Bowser's Bogus Bingo: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:Bowser's Bogus Bingo.png|260px]]
|image=[[File:Bowser's Bogus Bingo.png|260px]]
|appeared_in=''[[Mario Party 10]]''
|appears_in=''[[Mario Party 10]]''
|type=Bowser minigame
|type=Bowser minigame
|time=15 seconds to select a bingo card<br>10 seconds to roll the die
|time=15 seconds to select a bingo card<br>10 seconds to roll the die
|song=Bowser's Punishment 3
|track=Bowser's Punishment 3
|music=[[File:MP10 Bowser's Punishment 3.oga]]
|sample=[[File:MP10 Bowser's Punishment 3.oga]]
}}
}}


'''Bowser's Bogus Bingo''' is a Bowser [[minigame]] appearing in ''[[Mario Party 10]]''. It is one of the extended minigames that do not appear at normal times; rather, it appears as one of the minigames that [[Bowser]] can choose when he gets angry or he enters Big Bad Bowser Mode. This minigame is set in a castle with neon lights. It is also the only Bowser minigame that has its own music.
'''Bowser's Bogus Bingo''' is a Bowser [[minigame]] appearing in ''[[Mario Party 10]]''. It is one of the extended minigames that do not appear at normal times; rather, it appears as one of the minigames that [[Bowser]] can choose when he gets angry or enters Big Bad Bowser Mode. This minigame is set in a castle with neon lights. It is also the only Bowser minigame that has its own music.


==Gameplay==
==Gameplay==
To begin the minigame, six bingo cards are shown, each with varying combinations of six ''[[Mario (franchise)|Mario]]'' enemies: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards will be replaced with a red Bowser mark. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), the affected player shows sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser marks. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the game. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of [[heart (item)|heart]]s left on each player, or all players' cards are fully marked with Bowser icons (which is possible if there are fewer Team Mario players remaining), any leftover rolls will be discarded. If Bowser runs out of time, he will roll the die automatically with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.<ref>https://www.youtube.com/watch?v=08dv2wXhPVE</ref>
To begin the minigame, six bingo cards are shown, each with varying combinations of six enemies from the [[Super Mario (franchise)|''Super Mario'' franchise]]: a [[Boo]], a [[Cheep Cheep]], a [[Bob-omb]], an [[Urchin]], a [[Koopa Troopa]], and a [[Goomba]]. Each member of Team [[Mario]] must pick a bingo card; once they have done so, Bowser is allowed to roll a large [[Dice Block]] with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards are replaced with a red Bowser [[emblem]] each. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), affected players show sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser emblems. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the minigame. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of [[heart (item)|heart]]s left on each player, or all players' cards are fully marked with Bowser emblems (which is possible if there are fewer Team Mario players remaining), any leftover rolls are discarded. If Bowser runs out of time, he rolls the die automatically, with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.<ref>CMeeCraft Gaming (July 24, 2021). [https://www.youtube.com/watch?v=08dv2wXhPVE&t=233s Is It Possible to Beat Mario Party 10 Bowser Party By Doing Absolutely Nothing Mario Party Challenge]. ''YouTube''. Retrieved November 13, 2021.</ref>


After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser will shoot [[fireball]]s at the sky; players will be hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs will scatter around, bypassing all of the Team Mario players, instead of aiming for them.
After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser shoots [[fireball (obstacle)|fireball]]s at the sky; players are hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs scatter around, bypassing all of the Team Mario players, instead of aiming for them. Any player who manages not to get hit by a single fireball breathes a sigh of relief.


==Controls==
==Controls==
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|JapR=Kuppa no abekobe Bingo
|JapR=Kuppa no abekobe Bingo
|JapM=Bowser's Inverse Bingo
|JapM=Bowser's Inverse Bingo
|Fra=Loto destructeur de Bowser
|Fre=Loto destructeur de Bowser
|FraM=Bowser's Destructive Lotto
|FreM=Bowser's Destructive Lotto
|Spa=Bingo de alta tensión
|Spa=Bingo de alta tensión
|SpaM=High Tension Bingo
|SpaM=High Tension Bingo
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|Ita=Tombola furiosa
|Ita=Tombola furiosa
|ItaM=Furious bingo
|ItaM=Furious bingo
|Rus=Рискованное лото
|RusR=Riskovannoye loto
|RusM=Risky Bingo
|Dut=Bowsers Bingoburcht
|Dut=Bowsers Bingoburcht
|DutM=Bowser's Bingo Castle
|DutM=Bowser's Bingo Castle
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<references/>
<references/>


