Lucky Start: Difference between revisions

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'''Lucky Start''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], though only after [[Mario]] defeats the [[Big Boo|Atomic Boo]], who appears after Mario knocks away the Boos swarming him. If Mario equips it, he will enter every battle with a random, positive status effect that lasts for three turns. Either Mario recovers two [[Health Point|HP]] per turn, recovers two [[Flower Point|FP]] per turn, becomes [[electrified]] (which causes all enemies that physically attack him to take one point of damage), or becomes [[dodgy]] (which gives him a random chance of dodging an enemy's attack). All of these effects are shared with another badge or item, namely [[Happy Heart]] ([[Slow Mushroom]]), [[Happy Flower (badge)|Happy Flower]] ([[Gradual Syrup]]), [[Zap Tap]] ([[Volt Mushroom]]), and [[Repel Cape]], respectively. If either Mario or his partner and an enemy have a Lucky Start, they will all receive the same status effect. If the badge falls into the hole in Creepy Steeple after the Atomic Boo is defeated, it is rendered unobtainable, though if this happens, it can be bought from [[Lovely Howz of Badges]] for 70 coins.
'''Lucky Start''' is a [[badge]] in ''[[Paper Mario: The Thousand-Year Door]]''. It is found in [[Creepy Steeple]], though only after [[Mario]] defeats the [[Big Boo|Atomic Boo]], who is formed after Mario is swarmed by boos and knocks them away with the [[Spin Hammer]]. If the badge falls into the hole in the floor after the Atomic Boo is defeated, it cannot be retrieved. However, it will become available for purchase from [[Lovely Howz of Badges]] for 70 coins so it can be obtained.


If both the Lucky Start and Zap Tap badges are equipped, Lucky Start can still randomly select the electrified status. This causes nothing to happen because Mario is already electrified by Zap Tap.
When equipped, Mario and his partner will enter every battle with a randomly-selected, positive status condition that will last for 3 turns:
* [[File:PMTTYD NS Condition HP Regeneration.png|20px]] '''[[Regen|HP Regeneration]]''' — Recover 2 [[Health Point|HP]] per turn.
* [[File:PMTTYD NS Condition FP Regeneration.png|20px]] '''[[Regen|FP Regeneration]]''' — Recover 2 [[Flower Point|FP]] per turn.
* [[File:PMTTYD NS Condition Dodgy.png|20px]] '''[[Dodgy]]''' — 50% chance of evading incoming attacks.
* [[File:PMTTYD NS Condition Electrified.png|20px]] '''[[Electrified]]''' — Direct attackers will fail their attack and take 1 damage. Negates Electrified condition of enemies.
 
All of these effects are shared with another badge or item in the game, namely [[Happy Heart]] and [[Slow Mushroom]], [[Happy Flower (badge)|Happy Flower]] and [[Gradual Syrup]], [[Repel Cape]], and [[Zap Tap]] and [[Volt Mushroom]] respectively.
 
If both the Lucky Start and Zap Tap badges are equipped, the Electrified condition can still be selected to occur, but nothing happens as Mario will already have this condition from the Zap Tap badge.


==Names in other languages==
==Names in other languages==

Revision as of 09:26, May 27, 2024

Lucky Start
Sprite of the Lucky Start badge in Paper Mario: The Thousand-Year Door.Icon of an item from Paper Mario: The Thousand-Year Door (Nintendo Switch)
BP needed 4
Buy price 70 coins
Sell price 50 coins
First appearance Paper Mario: The Thousand-Year Door (2004)
Latest appearance Paper Mario: The Thousand-Year Door (Nintendo Switch) (2024)
The Thousand-Year Door description Make something good happen when you first enter battle.

Lucky Start is a badge in Paper Mario: The Thousand-Year Door. It is found in Creepy Steeple, though only after Mario defeats the Atomic Boo, who is formed after Mario is swarmed by boos and knocks them away with the Spin Hammer. If the badge falls into the hole in the floor after the Atomic Boo is defeated, it cannot be retrieved. However, it will become available for purchase from Lovely Howz of Badges for 70 coins so it can be obtained.

When equipped, Mario and his partner will enter every battle with a randomly-selected, positive status condition that will last for 3 turns:

  • Small icon for the HP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) HP Regeneration — Recover 2 HP per turn.
  • Small icon for the FP Regen status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) FP Regeneration — Recover 2 FP per turn.
  • Small icon for the Dodgy status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Dodgy — 50% chance of evading incoming attacks.
  • Small icon for the Electrified status condition in Paper Mario: The Thousand-Year Door (Nintendo Switch) Electrified — Direct attackers will fail their attack and take 1 damage. Negates Electrified condition of enemies.

All of these effects are shared with another badge or item in the game, namely Happy Heart and Slow Mushroom, Happy Flower and Gradual Syrup, Repel Cape, and Zap Tap and Volt Mushroom respectively.

If both the Lucky Start and Zap Tap badges are equipped, the Electrified condition can still be selected to occur, but nothing happens as Mario will already have this condition from the Zap Tap badge.

Names in other languages

Language Name Meaning Notes
Japanese ナニーカラッキー[?]
Nanīka Rakkī
Something Lucky
French Bol au pif[?] Random luck
German Elektriker[?] Electrician
Italian Lotteria[?] Lottery
Spanish Algo de Suerte[?] A Bit of Luck