User:Nintendo101/flowerpot: Difference between revisions

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!class="unsortable" width=13%|Locations
!class="unsortable" width=13%|Locations
!class="unsortable"|Spoils
!class="unsortable"|Spoils
!Cap.
!New
!New
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|-
|align=center data-sort-value="Go" style="background:#FFFFFF"|[[File:Goomba Icon SMO.png|100x100px]]<br>[[Goomba]]
|align=center data-sort-value="Goomba" style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>[[Goomba]]
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas are defeated when [[stomp]]ed. A captured Goomba can stack on top of another one to make a [[Goomba Tower]]. Control is shifted to whichever Goomba is on the bottom. The tower can be used to reach high platforms and press [[Goomba button]]s. A captured Goomba also maintains stable footing on ice, and can receive Power Moons from [[Goombette]]s. Most Goombas are members of [[Bowser's Minions|Bowser's army]], but the ones in [[Goomba Woods]] are apparently unaffiliated. Yoofoes expel Goombas.
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|align=center|All kingdoms except the [[Cap Kingdom]], [[Lost Kingdom]], [[Ruined Kingdom]], [[Moon Kingdom]], and [[Dark Side]]
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Parag" style="background:#FFFFFF"|[[File:Paragoomba Icon SMO.png|100x100px]]<br>[[Paragoomba]]
|align=center data-sort-value="Goombe" style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>[[Mini Goomba|Goombette]]
|Winged Goombas that fly back and forth in set paths. They are defeated when stomped. A captured Paragoomba can fly like a Parabones.
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|align=center|[[Cap Kingdom]], [[Wooded Kingdom]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-  
|-
|align=center data-sort-value="Mi" style="background:#FFFFFF"|[[File:Mini Goomba Icon SMO.png|100x100px]]<br>[[Mini Goomba]]
|align=center data-sort-value="Gra" style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|Little Goombas. Like normal-sized ones, they charge towards Mario when near. Mini Goombas are usually in groups of eight. In story-related objectives, Mini Goombas appear in the overworld before normal Goombas. They otherwise occur underground in [[glowing spot]]s and inside [[crate]]s. They are defeated when stomped by Mario or struck by Cappy.
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|align=center|All kingdoms except the [[Cloud Kingdom]], [[Snow Kingdom]], [[Luncheon Kingdom]], [[Ruined Kingdom]], [[Moon Kingdom]], [[Dark Side]], and [[Darker Side]]
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|align=center|—
|align=center|—
|-
|align=center data-sort-value="Bob" style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>[[Bob-omb]]
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Chai" style="background:#FFFFFF"|[[File:Chain Chomp Icon SMO.png|100x100px]]<br>[[Chain Chomp]]
|align=center data-sort-value="Ko" style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>[[Koopa Troopa]]
|Metal enemies with snapping jaws. Chain Chomps are fastened to the ground and lunge towards Mario when near. Jumping on one briefly stuns it, but does not inflict damage. Chain Chomps can only be defeated by a captured T-Rex. A captured Chain Chomp is similar to a {{wp|pullback motor}}. Pulling the Chain Chomp to the farthest extent it can and letting go sends it flying in the opposite direction. This can be used to destroy [[stone wall]]s, strike bull's-eyes, and unseal hidden areas. This action also forces Mario out of the Chain Chomp.
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|align=center|[[Cascade Kingdom]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|None
|align=center|{{chart icon|SM64-Shell}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Big C" style="background:#FFFFFF"|[[File:Big Chain Chomp Icon SMO.png|100x100px]]<br>[[Big Chain Chomp]]
|align=center data-sort-value="Be" style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>[[Unshelled Koopa Troopa|Beach Koopa]]
|The Big Chain Chomp behaves identically to the normal-sized one. Striking a Chain Chomp with the captured Big Chain Chomp can trigger a chain reaction, where it is flung into another nearby Chain Chomp.
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Cascade Kingdom]]
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|None
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Br" style="background:#FFFFFF"|[[File:SMO Broode's Chain Chomp Capture.png|100x100px]]<br>[[Madame Broode|Broode's Chain Chomp]]
|align=center data-sort-value="Small K" style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>[[Small Koopa Troopa]]
|[[Madame Broode]]'s pet, a golden [[Big Chain Chomp]] named Chain Chompikins. It snaps at Mario and pulls Madame Broode forward as it does. She also launches it like a {{wp|yo-yo}} to strike Mario. Capturing Broode's Chain Chomp and pulling it back launches it into the boss. This is the only way to damage her.
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|[[Tiny-Huge Island]]
|align=center|None
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Burrbo" style="background:#FFFFFF"|[[File:Burrbo Icon SMO.png|100x100px]]<br>[[Burrbo]]
|align=center data-sort-value="Chain" style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>[[Chain Chomp]]
|Colorful chestnut creatures. They pop out of the ground when Mario is near and lunge at him. Burrbos damage Mario on contact, but are defeated when struck by Cappy. They usually occur in groups, and endlessly emerge from the earth if Mario is near.
|A huge iron guard dog shackled to a [[stump]].
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Bowser's Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Bob-omb Battlefield]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Piranha P" style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>[[Piranha Plant]]
|A sleepy plant that chomps upon being woken up.
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|align=center|—
|-
|align=center data-sort-value="Piranha F" style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>[[Big Fire Piranha|Piranha Flower]]
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Burrbo (" style="background:#FFFFFF"|[[File:SMO Artwork Burrbo (Crumbleden).png|100x100px]]<br>Burrbo ([[Ruined Kingdom|Crumbleden]])
|align=center data-sort-value="Small P" style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>[[Small Piranha]]
|These Burrbos are embedded into the [[Ruined Dragon]]'s head. They emerge to defend him from Mario.
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="T-Rex" style="background:#FFFFFF"|[[File:SMO Artwork T-Rex.png|100x100px]]<br>[[T-Rex]]
|align=center data-sort-value="W" style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>[[Whomp]]
|Powerful [[dinosaur]]s that have lived into the modern era. Most T-Rexes are encountered sleeping. This is a harmless state, in which Mario can stand on one's body with no ill effect. However, some T-Rexes are awake. Drawing near a patrolling T-Rex causes it to stop and sniff the ground. If Mario does not move away or hide, it turns to face him, roars, and gives chase with snapping jaws. Running into a wall or large obstacle temporarily dazes it and leaves it open to being captured. A captured T-Rex is indestructible and launches other enemies on contact. Holding {{button|switch|Y}} makes the T-Rex dash, and {{button|switch|B}} makes it bite. Unlike all other captures, Cappy can only hold onto a T-Rex for thirty seconds due to its size. Releasing the capture and reclaiming it before the time runs out allows the player to circumvent this limitation.
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|align=center|[[Cascade Kingdom]], [[Wooded Kingdom]], [[Metro Kingdom]]
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|None
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Koopa (G" style="background:#FFFFFF"|[[File:SMO 8bit Koopa Troopa.png|100x100px]]<br>[[Koopa Troopa|Koopa]] (Green)
|align=center data-sort-value="Th" style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>[[Thwomp]]
|Green-shelled turtle enemies only found in 2D areas. Stomping a Koopa makes it retract into its [[Koopa Shell|shell]], which can be used as a sliding projectile. Green Koopas walk off the sides of platforms. The Koopas that appear in 3D areas are harmless non-playable characters.
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|align=center|[[Cascade Kingdom]], [[Metro Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|SMO-ShellG}}×1
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|—
|-
|align=center data-sort-value="Bulle" style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|A giant bullet that swerves to hit Mario.
|align=center|[[Whomp's Fortress]]
|align=center|None
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Koopa (R" style="background:#FFFFFF"|[[File:SMO 8bit Koopa Troopa Red.png|100x100px]]<br>Koopa (Red)
|align=center data-sort-value="U" style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>[[Maw-Ray|Unagi]]
|Red-shelled Koopas turn around when they reach the edge of a platform.
|A huge moray eel that likes to stay in tight places.
|align=center|[[Cloud Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Jolly Roger Bay]]
|align=center|{{chart icon|SMO-ShellR}}×1
|align=center|{{chart icon|cross}}
|align=center|
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Bul" style="background:#FFFFFF"|[[File:Bullet Bill Icon SMO.png|100x100px]]<br>[[Bullet Bill]]
|align=center data-sort-value="Spindr" style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>[[Spindrift]]
|Missiles fired from [[Bill Blaster]]. Bullet Bills directly target Mario when he is in close proximity. Mario can lure Bullet Bills towards cages and [[block (Super Mario Odyssey)|blocks]] to destroy them. In 2D areas, Bullet Bills maintain straight trajectories. Within the [[Inverted Pyramid]], these Bullet Bills become 3D when they reach the end of the wall-bound 2D area. A captured Bullet Bill can be used to reach distant areas. Shaking the controller causes it to pickup speed, but it detonates sooner. [[Knucklotec|Knucklotec's Fist]]s function just like Bullet Bills when captured.
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Ba" style="background:#FFFFFF"|[[File:Banzai Bill Icon SMO.png|100x100px]]<br>[[Banzai Bill]]
|align=center data-sort-value="MrB" style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>[[Mr. Blizzard]]
|Large missile. Banzai Bills slowly swerve off their initial trajectory to home-in on [[Mario]]. They are defeated when stomped. Capturing a Banzai Bill enables Mario to cross wide gaps and blast through obstacles with {{button|switch|Y}}. Shaking the controller causes it to accelerate. A captured Banzai Bill eventually flashes red and self-destructs, forcing Mario out of the capture.
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{chart icon|SMO-Coin}}×6
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1<br>{{chart icon|cross}}<small>{{hover|(note)|hopping-type only}}</small>
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|
|-
|-
|align=center data-sort-value="Pu" style="background:#FFFFFF"|[[File:Pulse Beam SMO.jpg|100x100px]]<br>[[Pulse Beam]]
|align=center data-sort-value="A" style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>[[Amp]]
|Spiked mechs that discharge shockwaves. Pulse Beams are inert by default, but they discharge when struck by Cappy or another Pulse Beam's shockwave, causing a circular {{wp|feedback|feedback loop}}. This can be used to clear obstacles, but makes an area more dangerous to traverse. Jumping on a Pulse Beam damages Mario.
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Chi" style="background:#FFFFFF"|[[File:Chincho Icon SMO.png|100x100px]]<br>[[Chincho]]
|align=center data-sort-value="Sc" style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>[[Scuttlebug|Scuttle Bug]]
|Undead [[Tostarenan]]s encountered at night and in dimly lit areas. Chinchos emerge from the ground and pursue Mario on sight. If left unattacked, they retreat back into the ground. Failing [[treasure chest]] puzzles causes Chincos to appear. Tossing Cappy at a Chincho briefly stuns it, but it can only be defeated when a stomp. The [[Jaxi]] can defeat hoards of them instantly.
|A giant spider that pursues Mario and sometimes leaps from a pit.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Seaside Kingdom]], [[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Che" style="background:#FFFFFF"|[[File:Cheep Cheep Icon SMO.png|100x100px]]<br>[[Cheep Cheep]]
|align=center data-sort-value="Boo" style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>[[Boo]]
