Goal Door (Mario vs. Donkey Kong series): Difference between revisions

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[[File:Mini_Door.png|left|frame]][[File:Mini Default Door.png|frame]]
{{italic title|Goal Door (''Mario vs. Donkey Kong'' series)}}
'''Doors''' appear at the end of any level in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', ''[[Mario vs. Donkey Kong: Minis March Again!]]'' and ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. [[Mini Mario]]s enter these doors to end the level. They are yellow-colored with an "M" symbol in ''Mario vs. Donkey Kong 2: March of the Minis''. In ''Mario vs. Donkey Kong: Minis March Again!'', they received slight changes: The "M" symbol is absent, and the door got slight pink border. However, in ''Mario vs. Donkey Kong: Mini-Land Mayhem!'', they got completely changed: In single-door levels, the door is red with golden border. Unlike the previous games, the door will be closed if the minis aren't brought in after each other in a small amount of time, trapping some minis behind. In multi-doors levels, the doors for Mini Mario, [[Mini Toad]], [[Mini Peach]], [[Mini Donkey Kong]], and [[Mini Pauline]] are colored red, blue, pink, yellow and green, respectively. Each mini must be brought to its own door. Unlike levels with one Door, there is no time limit in between how long it takes for one mini to enter a door. The regular Doors and Mini Doors reappear with the same use along with a light green [[Mini Luigi]] door in ''[[Mario vs. Donkey Kong: Tipping Stars]].
[[File:Mini_Door.png|frame]][[File:Mini Default Door.png|frame]]
'''Goal Doors''',<ref>{{cite|language=en|publisher=www.nintendo.com|format=PDF|url=www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf|title=''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual|page=8}}</ref><ref>{{cite|language=en|quote=Levels have a Goal Door, an amiibo Door, or both.|format=PDF|url=www.nintendo.com/consumer/downloads/manual-3DS-mini-mario-and-friends-amiibo-challenge-en.pdf|title=''Mini Mario & Friends: amiibo Challenge'' American English electronic manual|page=7|publisher=nintendo.com|accessdate=July 20, 2022}}</ref> also known as '''M Doors''',<ref name=chainrule>{{cite|quote='''Chain Rule:''' Minis must reach the goal close together, otherwise the '''M Door''' will shut and lock the others out.|author=In-game tip|title=''Mario vs. Donkey Kong: Tipping Stars|publisher=Nintendo of Europe|language=en-gb}}</ref><ref>{{cite|title=''Mario vs. Donkey Kong: Tipping Stars'' electronic manual|page=8|publisher=Nintendo|language=en-gb}}</ref> '''Exit Doors'''<ref>{{cite|quote=The default template contains items for creating a standard game-rule level using Minis and the Exit Door|language=en|title=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' Construction Zone|author=Normal Game-Rule description}}</ref> (also uncapitalized as '''exit doors'''),<ref>{{cite|language=en|quote=Use the stylus to manipulate objects so that the Mini Marios reach the exit door within the allotted time.|title=''Mario vs. Donkey Kong: Minis March Again!'' digital instruction manual. Tab 5: "Game Screen and Rules"|publisher=Nintendo}}</ref><ref>{{cite|language=en-us|format=PDF|url=www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_DK_Mayhem.pdf|title=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' instruction booklet|publisher=nintendo.com|accessdate=August 23, 2018}}</ref> or generically '''the exit''',<ref>{{cite|language=en|quote=All Mini Marios must make it to the exit within 600 seconds!|title=''Mario vs. Donkey Kong 2: March of the Minis'' Construction Zone; screen displayed if a player's level does not pass the play test|publisher=Nintendo}}</ref><ref>{{cite|language=en|quote=Color bridges and gates may block Mini Mario's path to the exit.|title=''Mario vs. Donkey Kong: Minis March Again!''|author=Floor 2 Help 1 (Color Switches)|publisher=Nintendo}}</ref> '''the goal''',<ref>{{cite|language=en|publisher=www.nintendo.com|format=PDF|url=www.nintendo.com/consumer/gameslist/manuals/DS_Mario_vs_Donkey_Kong_March_of_the_Minis.pdf|title=''Mario vs. Donkey Kong 2: March of the Minis'' instruction booklet|accessdate=June 25, 2022}}</ref> or '''the door''',<ref>{{cite|language=en|format=PDF|url=www.nintendo.com/consumer/downloads/manual-3DS-mario-vs-donkey-kong-tipping-stars-en.pdf|title=''Mario vs. Donkey Kong: Tipping Stars'' American English electronic manual. Tab 9|publisher=nintendo.com|accessdate=July 7, 2022}}</ref> are the main objective in most non-boss [[level]]s in the [[Mario vs. Donkey Kong (series)|''Mario vs. Donkey Kong'' series]]. [[Mini]]s must enter these doors to complete the level.
 
