Kremling cop: Difference between revisions

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{{conjecture}}
{{species infobox
{{species-infobox
|image=[[File:Kop.png|200px]]
|image=[[File:Kop.png]]
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|parent_species=[[Kremling]]
|variant_of=[[Kremling]]
}}
}}
'''Kops''' are large, burly [[Kremling]]s who only appear in ''[[Donkey Kong 64]]'' during the [[minigame]], [[Stealthy Snoop]]. They wear security guard outfits, a red tie, blue jeans, and a red hat which covers their eyes. Kops hold a flashlight in their left hand and a handheld transceiver in the right hand.
'''[[Kremling]] cops''' are large, burly enemies appearing only in the [[Stealthy Snoop!]] minigame of ''[[Donkey Kong 64]]''.<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|title=''Donkey Kong 64'' Prima's Official Strategy Guide|page=53|publisher=[[Prima Games]]|date=December 1, 1999|isbn=0-7615-2279-4|language=en-us|quote='''Stealthy Snoop''' Donkey must sneak through the maze without getting caught in the glare of the Kremling cops' flashlights.}}</ref> They wear security guard outfits, a red tie, blue jeans, and a red hat which covers their eyes. Kremling cops hold a flashlight in their left hand and a handheld transceiver in the right hand. In the minigame, Kremling cops patrol narrow areas with their flashlight. The player character has to navigate through a maze and cross the [[Finish line (object)|finish line]] unnoticed. If a Kremling cop notices the [[Kong]], they lose, and the Kremling cop appears to be calling for backup on its transceiver. There is promotional artwork of [[Donkey Kong]] and [[Diddy Kong]] hiding in a corner from a Kremling cop shining a flashlight down a nearby path.
 
==Gallery==
Kops patrol the maze with their flashlight, keeping an eye out for the [[Kong]]s. The objective of Stealthy Snoop is for the active Kong to navigate through a maze and cross the checkered flag without being caught by a Kop. If the Kong is caught by a Kop, they lose at the mini-game, and the Kop appears to be calling calls for backup on its transceiver.
 
Despite their minor role, a Kop appears in a group artwork, where [[Donkey Kong]] and [[Diddy Kong]] are hiding in a corner from one shining its flashlight down the following path.
 
== Gallery ==
<gallery>
<gallery>
Kop DK64 group art.jpg|Group artwork of [[Donkey Kong]] and [[Diddy Kong]] hiding from a Kop.
Kop DK64 group art.jpg|Group artwork of [[Donkey Kong]] and [[Diddy Kong]] hiding from a Kremling cop.
</gallery>
</gallery>
==References==
<references/>


{{Kremlings}}
{{Kremlings}}
{{DK64}}
{{DK64}}
[[Category:Kremlings]]
[[Category:Kremlings]]
[[Category:Donkey Kong 64 Enemies]]
[[Category:Police officers]]
[[Category:Donkey Kong 64 enemies]]
[[de:Kop]]
[[de:Kop]]

Latest revision as of 10:41, June 2, 2024

Kremling cop
Kremling cop
First appearance Donkey Kong 64 (1999)
Variant of Kremling

Kremling cops are large, burly enemies appearing only in the Stealthy Snoop! minigame of Donkey Kong 64.[1] They wear security guard outfits, a red tie, blue jeans, and a red hat which covers their eyes. Kremling cops hold a flashlight in their left hand and a handheld transceiver in the right hand. In the minigame, Kremling cops patrol narrow areas with their flashlight. The player character has to navigate through a maze and cross the finish line unnoticed. If a Kremling cop notices the Kong, they lose, and the Kremling cop appears to be calling for backup on its transceiver. There is promotional artwork of Donkey Kong and Diddy Kong hiding in a corner from a Kremling cop shining a flashlight down a nearby path.

Gallery[edit]

References[edit]

  1. ^ "Stealthy Snoop Donkey must sneak through the maze without getting caught in the glare of the Kremling cops' flashlights." – Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 53.