|Pudgy red fish. Some swim in circles, while others swim back and forth in set paths. Cheep Cheeps damage Mario on contact. They can be defeated with a ground pound or jump. A captured Cheep Cheep swims faster and is more versatile underwater than Mario, but it flails weakly if brought to land. [[Lakitu]]s fish for Cheep Cheeps, the largest of which hold [[Power Moon]]s. There is a [[Lochlady]] who finds Cheep Cheeps adorable.
|A ghost that turns transparent and invulnerable when looked at.
|align=center|[[Sand Kingdom]], [[Lake Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]]
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|{{chart icon|SMO-Coin}}×1<br>{{chart icon|SMO-Moon}}×1
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Sn" style="background:#FFFFFF"|[[File:SMO Artwork Snow Cheep Cheep.png|100x100px]]<br>[[Cheep Cheep|Snow Cheep Cheep]]
|align=center data-sort-value="MrI" style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>[[Mr. I|Mr. I.]]
|Purple Cheep Cheeps adapted to live in [[freezing water]]. Capturing one is the only way Mario can safely swim in it. They otherwise behave like normal Cheep Cheeps.
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|align=center|[[Snow Kingdom]]
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Kom" style="background:#FFFFFF"|[[File:SMO Artwork Komboos.png|100x100px]]<br>[[Komboo]]
|align=center data-sort-value="Book" style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>[[Bookend]]
|Underwater kelp creatures that rise from the floor of waterbodies. They pursue Mario when he is near. Though defeated when struck by Cappy, Komboos are highly cohesive in most areas and endlessly emerge from the ground, making it easy to be overwhelmed.
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|align=center|[[Lake Kingdom]], [[Seaside Kingdom]]
|align=center|[[Big Boo's Haunt]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{hover|{{chart icon|SM64-CoinB}}×1|biting type}}
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Poi" style="background:#FFFFFF"|[[File:Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Poison Piranha Plant]]
|align=center data-sort-value="Mad" style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>[[Mad Piano]]
|[[Piranha Plant]]s that spit poison. Their heads flash purple before firing. The shot poison pools into puddles that makes the immediate area hazardous. Stomping on a Poison Piranha Plant defeats it. One traps Cappy in its mouth if he is thrown at it. Knocking a [[Rock (Super Mario series)|rock]] into a Poison Piranha Plant's mouth beforehand is the only way to capture it. While captured, it can spit poison in any 360° radius from a fixed position.
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|[[Big Boo's Haunt]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Big P" style="background:#FFFFFF"|[[File:Big Poison Piranha Plant Icon SMO.png|100x100px]]<br>[[Big Poison Piranha Plant]]
|align=center data-sort-value="Sw" style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>[[Swoop]]
|[[Big Piranha Plant]]s the spit [[Poison (obstacle)|poison]]. The poison pools on the nearby earth like a puddle, making the immediate area more hazardous. [[Cappy]] clears the poisons when tossed. Throwing him directly at a Big Poison Piranha Plant traps him in its mouth, but weighs its head down, leaving it vulnerable to being stomped.
|A bat that hangs upside-down until approached, at which point it starts flying around.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Dark Side]]
|align=center|[[Hazy Maze Cave]]
|align=center|{{chart icon|SMO-Coin}}×6<br>{{chart icon|SMO-Moon}}×1
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|align=center|—
|-
|align=center data-sort-value="Snu" style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>[[Snifit (Super Mario 64)|Snufit]]
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Fire P" style="background:#FFFFFF"|[[File:Fire Piranha Plant Icon SMO.png|100x100px]]<br>[[Fire Piranha Plant]]
|align=center data-sort-value="Mont" style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>[[Monty Mole]]
|Piranha Plants that spit fireballs. Their heads flash orange before firing. A Fire Piranha Plant is defeated when stomped, or when kicked with Cappy trapped in its mouth. Fire Piranha Plants automatically engulf Cappy when he makes contact, and this prevents them from being captured. It only becomes capturable when a [[Rock (Super Mario series)|rock]] is knocked into its mouth first. A captured Fire Piranha Plant spits fireballs in a 360° radius from a fixed position. The fireballs can defeat enemies and light lanterns.
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|align=center|[[Lost Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-1Up}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Up" style="background:#FFFFFF"|[[File:SMO Artwork Uproot.png|100x100px]][[File:Uproot Icon SMO.png|100x100px]]<br>[[Uproot]]
|align=center data-sort-value="Fla" style="background:#FFFFFF"|[[File:BigSteelieSM64.png|80x80px]]<br>[[Flame thrower (Flame Chomp)|Flame thrower]]
|Bulbs that walk on a pair of extendable feet-like stalks. Uproots emerge from [[Senobi Generate Point|holes of soil]] with flowerpots covering their bodies. One directs itself towards Mario when he is near, extending itself into the air to drop on him. Striking an Uproot with Cappy breaks the pot and leaves it open to being stomped or captured. A captured Uproot extends its stalks when {{button|switch|B}} is held, and can walk around as if on stilts. Letting go of {{button|switch|B}} makes the stalks rapidly recede and the Uproot hop. A captured Uproot can reach tall platforms, break Brick Blocks, and shift [[movable cover]]s. However, the extended stalks are part of the captured Uproot's [[hitbox]], so Mario can be hurt by enemies and projectiles beneath the body. Captured Uproots are necessary in the fight against [[Torkdrift]].
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|align=center|[[Wooded Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Bully" style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>[[Bully]]
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Fire B" style="background:#FFFFFF"|[[File:Fire Bro Icon SMO.png|100x100px]]<br>[[Fire Bro]]
|align=center data-sort-value="Fly" style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>[[Fly Guy]]
|Helmeted Koopas that toss fireballs and leap across platforms erratically. Fire Bros are defeated when stomped. Shaking the controller as a captured Fire Bro makes it toss a [[fireball]] that can light [[lantern]]s and defeat enemies. A captured Fire Bro also reaches greater heights than Mario when it jumps.
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="H" style="background:#FFFFFF"|[[File:Hammer Bro Icon SMO.png|100x100px]]<br>[[Hammer Bro]]
|align=center data-sort-value="Po" style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>[[Pokey]]
|Helmeted Koopas that toss [[hammer]]s. They otherwise behave like Fire Bros. A captured Hammer Bro can throw hammers to defeat enemies and break [[Cheese|cheese rock]]s. Hammer Bros in the Luncheon Kingdom toss [[frying pan]]s instead of hammers and wear chef hats.
|A tall segmented cactus with a weak head.
|align=center|[[Cloud Kingdom]], [[Metro Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Dark Side]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Sh" style="background:#FFFFFF"|[[File:Sherm Icon SMO.png|100x100px]]<br>[[Sherm]]
|align=center data-sort-value="To" style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>[[Tox Box]]
|[[Tank]] enemies that fire damaging bullets. Most wear top hats similar to that of {{wp|Uncle Sam}}. Knocking it away leaves Sherms open to being captured or ground-pounded. A captured Sherm aims its cannon by shifting {{button|switch|rightstick}} and fires with {{button|switch|Y}}. The bullets can defeat enemies, empty blocks, break cages, and destroy rock walls. Maneuvering the Sherm emulates {{wp|tank controls}}. Mario can only damage [[Mechawiggler]]s as a captured Sherm.
|A huge moving metal cube with one hollow side.
|align=center|[[Wooded Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Co" style="background:#FFFFFF"|[[File:Coin Coffer Icon SMO.png|100x100px]]<br>[[Coin Coffer]]
|align=center data-sort-value="Gri" style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>[[Grindel]]
|Purse-like creatures filled with coins. Coin Coffers are nonconfrontational and usually invisible. One becomes exposed when it is bumped into. Jumping on a Coin Coffer makes it spit out one coin, and jumping on it sequentially makes it spit out as many as eight before being defeated. Ground-pounding one makes it release eight all at once. A captured Coin Coffer can fire coins as projectiles, but this depletes Mario's own coin count. Shaking the controller makes it rapidly fire coins in 360°.
|A mummified Thwomp that attempts to squish Mario by either slamming down or leaping forward.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SMO-Coin}}×8
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Fu" style="background:#FFFFFF"|[[File:Fuzzy Icon SMO.png|100x100px]]<br>[[Fuzzy]]
|align=center data-sort-value="Spinde" style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>[[Spindel]]
|Prickly creatures that move back and forth along dotted [[track]]s. In some areas, these tracks bring Fuzzies from 2D areas into 3D ones. Fuzzies are usually found in groups. They damage Mario on contact.
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Wooded Kingdom]], [[Cloud Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Y" style="background:#FFFFFF"|[[File:Yoofoe Icon SMO.png|100x100px]]<br>[[Yoofoe]]
|align=center data-sort-value="Kl" style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>[[Klepto]]
|Mysterious flying objects that appear in kingdoms once the regional boss has been defeated. A Yoofoe hovers above ground with spiked bars spinning around its body. It drops Goombas and [[Spike Ball|spiked ball]]s from the hatch on its underside. Capturing a Goomba and forming a tower allows Mario to reach its damageable head. It takes two strikes to defeat.
|A condor that tries to steal Mario's cap.
|align=center|[[Wooded Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SMO-Moon}}×1<br>{{chart icon|SMO-HeartL}}×1
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Kl" style="background:#FFFFFF"|[[File:Klepto Icon SMO.png|100x100px]]<br>[[Klepto]]
|align=center data-sort-value="Bub" style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>[[Cheep Cheep|Bub]]
|A condor that steals hats. Klepto kidnaps Cappy when encountered, depriving Mario of his abilities. It flies away from Mario when he draws near, but periodically stops to roost on a [[Ruin|Rising Stone Pillar]]. Mario must ground-pound it to knock Klepto out and save Cappy.
|A fish that swims slowly after Mario.
|align=center|[[Lost Kingdom]]
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|SMO-Cappy}}×1
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Tra" style="background:#FFFFFF"|[[File:Trapeetle Icon SMO.png|100x100px]]<br>[[Trapeetle]]
|align=center data-sort-value="Bubb" style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>[[Cheep Chomp|Bubba]]
|Iridescent beetles. They emerge from little holes in the ground and walk towards Mario with grasping hands. Trapeetles are largely impervious; the spike on one's abdomen damages Mario and prevents it from being stomped. One grabs onto Cappy if he is tossed at it and uses him to launch itself into Mario, exploding on contact. This can be manipulated to make Trapeetles destroy blocks.
|An enormous quick fish that tries to swallow Mario whole.
|align=center|[[Lost Kingdom]]
|align=center|[[Tiny-Huge Island]]
|align=center|None
|align=center|{{chart icon|cross}}
|align=center|
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Tro" style="background:#FFFFFF"|[[File:Tropical Wiggler Icon SMO.png|100x100px]]<br>[[Tropical Wiggler]]
|align=center data-sort-value="Su" style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>[[Sushi]]
|Concertinaing [[Wiggler]]s in tulip hats. They move in set paths, sometimes stretching over disconnected platforms. The spikes on their body segments damage Mario on contact. Knocking the hat off of one leaves it open to being captured. Holding {{button|switch|y}} and moving {{button|switch|leftstick}} as a captured Tropical Wiggler stretches its body like an {{wp|accordian}}. If the first body segment is on solid ground, letting go of {{button|switch|y}} propels the rest of the body towards it. The reverse is true if over empty space. A Tropical Wiggler's body can destroy [[Brick Block]]s and reach areas otherwise too distant for Mario.
|A large but passive shark that swims in wide circles.
