Level 2-2 (Mario vs. Donkey Kong): Difference between revisions
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{{italic title|id=yes}} | {{italic title|id=yes}} | ||
{{level infobox | {{level infobox | ||
|image = [[File: | |image = [[File:MarioVsDKSwitch2-2 1.jpg|250px]] | ||
|code= Level 2-2 | |code= Level 2-2 | ||
|world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | |world= [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] | ||
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|after= [[Level 2-3 (Mario vs. Donkey Kong)|>>]] | |after= [[Level 2-3 (Mario vs. Donkey Kong)|>>]] | ||
}} | }} | ||
'''Level 2-2''' is the second level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]''. The high score for this level is 27000. | '''Level 2-2''' is the second level of [[Donkey Kong Jungle (world)|Donkey Kong Jungle]] in ''[[Mario vs. Donkey Kong]]'' and its [[Mario vs. Donkey Kong (Nintendo Switch)|remake]]. The high score for this level is 27000. In the [[Nintendo Switch]] remake, the target time for this level's [[Time Attack (Mario vs. Donkey Kong for Nintendo Switch)|Time Attack]] is 40.00. | ||
==Overview== | ==Overview== | ||
[[File: | [[File:MarioVsDKSwitch2-2 2.jpg|thumb|250px|left|The second area]] | ||
In the GBA version only, the level opens with a cinematic showing [[Mario]] swinging on and launching from a [[rope|wire]] to grab a [[rope]] above and collect a [[present (Mario vs. Donkey Kong)|present]], followed by falling and grabbing the wire again. | |||
The player starts under the locked door, next to a wire and [[springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[barrel]]s and a [[RamRam]] to fall onto the [[Spike Trap|spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the barrels and the RamRam as platforms to reach the locked door. | The player starts under the locked door, next to a wire and [[springboard]]; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a [[1-Up Mushroom]] and a yellow [[Color Switch]]. Pressing the Color Switch will cause two [[barrel]]s and a [[RamRam]] to fall onto the [[Spike Trap|spike]]s below. The player can then grab the [[Key]] below the platform they are on and use the barrels and the RamRam as platforms to reach the locked door. | ||
In the second area, the player starts below some wires, which they need to use a nearby barrel or a [[Handstand]] Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the [[Mini Mario (toy)|Mini-Mario]]. | In the second area, the player starts below some wires, which they need to use a nearby barrel or a [[Handstand]] Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the [[Mini Mario (toy)|Mini-Mario]]. | ||
In the remake, a [[Help Box]] is added to the second area, which if interacted with will instruct the player on how to pick up and throw enemies. | |||
{{br|left}} | {{br|left}} | ||
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*'''Yellow:''' In the second area, behind the RamRam to the right. | *'''Yellow:''' In the second area, behind the RamRam to the right. | ||
*'''Blue:''' In the second area, behind the RamRam to the left. | *'''Blue:''' In the second area, behind the RamRam to the left. | ||
==Gallery== | |||
<gallery> | |||
File:MVDK 2-2 1.png|The first area of Level 2-2 in the GBA version | |||
File:MVDK 2-2 2.png|The second area of Level 2-2 in the GBA version | |||
</gallery> | |||
{{MVDK levels}} | {{MVDK levels}} | ||
[[Category:Mario vs. Donkey Kong levels]] | [[Category:Mario vs. Donkey Kong levels]] |
Revision as of 23:12, June 19, 2024
Level | |
---|---|
Level 2-2 | |
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Level code | Level 2-2 |
World | Donkey Kong Jungle |
Game | Mario vs. Donkey Kong |
Time limit | 120 |
<< Directory of levels >> |
Level 2-2 is the second level of Donkey Kong Jungle in Mario vs. Donkey Kong and its remake. The high score for this level is 27000. In the Nintendo Switch remake, the target time for this level's Time Attack is 40.00.
Overview
In the GBA version only, the level opens with a cinematic showing Mario swinging on and launching from a wire to grab a rope above and collect a present, followed by falling and grabbing the wire again.
The player starts under the locked door, next to a wire and springboard; either of which can be used to reach the ropes above. Using the ropes to move to the right of the area, the player will find a 1-Up Mushroom and a yellow Color Switch. Pressing the Color Switch will cause two barrels and a RamRam to fall onto the spikes below. The player can then grab the Key below the platform they are on and use the barrels and the RamRam as platforms to reach the locked door.
In the second area, the player starts below some wires, which they need to use a nearby barrel or a Handstand Jump to reach. Above the wires are ropes the player needs to climb and jump across, avoiding the Spikes, to reach an area with RamRams and moving platforms. By defeating or moving past the RamRam on the left, the player can use a moving platform that leads to the Mini-Mario.
In the remake, a Help Box is added to the second area, which if interacted with will instruct the player on how to pick up and throw enemies.
Enemies
Present locations
- Red: In the first area, to the right of the ropes.
- Yellow: In the second area, behind the RamRam to the right.
- Blue: In the second area, behind the RamRam to the left.