==History==
===''Mario vs. Donkey Kong 2: March of the Minis''===
[[File:Motmscreenshot1.png|thumb|Mini Marios and a [[Gold Mini Mario]] entering the exit]]
Goal Doors debut in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', where they are generically referred to as '''the exit''' and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the exit. When a Mini enters the exit, it sparkles. If multiple Minis consecutively enter the exit while it is still sparkling, a '''Chain Goal''' bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the exit or have been destroyed; however, if every Mini in the level is destroyed, the [[Game Over|game is over]].
 
The exit also appears in ''[[Cannon Kaos|Mario vs. Donkey Kong 2: Cannon Kaos]]'', serving as the exit of the final level, Level 3. The player is awarded 10 [[coin]]s for every [[Mini Mario (toy)|Mini Mario]] that reaches the exit.
 
===''Mario vs. Donkey Kong: Minis March Again!''===
[[File:MvDKMMA ActiveGoalDoor.png|thumb|left|Mini Marios entering the exit]]
Goal Doors return in ''[[Mario vs. Donkey Kong: Minis March Again!]]'', where they are referred to as both '''the door''' and '''the exit'''. However, they function differently from the previous game. When a Mini enters the Goal Door, a timer appears above the door and begins counting down. If this timer runs out before all the Minis in the level reach the Goal Door, the door is boarded shut and the game is over. The timer resets if another Mini reaches the Goal Door. Additionally, every Mini must reach the Goal Door to complete the level; if a single Mini is destroyed, the game is over.
 
In this game, the "M" symbol on the door's jamb is absent, and the jamb has a thin inside border of a hot pink color. While Minis are entering the door, it sparkles and the jamb's inside border turns blue. When all Minis in the level have entered the door, the jamb's inside border reverts to hot pink, and the door closes.
 
''Mario vs. Donkey Kong: Minis March Again!'' introduces locked doors, which must be unlocked by a [[Key Mini Mario]] before any Minis can enter it.
 
===''Mario vs. Donkey Kong: Mini-Land Mayhem!''===
[[File:MvsDK1-8.png|thumb|A locked Exit Door in [[Area 1-8]]]]
Goal Doors appear in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'', where they are known as '''Exit Doors'''. They function identically to their appearance in ''Mario vs. Donkey Kong: Minis March Again!''. In levels with only a single Exit Door, the door has a golden border and a red frame with [[Mario]]'s "M" emblem, and the timer is displayed inside of the Exit Door, rather than above it. Locked Exit Doors also appear in this game, which must be unlocked by a Key Mini Mario like in the previous game.
 
''Mario vs. Donkey Kong: Mini-Land Mayhem!'' also features Multi-Door levels, where each Exit Door is assigned to only one of the playable characters — [[Mini Mario (toy)|Mini Mario]], [[Mini Toad]], [[Mini Peach]], [[Mini Donkey Kong]], or [[Mini Pauline]]. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Exit Door. Exit Doors assigned to characters do not have a timer.
 
===''Mario vs. Donkey Kong: Tipping Stars''===
Both regular and assigned Goal Doors reappear with the same functions in ''[[Mario vs. Donkey Kong: Tipping Stars]]'', along with a green Goal Door assigned to [[Mini Luigi]]. In this game, the criterion that all Minis in a level must reach the Goal Door consecutively to one another is known as the '''Chain Rule'''.<ref name=chainrule/>
 