|align=center|[[Lost Kingdom]], [[Moon Kingdom]]
|align=center|[[Dire, Dire Docks]]
|align=center|None
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Urban Stingby" style="background:#FFFFFF"|[[File:Urban Stingby Icon SMO.png|100x100px]]<br>[[Urban Stingby]]
|align=center data-sort-value="Man" style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>[[Manta|Manta Ray]]
|Mosquito-like [[Stingby|Stingbies]]. They often occur in groups, slowly flying in circles slightly above ground. When Mario is near, an Urban Stingby locks onto and rapidly launches at him with a straight trajectory. It can defeat other enemies in their path, and explodes upon colliding with a wall or obstacle. Urban Stingbies are defeated when stomped or struck by Cappy.
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Urban Stingby L" style="background:#FFFFFF"|[[File:Urban Stingby Larva Icon SMO.png|100x100px]]<br>[[Urban Stingby|Urban Stingby Larva]]
|align=center data-sort-value="Mone" style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>[[Moneybag (enemy)|Money Bags]]
|Larval Urban Stingbies sometimes occur in place of adults. They rapidly metamorphosize when Mario is in proximity. The larvae are otherwise nondamaging and slow. They can be knocked away with Cappy, a stomp, or a [[kick]].
|A hopping purse that disguises as a [[coin]].
|align=center|[[Metro Kingdom]]
|align=center|[[Snowman's Land]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="D" style="background:#FFFFFF"|[[File:SMO 8bit Donkey Kong.png|100x100px]]<br>[[Donkey Kong]]
|align=center data-sort-value="Sk" style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>[[Skeeter]]
|A great ape that tosses projectile [[barrel]]s down [[girder]]s. He first appears in the final 2D section of the [[A Traditional Festival!|New Donk City Festival]], an area similar to [[25m]]. Donkey Kong is defeated when all four of the [[? Block]]s he is on are struck. Donkey Kong kidnapped [[Pauline|Mayor Pauline]] [[Donkey Kong (game)|many years ago]], something she reflects on during "[[List of Power Moons in the Metro Kingdom|A Request from the Mayor]]".
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Wet-Dry World]]
|align=center|None
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|
|align=center|{{chart icon|new}}
|align=center|
|-
|-
|align=center data-sort-value="Bit" style="background:#FFFFFF"|[[File:SMO Artwork Bitefrost.png|100x100px]]<br>[[Bitefrost]]
|align=center data-sort-value="H" style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>[[Heave-Ho]]
|Icy predators that hide underground and snake their way between raised earth. A silhouette of their face appears below the surface and can be tracked. One rises from the earth and snaps its jaw shut if Mario is standing above its silhouette. Only the bite damages Mario; a Bitefrost can otherwise be stood on like a platform. The ones in the Luncheon Kingdom appear pink from having embedded their bodies with salt instead of snow.
|A windup machine that powerfully tosses Mario over its back.
|align=center|[[Snow Kingdom]], [[Luncheon Kingdom]]
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Ty" style="background:#FFFFFF"|[[File:Ty-Foo Icon SMO.png|100x100px]]<br>[[Ty-foo]]
|align=center data-sort-value="Chu" style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>[[Chuckya]]
|Giant [[Foo]]-like enemies that blow strong [[wind]]s at consistent intervals. The gusts blow enemies, items, Cappy, and Mario himself off of platforms. There are hidden areas in the Snow Kingdom where Ty-foos blow wooden blocks along stretches of ice that can be used as platforms. A captured Ty-foo can blow wind itself with {{button|switch|Y}} and safely float above hazards. Shaking the controller strengthens the power of the wind.
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]]
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|-
|align=center data-sort-value="Gu" style="background:#FFFFFF"|[[File:Gushen Icon SMO.png|100x100px]]<br>[[Gushen]]
|Small octopuses enveloped in water balls of their own making. Gushens fire projectile streams of water when Mario is near, depleting their reserves. A captured Gushen can use the stream as a projectile to hit distant enemies and objects by pressing {{button|switch|Y}}. This also propels it forward at a great speed. Pressing {{button|switch|B}} brings the Gushen into the air. Spraying water reduces the size of the ball, and ultimately leaves the Gushen sickly and weak. Touching a greater body of water restores the water ball.
|align=center|[[Sand Kingdom]], [[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Maw" style="background:#FFFFFF"|[[File:Maw-Ray Icon SMO.png|100x100px]]<br>[[Maw-Ray]]
|align=center data-sort-value="Fw"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>[[Fwoosh]]
|Giant {{wp|moray eel}} enemies that dwell in underwater caves. They quickly lunge towards Mario when he is near.
|A cloud that blows gusts of wind to knock Mario off the ledge.
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Tall, Tall Mountain]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|
|align=center|{{chart icon|new}}
|align=center|—
|-
|-
|align=center data-sort-value="Sp" style="background:#FFFFFF"|[[File:Spiny Icon SMO.png|100x100px]]<br>[[Spiny]]
|align=center data-sort-value="L" style="background:#FFFFFF"|[[File:LakitusSM64.png|100x100px]]<br>[[Lakitu]]
|Squat, spiked [[Koopa (species)|Koopa]]s. They chase Mario when he is near. Spinies are briefly stunned and shoved backwards when struck by Cappy, and they damage Mario when jumped on. Spinies are only defeated when knocked off the edge of a platform or when struck by a thrown item, like a [[Seed (Super Mario Odyssey)|seed]].
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg|Spiny bomb]]s at Mario.
|align=center|[[Cap Kingdom]], [[Cloud Kingdom]], [[Snow Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|—
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="L" style="background:#FFFFFF"|[[File:Lava Bubble Icon SMO.png|100x100px]]<br>[[Lava Bubble]]
|align=center data-sort-value="Spiny" style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>[[Spiny]]
|Incandescent drops of [[lava]]. Contact burns Mario. They leap vertically from lava and through [[grated platform|Wire Net Platform]]s. A captured Lava Bubble can traverse through lava and use [[lava cannon]]s. Shaking the controller causes it to horizontally leap through the air, twirling. Making contact with solid ground makes the Lava Bubble disappear and forces Mario out of the capture. A captured Lava Bubble can also light lanterns and is used during the battle with [[Cookatiel]].
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|align=center|[[Cloud Kingdom]], [[Lost Kingdom]], [[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Darker Side]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|None
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|-
|-
|align=center data-sort-value="Mag" style="background:#FFFFFF"|[[File:Magmato Icon SMO.png|100x100px]]<br>[[Magmato]]
|align=center data-sort-value="Spiny b" style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>[[Spiny Egg|Spiny bomb]]
|Rolling tomato enemies that home-in on Mario. Striking a Magmato causes it to fall apart into a puddle of molten pulp. A captured Lava Bubble can swim in these puddles, enabling it to cross large stretches of terrain it normally could not. The puddle otherwise damages Mario on contact.
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|align=center|[[Luncheon Kingdom]], [[Darker Side]]
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|None
|align=center|—
|align=center|—
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Pok" style="background:#FFFFFF"|[[File:Pokio Icon SMO.png|100x100px]]<br>[[Pokio]]
|align=center data-sort-value="Chair" style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|{{wp|Green pheasant}} enemies with protractible beaks. Mario is damaged if struck by one. Pokios can be lured to [[Coin Block]]s and jab at them, and can shatter rocks with one hit. Pokios wear spiked {{wp|Kasa (hat)|jingasa}} that damage Mario if he tries to jump on them. Hitting one with Cappy knocks the jingasa away, leaving it open to being stomped or captured. A Pkio will reappear on a flat stone in an area where they have all been defeated after a few seconds. A captured Pokio can use its beak to strike enemies, [[block]]s, [[firework bomb]]s, and flames. Jabbing into a [[soft wall]] and flicking the {{button|switch|LeftStick}} launches it upward, allowing Mario to access areas only connected by vertical plaster walls. Shaking the controller makes a captured Pokio [[spin]]. Performing this in the air delays its fall.
|A haunted piece of furniture that flings itself at Mario.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]], [[Darker Side]]
|align=center|[[Big Boo's Haunt]]
|align=center|{{chart icon|SMO-Coin}}×1
|align=center|None
|align=center|{{chart icon|SMO-capture}}
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="St" style="background:#FFFFFF"|[[File:Stairface Ogre Icon SMO.png|100x100px]]<br>[[Stairface Ogre]]
|align=center data-sort-value="Cl" style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam|Clam shell]]'''
|Large {{wp|oni}}-like beings that carry mallets. Stairface Ogres actively pursue Mario but they cannot move perpendicularly, only side-to-side or up-and-down. If in front of a Stairface Ogre, it swings its mallet down to crush him. Contact instantly defeats Mario. If avoided, the mallet can be climbed like a staircase to reach the top of the Stairface Ogre's head, now exposed. Ground-pounding it defeats the enemy. Stairface Ogres are made of wood and can be ascended as a captured Pokio. Jabbing the glowing hole on its forehead also defeats it.
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|{{chart icon|SMO-Coin}}×6
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="A" style="background:#FFFFFF"|[[File:Astro-Lanceur Icon SMO.png|100x100px]]<br>[[Astro-Lanceur]]
|align=center data-sort-value="Mov" style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|Octopus enemies found on the [[moon]]. Astro-Lanceurs float above the surface and fire projectile shells from their siphons. [[Ground Pound|Ground-pounding]] the starburst-shaped symbol on one's helmet defeats it. Astro-Lanceurs have an implicit relationship with [[Mollusque-Lanceur]].
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Moon Kingdom]]
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|SMO-Coin}}×8
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|{{chart icon|new}}
|align=center|{{chart icon|new}}
|-
|-
|align=center data-sort-value="Mo" style="background:#FFFFFF"|[[File:Moonsnake Icon SMO.png|100x100px]]<br>[[Moonsnake]]
|align=center data-sort-value="Spa" style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble|Sparky]]'''
|Fixed, geometric axes with arms of rolling rocks. Though moving together as if single bars, the rocks are disconnected from one another, hugging the surface of terrain. The arms of some Moonsnakes are small, while others are long and have a radius that nearly covers the entire area. Both the axis and rocks of a Moonsnake damage Mario when touched. Despite their rocky appearance, Moonsnakes are {{wp|Basal (phylogenetics)|basal}} extraterrestrial lifeforms.
|A fireball that hops along land after spawning from lava or fire.
|align=center|[[Seaside Kingdom]], [[Moon Kingdom]], [[Dark Side]], [[Darker Side]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|cross}}
|align=center|—
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Parab" style="background:#FFFFFF"|[[File:Parabones Icon SMO.png|100x100px]]<br>[[Parabones]]
|Winged [[Dry Bones]]. They pursue Mario on sight, but they cannot ascend or descend, so they can easily be obstructed. Parabones crumble into a pile of bones when stomped, but reassemble after a few seconds. They are only defeated if they crumble above a bottomless [[pit]] or lava. A captured Parabones can fly. Rapidly pressing {{button|switch|A}} makes it flap its wings.
|align=center|[[Bowser's Kingdom]], [[Moon Kingdom]]
|align=center|None
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|-
|align=center data-sort-value="Char" style="background:#FFFFFF"|[[File:Chargin' Chuck Icon SMO.png|100x100px]]<br>[[Chargin' Chuck]]
|Burly Koopas in football gear. Chargin' Chucks remain still until Mario is near, who they try to charge through. Knocking-off their helmet leaves them vulnerable to a stomp. A captured Chargin' Chuck can bash through obstacles and enemies without flinching or receiving damage.
|align=center|[[Ruined Kingdom]], [[Moon Kingdom]]
|align=center|{{chart icon|SMO-Coin}}×3
|align=center|{{chart icon|SMO-capture}}
|align=center|—
|align=center|—
|}
|}


