Level 8-DK+: Difference between revisions

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{{level infobox
{{level infobox
|title = Level 6-DK+
|image = [[File:MarioVsDKSwitch8-DK+.jpg|250px]]
|image = [[File:MVDK Level 6-DK+.png]]
|code= Level 6-DK+ (GBA)<br>Level 8-DK+ (Switch)
|code= Level 6-DK+
|world= [[Twilight City Plus]]
|world= [[Twilight City Plus]]
|game= ''[[Mario vs. Donkey Kong]]''
|game= ''[[Mario vs. Donkey Kong]]''<br>''[[Mario vs. Donkey Kong (Nintendo Switch)|Mario vs. Donkey Kong]]'' ([[Nintendo Switch]])
|limit= 120
|limit= 120
|before= [[Level 6-6+|<<]]
|before= [[Level 8-6+|<<]]
|after= [[Donkey Kong Plus|>>]]
|after= [[Donkey Kong Plus|>>]]
}}
}}
'''Level 6-DK+''' is the seventh and final level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]'', and the thirteenth fight against [[Donkey Kong]]. The high score for this level is 20000.
'''Level 8-DK+''' ('''Level 6-DK+''' in the GBA version) is the seventh and final level of [[Twilight City Plus]] in ''[[Mario vs. Donkey Kong]]'', and the thirteenth (seventeenth in the [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]) fight against [[Donkey Kong]]. The high score for this level in the original version is 20000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 60.00.


==Overview==
==Overview==
The fight is similar to [[Level 6-DK]], except the bottom [[Direction Switch]] is placed lower and there is a [[Springboard]] rather than a ladder. Donkey Kong begins by tossing a [[Bob-omb]] up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. The Bob-ombs in this fight also have a shorter fuse and explode more quickly, compared to the Bob-ombs in Level 6-DK. Making four Bob-ombs fall onto Donkey Kong will defeat him.
The fight is similar to [[Level 8-DK]], except the bottom [[Direction Switch]] is placed lower and there is a [[Springboard]] rather than a ladder. Donkey Kong begins by tossing a [[Bob-omb]] up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. The Bob-ombs in this fight also have a shorter fuse and explode more quickly, compared to the Bob-ombs in Level 8-DK. Making four Bob-ombs fall onto Donkey Kong will defeat him.


After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of [[Mini Mario (toy)|Mini-Mario]]s and carrying them to the [[Donkey Kong Plus|next level]], which will immediately begin.
After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of [[Mini Mario (toy)|Mini-Mario]]s and carrying them to the [[Donkey Kong Plus|next level]], which will immediately begin.
In the remake, the layout of the conveyor belts has been altered under similar circumstances to the changes present in Level 8-DK.


==Enemies==
==Enemies==
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*[[Bob-omb]]s
*[[Bob-omb]]s


==End screens==
==Gallery==
<gallery>
<gallery>
MVDK Twilight City Plus End 1.png|Without text
MVDK Level 6-DK+.png|Level 6-DK+ in the GBA version
MVDK Twilight City Plus End 2.png|With text
</gallery>
</gallery>
 
{{MVDK levels}}
{{MVDK Levels}}
[[Category:Mario vs. Donkey Kong levels]]
[[Category:Mario vs. Donkey Kong levels]]

Latest revision as of 00:24, June 24, 2024

Level
Level 8-DK+
Screenshot of Twilight City Plus level 8-DK+ from the Nintendo Switch version of Mario vs. Donkey Kong
Level code Level 6-DK+ (GBA)
Level 8-DK+ (Switch)
World Twilight City Plus
Game Mario vs. Donkey Kong
Mario vs. Donkey Kong (Nintendo Switch)
Time limit 120
<< Directory of levels >>

Level 8-DK+ (Level 6-DK+ in the GBA version) is the seventh and final level of Twilight City Plus in Mario vs. Donkey Kong, and the thirteenth (seventeenth in the remake) fight against Donkey Kong. The high score for this level in the original version is 20000. In the Nintendo Switch remake, the target time for this level's Time Attack is 60.00.

Overview[edit]

The fight is similar to Level 8-DK, except the bottom Direction Switch is placed lower and there is a Springboard rather than a ladder. Donkey Kong begins by tossing a Bob-omb up onto the highest conveyor, and the Bob-omb will begin to move down them. If a Bob-omb falls onto the second conveyor and is facing left, there is a small hole it can fit through to reach the player. In order to damage Donkey Kong, the player needs to press Direction Switches to keep the Bob-omb from going into the hole and to make it fall onto Donkey Kong before it blows up. However, there are several lasers that alternate around the Direction Switches and Donkey Kong has a Direction Switch of his own that he will use to keep the Bob-ombs away from him. The Bob-ombs in this fight also have a shorter fuse and explode more quickly, compared to the Bob-ombs in Level 8-DK. Making four Bob-ombs fall onto Donkey Kong will defeat him.

After defeating Donkey Kong, a cinematic plays showing Donkey Kong emptying out a bag of Mini-Marios and carrying them to the next level, which will immediately begin.

In the remake, the layout of the conveyor belts has been altered under similar circumstances to the changes present in Level 8-DK.

Enemies[edit]

Gallery[edit]