===''Mini Mario & Friends: amiibo Challenge''===
[[File:MMFaC website Minis on the move pic3.gif|thumb|[[Mini Mario (toy)|Mini Mario]] being led to a Goal Door in ''Mini Mario & Friends: amiibo Challenge'']]
Goal Doors reappear in ''[[Mini Mario & Friends: amiibo Challenge]]''. In this game, the "M" symbol on the front of the door is replaced with a red flag. Variants of Goal Doors known as [[amiibo Door]]s also appear.
{{br}}
==Gallery==
==Gallery==
<center><gallery widths=50px heights=50px>
{{image|more=yes|Needs images from additional games}}
File:Mini Mario Door.png|Mini Mario Door
===''Mario vs. Donkey Kong 2: March of the Minis''===
File:Mini Toad Door.png|Mini Toad Door
<gallery widths=64px heights=64px>
File:Mini Peach Door.png|Mini Peach Door
Mini_Door.png
File:Mini DK Door.png|Mini Donkey Kong Door
</gallery>
File:Mini Pauline Door.png|Mini Pauline Door
===''Mario vs. Donkey Kong: Mini-Land Mayhem!''===
File:Mini Default Door.png|Normal Door
<gallery widths=84px heights=80px>
File:Mini Locked Door.png|Locked Door
Mini Mario Door.png|Mini Mario Exit Door
File:Mini Closed Door.png|Closed Door
Mini Toad Door.png|Mini Toad Exit Door
</gallery></center>
Mini Peach Door.png|Mini Peach Exit Door
[[Category:Objects]]
Mini DK Door.png|Mini Donkey Kong Exit Door
Mini Pauline Door.png|Mini Pauline Exit Door
Mini Default Door.png|Normal Exit Door
Mini Locked Door.png|Locked Exit Door
Mini Closed Door.png|Closed Exit Door
</gallery>
 
==Names in other languages==
{{foreign names
|Ita=Porta<ref>''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]'' in-game help guide</ref>
|Ita2=Porta M<ref>{{cite|title=''[[Mario vs. Donkey Kong: Tipping Stars]]'' e-manual|page=8|publisher=Nintendo|language=it}}</ref>
|Ita3=Porta dei Mini<ref>{{cite|title=''[[Mario vs. Donkey Kong: Tipping Stars]]'' e-manual|page=9|publisher=Nintendo|language=it}}</ref>
|Ita4=Porta traguardo
|ItaM=Door
|Ita2M=M Door
|Ita3M=Minis' door
|Ita4M=Goal door
}}
 
==References==
<references/>
 
{{Goals}}
{{MVDKMOTM}}
{{MVDKMLM}}
{{MVDKTS}}
{{MM&FaC}}
[[Category:Goals]]
[[Category:Doors]]
[[Category:Cannon Kaos]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem!]]
 
[[Category:Mario vs. Donkey Kong: Tipping Stars]]
{{MVDK:MOTM}}
[[Category:Mini Mario & Friends: amiibo Challenge objects]]
{{SMM}}

Latest revision as of 19:20, August 7, 2024

A door in the game Mario vs. Donkey Kong 2: March of the Minis.
The Default Door

Goal Doors,[1][2] also known as M Doors,[3][4] Exit Doors[5] (also uncapitalized as exit doors),[6][7] or generically the exit,[8][9] the goal,[10] or the door,[11] are the main objective in most non-boss levels in the Mario vs. Donkey Kong series. Minis must enter these doors to complete the level.

History[edit]

Mario vs. Donkey Kong 2: March of the Minis[edit]

A perfect chain with a Gold Mini Mario bonus is set up.
Mini Marios and a Gold Mini Mario entering the exit

Goal Doors debut in Mario vs. Donkey Kong 2: March of the Minis, where they are generically referred to as the exit and appear as curved, yellow-colored jambs with an "M" symbol imprinted on them. In this game, the objective of each level is to guide at least one Mini into the exit. When a Mini enters the exit, it sparkles. If multiple Minis consecutively enter the exit while it is still sparkling, a Chain Goal bonus is activated, adding to the level's score. The level will only end when all Minis in the level have either reached the exit or have been destroyed; however, if every Mini in the level is destroyed, the game is over.

The exit also appears in Mario vs. Donkey Kong 2: Cannon Kaos, serving as the exit of the final level, Level 3. The player is awarded 10 coins for every Mini Mario that reaches the exit.

Mario vs. Donkey Kong: Minis March Again![edit]

A screenshot of a Goal Door being activated in Room 1-7 in Mario vs. Donkey Kong: Minis March Again!
Mini Marios entering the exit

Goal Doors return in Mario vs. Donkey Kong: Minis March Again!, where they are referred to as both the door and the exit. However, they function differently from the previous game. When a Mini enters the Goal Door, a timer appears above the door and begins counting down. If this timer runs out before all the Minis in the level reach the Goal Door, the door is boarded shut and the game is over. The timer resets if another Mini reaches the Goal Door. Additionally, every Mini must reach the Goal Door to complete the level; if a single Mini is destroyed, the game is over.

In this game, the "M" symbol on the door's jamb is absent, and the jamb has a thin inside border of a hot pink color. While Minis are entering the door, it sparkles and the jamb's inside border turns blue. When all Minis in the level have entered the door, the jamb's inside border reverts to hot pink, and the door closes.

Mario vs. Donkey Kong: Minis March Again! introduces locked doors, which must be unlocked by a Key Mini Mario before any Minis can enter it.

