List of Mario Super Sluggers glitches: Difference between revisions

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(An animation goof is not a glitch since it isn't a mistake in the game's coding.)
 
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{{italic title|List of glitches in ''Mario Super Sluggers''}}
{{italic title|List of ''Mario Super Sluggers'' glitches}}
This page is about the glitches found in the game ''[[Mario Super Sluggers]]''
This is a list of glitches and bugs in ''[[Mario Super Sluggers]]''. Unless otherwise noted, all names are conjectural.


==={{conjecturaltext|Batting Eye Glitch}}===
==Glitches==
It is unknown what causes this glitch, but ''extremely'' rarely, Baby Mario or Toadette's eyes will get very large when
===Batting eye glitch===
performing a charge swing.
It is unknown what causes this glitch, but very rarely, [[Baby Mario]] or [[Toadette]]'s eyes will become very large when performing a charge swing.{{ref needed}}


==={{conjecturaltext|Eye Texture Glitch}}===
===Close play camera lock===
{{multiple image
During close plays, if both the baseperson and the runner are rendered incapacitated during the special animation (i.e. [[Enlarge]]), the camera will remain fixated on the base until the next at-bat. This probably occurs because the game relies on the close play to finish uninterrupted to change the camera. This glitch can be achieved by pre-firing a [[POW Block|POW Ball]].<ref>[https://youtube.com/watch/KZJ4uEg8ni4 Close play camera lock]</ref>
|align = left
|direction =vertical
|footer = The eye texture glitch.
|width = 170


| image1 = Luigi Super Slugs Eye Thing.png
===DK's face appearing differently during replays===
| alt1 = Luigi's eye.
When [[Donkey Kong]] uses the [[Barrel Swing]], he will show a neutral expression on his face, but if it is seen during a replay, he will show an angry expression instead.<ref>[https://youtu.be/dqT9XwpDoJs?si=XT1o9PhdaEln3KTK DK's face appearing differently during replays]</ref>


| image2 = Mario-StarSwing-MSS.png
===Mouth inconsistencies===
| alt2 = Mario's eye.}}
Occasionally, when [[Funky Kong]] or a [[Kritter]] charge up when batting, their mouth will be closed (Funky Kong) or opened (Kritters).{{ref needed}}
[[Mario]] and [[Luigi]]'s white pupils in their eyes seem misplaced. This is evident when they are using their Star Swings. This mistake is probably an animation error with Mario and Luigi's blue irises; the irises move, since there is a separate texture file solely for their irises, but the animators forgot to animate the pupils as well.


==={{conjecturaltext|Yoshi Train Home-Run}}===
===Toy Field character voices===
In Yoshi Park, if the player is batting and hits the ball into one of the Yoshi Train's passenger cars, the ball will disappear and the "Home-Run" message will be displayed. However, this glitch doesn't always work.
When ending a team battle in [[Toy Field]] where teams are either P1/P3 vs. P2/P4 or P1/P4 vs. P2/P3, the game will assume teams are set to P1/P2 vs. P3/P4, and therefore P2 and P3 will use incorrect sound clips if playing.<ref>[http://www.youtube.com/watch?v=dpOgjmc9zl4 Sound Glitch in Toy Field]</ref>


==={{conjecturaltext|Mouth Glitch}}===
===Yoshi Train home run glitch===
Occasionally, when Funky Kong or a Kritter charge up when batting, their mouth will be closed (Funky Kong) or opened (Kritters).
In Yoshi Park, if the player is batting and hits the ball into one of the [[Train (form)|Yoshi Train]]'s passenger cars, the ball may disappear and display the "Home Run" message.{{ref needed}}


==={{conjecturaltext|Wrong Voice Clips}}===
==References==
In [[Toy Field]], when the first player pairs with the third player, while the second player pairs with the fourth player, a sound glitch occurs when one team wins the match. The game assumes the first and second player pairs with each other (as with the third player and fourth player) and therefore, even if the third player wins the match with the first player, the third player uses the losing sound clip while the second player uses the winning sound clip.<ref>[http://www.youtube.com/watch?v=dpOgjmc9zl4 Sound Glitch in Toy Field]</ref>
 
====References====
<references/>
<references/>


{{BoxTop}}
{{Glitches}}
{{Glitches}}
[[Category:Glitches]]
{{Mario Super Sluggers}}
[[Category:Glitches|Mario Super Sluggers]]
[[Category:Mario Super Sluggers|*]]

Latest revision as of 20:17, May 16, 2024

This is a list of glitches and bugs in Mario Super Sluggers. Unless otherwise noted, all names are conjectural.

Glitches

Batting eye glitch

It is unknown what causes this glitch, but very rarely, Baby Mario or Toadette's eyes will become very large when performing a charge swing.[citation needed]

Close play camera lock

During close plays, if both the baseperson and the runner are rendered incapacitated during the special animation (i.e. Enlarge), the camera will remain fixated on the base until the next at-bat. This probably occurs because the game relies on the close play to finish uninterrupted to change the camera. This glitch can be achieved by pre-firing a POW Ball.[1]

DK's face appearing differently during replays

When Donkey Kong uses the Barrel Swing, he will show a neutral expression on his face, but if it is seen during a replay, he will show an angry expression instead.[2]

Mouth inconsistencies

Occasionally, when Funky Kong or a Kritter charge up when batting, their mouth will be closed (Funky Kong) or opened (Kritters).[citation needed]

Toy Field character voices

When ending a team battle in Toy Field where teams are either P1/P3 vs. P2/P4 or P1/P4 vs. P2/P3, the game will assume teams are set to P1/P2 vs. P3/P4, and therefore P2 and P3 will use incorrect sound clips if playing.[3]

Yoshi Train home run glitch

In Yoshi Park, if the player is batting and hits the ball into one of the Yoshi Train's passenger cars, the ball may disappear and display the "Home Run" message.[citation needed]

References