Junklomp: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
No edit summary
Tags: Mobile edit Advanced mobile edit
 
(29 intermediate revisions by 18 users not shown)
Line 1: Line 1:
{{Image}}
{{another language}}
{{llquote|Play with THIS instead!|[[King K. Rool]]|[[DK: Jungle Climber]]}}
[[File:LizardHeadKremling.png|thumb|256px]]
{{quote|Hey, [[Xananab|fruit face]], I didn't know you were here, too. Of course it makes sense that you'd sic [[Donkey Kong|DK]] on me to reclaim your trinket. But I have no time to play with you apes! Play with THIS instead!|King K. Rool|DK: Jungle Climber}}
'''Junklomp''' is an enormous [[Kremling]] head formed from a [[Kritter]] with several toys from [[Toybox]] and the combined power of a [[Crystal Banana]], and it appears in ''[[DK: Jungle Climber]]''.
[[File:DKJC Kremling Head.png|left|150px|thumb|Junklomp's red form]]
In ''DK: Jungle Climber'', the Junklomp appears as the boss of [[Lost Island]], in [[Toybox]]; [[King K. Rool]] has one of his Kritter henchmen, empowered by a [[Crystal Banana]], merge with several toys from the level and do battle with [[Donkey Kong]].


The '''Lizard-Head Kremling''' is an enormous lizard head formed from a [[Kritter]] with several toys from [[Toybox 1]] and the combined power of a [[Crystal Banana]], and it appears in ''[[DK: Jungle Climber]]''.
In order to damage Junklomp, Donkey Kong, while avoiding the two rotating crystal spikes around the boss, has to strategically hit Junklomp in a place where the crystal spikes are not present. Doing this turns Junklomp red, and both spikes stop rotating. It then starts to home in on Donkey Kong, and if Donkey Kong stays still for a long time, it falls down on him. If Donkey Kong avoids the attack, the toys fall off of the powered Kritter, leaving it vulnerable. If Donkey Kong hits it, the face reforms and reverts to its original green color


In ''DK: Jungle Climber'', the Lizard-Head Kremling appears as the boss of the second island, Lost Island, in the [[Toybox 1|first Toybox level]]; [[King K. Rool]] has one of his [[Kritter]] henchmen, empowered by a [[Crystal Banana]], merge with several toys from the level and do battle with [[Donkey Kong]].
The next phase involves waves of four missiles, which protrude from Junklomp. Once the boss is hit again, it turns red, and the downwards-crystal spike phase happens again. If it is hit again, it reverts back to a faster version of the missile attack. Once the face is hit again and Donkey Kong hits the Kremling a third time, the face once again turns red and sends out two red flashing boomerangs. It then reverts to the crystal-spike phase one last time. One last hit causes the defeat of the Junklomp and enables Donkey Kong to collect the second Crystal Banana.


In order to damage the Lizard-Head Kremling, [[Donkey Kong]], while avoiding the two rotating crystal spikes around the boss, has to strategically hit the Lizard-Head Kremling in a place where the crystal spikes are not present. Doing this turns the Lizard-Head Kremling red, and both spikes stop rotating. It then starts to home in on [[Donkey Kong]], and if Donkey Kong stays still for a long time, it falls down on him. If Donkey Kong avoids the attack, the toys fall off of the powered Kritter, leaving it vulnerable. If Donkey Kong hits it, the face reforms and reverts to its original green color
==Names in other languages==
{{foreign names
|Jap=ジャンクロンプ<ref>「ドンキーコング ジャングルクライマー 任天堂公式ガイドブック」(''Donkey Kong: Jungle Climber Nintendo Kōshiki Guidebook'').{{page needed}}</ref>
|JapR=Jankuronpu
|JapM=Junklomp; portmanteau of "junk" and possibly "clomp"
}}


The next phase involves waves of four missiles, which protrude from the Lizard-Head. Once the boss is hit again, it turns red, and the downwards-crystal spike phase happens again. If it is hit again, it reverts back to a faster version of the missile attack. Once the face is hit again and [[Donkey Kong]] hits the Kremling a third time, the face once again turns red and sends out two red flashing boomerangs. It then reverts to the crystal-spike phase one last time. One last hit causes the defeat of the Lizard-Head Kremling and enables Donkey Kong to collect the second Crystal Banana.
==References==
<references/>


<br clear=all>
{{Kremlings}}
{{Kremlings}}
{{DK Bosses}}
{{DKJC}}
 
[[Category:Kremlings]]
[[Category:Donkey Kong Characters]]
[[Category:Robots]]
[[Category:Donkey Kong Bosses]]
[[Category:DK: Jungle Climber bosses]]
[[Category:Reptiles and Amphibians]]

Latest revision as of 16:03, March 7, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Junklomp
“Hey, fruit face, I didn't know you were here, too. Of course it makes sense that you'd sic DK on me to reclaim your trinket. But I have no time to play with you apes! Play with THIS instead!”
King K. Rool, DK: Jungle Climber

Junklomp is an enormous Kremling head formed from a Kritter with several toys from Toybox and the combined power of a Crystal Banana, and it appears in DK: Jungle Climber.

Junklomp
Junklomp's red form

In DK: Jungle Climber, the Junklomp appears as the boss of Lost Island, in Toybox; King K. Rool has one of his Kritter henchmen, empowered by a Crystal Banana, merge with several toys from the level and do battle with Donkey Kong.

In order to damage Junklomp, Donkey Kong, while avoiding the two rotating crystal spikes around the boss, has to strategically hit Junklomp in a place where the crystal spikes are not present. Doing this turns Junklomp red, and both spikes stop rotating. It then starts to home in on Donkey Kong, and if Donkey Kong stays still for a long time, it falls down on him. If Donkey Kong avoids the attack, the toys fall off of the powered Kritter, leaving it vulnerable. If Donkey Kong hits it, the face reforms and reverts to its original green color

The next phase involves waves of four missiles, which protrude from Junklomp. Once the boss is hit again, it turns red, and the downwards-crystal spike phase happens again. If it is hit again, it reverts back to a faster version of the missile attack. Once the face is hit again and Donkey Kong hits the Kremling a third time, the face once again turns red and sends out two red flashing boomerangs. It then reverts to the crystal-spike phase one last time. One last hit causes the defeat of the Junklomp and enables Donkey Kong to collect the second Crystal Banana.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ジャンクロンプ[1]
Jankuronpu
Junklomp; portmanteau of "junk" and possibly "clomp"

References[edit]

  1. ^ 「ドンキーコング ジャングルクライマー 任天堂公式ガイドブック」(Donkey Kong: Jungle Climber Nintendo Kōshiki Guidebook).[page number needed]