Fire Works: Difference between revisions
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{{minigame | {{about|the microgame|actual fireworks that often appear in the [[Super Mario (series)|Super Mario]] series|[[Fireworks]]}} | ||
{{minigame infobox | |||
|image=[[File:WWGIT Firecracker micorgame.png|250px]] | |image=[[File:WWGIT Firecracker micorgame.png|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]]'' | ||
|type=Culture | |type=Culture | ||
|intro=''Light!'' | |intro=''Light!'' | ||
|info='' | |info="''Light the fuse! Set off the fireworks! Eh he he! Orbulon approves of explosive fun!''" | ||
|clear=30 | |clear=30 | ||
}} | }} | ||
Line 10: | Line 11: | ||
==Gameplay== | ==Gameplay== | ||
The object of this microgame is to push the flame to light the fuse and set off the fireworks. | The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame. | ||
*'''Level 1:''' A short candle must be pushed to light the fuse. The fireworks set off over a village by some mountains. | |||
*'''Level 1:''' A short candle must be pushed to light the fuse. | *'''Level 2:''' A hanging flame must be pushed to light the fuse. The fireworks set off over a city by some mountains. | ||
*'''Level 2:''' A hanging flame must be pushed to light the fuse. | *'''Level 3:''' A tall candle must be pushed to light a shorter candle, which in turn lights the fuse. The fireworks set off over an amusement park. | ||
*'''Level 3:''' A tall candle must be pushed to light a shorter candle, which in turn lights the fuse. | |||
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | If two players are utilized for this microgame, the player that lights the fuse receives a point for effort. | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit | ||
|5.1=Wario|5.2=Ashley | |5.1=Wario|5.2=Ashley | ||
|4.1=18-Volt|4.2=Mona|4.3=Dribble and Spitz|4.4=Mike|4.5=Orbulon|4.6=5-Volt|4.7=Red|4.8=Penny | |4.1=18-Volt|4.2=Mona|4.3=Dribble and Spitz|4.4=Mike|4.5=Orbulon|4.6=5-Volt|4.7=Red|4.8=Penny | ||
Line 25: | Line 24: | ||
|2.1=9-Volt | |2.1=9-Volt | ||
}} | }} | ||
*[[Wario]] and [[ | *[[Wario]] and [[Ashley]] can easily push the flame due to both of them having free movement and choice of direction of their respective abilities. | ||
==Names in other languages== | ==Names in other languages== | ||
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|JapR=Hanabi | |JapR=Hanabi | ||
|JapM=Fire Works | |JapM=Fire Works | ||
|Kor= | |ChiS=烟花 | ||
|KorR= | |ChiSR=Yān huā | ||
|KorM= | |ChiSM=Fireworks | ||
|Spa= | |ChiT=煙花 | ||
|SpaM= | |ChiTR=Yān huā | ||
|ChiTM=Fireworks | |||
|Kor=불꽃놀이 | |||
|KorR=Bulkkonnori | |||
|KorM=Fireworks | |||
|Spa=Fuegos de artificio | |||
|SpaM=Fireworks | |||
|Ita=Fuoco alle polveri | |||
|ItaM=Fire to the powders | |||
|Ger=Zündende Idee | |||
|GerM=Brilliant Idea (lit. ''Sparkling/Igniting Idea'') | |||
|Fre=Le feu aux poudres | |||
|FreM=Fire to the powders (Expression meaning "Triggering something huge") | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
*[[Penny]] can use her [[Jet Tank One]] to dim the flame, however the flame does not get completely put out. | *[[Penny]] can use her [[Jet Tank One]] to dim the flame, however the flame does not get completely put out. | ||
{{Orbulon's microgames}} | |||
{{Orbulon's | {{WWGIT microgames}} | ||
{{WWGIT | |||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 22:13, August 29, 2024
- This article is about the microgame. For actual fireworks that often appear in the Super Mario series, see Fireworks.
Fire Works | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Culture |
Command(s) | Light! |
Info | "Light the fuse! Set off the fireworks! Eh he he! Orbulon approves of explosive fun!" |
Points to clear | 30 |
Fire Works is one of the microgames in Orbulon's Culture level in WarioWare: Get It Together!
Gameplay[edit]
The object of this microgame is to push the flame to light the fuse and set off the fireworks. The player is knocked out if they touch the flame.
- Level 1: A short candle must be pushed to light the fuse. The fireworks set off over a village by some mountains.
- Level 2: A hanging flame must be pushed to light the fuse. The fireworks set off over a city by some mountains.
- Level 3: A tall candle must be pushed to light a shorter candle, which in turn lights the fuse. The fireworks set off over an amusement park.
If two players are utilized for this microgame, the player that lights the fuse receives a point for effort.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- Wario and Ashley can easily push the flame due to both of them having free movement and choice of direction of their respective abilities.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | はなび[?] Hanabi |
Fire Works | |
Chinese (simplified) | 烟花[?] Yān huā |
Fireworks | |
Chinese (traditional) | 煙花[?] Yān huā |
Fireworks | |
French | Le feu aux poudres[?] | Fire to the powders (Expression meaning "Triggering something huge") | |
German | Zündende Idee[?] | Brilliant Idea (lit. Sparkling/Igniting Idea) | |
Italian | Fuoco alle polveri[?] | Fire to the powders | |
Korean | 불꽃놀이[?] Bulkkonnori |
Fireworks | |
Spanish | Fuegos de artificio[?] | Fireworks |
Trivia[edit]
- Penny can use her Jet Tank One to dim the flame, however the flame does not get completely put out.