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

A locked Exit Door in Area 1-8

Goal Doors appear in Mario vs. Donkey Kong: Mini-Land Mayhem!, where they are known as Exit Doors. They function identically to their appearance in Mario vs. Donkey Kong: Minis March Again!. In levels with only a single Exit Door, the door has a golden border and a red frame with Mario's "M" emblem, and the timer is displayed inside of the Exit Door, rather than above it. Locked Exit Doors also appear in this game, which must be unlocked by a Key Mini Mario like in the previous game.

Mario vs. Donkey Kong: Mini-Land Mayhem! also features Multi-Door levels, where each Exit Door is assigned to only one of the playable characters — Mini Mario, Mini Toad, Mini Peach, Mini Donkey Kong, or Mini Pauline. They are colored red, blue, pink, yellow, or sea-green, in respect to each character. Each Mini must be brought to its respective Exit Door. Exit Doors assigned to characters do not have a timer.

Mario vs. Donkey Kong: Tipping Stars[edit]

Both regular and assigned Goal Doors reappear with the same functions in Mario vs. Donkey Kong: Tipping Stars, along with a green Goal Door assigned to Mini Luigi. In this game, the criterion that all Minis in a level must reach the Goal Door consecutively to one another is known as the Chain Rule.[3]

Mini Mario & Friends: amiibo Challenge[edit]

Helping Mini Mario reach the Goal Door using a Red Girder and two Pink Blocks
Mini Mario being led to a Goal Door in Mini Mario & Friends: amiibo Challenge

Goal Doors reappear in Mini Mario & Friends: amiibo Challenge. In this game, the "M" symbol on the front of the door is replaced with a red flag. Variants of Goal Doors known as amiibo Doors also appear.

Gallery[edit]

It has been requested that more images be uploaded for this article. Remove this notice only after the additional images have been added. Specific(s): Needs images from additional games

Mario vs. Donkey Kong 2: March of the Minis[edit]

Mario vs. Donkey Kong: Mini-Land Mayhem![edit]

Names in other languages[edit]

Language Name Meaning Notes
Italian Porta[12] Door
Porta M[13] M Door
Porta dei Mini[14] Minis' door
Porta traguardo[?] Goal door

References[edit]

  1. ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual (PDF). www.nintendo.com (English). Page 8.
  2. ^ "Levels have a Goal Door, an amiibo Door, or both." – Mini Mario & Friends: amiibo Challenge American English electronic manual (PDF). nintendo.com (English). Page 7. Retrieved July 20, 2022.
  3. ^ a b "Chain Rule: Minis must reach the goal close together, otherwise the M Door will shut and lock the others out." – In-game tip. Mario vs. Donkey Kong: Tipping Stars. Nintendo of Europe (British English).
  4. ^ Mario vs. Donkey Kong: Tipping Stars electronic manual. Nintendo (British English). Page 8.
  5. ^ "The default template contains items for creating a standard game-rule level using Minis and the Exit Door" – Normal Game-Rule description. Mario vs. Donkey Kong: Mini-Land Mayhem! Construction Zone.
  6. ^ "Use the stylus to manipulate objects so that the Mini Marios reach the exit door within the allotted time." – Mario vs. Donkey Kong: Minis March Again! digital instruction manual. Tab 5: "Game Screen and Rules". Nintendo (English).
  7. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! instruction booklet (PDF). nintendo.com (American English). Retrieved August 23, 2018.
  8. ^ "All Mini Marios must make it to the exit within 600 seconds!" – Mario vs. Donkey Kong 2: March of the Minis Construction Zone; screen displayed if a player's level does not pass the play test. Nintendo (English).
  9. ^ "Color bridges and gates may block Mini Mario's path to the exit." – Floor 2 Help 1 (Color Switches). Mario vs. Donkey Kong: Minis March Again!. Nintendo (English).
  10. ^ Mario vs. Donkey Kong 2: March of the Minis instruction booklet (PDF). www.nintendo.com (English). Retrieved June 25, 2022.
  11. ^ Mario vs. Donkey Kong: Tipping Stars American English electronic manual. Tab 9 (PDF). nintendo.com (English). Retrieved July 7, 2022.
  12. ^ Mario vs. Donkey Kong: Mini-Land Mayhem! in-game help guide
  13. ^ Mario vs. Donkey Kong: Tipping Stars e-manual. Nintendo (Italian). Page 8.
  14. ^ Mario vs. Donkey Kong: Tipping Stars e-manual. Nintendo (Italian). Page 9.