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{{:Mario & Luigi: Dream Team | {{species infobox | ||
|image=[[File:Antasman.png]]<br>Sprite from ''Mario & Luigi: Dream Team'' | |||
|first_appearance=''[[Mario & Luigi: Dream Team]]'' ([[List of games by date#2013|2013]]) | |||
}} | |||
An '''Antasman''' is a warlock resembling [[Antasma]] that appears in ''[[Mario & Luigi: Dream Team]]''. Antasmen are one of the most powerful enemies in the game, and only appear in [[Dreamy Neo Bowser Castle]]. They battle in packs, using powerful magic to attack [[Mario]]. They also have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario is distracted by other Antasmen whacking them with their wands, Mario can hammer them away, and can also counter their magic blasts with good timing. Another one of their attacks involves them creating a magic wall which moves towards Mario; Mario must walk to the space where there are no Antasmen or jump over the Antasman between the magic wall. | An '''Antasman''' is a warlock resembling [[Antasma]] that appears in ''[[Mario & Luigi: Dream Team]]''. Antasmen are one of the most powerful enemies in the game, and only appear in [[Dreamy Neo Bowser Castle]]. They battle in packs, using powerful magic to attack [[Mario]]. They also have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario is distracted by other Antasmen whacking them with their wands, Mario can hammer them away, and can also counter their magic blasts with good timing. Another one of their attacks involves them creating a magic wall which moves towards Mario; Mario must walk to the space where there are no Antasmen or jump over the Antasman between the magic wall. | ||
==Statistics== | |||
===''Mario & Luigi: Dream Team''=== | |||
{{:Mario & Luigi: Dream Team bestiary|transcludesection=Antasman|align=horizontal}} | |||
==Names in other languages== | ==Names in other languages== |
Revision as of 16:46, July 17, 2024
Antasman | |
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Sprite from Mario & Luigi: Dream Team | |
First appearance | Mario & Luigi: Dream Team (2013) |
An Antasman is a warlock resembling Antasma that appears in Mario & Luigi: Dream Team. Antasmen are one of the most powerful enemies in the game, and only appear in Dreamy Neo Bowser Castle. They battle in packs, using powerful magic to attack Mario. They also have a healing ability where they appear to "bond" together to heal themselves (the bind restores 6 HP multiplied by the number of Antasmen that are part of the bind); because of this, it is crucial to defeat all the Antasmen in a single attack, or in large amounts. If the remaining Antasmen are a certain distance away from the rest, they will lose their healing ability. Another attack of theirs involves the use of magic blobs; if these are dodged, the Antasmen on the other side will be damaged. Additionally, Antasmen can create magic blasts; although they are shot while Mario is distracted by other Antasmen whacking them with their wands, Mario can hammer them away, and can also counter their magic blasts with good timing. Another one of their attacks involves them creating a magic wall which moves towards Mario; Mario must walk to the space where there are no Antasmen or jump over the Antasman between the magic wall.
Statistics
Mario & Luigi: Dream Team
Mario & Luigi: Dream Team enemy | ||||||||
---|---|---|---|---|---|---|---|---|
Antasman | ||||||||
HP | 204 | Role | Common | Level | 34 | Location(s) | Dreamy Neo Bowser Castle | |
Power | 313 | Position | Normal | No Hitter | 59 | |||
Defense | 206 | World | Dream | Weakness | None | Item drop | Secret Box (2%) Legendary Wear (1%) | |
Speed | 139 | Experience | 84 (101) | Coins | 12 (100%) |
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | シモベェ[?] Shimobē |
From「僕」(shimobe, "servant") and possibly「兵衛」(-bē, Japanese male given name) | |
French | Servipeur[?] | From serviteur ("minion") and peur ("fear") | |
German | Antasmakai[?] | From "Antasma" and lakai ("lackey") | |
Italian | Servombrak[?] | From servo ("servant"), ombra ("shadow"), and Inkubak ("Antasma") | |
Portuguese | Servantasma[?] | From servo ("servant") and "Antasma" | |
Russian | Мракуленыш[?] Mrakulenysh |
From Мракула (Mrakula, "Antasma") and детёныш (detyonysh, "young") | |
Spanish (NOA) | Antasmozo[?] | From "Antasma" and mozo ("waiter") |