Ghost Valley 3: Difference between revisions
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==''Mario Kart: Super Circuit''== | ==''Mario Kart: Super Circuit''== | ||
The course reappears in ''[[Mario Kart: Super Circuit]]'', and is the second track of the [[Classic course#Mario Kart: Super Circuit|Extra Special Cup]]. It uses the background from | The course reappears in ''[[Mario Kart: Super Circuit]]'', and is the second track of the [[Classic course#Mario Kart: Super Circuit|Extra Special Cup]]. It uses the background from [[Broken Pier]]. The zipper and the legs holding up the track are removed and an extra item box can be found after the second jump pad. | ||
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Revision as of 11:37, August 10, 2024
Ghost Valley 3 | |||
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Information | |||
Appears in | Super Mario Kart (1992) Mario Kart: Super Circuit (2001) | ||
Cup(s) | Special Cup (Super Mario Kart) Extra Special Cup (Super Circuit) | ||
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Ghost Valley 3 is the third course of the Special Cup in Super Mario Kart. It was subsequently reused in Mario Kart: Super Circuit as the second track of the Extra Special Cup. The road for this course has numerous holes and has very few side rails.
This is the only Ghost Valley course as well as the only course from Super Mario Kart's Special Cup that has yet to appear as a classic course in a future Mario Kart game other than Mario Kart: Super Circuit.
Super Mario Kart
Course layout
This Ghost Valley has the most sharp turns and most narrow roadway compared to the others. The course begins with a 90° turn to the right followed by a straightaway; the straightaway has the only set of ? Panels as well as a jump pad and two large holes in the road. There is then a sharp right turn and the track briefly zigzags before racers take a slight right turn and U-turn to the left. There is then a brief straight with another large hole in the middle of the road. Afterwards there is two more 90° right turns followed by a brief straight. This straight has several large holes as well as a zipper which leads into a jump pad. After two right turns and one more brief straight, racers reach the finish line.
Some of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course.
Shortcuts
A notable shortcut can be found at the end of the first straightaway. The player can preemptively turn right and use a Feather or well-timed hop to jump over a gap and cut off the following U-turn.
Mario Kart: Super Circuit
The course reappears in Mario Kart: Super Circuit, and is the second track of the Extra Special Cup. It uses the background from Broken Pier. The zipper and the legs holding up the track are removed and an extra item box can be found after the second jump pad.
Gallery
The course in Super Mario Kart
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | おばけぬまコース 3 (Super Mario Kart)[?] Obake Numa Kōsu 3 |
Ghost Swamp Course 3 | |
おばけぬま3[?] Obake Numa 3 |
Ghost Swamp 3 | ||
Chinese | 幽灵谷3[1](Simplified) 幽靈沼澤3 (Traditional) Yōulíng Gǔ 3 |
Ghost Valley 3 |
References
- ^ From the unreleased iQue Mario Kart: Super Circuit