Mario & Sonic at the London 2012 Olympic Games. The objective of this event is to score as many points as possible by shooting balls into the hoop.

Gameplay[edit]

To start this event, the player must firstly tilt their console away from them to cause their character to walk towards the hoop and grab their first ball. The player must then return their console to a vertical position to begin the event. The player is given a twenty second time limit to score as many points as possible by shooting different types of balls into the basket. Orange and white ones are worth one point, blue ones are worth two points, and rainbow colored ones are worth three points. To shoot the balls, the player must aim the cursor shown onscreen so that it lines up with the rectangle on the hoop's backboard. The cursor will turn red if the player has lined the shot up well enough to be able to score, or will remain yellow if the shot will miss. Once the player has lined up their shot, they must gently thrust their system away from them to shoot the ball towards the hoop, and will score varying numbers of points depending on the type of ball thrown. Their character will catch the balls thrown at them automatically and can only shoot when holding one. The type of balls thrown at the character are random, although they always start off as being single point orange and white ones. A time limit will be displayed on screen when the player only has ten seconds left and will count down, with the cursor being removed during the final five seconds. Once the time is up, the player will not be able to throw any more balls, but any that were thrown prior to the time expiring that have yet to score or miss the hoop will be counted, before the player's final score is decided.

Controls[edit]

Hold the system vertically!
1) Aim: Move system up/down/left/right.
2) Throw: Gently thrust system forward.

Medley Match[edit]

In Medley Match mode, Basketball appears as the second event of the Court & Field Medley, Movement Intro Medley, and Laser Focus Medley. In medleys, Basketball always functions as a bonus event, where the gameplay changes so that the player has fifteen seconds to make practice shots before making one final shot that decides their point score for the event. The balls' values are adjusted to 5 points for the white and orange ball, 10 points for the blue ball, and 15 points for the rainbow colored ball. The color of ball that the player receives is based on their placement in the medley when the event is played, with higher ranked players receiving balls worth fewer points than the lower ranked ones.

Story Mode[edit]

This event appears in the game's story mode as part of the second challenge of Challengers Episode 3, Enter Bowser?!, in which Silver must beat Bowser Jr. in it as well as in Trampoline and Floor.

Names in other languages[edit]

Language Name Meaning Notes
Japanese バスケットボール[?]
Basukettobōru
Basketball
Dutch Basketbal[?] Basketball
French Basket-ball[?] Basketball
German Basketball[?] -
Italian Pallacanestro[?] Basketball
Spanish Baloncesto[?] Basketball