Donkey Kong Country Returns (microgame): Difference between revisions

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{{minigame-infobox
{{minigame infobox
|title=Donkey Kong Country Returns
|image=[[File:WWGIT-Nintendo-11.png|250px]]
|image=[[File:WWGIT-Nintendo-11.png|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Nintendo Classics
|type=Nintendo Classics
|intro=''Defeat!'' (Level 1)<br>''Defeat all!'' (Levels 2 and 3)
|intro=''Defeat!'' (1 player, Level 1)<br>''Defeat all!'' (2 players, Level 1; Levels 2 and 3)
|info=''"OK, this is serious stuff! You gotta defeat all the enemies on the screen! Hey...is that Donkey Kong's voice I hear? {{color|2010: Wii|green}}"''
|info="''OK, this is serious stuff! You gotta defeat all the enemies on the screen! Hey...is that Donkey Kong's voice I hear? {{color|green|2010: Wii}}''"
|clear=25
|clear=25
}}
}}
'''Donkey Kong Country Returns''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Wii]] [[Donkey Kong Country Returns|game of the same name]].
'''Donkey Kong Country Returns''' is one of the [[microgame]]s in [[9-Volt]]'s Nintendo Classics level in ''[[WarioWare: Get It Together!]]'' It is based on the [[Wii]] [[Donkey Kong Country Returns|game of the same name]].
==Gameplay==
==Gameplay==
The player has to defeat all of the enemies on-screen using the character's move. The player does not lose the microgame if their character comes into contact with an enemy. Each level features different enemies that can appear in two different layouts per difficulty level, and takes place in different levels of the original game, with the corresponding music playing (in Level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either [[Donkey Kong]] or [[Diddy Kong]] appears, depending on which enemy layout is used.
The player has to defeat all of the enemies on-screen using the character's move or by landing on the enemy from above. The player does not lose the microgame if their character comes into contact with an enemy. Each level features different enemies that can appear in two different layouts per difficulty level, and takes place in different levels of the original game, with the corresponding music playing (in Level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either [[Donkey Kong]] or [[Diddy Kong]] appears, depending on which enemy layout is used.
 
*'''Level 1:''' The microgame takes place in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] near the [[Mugly]] statues. The player has to defeat either one [[Tiki Goon]] or one [[Tiki Buzz]] flying back and forth.
*'''Level 1:''' The microgame takes place in [[Jungle Hijinxs (Donkey Kong Country Returns)|Jungle Hijinxs]] near the [[Mugly]] statues. The player has to defeat either one [[Tiki Goon]] or one [[Tiki Buzz]] flying back and forth.
*'''Level 2:''' The microgame takes place in [[Muncher Marathon]]. The player has to defeat either a [[Frogoon]] and a purple [[Skittler]] or a Skittler and a Tiki Goon. Both combinations feature one enemy on each side of the screen.
*'''Level 2:''' The microgame takes place in [[Muncher Marathon]]. The player has to defeat either a [[Frogoon]] and a purple [[Skittler]] or a Skittler and a Tiki Goon. Both combinations feature one enemy on each side of the screen.
*'''Level 3:''' The microgame takes place at the end of the [[Golden Temple]]. The player has to defeat three Tiki Buzzes, which are either flying back and forth or up and down.
*'''Level 3:''' The microgame takes place at the end of the [[Golden Temple]]. The player has to defeat three Tiki Buzzes, which are either flying back and forth or up and down. The character can fall off the stage, resulting in a loss.
 
If two players are utilized for this microgame, more enemies appear in each level: three in Levels 1 (which can now include Frogoons and Skittlers) and 2, and five Tiki Buzzes in Level 3. Additionally, both Donkey Kong and Diddy Kong appear upon clearing the microgame. If the players win, the player that defeats more enemies receives an effort point or, in the case of [[Rising Star]], a star. Even if one player falls off the platform in Level 3, the players can still win.


If two players are utilized for this microgame, more enemies appear in each level: three in Levels 1 (which can now include Frogoons and Skittlers) and 2, and five Tiki Buzzes in Level 3.
==Mission==
*'''[[List of WarioWare: Get It Together! missions#Game|Hop, Step, Jump]]''': As [[Young Cricket]], the player must complete Level 3 by jumping on all of the Tiki Buzzes one after the other, without touching the ground.
 
==Suitability==
{{WWGIT fit
|5.1=Orbulon
|4.1=18-Volt|4.2=Mona|4.3=Dribble and Spitz|4.4=Mike|4.5=Kat and Ana|4.6=Ashley|4.7=Penny
|3.1=Wario|3.2=Young Cricket|3.3=Dr. Crygor|3.4=Master Mantis|3.5=Lulu
|2.1=9-Volt|2.2=Jimmy T|2.3=5-Volt|2.4=Red
|1.1=Pyoro
}}
*Free movement and his [[Oinker]]'s wide tractor beam allow [[Orbulon]] to defeat all enemies quickly.
*[[Mona]] has a slight advantage, as she can use her boomerang to attack enemies without putting herself at risk.
*[[18-Volt]], [[Mike]], and [[Penny]] have a slight advantage since they can attack upward and defeat the enemies with their projectiles.
*[[Dribble & Spitz]] can fly into the air and defeat the enemies with their projectiles, making them above-average fits.
*As [[Kat & Ana]] are constantly jumping, they are able to defeat enemies by simply moving to land on them.
*[[Ashley]] can defeat the enemies with her spells while flying in the air, making her an above-average fit.
*[[9-Volt]] is a below-average fit due to his constant movement requiring him to time his attacks on the enemies.
*[[5-Volt]] has a slight disadvantage, especially in level 3, as she must use her teleport ability to hit the Tiki Buzzes, thus requiring planning to prevent her from falling.
*[[Red]] has a slight disadvantage since he can only attack downward, and his bombs reset after the last dropped one explodes on impact.
*As his tongue has a diagonal trajectory, [[Pyoro]] is a poor fit especially in Level 3, where he may fall off the platform trying to reach the enemies with his tongue.
 