===Obstacles===
===Obstacles===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=24.7%|Locations
!width=19%|Locations
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Blaster]]'''
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|A stationary spiked explosive used to defeat Bowser.
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|Caskets rise and fall. They can crush Mario if he goes under one.
|align=center|[[Big Boo's Haunt]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Freezing Water.png|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|-
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|A giant precariously balanced stone that tips at Mario.
|align=center|[[Jolly Roger Bay]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|A rotating rock with a constantly alit flamethrower on either side.
|align=center|[[Lethal Lava Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower]]'''
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|align=center|[[Rainbow Ride]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|align=center|[[Lethal Lava Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|Stacks of ice created into a maze that requires a [[Power Star]].
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Snowman's Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Banzai Bill Cannon.png|100x100px]]<br>[[Banzai Bill Cannon]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|Giant cannons that shoot [[Banzai Bill]]s. Within the Wooded Kingdom, there is a Banzai Bill Cannon in a subarea that is triggered when [[Mario]] collects a nearby [[key]].
|Slows Mario's speed and also makes it difficult to jump.
|align=center|[[Wooded Kingdom]], [[Snow Kingdom]], [[Moon Kingdom]], [[Dark Side]] 29
|align=center|[[Tall, Tall Mountain]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Barrel.png|100x100px]]<br>[[Barrel]]
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|Rolling projectiles tossed down [[girder]]s by [[Donkey Kong]]. Contact damages Mario.
|Molten rock that burns Mario.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Asset Model Bill Blaster.png|100x100px]]<br>[[Bill Blaster]]
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|Cannons that shoot [[Bullet Bill]]s.
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|align=center|[[Sand Kingdom]], [[Wooded Kingdom]], [[Cloud Kingdom]], [[Metro Kingdom]], [[Moon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]], [[Dark Side]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Boulder (Obstacle).jpg|100x100px]]<br>[[Boulder]] / [[Shell (Super Mario Odyssey)|Shell]] / [[Pepper (object)|Pepper]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|Rolling rocks that damage Mario on contact. They break when they collide with a wall. [[Bowser]] and [[Chargin' Chuck]]s can break them while [[capture]]d. Some boulders release a [[Heart (item)|heart]] when broken. Equivalent obstacles appear in some kingdoms that match the regional topography, such as shells and peppers.
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|align=center|[[Cloud Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Bowser's Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Tick Tock Clock]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Freezing Water.jpg|100x100px]]<br>[[Freezing water]]
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|[[Water]] so frigid that it gradually depletes Mario's [[Health Meter|life meter]] if he tries to swim through it. The boarder of the screen gradually becomes encroached with ice the longer Mario stays in the water, obscuring the player's view. A captured [[Cheep Cheep|Snow Cheep Cheep]] can swim in freezing water without being damaged.
|A bottomless abyss that removes Mario from a course.
|align=center|[[Snow Kingdom]]
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Ice.jpg|100x100px]]<br>Ice
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|Ice reduces Mario's traction and causes him to slide. A captured [[Goomba]] remains sure-footed on ice.
|Sand that pulls Mario under at varying speeds.
|align=center|[[Sand Kingdom]], [[Snow Kingdom]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava.jpg|100x100px]]<br>[[Lava]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|Molten rock. Direct contact burns Mario and makes him bounce into the air with his hands on his rear. A captured [[Lava Bubble]] can swim through lava.
|A giant boulder.
|align=center|[[Lost Kingdom]], [[Seaside Kingdom]], [[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Lava Geyser (Moon Kingdom).jpg|100x100px]]<br>[[Lava Geyser]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|Lava Geysers rise and fall in set intervals that can be timed. A rise is always proceeded by rapid bubbling on the lava's surface. In some areas, they rise through [[Grated platform|Wire Net Platform]]s. A captured Lava Bubble can utilize Lava Geysers as platforms that brings it to a higher area, similar to [[Sand Geyser]]s.
|A skull-marked crate that moves back and forth on the rocking ship.
|align=center|[[Luncheon Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Jolly Roger Bay]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO 8bit Oil Drum.png|100x100px]]<br>[[Oil drum]]
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|Touching an oil drum damages Mario. They only appear in 2D areas.
|Putrid gas found in deep, stagnant caves.
|align=center|[[Metro Kingdom]], [[Darker Side]]
|align=center|[[Hazy Maze Cave]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Poison.jpg|100x100px]]<br>[[Poison (obstacle)|Poison]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|Touching poison immediately causes Mario to lose a life. The [[Jaxi]] can harmlessly run across it. In a subarea, poison moves in [[poison wave|waves]].
|A whirlwind that makes Mario spin.
|align=center|[[Cap Kingdom]], [[Sand Kingdom]], [[Wooded Kingdom]], [[Lost Kingdom]], [[Metro Kingdom]], [[Snow Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Shifting Sand Land]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Quicksand.jpg|100x100px]]<br>[[Quicksand]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|Mario rapidly sinks while on quicksand. [[Jump]]ing keeps him above the surface. In most areas, sinking all the way through quicksand causes Mario to lose a life, but there is a hidden area in [[Tostarena Ruins]] only accessible by sinking through the sand. [[Glydon]] is incapable of sinking through quicksand.
|A bouncing balloon that pursues Mario after being shot from a cannon.
|align=center|[[Sand Kingdom]]
|align=center|[[Bob-omb Battlefield]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Cannon.jpg|100x100px]]<br>[[Rotating defense mechanism]]
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
|A [[cannon]] above the [[Wooded Kingdom#Secret Flower Field Entrance|Secret Flower Field Entrance]] that fires rolling [[cannonball]]s. Striking each of its panels as a captured [[Sherm]] destroys it.
|Water that rises up or down.
|align=center|[[Wooded Kingdom]]
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spike Trap SMO render.png|100x100px]]<br>[[Spike Trap]]
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|Spike Traps generally appear attached to terrain and shifting objects. Their spikes damage Mario on contact. Some Spike Traps protract their spikes in set intervals that can be timed. A captured [[Jizo]] can travel across beds of spikes without being damaged.
|A vortex that can suck Mario inside.
|align=center|[[Lake Kingdom]], [[Metro Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Dire, Dire Docks]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Screenshot Turret.jpg|100x100px]]<br>[[Turret]]
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|Embronzed cannons around [[Bowser's Castle]]. They perpetually launch [[firework bomb]]s that roll along the ground. These bombs can be knocked into breakable objects by a captured [[Pokio]]. Firework bombs otherwise damage Mario on contact.
|A gust that can either help or hinder Mario.
|align=center|[[Seaside Kingdom]], [[Bowser's Kingdom]]
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|-
|align=center style="background:#FFFFFF"|[[File:Wind SMO.jpg|100x100px]]<br>[[Wind]]
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|Billows of wind push Mario or carry him into the air, depending on the orientation of its source. Tossing Cappy into a billow carries him a great distance, sometimes into an otherwise unreachable switch. [[Stump|Post]]s seal wind underground in the Snow Kingdom. It is otherwise expelled by [[Ty-foo]]s and [[Wind Blow Tower|blocky tower]]s in set increments.
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Cascade Kingdom]], [[Snow Kingdom]], [[Darker Side]]
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|}
|}