{{MP10 Minigames}}
{{MP10 minigames}}
[[Category:Bowser Battle minigames]]
[[Category:Bowser Battle minigames]]
[[Category:Mario Party 10 minigames]]
[[Category:Mario Party 10 minigames]]

Revision as of 11:54, July 9, 2024

Bowser's Bogus Bingo
Bowser's Bogus Bingo, from Mario Party 10.
Appears in Mario Party 10
Type Bowser minigame
Time limit 15 seconds to select a bingo card
10 seconds to roll the die
Music track Bowser's Punishment 3
Music sample

Bowser's Bogus Bingo is a Bowser minigame appearing in Mario Party 10. It is one of the extended minigames that do not appear at normal times; rather, it appears as one of the minigames that Bowser can choose when he gets angry or enters Big Bad Bowser Mode. This minigame is set in a castle with neon lights. It is also the only Bowser minigame that has its own music.

Gameplay

To begin the minigame, six bingo cards are shown, each with varying combinations of six enemies from the Super Mario franchise: a Boo, a Cheep Cheep, a Bob-omb, an Urchin, a Koopa Troopa, and a Goomba. Each member of Team Mario must pick a bingo card; once they have done so, Bowser is allowed to roll a large Dice Block with the same enemy pictures as the ones on Team Mario's bingo cards. Whenever an enemy is rolled, all matching pictures on the bingo cards are replaced with a red Bowser emblem each. If Bowser rolls the same enemy again, nothing happens. If three pictures are matched in a line (horizontal, vertical, or diagonal), affected players show sadness as Bowser laughs; from then on, a pink line begins periodically flashing over the relevant Bowser emblems. If every picture on a player's card is marked, the affected player adopts a devastated expression as their pedestal is blacked out for the rest of the minigame. This process is usually done five times; however, if Bowser would eliminate all Team Mario players due to the number of lines made and the number of hearts left on each player, or all players' cards are fully marked with Bowser emblems (which is possible if there are fewer Team Mario players remaining), any leftover rolls are discarded. If Bowser runs out of time, he rolls the die automatically, with the side facing up always being the same: He rolls a Boo in the first round, a Bob-omb in the second and fifth rounds, and a Cheep Cheep in the third and fourth rounds.[1]

After five rounds of dice-rolling (or after a roll that would eliminate all Team Mario players or result in maximum damage to all Team Mario players), Bowser shoots fireballs at the sky; players are hit by one fireball for each complete line of Bowser marks on their bingo cards. The fireballs can hit up to eight times (it is mathematically impossible to be hit by exactly seven) and deal one heart's worth of damage per hit; as such, the maximum number of hearts a player can lose in this minigame is eight. If Bowser fails to make a line on any card, the fireballs scatter around, bypassing all of the Team Mario players, instead of aiming for them. Any player who manages not to get hit by a single fireball breathes a sigh of relief.

Controls

Team Mario

  • Aim Wii Remote – Pick a bingo card

Bowser

  • Shake GamePad – Roll the dice

In-game text

  • Bowser: "Hold ZL Button and ZR Button and quickly raise the GamePad to roll the dice. Go for bingos!"
  • Team Mario: "Once you select a bingo card, the rest is up to luck!"

Names in other languages

Language Name Meaning Notes
Japanese クッパのあべこべビンゴ[?]
Kuppa no abekobe Bingo
Bowser's Inverse Bingo
Dutch Bowsers Bingoburcht[?] Bowser's Bingo Castle
French Loto destructeur de Bowser[?] Bowser's Destructive Lotto
German Bowsers böses Bingo[?] Bowser's Evil Bingo
Italian Tombola furiosa[?] Furious bingo
Portuguese Bingo de Alta Tensão[?] High Tension Bingo
Russian Рискованное лото[?]
Riskovannoye loto
Risky Bingo
Spanish Bingo de alta tensión[?] High Tension Bingo

References

  1. ^ CMeeCraft Gaming (July 24, 2021). Is It Possible to Beat Mario Party 10 Bowser Party By Doing Absolutely Nothing Mario Party Challenge. YouTube. Retrieved November 13, 2021.