Tower Climb (minigame): Difference between revisions
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[[File:M&S Tokyo 2020 Tower Climb.png|250px|thumb|Gameplay]] | [[File:M&S Tokyo 2020 Tower Climb.png|250px|thumb|Gameplay]] | ||
'''Tower Climb''' is a [[minigame]] in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]'' | '''Tower Climb''' is a [[minigame]] in ''[[Mario & Sonic at the Olympic Games Tokyo 2020]]''. It can be played through [[Mario & Sonic at the Olympic Games Tokyo 2020#Story Mode|Story Mode]] or in the [[Mario & Sonic at the Olympic Games Tokyo 2020#Game Room|Game Room]]. | ||
==Gameplay== | ==Gameplay== | ||
The minigame stars [[Tails]] who must climb {{wp|Tokyo Tower}} to retrieve [[Silver]]'s [[entry pass]]es to the Tokyo Aquatic Center and Aomi Urban Sports Park that he dropped while climbing Tokyo Tower | The minigame stars [[Tails]], who must climb {{wp|Tokyo Tower}} to retrieve [[Silver]]'s [[entry pass]]es to the Tokyo Aquatic Center and Aomi Urban Sports Park that he dropped while climbing Tokyo Tower. Tails uses holds to traverse the tower. There are different types of holds: Tails can stay on blue holds for up to nine seconds, yellow holds for up to seven seconds, red holds for up to five seconds, and rainbow-colored checkpoint holds for 15 seconds. There are also Springs that bounce Tails higher up the tower, [[Bumper (Sonic the Hedgehog)|Bumpers]] that can bounce him off the tower, and spiked balls that can knock him down. Colliding into spiked balls or falling off the tower results in a penalty, causing Tails to lose 15 seconds. Tails retrieves the entry passes once he reaches the top of the tower. | ||
==Gallery== | ==Gallery== |
Latest revision as of 13:25, August 20, 2024
Tower Climb is a minigame in Mario & Sonic at the Olympic Games Tokyo 2020. It can be played through Story Mode or in the Game Room.
Gameplay[edit]
The minigame stars Tails, who must climb Tokyo Tower to retrieve Silver's entry passes to the Tokyo Aquatic Center and Aomi Urban Sports Park that he dropped while climbing Tokyo Tower. Tails uses holds to traverse the tower. There are different types of holds: Tails can stay on blue holds for up to nine seconds, yellow holds for up to seven seconds, red holds for up to five seconds, and rainbow-colored checkpoint holds for 15 seconds. There are also Springs that bounce Tails higher up the tower, Bumpers that can bounce him off the tower, and spiked balls that can knock him down. Colliding into spiked balls or falling off the tower results in a penalty, causing Tails to lose 15 seconds. Tails retrieves the entry passes once he reaches the top of the tower.