===Bosses===
===Bosses===
[[File:SMO-scrn-Broodals.jpg|thumb|250px|The Broodals aboard their airship, approaching Mario in the Sand Kingdom.]]
Bosses are listed in the order that they are first encountered.
There are thirteen bosses in ''Super Mario Odyssey'', most of which release a [[Multi Moon]] upon defeat. The most recurring bosses are the [[Broodals]]. They are subordinates of the wedding planner Madame Broode and help carryout Bowser's wedding plans, often actively pilfering articles of interest on his behalf. They travel across the world on an [[airship]]. A battle against a Broodal emphasizes utilization of throwing moves with [[Cappy]]. He is needed to knock away projectiles, clear hazards, end attacks early, and make the boss open to being [[stomp]]ed. A subsequent battle with the same Broodal is always harder than the last. They are visually similar to the [[Koopalings]],<ref>{{cite|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 147}}</ref> and are narratively comparable to [[Bowser Jr.]] in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''. The fact that each of them physically recede into their hats during battle is a potential allusion to a {{wp|Hat-trick (magic trick)|magician's hat-trick}}.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
 
'''Large bosses'''<ref>{{cite|author=[[Sho Murata|Murata, Sho]]|date=2019|title="Designer's Note" in "Cascade Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=87}}</ref> emphasize the utilization of a [[capture|captured form]] introduced within the same kingdom. For example, the [[Sand Kingdom]] is the first area to include [[Bullet Bill]]s. During the fight with Knucklotec, his fists are capturable and control just like them. [[Mario]] must capture one to punch the boss in the face. For the largest kingdoms, they are usually the second boss battle, following one with a Broodal. Large bosses are aesthetically tied to the regional topography and narratively important to the active conflict.
 
Unlike prior ''[[Super Mario (series)|Super Mario]]'' games that have [[level]]s or [[mission]]s that can be revisited, most of the completed boss battles cannot be repeated once cleared and there are stretches of the game where they are inaccessible. Scenarios where Mario can fight the bosses again are presented after completing "[[Bowser's Moon Wedding]]", and these ones can be replayed by the player innumerably. The Broodals and RoboBrood are fought on the [[Dark Side]] of the [[moon]]. Most of the large bosses can be found sealed inside [[painting]]s in the [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]. They are hung inside towers near [[Peach's Castle]]. Both of these scenarios are comparable to [[Boss Blitz Galaxy]] from ''Super Mario Galaxy 2'' and [[Boss Blitz]] from ''[[Super Mario 3D World]]''. Madame Broode can be battled again in the [[Underground Moon Caverns]]. Upon revisit, a painting appears in the [[Wedding Hall]] that brings Mario to a rematch with Bowser and a chance to replay the end of the main campaign. All of these battles are more challenging than the ones from the main campaign.
 
Most of the bosses have an explicit or implied relationship with the moon. While normal [[rabbit]]s live on Mario's world, Madame Broode and the Broodals are of a "rabbitish" species that live on the Dark Side. They are conceptually derived from the {{wp|moon rabbit}}s of Japanese folklore.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=73, 315}}</ref> Torkdrift looks like a {{wp|flying saucer}} and closely resembles the [[UFO|small UFO]] found on Honeylune Ridge.<ref name=drift>{{cite|author=----|date=2019|title="Wooded Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=149}}</ref> Though described as the {{wp|Dauphin of France|Dauphin of Bubblaine}}, the local [[Bubblainian]]s do not talk about Mollusque-Lanceur as if they recognize him. His resemblance to the [[Astro-Lanceur]]s of Honeylune Ridge suggests he too may come form the moon.<ref>{{cite|author=----|date=2019|title="Moon Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=283}}</ref>
 
