Nintendo Badge Arcade (microgame): Difference between revisions
No edit summary |
m (Text replacement - "\| *([^\n=]+)M= *- *\n" to "") |
||
(18 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{minigame | {{minigame infobox | ||
|image=[[File:WWGIT-Nintendo-05.png|250px]] | |image=[[File:WWGIT-Nintendo-05.png|250px]] | ||
| | |appears_in=''[[WarioWare: Get It Together!]] | ||
|type=Nintendo Classics | |type=Nintendo Classics | ||
|intro=''Don't get caught!'' | |intro=''Don't get caught!'' | ||
|info='' | |info="''Ack! Don't let the claw catch you like you're some kind of collectible badge! You can run away from it or even try attacking it to make it go away. Shoo, claw, SHOO! {{color|green|2015: Nintendo 3DS}}''" | ||
|clear=25 | |clear=25 | ||
}} | }} | ||
'''Nintendo Badge Arcade''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo 3DS]] [[Nintendo Badge Arcade|game of the same name]]. | '''Nintendo Badge Arcade''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Nintendo 3DS]] [[Nintendo Badge Arcade|game of the same name]]. | ||
==Gameplay== | ==Gameplay== | ||
The player has to avoid getting caught by the claw as it drops onto the field. If the character has an indirect attack, they can use it to attack the claw as it lowers to cause it to rise back up and return to its original position. In Levels 2 and 3, there are gaps in the field covered up by badges from the original game, and if the player touches one of them, it falls down the gap, opening it up. If the character is caught by the claw or falls into any of the gaps, they are dropped into the collection compartment (along with any badges that fell through the gaps) and the player fails the microgame. | The player has to avoid getting caught by the claw as it drops onto the field. If the character has an indirect attack, they can use it to attack the claw as it lowers to cause it to rise back up and return to its original position. In Levels 2 and 3, there are gaps in the field covered up by badges from the original game, and if the player touches one of them, it falls down the gap, opening it up. If the character is caught by the claw or falls into any of the gaps, they are dropped into the collection compartment (along with any badges that fell through the gaps) and the player fails the microgame. | ||
*'''Level 1:''' The field is flat with no gaps. | *'''Level 1:''' The field is flat with no gaps. | ||
*'''Level 2:''' The field has one small gap blocked by a badge. | *'''Level 2:''' The field has one small gap blocked by a badge. | ||
*'''Level 3:''' The field has two small gaps or one large gap blocked by badges. | *'''Level 3:''' The field has two small gaps or one large gap blocked by badges. | ||
If two players are utilized for this microgame, both players have to dodge the claw to win. The player that gets caught loses an effort point. If both players get caught, no effort points are deducted. | If two players are utilized for this microgame, both players have to dodge the claw to win. The player that gets caught loses an effort point. If both players get caught, no effort points are deducted. | ||
Line 23: | Line 19: | ||
==Suitability== | ==Suitability== | ||
{{ | {{WWGIT fit| | ||
5.1=18-Volt|5.2=5-Volt| | 5.1=18-Volt|5.2=5-Volt| | ||
4.1=9-Volt|4.2=Mike|4.3=Ashley|4.4=Penny| | 4.1=9-Volt|4.2=Mike|4.3=Ashley|4.4=Penny| | ||
Line 31: | Line 27: | ||
*[[18-Volt]] can shoot discs quickly at the claw to prevent it from lowering. | *[[18-Volt]] can shoot discs quickly at the claw to prevent it from lowering. | ||
*[[5-Volt]] can quickly teleport to a place where she does not get caught or fall. | *[[5-Volt]] can quickly teleport to a place where she does not get caught or fall. | ||
*[[9-Volt]], [[Mike]], [[Ashley]], and [[Penny]] are above-average fits as they can shoot at the claw to prevent it from lowering. | |||
*[[Mona]] is an average fit since despite her constant movement, she can use her boomerang to prevent the claw from lowering. | |||
*[[Young Cricket]], [[Kat & Ana|Kat, Ana]], [[Jimmy T]], and [[Lulu]] are below-average fits as their respective abilities may cause them to get caught by the claw. | |||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
|Jap= | |Jap=バッジとれ~るセンター | ||
|JapR= | |JapR=Bajji Tore~ru Sentā | ||
|JapM= | |JapM=Badge Collecting Center | ||
|Kor=Nintendo Badge Arcade | |Kor=Nintendo Badge Arcade | ||
|KorR= | |KorR= | ||
| | |Fre=Nintendo Badge Arcade | ||
}} | }} | ||
Line 52: | Line 51: | ||
<references/> | <references/> | ||
{{9-Volt | {{9-Volt & 18-Volt's microgames}} | ||
{{WWGIT | {{WWGIT microgames}} | ||
[[Category:WarioWare: Get It Together! microgames]] | [[Category:WarioWare: Get It Together! microgames]] |
Latest revision as of 22:10, August 28, 2024
Nintendo Badge Arcade | |
---|---|
Appears in | WarioWare: Get It Together! |
Type | Nintendo Classics |
Command(s) | Don't get caught! |
Info | "Ack! Don't let the claw catch you like you're some kind of collectible badge! You can run away from it or even try attacking it to make it go away. Shoo, claw, SHOO! 2015: Nintendo 3DS" |
Points to clear | 25 |
Nintendo Badge Arcade is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Nintendo 3DS game of the same name.
Gameplay[edit]
The player has to avoid getting caught by the claw as it drops onto the field. If the character has an indirect attack, they can use it to attack the claw as it lowers to cause it to rise back up and return to its original position. In Levels 2 and 3, there are gaps in the field covered up by badges from the original game, and if the player touches one of them, it falls down the gap, opening it up. If the character is caught by the claw or falls into any of the gaps, they are dropped into the collection compartment (along with any badges that fell through the gaps) and the player fails the microgame.
- Level 1: The field is flat with no gaps.
- Level 2: The field has one small gap blocked by a badge.
- Level 3: The field has two small gaps or one large gap blocked by badges.
If two players are utilized for this microgame, both players have to dodge the claw to win. The player that gets caught loses an effort point. If both players get caught, no effort points are deducted.
Mission[edit]
- Badge Dancer (one player only): As Jimmy T, the player must complete the microgame after dropping all eight types of badges before they Game Over.
Suitability[edit]
Good Fit | ||
---|---|---|
Bad Fit |
- 18-Volt can shoot discs quickly at the claw to prevent it from lowering.
- 5-Volt can quickly teleport to a place where she does not get caught or fall.
- 9-Volt, Mike, Ashley, and Penny are above-average fits as they can shoot at the claw to prevent it from lowering.
- Mona is an average fit since despite her constant movement, she can use her boomerang to prevent the claw from lowering.
- Young Cricket, Kat, Ana, Jimmy T, and Lulu are below-average fits as their respective abilities may cause them to get caught by the claw.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バッジとれ~るセンター[?] Bajji Tore~ru Sentā |
Badge Collecting Center | |
French | Nintendo Badge Arcade[?] | - | |
Korean | Nintendo Badge Arcade[?] | - |
See also[edit]
Trivia[edit]
- Dr. Crygor, Penny, and Pyoro perform their proper losing animations if they get caught. Everyone else performs their KO animation.[1]