Ready to Launch: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Dr. Crygor: Yes, Chinese genius!)
 
(25 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{new subject}}
{{minigame infobox
{{minigame-infobox
|appears_in=''[[WarioWare: Get It Together!]]''
|appeared_in=''[[WarioWare: Get It Together!]]''
|image=[[File:WWGIT Ready to Launch.jpg|250px]]
|image=[[File:WWGIT Ready to Launch.jpg|250px]]
|type=High Tech
|type=High Tech
Line 11: Line 10:


==Gameplay==
==Gameplay==
The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits the wrong switch, the screen turns red, an alarm sounds, and the game is lost.
The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club.


*'''Level 1:''' The player must flip two switches out of a set of three.
*'''Level 1:''' The player must flip two switches out of a set of three.
Line 17: Line 16:
*'''Level 3:''' The player must flip three switches out of a set of four.
*'''Level 3:''' The player must flip three switches out of a set of four.


If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in the 3rd level difficulty.
If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in Level 3. If the players win, the player that correctly flipped more switches gains an effort point. The player that flips the wrong switch loses an effort point.


*'''Level 1:''' There are three switches.
*'''Level 1:''' There are three switches.
Line 27: Line 26:


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Dr. Crygor|4.6=Mike|4.7=Ashley|4.8=Orbulon|4.9=5-Volt|4.10=Red|3.1=Young Cricket|3.2=Jimmy T|3.3=Master Mantis|3.4=Lulu|3.5=Pyoro|2.1=9-Volt|2.2=Kat and Ana|2.3=Penny
|4.1=Wario|4.2=18-Volt|4.3=Mona|4.4=Dribble and Spitz|4.5=Dr. Crygor|4.6=Mike|4.7=Ashley|4.8=Orbulon|4.9=5-Volt|4.10=Red|3.1=Young Cricket|3.2=Jimmy T|3.3=Master Mantis|3.4=Lulu|3.5=Pyoro|2.1=9-Volt|2.2=Kat and Ana|2.3=Penny
}}
}}
*Because of their movement styles and imprecise projectiles, [[9-Volt]], [[Penny]], and [[Kat & Ana]] are prone to accidentally hitting the wrong switch and thus are below-average fits.


==Names in other languages==
==Names in other languages==
Line 35: Line 35:
|Jap=はっしゃスイッチ
|Jap=はっしゃスイッチ
|JapR=Hassha Suitchi
|JapR=Hassha Suitchi
|JapM=Firing switch
|JapM=Firing Switch
|ChiS=发射开关
|ChiSR=Fāshè kāiguān
|ChiSM=Launch Switch
|ChiT=發射開關
|ChiTR=Fāshè kāiguān
|ChiTM=Launch Switch
|Kor=발사 스위치
|Kor=발사 스위치
|KorR=Balsa Seuwichi
|KorR=Balsa Seuwichi
|KorM=Firing Switch
|KorM=Firing Switch
|Fre=Contrôle de lancement
|FreM=Launch Control
|Spa=Control de despegue
|SpaM=Launch control
|Ger=Zündschaltung
|GerM=Ignition Circuit
|Ita=Comandi di lancio
|ItaM=Launch control
}}
}}


{{Dr. Crygor's Microgames}}
{{Dr. Crygor's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Latest revision as of 22:23, August 28, 2024

Ready to Launch
Ready to Launch microgame
Appears in WarioWare: Get It Together!
Type High Tech
Command(s) Flip!
Info "I daresay it's time for takeoff! Use the guide to flip the right switches in the right order and launch the rocket. To space we go!"
Points to clear 25

Ready to Launch is one of the microgames in Dr. Crygor's High Tech level in WarioWare: Get It Together!

Gameplay[edit]

The object of this microgame is to flip a set of switches in the right order to launch a rocket. The order of the switches is determined by a screen at the top, along with symbols displayed above each switch. If the player hits a wrong switch—a switch out of the given order, the screen turns red, an alarm sounds, and the game is lost. The symbols that appear are a star, a heart, a diamond, and a club.

  • Level 1: The player must flip two switches out of a set of three.
  • Level 2: The player must flip two switches out of a set of four.
  • Level 3: The player must flip three switches out of a set of four.

If two players are utilized for this microgame, three switches always need to be flipped. Additionally, a spade symbol is added in Level 3. If the players win, the player that correctly flipped more switches gains an effort point. The player that flips the wrong switch loses an effort point.

  • Level 1: There are three switches.
  • Level 2: There are four switches.
  • Level 3: There are five switches. One of the symbols is hidden due to its display being turned off, though the display that is turned off switches over time.

Mission[edit]

  • Yo-yo Sniper (one player only): As 9-Volt, the player must complete nine consecutive rounds in the Play-o-pedia without his yo-yo missing any of the switches.

Suitability[edit]

Good Fit
Good Fit icon from WarioWare: Get It Together!
Above-Average Fit icon from WarioWare: Get It Together!
Wario18-VoltMonaDribble & SpitzDr. CrygorMikeAshleyOrbulon5-VoltRed (WarioWare series)
Average Fit icon from WarioWare: Get It Together!
Young CricketJimmy TMaster MantisLuluPyoro
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltKat & AnaPenny
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
  • Because of their movement styles and imprecise projectiles, 9-Volt, Penny, and Kat & Ana are prone to accidentally hitting the wrong switch and thus are below-average fits.

Names in other languages[edit]

Language Name Meaning Notes
Japanese はっしゃスイッチ[?]
Hassha Suitchi
Firing Switch
Chinese (simplified) 发射开关[?]
Fāshè kāiguān
Launch Switch
Chinese (traditional) 發射開關[?]
Fāshè kāiguān
Launch Switch
French Contrôle de lancement[?] Launch Control
German Zündschaltung[?] Ignition Circuit
Italian Comandi di lancio[?] Launch control
Korean 발사 스위치[?]
Balsa Seuwichi
Firing Switch
Spanish Control de despegue[?] Launch control