Bosses are listed below in the order that they are first encountered within their respective categories.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!width=10%|Name
!Description
!Description
!width=22.1%|Locations
!width=19%|Missions
!Cap.
|-
!colspan=4 style="background:#FF7733;"|The Broodals
|-
|align=center style="background:#FFFFFF"|[[File:Topper Artwork SMO.jpg|100x100px]]<br>[[Topper]]
|The leader of the Broodals. Topper wears a stack of top hats during battle. He occasionally lies on the ground and whirl in a circle to strike Mario. Hitting him makes one hat fall off his head and slowly spin across the battlefield as a hazard. Knocking away all of Topper's hats leaves his head exposed and vulnerable to being stomped. Once struck, Topper conjures a flurry of top hats and releases them across the field, pulling himself into one in the process. Striking the one with Topper inside causes all of the hats on the field to disappear, but  they all look identical to one another. The only "tell" is that Topper can be herd mumbling to himself when Mario draws near the hat he is hidden within. Topper is considered a ruthless and relentless figure. In the English localization, he speaks in a {{wp|Brooklyn accent}}.
|align=center|[[Cap Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|align=center|—
|-
|align=center style="background:#FFFFFF"|[[File:Hariet Artwork SMO.jpg|100x100px]]<br>[[Hariet]]
|Hariet is the "pyrotechnician" of the Broodals. She flings explosive bombs from her braids. The bombs leave pools of [[lava]] after detonating, making the battlefield harder to navigate. Tossing Cappy at a thrown bomb tosses it back at her, knocking off her metal sun hat and leaving her open to a stomp. She recedes into her hat when struck and flies erratically across the battlefield like a UFO, dropping bombs. Striking one of these with Cappy knocks it back into Hariet, ending the onslaught early. Hariet apparently crafted the hat she uses herself,<ref>{{cite|author=----|date=2019|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=119}}</ref> and is considered the most erratic member of the Broodals.
|align=center|[[Sand Kingdom]], [[Bowser's Kingdom]], [[Dark Side]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Spewart Artwork SMO.jpg|100x100px]]<br>[[Spewart]]
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
|The heavyset Spewart spins and spews [[Poison (obstacle)|poison]] across the battlefield. Cappy clears it when thrown across it. Unlike his compatriots, striking Spewart does not make him flinch, but it is necessary to knock away his hat and leave him open to a stomp. Once hit, Spewart enters his hat and whirls around the field, leaving poison in his wake.
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|align=center|[[Wooded Kingdom]], [[Luncheon Kingdom]], [[Dark Side]]
|align=center|[[Big Bob-omb on the Summit]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Rango.png|100x100px]]<br>[[Rango]]
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|Rango is the tallest of the Broodals. He tosses his serrated straw hat like a [[boomerang]]. Striking the hat flips it over, revealing it contains a [[Hat Trampoline]] that can be used to [[spin]] high into the air and strike Rango from above. He is otherwise too tall to stomp on from the ground. Hitting Rango causes him to enter his hat, up to his waist, and tromp around the battlefield in an unpredictable manor. Rango is apparently prone to zoning out. He speaks with a {{wp|Drawl|southern drawl}} in the English localization.
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
|align=center|[[Lake Kingdom]], [[Snow Kingdom]], [[Dark Side]]
|align=center|[[Chip Off Whomp's Block]]
|align=center|—
|-
!colspan=4 style="background:#FF7733;"|Large bosses
|-
|align=center style="background:#FFFFFF"|[[File:Madame Broode Artwork SMO.jpg|100x100px]]<br>[[Madame Broode]]
|The true boss of the Broodals, and the architect of Bowser's wedding. Madame Broode is encountered alongside her pet [[Big Chain Chomp|Chain Chomp]], Chain Chompikins. It lunges at Mario, incrementally pulling Madame Broode with it. [[Capture|Capturing]] Broode's Chain Chomp and launching it back at her is the only way to damage her. Madame Broode becomes enraged as the battle progresses and actively launches Chain Chompikins like a {{wp|yo-yo}} to strike Mario.
|align=center|[[Cascade Kingdom]], [[Moon Kingdom]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Artwork Knucklotec.png|100x100px]]<br>[[Knucklotec]]
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
|The stone guardian of the [[Binding Band]]. Knucklotec slams his disembodied hands into the battlefield to hit Mario and actively tracks his position. He periodically causes big [[icicle]]s to fall from the ceiling, which leave hexagonal panels of ice on the ground. Tricking Knucklotec into punching a panel stuns his fist and leaves it open to being captured. A captured Knucklotec's fist controls like a Bullet Bill, and is used to punch the boss's face. This is the only way to damage him. In the subsequent fight with Knucklotec, [[Chincho]]s are on the field. Knucklotec was worshiped as a god in ancient Tostarena, and his likeness is depicted throughout the kingdom on stones and ruins.
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
|align=center|[[Sand Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Torkdrift Artwork SMO.jpg|100x100px]]<br>[[Torkdrift]]
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo (character)|Big Boo]]'''
|A mechanical [[Spindrift]] with googly eyes. Mario can only damage the boss as a captured [[Uproot]], striking its three flower-like extensions and glass dome. Only striking the dome truly damages Torkdrift, but it is pointed skyward by default. Striking all of the extensions forces Torkdrift to flip over and leaves its dome open to being struck. Torkdrift overwise discharges circular shockwaves that damage Mario on contact. Bowser created Torkdrift himself,<ref name=drift/> and it collects [[Soirée Bouquet]]s for his wedding.
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
|align=center|[[Wooded Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:SMO Art - Bowser.png|100x100px]]<br>[[Bowser]]
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
|The fire-breathing king of [[Koopa (species)|Koopa]]s. Mirroring Mario himself, Bowser tosses a top hat to strike him. His is fixed with mechanical punching fists. Striking the hat with Cappy allows Mario to briefly appropriate it and punch back at Bowser like a {{wp|Rock 'Em Sock 'Em Robots|Rock 'Em Sock 'Em Robot}}. This is the only way to damage Bowser. He otherwise leaps across the arena, generating damaging shockwaves on impact, and conjures projectile stones to hurl at Mario. Bowser attempts to strike him with his tail when he is near, and guards by raising his forearms over his face. After defeating him in the Moon Kingdom, Mario must capture him to escape the collapsing underground with [[Princess Peach]]. Capturing Bowser allows Mario to swipe his claws with {{button|switch|Y}} and breathe fire by shaking the controller. Bowser is Mario's perennial foe, and he considers himself to be a legitimate rival for Peach's affection.<ref>{{cite|author=----|date=2019|title=''[[The Art of Super Mario Odyssey]]''|format=First English Edition|location=Milwaukie|publisher=[[Dark Horse]]|page=28, 29, 156, 157, 295}}</ref>
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
|align=center|[[Cloud Kingdom]], [[Moon Kingdom]], [[Darker Side]]
|align=center|[[Eye to Eye in the Secret Room]]
|align=center|{{chart icon|SMO-capture}}
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mechawiggler Artwork SMO.jpg|100x100px]]<br>[[Mechawiggler]]
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
|Giant, robotic [[Wiggler]]s that scuttle across the sides of skyscrapers. One discharges balls of energy from its body that home-in towards Mario. He can only strike a Mechawiggler as a captured [[Sherm]], with the goal being to to knock out each of its glowing body segments. Doing so causes the Mechawiggler to eventually vanish and remerge from a portal, aiming to quickly bulldoze through Mario. A Mechawiggler is initially encountered leeching energy from New Donk City and causing a blackout. In the second battle, two Mechawigglers appear.
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
|align=center|[[Metro Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Mollosque-Lanceur Artwork SMO.jpg|100x100px]]<br>[[Mollusque-Lanceur]]
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
|The Dauphin of Bubblaine, Brigadier Mollusque-Launceur III. He flies through the air, spitting projectile shells at Mario. Shooting water at Mollusque-Launceur's bulbous head as a captured Gushen is the only way to damage him. Mollusqur-Lauceur rapidly spins once struck, rendering himself temporarily invincible. Mario is damaged when hit by an arm. As the battle progresses, Mollusque-Launceur becomes enraged and secretes a lava-like goop on his head. Mollusque-Launceur is first encountered in the Seaside Kingdom, where he is hoarding [[Sparkle Water]].
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
|align=center|[[Seaside Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Stand Tall on the Four Pillars]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Cookatiel Artwork SMO.jpg|100x100px]]<br>[[Cookatiel]]
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
|A big, gluttonous bird that flutters in the air. Cookatiel upchucks projectile vegetables and lava in battle. Mario can only reach and damage it as a captured [[Lava Bubble]], traveling up the stream of lava to get to its strikable head. It is first fought above the giant pot of [[Stupendous Stew]] at the top of [[Mount Volbono]], where it has appropriated the local food.
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
|align=center|[[Luncheon Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Chill with the Bully]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Ruined Dragon Artwork SMO.jpg|100x100px]]<br>[[Ruined Dragon]]
|align=center|[[File:Venustrapsm64.png|100x100px]]<br>'''[[Big Fire Piranha Plant|Piranha Flowers]]'''
|The Lord of Lightning — an enormous dragon under the control of Bowser. The Ruined Dragon launches wheel-like electrical projectiles that roll across the battlefield. He lays his head on the field after a barrage, exhausted. This grants Mario access to the {{wp|kabuto|kabuto}} staked to the dragon's head by swords. Throwing Cappy at each of the swords makes the kabuto fall away, and grants Mario access to the strikable glowing bump. Ground-pounding it damages the Ruined Dragon. Bowser uses the dragon to down the [[Odyssey]] in Crumbleden. It is implied that an attack from the Ruined Dragon is what lead the kingdom to ruin. Once defeated, the Ruined Dragon rests his head upon the arena, murmuring about being exhausted.
|A patch of five giant [[Fire Piranha Plant|fire-breathing Piranha Plants]] on [[Tiny-Huge Island]]. They quickly sprout and recede from the ground.
|align=center|[[Ruined Kingdom]], [[Mushroom Kingdom (Super Mario Odyssey)|Mushroom Kingdom]]
|align=center|[[Pluck the Piranha Flower]]
|align=center|—
|-
|-
|align=center style="background:#FFFFFF"|[[File:Robobrood Artwork SMO.jpg|100x100px]]<br>[[RoboBrood]]
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
|A giant firework-launching mech controlled by the Broodals. RoboBrood fires [[firework bomb|bomb]]s and other projectile fireworks onto the arena. It walks around with heavy steps that knock-out Mario on contact. Defeating RoboBrood entails striking each one of its four cockpits, launching the Broodal it contained. The easiest way to reach the cockpit is as a captured Pokio, which can ascend RoboBrood's wooden body. After the strike, the RoboBrood runs across the field with energized feet. In the second battle on Rabbit Ridge, [[Hammer Bro]]s appear in place of Pokios.
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
|align=center|[[Bowser's Kingdom]], [[Dark Side]]
|align=center|[[Make Wiggler Squirm]]
|align=center|—
|}
|}

Revision as of 15:23, May 29, 2024

Enemies and obstacles

Enemies

Name Description Locations Spoils New
Model of a Goomba from Super Mario 64
Goomba
A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack. Bob-omb Battlefield; Whomp's Fortress; Jolly Roger Bay; Bowser in the Dark World; Shifting Sand Land; Bowser in the Fire Sea; Snowman's Land; Tall, Tall Mountain; Rainbow Ride; Bowser in the Sky Template:Chart icon×1
Screen-cropped model of a Micro-Goomba from Super Mario 64.
Goombette
A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it. Tiny-Huge Island Template:Chart icon×1
Screen-cropped model of a Grand Goomba from Super Mario 64.
Grand Goomba
A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario. Tiny-Huge Island Template:Chart icon×1
Template:Chart icon×1
A render of a Bob-omb from Super Mario 64
Bob-omb
A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown. Bob-omb Battlefield; Shifting Sand Land; Bowser in the Fire Sea; Tall, Tall Mountain; Tick Tock Clock; Bowser in the Sky Template:Chart icon×1
Koopa Troopa
Koopa Troopa
A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked. Bob-omb Battlefield; Tiny-Huge Island Template:Chart icon×1
Screen-cropped model of an unshelled Koopa from Super Mario 64.
Beach Koopa
A Koopa Troopa after being evicted from its shell, to which it frantically tries to return. Bob-omb Battlefield; Tiny-Huge Island Template:Chart icon×1
Model of a Koopa Troopa from Super Mario 64.
Small Koopa Troopa
A tiny Koopa Troopa that is defeated immediately upon contact. Tiny-Huge Island Template:Chart icon×1 Template:Chart icon
A Chain Chomp in Super Mario 64.
Chain Chomp
A huge iron guard dog shackled to a stump. Bob-omb Battlefield Template:Chart icon
Screen-cropped model of a Piranha Plant from Super Mario 64.
Piranha Plant
A sleepy plant that chomps upon being woken up. Whomp's Fortress Template:Chart icon×1
A Piranha Plant from Super Mario 64
Piranha Flower
A large Venus Fire Trap that sprouts suddenly, shoots a homing fireball, and then retracts. Tiny-Huge Island Template:Chart icon×2 Template:Chart icon
Model of a Piranha Plant from Super Mario 64.
Small Piranha
A miniature Venus Fire Trap that sprouts suddenly, shoots a homing fireball, and then retracts. Tiny-Huge Island; Bowser in the Sky Template:Chart icon×1 Template:Chart icon
A Whomp from Super Mario 64.
Whomp
A stone slab with a face and weak back that attacks Mario by slamming forward. Whomp's Fortress; Bowser in the Sky Template:Chart icon×5 Template:Chart icon
Screen-cropped model of a Thwomp from Super Mario 64.
Thwomp
A floating stone cube that slams to the ground every few moments and can also be used as a platform. Whomp's Fortress; Tick Tock Clock Template:Chart icon
Model of the Bullet Bill enemy from Super Mario 64.
Bullet Bill
A giant bullet that swerves to hit Mario. Whomp's Fortress None
Model of Unagi from Super Mario 64
Unagi
A huge moray eel that likes to stay in tight places. Jolly Roger Bay Template:Chart icon Template:Chart icon
Screen-cropped model of a Spindrift from Super Mario 64.
Spindrift
A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it. Cool, Cool Mountain; Snowman's Land Template:Chart icon×3 Template:Chart icon
Model of the Mr. Blizzard enemy from Super Mario 64.
Mr. Blizzard
A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough. Cool, Cool Mountain; Snowman's Land Template:Chart icon×3
Template:Chart icon×1
Template:Chart icon(note)
Template:Chart icon
Screen-cropped model of an Amp from Super Mario 64.
Amp
A small floating invincible metal ball that spins around a fixed point while emitting electricity. Bowser in the Dark World; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tick Tock Clock; Rainbow Ride; Bowser in the Sky Template:Chart icon Template:Chart icon
Rendered model of the Scuttle Bug enemy in Super Mario 64.
Scuttle Bug
A giant spider that pursues Mario and sometimes leaps from a pit. Big Boo's Haunt; Hazy Maze Cave Template:Chart icon×3 Template:Chart icon
Model of a Boo from Super Mario 64.
Boo
A ghost that turns transparent and invulnerable when looked at. Courtyard; Big Boo's Haunt Template:Chart icon×1
Template:Chart icon×1
Template:Chart icon×1
Screen-cropped model of a Mr. I. from Super Mario 64.
Mr. I.
A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough. Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land Template:Chart icon×1 Template:Chart icon
Screen-cropped model of a Bookend from Super Mario 64.
Bookend
A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse. Big Boo's Haunt Template:Chart icon×1 Template:Chart icon
Screen-cropped model of the Mad Piano from Super Mario 64.
Mad Piano
A haunted mini grand piano that noisily pursues Mario over a small area while chomping. Big Boo's Haunt Template:Chart icon Template:Chart icon
3D Render of a Swoop from Super Mario 64
Swoop
A bat that hangs upside-down until approached, at which point it starts flying around. Hazy Maze Cave Template:Chart icon×1
Render of a Snufit from Super Mario 64.
Snufit
A small ghostly Snifit that shoots small bullets at Mario. Hazy Maze Cave; Cavern of the Metal Cap Template:Chart icon×2 Template:Chart icon
Model of a Monty Mole from Super Mario 64.
Monty Mole
An endlessly respawning creature that emerges from holes to throw rocks at Mario. Hazy Maze Cave; Tall, Tall Mountain Template:Chart icon×1
Screenshot of a metal ball from Super Mario 64.
Flame thrower
A tiny Fire Chomp-like sphere that floats in place, shooting a homing flame at Mario when approached. Hazy Maze Cave; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky Template:Chart icon Template:Chart icon
Model of the Bully enemy from Super Mario 64.
Bully
A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava. Lethal Lava Land; Bowser in the Fire Sea Template:Chart icon×1 Template:Chart icon
Screen-cropped model of a Fly Guy from Super Mario 64.
Fly Guy
A Shy Guy that spits fireballs and flies with propellers that makes Mario spin when jumped on. Shifting Sand Land; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride Template:Chart icon×2
Assembled sprite of a Pokey from Super Mario 64.
Pokey
A tall segmented cactus with a weak head. Shifting Sand Land Template:Chart icon×1
Model of the Tox Box enemy from Super Mario 64.
Tox Box
A huge moving metal cube with one hollow side. Shifting Sand Land Template:Chart icon Template:Chart icon
Model of the Grindel enemy from Super Mario 64.
Grindel
A mummified Thwomp that attempts to squish Mario by either slamming down or leaping forward. Shifting Sand Land Template:Chart icon Template:Chart icon
Screen-cropped model of a Spindel from Super Mario 64.
Spindel
A cylindrical Grindel that rolls back and forth. Shifting Sand Land Template:Chart icon Template:Chart icon
Klepto
Klepto
A condor that tries to steal Mario's cap. Shifting Sand Land Template:Chart icon×1
Template:Chart icon×1
Template:Chart icon
Model of the Bub enemy from Super Mario 64.
Bub
A fish that swims slowly after Mario. Dire, Dire Docks Template:Chart icon
Model of the Bubba enemy from Super Mario 64.
Bubba
An enormous quick fish that tries to swallow Mario whole. Tiny-Huge Island Template:Chart icon Template:Chart icon
Model of the Sushi enemy from Super Mario 64.
Sushi
A large but passive shark that swims in wide circles. Dire, Dire Docks Template:Chart icon Template:Chart icon
Model of the Manta enemy from Super Mario 64.
Manta Ray
An enormous passive ray that damages Mario on contact and leaves behind a trail of rings. Dire, Dire Docks Template:Chart icon Template:Chart icon
Money Bags
Money Bags
A hopping purse that disguises as a coin. Snowman's Land Template:Chart icon×5 Template:Chart icon
Model of the Skeeter enemy from Super Mario 64.
Skeeter
A giant water strider that skims across the water passively, pursuing Mario while on land. Wet-Dry World Template:Chart icon×3 Template:Chart icon
Rendered 3D model of the Heave-Ho enemy in Super Mario 64.
Heave-Ho
A windup machine that powerfully tosses Mario over its back. Wet-Dry World; Tick Tock Clock Template:Chart icon Template:Chart icon
Screen-cropped model of a Chuckya from Super Mario 64.
Chuckya
A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it. Wet-Dry World; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky Template:Chart icon×5 Template:Chart icon
Model of the Fwoosh enemy from Super Mario 64.
Fwoosh
A cloud that blows gusts of wind to knock Mario off the ledge. Tall, Tall Mountain Template:Chart icon Template:Chart icon
Screenshot of an enemy Lakitu from Super Mario 64.
Lakitu
A cloud-riding turtle that throws an endless supply of Spiny bombs at Mario. Tiny-Huge Island; Rainbow Ride Template:Chart icon×5
Spiny
Spiny
A spiked turtle that walks around slowly and can be destroyed only by going underwater. Tiny-Huge Island; Rainbow Ride None
A Spiny Egg from Super Mario 64
Spiny bomb
A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions. Tiny-Huge Island; Rainbow Ride None
Model of the haunted Chair enemy from Super Mario 64.
Chair
A haunted piece of furniture that flings itself at Mario. Big Boo's Haunt None Template:Chart icon
Screen-cropped model of a clam from Super Mario 64.
Clam shell
A giant shellfish that opens and closes its valves, sometimes containing an item. Jolly Roger Bay; Dire, Dire Docks Template:Chart icon Template:Chart icon
Screen-cropped model of a Bomp from Super Mario 64.
Moving Bar
A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform. Whomp's Fortress; Tick Tock Clock Template:Chart icon Template:Chart icon
Model of the Podoboo enemy from Super Mario 64.
Sparky
A fireball that hops along land after spawning from lava or fire. Lethal Lava Land; Bowser in the Sky Template:Chart icon

