Handstand: Difference between revisions
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The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in otherwise. | The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. In the [[Mario vs. Donkey Kong (Nintendo Switch)|Nintendo Switch remake]], [[Toad]] can also perform this move, which allows him to pass through gaps only the [[Mini-Mario]]s can fit in otherwise. | ||
[[Lanky Kong]] can use two handstand moves in ''[[Donkey Kong 64]]'', [[OrangStand]] and [[OrangStand Sprint]], the latter making him move at a high speed. | |||
In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | ||
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;Handstand | ;Handstand | ||
{{foreign names | {{foreign names | ||
|Ger=Handstand<ref name=HandstandGer> | |Ger=Handstand<ref name=HandstandGer>{{cite|language=de|publisher=Nintendo of Europe|date=2004|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' instruction booklet|page=14}}</ref> | ||
|Fre=Sur les mains<ref name=HandstandFra> | |Fre=Sur les mains<ref name=HandstandFra>{{cite|language=fr|publisher=Nintendo of Europe|date=2004|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=24}}</ref> | ||
|FreM=On the hands | |FreM=On the hands | ||
|Spa=Hacer el pino<ref name=HandstandSpa> | |Spa=Hacer el pino<ref name=HandstandSpa>{{cite|language=es-es|publisher=Nintendo of Europe|date=2004|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' European instruction booklet|page=34}}</ref> | ||
|SpaM= | |SpaM= | ||
|Ita=Fare la verticale<ref name=DK94ita>''[[Donkey Kong (Game Boy)|Donkey Kong]]'' | |Ita=Fare la verticale<ref name=DK94ita>{{cite|title=''[[Donkey Kong (Game Boy)|Donkey Kong]]'' e-manual|page=11|publisher=Nintendo|language=it}}</ref> | ||
|ItaM=Handstanding | |Ita2=Cammina sulle mani<ref name=HandstandIta>{{cite|language=de|publisher=Nintendo of Europe|date=2004|format=PDF|url=cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf|title=''Mario vs. Donkey Kong'' instruction booklet|page=44}}</ref> | ||
|ItaM=Handstanding | |||
|Ita2M=Walking on hands | |||
|Jap={{ruby|逆立|さかだ}}ち | |Jap={{ruby|逆立|さかだ}}ち | ||
|JapR=Sakadachi | |JapR=Sakadachi | ||
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|Fre=Double saut sur les mains<ref name=HandstandFra/> | |Fre=Double saut sur les mains<ref name=HandstandFra/> | ||
|FreM=Double hand jump | |FreM=Double hand jump | ||
|Spa=Doble voltereta | |Spa=Doble voltereta | ||
|SpaM=Double somersault | |Spa2=Doble salto haciendo el pino<ref name=HandstandSpa/> <small>(''Mario vs. Donkey Kong'' manual)</small> | ||
|SpaM=Double somersault | |||
|Spa2M=Double jump doing a handstand | |||
|Ita=Doppia rovesciata<ref name=HandstandIta/> | |Ita=Doppia rovesciata<ref name=HandstandIta/> | ||
|ItaM=Double backflip | |ItaM=Double backflip | ||
|Jap={{ruby|逆立|さかだ}}ちダブルジャンプ<ref> | |Jap={{ruby|逆立|さかだ}}ちダブルジャンプ<ref>{{cite|format=PDF|url=www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf|title=マリオ{{ruby|vs.|ブイエス}}ドンキーコング (''Mario buiesu Donkī Kongu'') instruction booklet|page=9|publisher=Nintendo|date=2004|language=ja}}</ref> | ||
|JapR=Sakadachi Daburu Janpu | |JapR=Sakadachi Daburu Janpu | ||
|JapM=Handstand Double Jump | |JapM=Handstand Double Jump |
Revision as of 06:34, August 7, 2024
The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong by jumping while crouching. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places (by jumping upon landing). Mario can also do a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs, Brickman bricks, and barbells. In the Nintendo Switch remake, Toad can also perform this move, which allows him to pass through gaps only the Mini-Marios can fit in otherwise.
Lanky Kong can use two handstand moves in Donkey Kong 64, OrangStand and OrangStand Sprint, the latter making him move at a high speed.
In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses , he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.
Gallery
Names in other languages
- Handstand
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi |
Handstand | |
French | Sur les mains[2] | On the hands | |
German | Handstand[1] | - | |
Italian | Fare la verticale[4] | Handstanding | |
Cammina sulle mani[5] | Walking on hands | ||
Spanish | Hacer el pino[3] | ? |
- Handstand Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Janpu |
Handstand jump | |
French | Saut sur les mains[2] | Hand jump | |
German | Handstandüberschlag[1] | Handstand somersault | |
Italian | Salto in rovesciata[4][5] | Backflip jump | |
Spanish | Salto haciendo el pino[3] | Jump doing a handstand |
- Handstand Double Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Daburu Janpu |
Handstand Double Jump | |
French | Double saut sur les mains[2] | Double hand jump | |
German | Handstanddoppelsprung[1] | Handstand double jump | |
Italian | Doppia rovesciata[5] | Double backflip | |
Spanish | Doble voltereta[?] | Double somersault | |
Doble salto haciendo el pino[3] (Mario vs. Donkey Kong manual) | Double jump doing a handstand |
References
- ^ a b c 2004. Mario vs. Donkey Kong instruction booklet (PDF). Nintendo of Europe (German). Page 14.
- ^ a b c 2004. Mario vs. Donkey Kong European instruction booklet (PDF). Nintendo of Europe (French). Page 24.
- ^ a b c 2004. Mario vs. Donkey Kong European instruction booklet (PDF). Nintendo of Europe (European Spanish). Page 34.
- ^ a b Donkey Kong e-manual. Nintendo (Italian). Page 11.
- ^ a b c 2004. Mario vs. Donkey Kong instruction booklet (PDF). Nintendo of Europe (German). Page 44.
- ^ 2004. マリオ
vs. ドンキーコング (Mario buiesu Donkī Kongu) instruction booklet (PDF). Nintendo (Japanese). Page 9.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |