Level 3-DK+: Difference between revisions

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|after=[[Level 4-1+|>>]] (GBA) [[Level 4-1+ (Mario vs. Donkey Kong for Nintendo Switch)|>>]] (NS)
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'''Level 3-DK+''' is the seventh and final level of [[Fire Mountain Plus]] in ''[[Mario vs. Donkey Kong]]'', and the tenth fight against [[Donkey Kong]]. The high score for this level is 20000.
'''Level 3-DK+''' is the seventh and final level of [[Fire Mountain Plus]] in ''[[Mario vs. Donkey Kong]]'', and the tenth fight against [[Donkey Kong]] in the GBA version and the twelfth fight in the Switch remake. In the GBA version, the high score for this level is 20000.
==Overview==
==Overview==
Unlike the previous two fights against Donkey Kong, this level is not based on an earlier fight, namely [[Level 3-DK]]. Instead, this level has several disintegrating platforms stacked on each other to allow the player to reach Donkey Kong. There are also two [[Thwomp Platform]]s, one on both sides of the stage, that the player can use as an additional platform. Donkey Kong throws down [[barrel]]s and lava rocks, which bounce on any remaining disintegrating platforms and land on the ground or into the [[lava]] below. They will also follow the player's movements, always bouncing toward them, and Donkey Kong will occasionally throw a barrel directly downward, which is much faster in the Nintendo Switch remake. The disintegrating platforms will disappear when either the player, a barrel, a Thwomp Platform, or a lava rock touches it. To damage Donkey Kong, the player needs to wait for a barrel to land, and then carry it up the platforms to throw it at Donkey Kong. Getting crushed by a Thwomp Platform or falling into the lava will result in an immediate loss. Throwing four barrels at Donkey Kong will defeat him and the player can move on to the [[Spooky House Plus|next world]].
This level is a redone version of [[Level 3-DK]], but the level has a completely different layout featuring several disintegrating platforms stacked on each other to allow the player to reach Donkey Kong. There are also two [[Thwomp Platform]]s, one on both sides of the stage, that the player can use as an additional platform. Donkey Kong attacks by throwing down barrels and lava rocks, which bounce on any remaining disintegrating platforms and land on the ground or into the lava below. The player will need to either avoid the lava rocks, or deflect them with a [[Handstand]]. When tossing barrels, he will rotate between tossing a barrel that flips up and down as it falls, one that rolls on its side as it falls, and then throwing a barrel directly downward. Barrels that flip up and down and barrels that are thrown downward will always land upright, but barrels that roll on their side will fall through the ground into the lava. However, barrels that roll sideways can be deflected upright with a [[Handstand]]. Once a barrel lands upright, the player can pick it up and throw the barrel at Donkey Kong when they are on one of the higher platforms. The disintegrating platforms will disappear when either the player, a barrel, a Thwomp Platform, or a lava rock touches it. Getting crushed by a Thwomp Platform or falling into the lava will result in an immediate loss. Throwing four barrels at Donkey Kong will defeat him and the player can move on to the [[Spooky House Plus|next world]].


==Enemies==
==Enemies==

Revision as of 21:50, June 3, 2024

Level
Level 3-DK+
Level 3-DK+ of Mario vs. Donkey Kong
Level code Level 3-DK+
World Fire Mountain Plus
Game Mario vs. Donkey Kong
Time limit 120
<< Directory of levels >> (GBA) >> (NS)

Level 3-DK+ is the seventh and final level of Fire Mountain Plus in Mario vs. Donkey Kong, and the tenth fight against Donkey Kong in the GBA version and the twelfth fight in the Switch remake. In the GBA version, the high score for this level is 20000.

Overview

This level is a redone version of Level 3-DK, but the level has a completely different layout featuring several disintegrating platforms stacked on each other to allow the player to reach Donkey Kong. There are also two Thwomp Platforms, one on both sides of the stage, that the player can use as an additional platform. Donkey Kong attacks by throwing down barrels and lava rocks, which bounce on any remaining disintegrating platforms and land on the ground or into the lava below. The player will need to either avoid the lava rocks, or deflect them with a Handstand. When tossing barrels, he will rotate between tossing a barrel that flips up and down as it falls, one that rolls on its side as it falls, and then throwing a barrel directly downward. Barrels that flip up and down and barrels that are thrown downward will always land upright, but barrels that roll on their side will fall through the ground into the lava. However, barrels that roll sideways can be deflected upright with a Handstand. Once a barrel lands upright, the player can pick it up and throw the barrel at Donkey Kong when they are on one of the higher platforms. The disintegrating platforms will disappear when either the player, a barrel, a Thwomp Platform, or a lava rock touches it. Getting crushed by a Thwomp Platform or falling into the lava will result in an immediate loss. Throwing four barrels at Donkey Kong will defeat him and the player can move on to the next world.

Enemies

End screens