Obstacles

Name Description Locations
Model of a Turtle Cannon from Super Mario 64.
Blaster
A metal cube that shoots out Bullet Bills. Whomp's Fortress
Model of the bomb from Super Mario 64.
Bomb
A stationary spiked explosive used to defeat Bowser. Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky
Model of a casket from Super Mario 64.
Casket
Caskets rise and fall. They can crush Mario if he goes under one. Big Boo's Haunt
A pool of freezing water in Snowman's Land
Cold water
Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is. Snowman's Land
Mario in the Cavern of the Metal Cap.
Jolly Roger Bay Star 6
Current
Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough. Jolly Roger Bay; Cavern of the Metal Cap; Dire, Dire Docks; Tall, Tall Mountain
The "endless" stairs in Super Mario 64
Endless stairs
A magic staircase that loops Mario forever if he tries to climb them without enough Stars. Mushroom Castle
Model of a triangular column from Super Mario 64.
Falling pillar[1]
A giant precariously balanced stone that tips at Mario. Jolly Roger Bay
Model of a Fireball from Super Mario 64.
Fireball
A basic flame that appears as either a standalone obstacle or an enemy projectile. Mushroom Castle; Bowser in the Dark World; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Vanish Cap Under the Moat; Bowser in the Fire Sea; Snowman's Land; Wet-Dry World; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Bowser in the Sky
Model of the fire bar from Super Mario 64.
Fire bar
A rotating rock with a constantly alit flamethrower on either side. Lethal Lava Land
A flamethrower in Bowser in the Dark World.
Flamethrower
A jet of fire that usually comes from small holes but can also come from other openings and even lava. Bowser in the Dark World; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Bowser in the Fire Sea; Rainbow Ride; Bowser in the Sky
Screenshot of the glass blocks in Rainbow Ride from Super Mario 64.
Glass block
A platform in Rainbow Ride that magic carpets travel through as an obstacle. Rainbow Ride
Model of a hidden smasher from Super Mario 64.
Hidden smasher
A giant mass of metal hidden in a wall that tries to crush Mario when he approaches. Lethal Lava Land
Model of an ice block from Super Mario 64.
Ice block
A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water. Snowman's Land
Assembled textures of the ice block shooter from Super Mario 64.
Ice block shooter
A giant hole with Shy Guy masks that shoots triangular ice chunks. Snowman's Land
Snowman's Land Star 3
Ice structure
Stacks of ice created into a maze that requires a Power Star. Snowman's Land
Snowman's Land Star 6
Ice wall
A wall made of ice, with some containing coins. Vanish Mario is required to pass through these walls. Snowman's Land
Screenshot of a metal ball from Super Mario 64.
Iron ball
A variably sized large black sphere that rolls down slopes. Bob-omb Battlefield; Tall, Tall Mountain; Tiny-Huge Island
Texture of the ivy on Tall, Tall Mountain from Super Mario 64.
Ivy
Slows Mario's speed and also makes it difficult to jump. Tall, Tall Mountain
Lethal Lava Land Start
Lava
Molten rock that burns Mario. Lethal Lava Land; Bowser in the Fire Sea
Shifting Sand Land Star 6
Moving sand
Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory. Shifting Sand Land
Model of a pendulum from Super Mario 64.
Pendulum
A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock. Tick Tock Clock
A flamethrower in Hazy Maze Cave in Super Mario 64.
Pit
A bottomless abyss that removes Mario from a course. Whomp's Fortress; Cool, Cool Mountain; The Princess's Secret Slide; Tower of the Wing Cap; Bowser in the Dark World; Hazy Maze Cave; Vanish Cap Under the Moat; Tall, Tall Mountain; Tiny-Huge Island; Tick Tock Clock; Rainbow Ride; Wing Mario Over the Rainbow; Bowser in the Sky
Mario stands on a pillar in Shifting Sand Land.
Quicksand
Sand that pulls Mario under at varying speeds. Shifting Sand Land
Model of a rolling rock from Super Mario 64.
Rolling rock
A giant boulder. Hazy Maze Cave
Model of a Slide Box from Super Mario 64.
Slide Box
A skull-marked crate that moves back and forth on the rocking ship. Jolly Roger Bay
Mario Coughing in Hazy Maze Cave
Strange cloud
Putrid gas found in deep, stagnant caves. Hazy Maze Cave
Model of the Tornado enemy from Super Mario 64.
Tornado
A whirlwind that makes Mario spin. Shifting Sand Land
Model of a water bomb from Super Mario 64.
Water bomb
A bouncing balloon that pursues Mario after being shot from a cannon. Bob-omb Battlefield
Screenshot of Wet-Dry World from Super Mario 64.
Water tide
Water that rises up or down. Mushroom Castle; Wet-Dry World
Model of a Whirlpool from Super Mario 64.
Whirlpool
A vortex that can suck Mario inside. Dire, Dire Docks
Screenshot of the Snowman blowing wind in Snowman's Land from Super Mario 64.
Wind
A gust that can either help or hinder Mario. Cool, Cool Mountain; Snowman's Land; Tall, Tall Mountain; Tiny-Huge Island; Rainbow Ride; Bowser in the Sky
Wet-Dry World Star 6
The Vanish form of Metal Mario in Dire, Dire Docks
Wire net (vertical)
A wall made of iron bars or wire nets. Vanish Mario is required to pass through these walls. Vanish Cap Under the Moat; Big Boo's Haunt; Hazy Maze Cave; Lethal Lava Land; Shifting Sand Land; Dire, Dire Docks; Wet-Dry World; Tick Tock Clock

Bosses

Bosses are listed in the order that they are first encountered.

Name Description Missions
Model of King Bob-omb from Super Mario 64.
Big Bob-omb
A giant Bob-omb on the Bob-omb Battlefield. He appears as the first boss in the game and has the first Power Star. He refers to himself as the "baron of all blasting matter." Big Bob-omb on the Summit
Screen-cropped model of the Whomp King from Super Mario 64.
Whomp King
A giant Whomp on top of Whomp's Fortress. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress. Chip Off Whomp's Block
Bowser's model from Super Mario 64.
Bowser
Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena. Bowser in the Dark World; Bowser in the Fire Sea; Bowser in the Sky
Boo
Big Boo
A giant Boo that appears three times in Big Boo's Haunt. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion. Go on a Ghost Hunt; Ride Big Boo's Merry-Go-Round; Big Boo's Balcony
Model of a Big Mr. I in Super Mario 64.
Big Mr. I.
A giant Mr. I. that appears only in the attic of Big Boo's Haunt. Eye to Eye in the Secret Room
A Big Bully render for Super Mario 64
Big Bully
A large Bully that appears in Lethal Lava Land. On both occasions, Big Bullies try to knock Mario into the lava. Boil the Big Bully; Bully the Bullies
Screen-cropped model of Eyerok from Super Mario 64.
Eyerok
A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in Shifting Sand Land and rides the elevator inside. Stand Tall on the Four Pillars
File:ChillBullySM64.png
Chill Bully
A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in Snowman's Land. Chill with the Bully
Screenshot of a Piranha Flower from Super Mario 64.
Piranha Flowers
A patch of five giant fire-breathing Piranha Plants on Tiny-Huge Island. They quickly sprout and recede from the ground. Pluck the Piranha Flower
Rendered model of Wiggler from Super Mario 64.
Wiggler
A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded. Make Wiggler Squirm
  1. ^ Pelland and Owsen, p. 33