==Names in other languages==
{{foreign names
|Jap=ドンキーコング リターンズ
|JapR=Donkī Kongu Ritānzu
|JapM=Donkey Kong Returns (Japanese name for ''Donkey Kong Country Returns'')
|Kor=Donkey Kong Country Returns
|KorR=
|KorM=-
|Fre=Donkey Kong Country Returns
|FreM=-
}}


{{9-Volt and 18-Volt's Microgames}}
==See also==
{{WWGIT Microgames}}
*[[Super Mario Bros. (Stomp!)]]
{{9-Volt & 18-Volt's microgames}}
{{WWGIT microgames}}
[[Category:Donkey Kong Country Returns]]
[[Category:Donkey Kong Country Returns]]
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 19:20, July 23, 2024

Donkey Kong Country Returns
Donkey Kong Country Returns (microgame)
Appears in WarioWare: Get It Together!
Type Nintendo Classics
Command(s) Defeat! (1 player, Level 1)
Defeat all! (2 players, Level 1; Levels 2 and 3)
Info "OK, this is serious stuff! You gotta defeat all the enemies on the screen! Hey...is that Donkey Kong's voice I hear? 2010: Wii"
Points to clear 25

Donkey Kong Country Returns is one of the microgames in 9-Volt's Nintendo Classics level in WarioWare: Get It Together! It is based on the Wii game of the same name.

Gameplay

The player has to defeat all of the enemies on-screen using the character's move or by landing on the enemy from above. The player does not lose the microgame if their character comes into contact with an enemy. Each level features different enemies that can appear in two different layouts per difficulty level, and takes place in different levels of the original game, with the corresponding music playing (in Level 2's case, the music that plays outside of the chase segments, "Tree Top Rock Returns"). After clearing the microgame, either Donkey Kong or Diddy Kong appears, depending on which enemy layout is used.

  • Level 1: The microgame takes place in Jungle Hijinxs near the Mugly statues. The player has to defeat either one Tiki Goon or one Tiki Buzz flying back and forth.
  • Level 2: The microgame takes place in Muncher Marathon. The player has to defeat either a Frogoon and a purple Skittler or a Skittler and a Tiki Goon. Both combinations feature one enemy on each side of the screen.
  • Level 3: The microgame takes place at the end of the Golden Temple. The player has to defeat three Tiki Buzzes, which are either flying back and forth or up and down. The character can fall off the stage, resulting in a loss.

If two players are utilized for this microgame, more enemies appear in each level: three in Levels 1 (which can now include Frogoons and Skittlers) and 2, and five Tiki Buzzes in Level 3. Additionally, both Donkey Kong and Diddy Kong appear upon clearing the microgame. If the players win, the player that defeats more enemies receives an effort point or, in the case of Rising Star, a star. Even if one player falls off the platform in Level 3, the players can still win.

Mission

  • Hop, Step, Jump: As Young Cricket, the player must complete Level 3 by jumping on all of the Tiki Buzzes one after the other, without touching the ground.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
Orbulon
Above-Average Fit icon from WarioWare: Get It Together!
18-VoltMonaDribble & SpitzMikeKat & AnaAshleyPenny
Average Fit icon from WarioWare: Get It Together!
WarioYoung CricketDr. CrygorMaster MantisLulu
Below-Average Fit icon from WarioWare: Get It Together!
9-VoltJimmy T5-VoltRed (WarioWare series)
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
Pyoro
  • Free movement and his Oinker's wide tractor beam allow Orbulon to defeat all enemies quickly.
  • Mona has a slight advantage, as she can use her boomerang to attack enemies without putting herself at risk.
  • 18-Volt, Mike, and Penny have a slight advantage since they can attack upward and defeat the enemies with their projectiles.
  • Dribble & Spitz can fly into the air and defeat the enemies with their projectiles, making them above-average fits.
  • As Kat & Ana are constantly jumping, they are able to defeat enemies by simply moving to land on them.
  • Ashley can defeat the enemies with her spells while flying in the air, making her an above-average fit.
  • 9-Volt is a below-average fit due to his constant movement requiring him to time his attacks on the enemies.
  • 5-Volt has a slight disadvantage, especially in level 3, as she must use her teleport ability to hit the Tiki Buzzes, thus requiring planning to prevent her from falling.
  • Red has a slight disadvantage since he can only attack downward, and his bombs reset after the last dropped one explodes on impact.
  • As his tongue has a diagonal trajectory, Pyoro is a poor fit especially in Level 3, where he may fall off the platform trying to reach the enemies with his tongue.

Names in other languages

Language Name Meaning Notes
Japanese ドンキーコング リターンズ[?]
Donkī Kongu Ritānzu
Donkey Kong Returns (Japanese name for Donkey Kong Country Returns)
French Donkey Kong Country Returns[?] -
Korean Donkey Kong Country Returns[?] -

See also