Golden Plains: Difference between revisions
m (Text replacement - "(\[\[Category:[^\]\|\n]+) Stages(\]|\|)" to "$1 stages$2") |
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=") |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
[[File:SSB4 Golden Plains.jpg|thumb|200px|Golden Plains]] | [[File:SSB4 Golden Plains.jpg|thumb|200px|Golden Plains as it appears in ''[[Super Smash Bros. for Nintendo 3DS]]'']] | ||
'''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms. | '''Golden Plains''' is a stage that appears in ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]''. It is based on [[World 1 (New Super Mario Bros. 2)|World 1]] of ''[[New Super Mario Bros. 2]]'' and contains many [[coin]]s scattered across the stage, [[Warp Pipe]]s, and both stationary and moving platforms. | ||
Line 51: | Line 51: | ||
|FreA=Prairie dorée | |FreA=Prairie dorée | ||
|FreAM=Golden prairie | |FreAM=Golden prairie | ||
| | |FreE=Buttes au butin | ||
| | |FreEM=Mounds of dough | ||
|Dut=Muntenvallei | |Dut=Muntenvallei | ||
|DutM=Coin valley | |DutM=Coin valley |
Revision as of 07:06, January 8, 2024
Golden Plains is a stage that appears in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It is based on World 1 of New Super Mario Bros. 2 and contains many coins scattered across the stage, Warp Pipes, and both stationary and moving platforms.
While the stage appears stationary at first, it will scroll in the direction indicated by an Arrow Sign that occasionally pops up on-screen. In Super Smash Bros. for Nintendo 3DS's multiplayer, however, the stage does not scroll, staying in only the first area. The middle section of the stage features three flat platforms side by side, with the center platform and a Warp Pipe raised up. A stationary platform is in the right side of the area, and two moving platforms are on both sides. On the left portion are two trees on the left side of the area, two stationary platforms, and a pit. On the right side are two Mushroom Platforms, a pair of Scale Lifts, and two stationary platforms.
In addition to the yellow coins that appear and respawn a while after being collected, a P-Switch may also appear and temporarily produce Blue Coins when stepped on, as well as a Red Ring that generates eight Red Coins, which are worth five coins each. The number of coins each fighter collects is displayed in the UI showing their damage. If 100 coins are collected, the fighter will temporarily turn golden, increasing their attack power. They also do not flinch, although they are still vulnerable to grabs. While golden, fighters cannot collect coins.
The omega variant of the stage consists of a flat plain with Warp Pipes on both sides. The stage gimmicks are been removed; no coins appear during the match, and the stage does not scroll. In Super Smash Bros. Ultimate, the omega variant has been reshaped to resemble Final Destination, resulting in a platform suspended in midair, and no pipes. The Battlefield variant is almost the same, albeit with three additional small platforms in the positions that match the regular Battlefield.
Tips
- "Step on the P Switch (or just hit it) to make blue coins appear. They won't stay around for long, so look lively!"
- "The scalelike platforms will tilt and fall if there is no one on the other side. Get two fighters on there to see who weighs more!"
- "Collect 100 coins and you'll turn to gold! You'll become generally more powerful and won't flinch at all."
- "Touch the red ring to make eight red coins appear. One red coin is worth five regular coins!"
Music
Name | Source | Credits |
---|---|---|
Athletic Theme / Ground Theme (New Super Mario Bros. 2) | New Super Mario Bros. 2 | Arrangement Supervisor: Yusuke Takahama Composition: Nintendo Arrangement: TARGET ENTERTAINMENT INC. |
Ground Theme / Underground Theme (Super Mario Bros.) | Super Mario Bros. | Arrangement Supervisor: Tetsuya Shibata Composition: Nintendo Arrangement: Unique Note Co., Ltd. |
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 野原[?] Nohara |
Field | |
Chinese | 原野[?] Yuányě |
Wilderness | |
Dutch | Muntenvallei[?] | Coin valley | |
French (NOA) | Prairie dorée[?] | Golden prairie | |
French (NOE) | Buttes au butin[?] | Mounds of dough | |
German | Münz-Parcours[?] | Coin-Parkour | |
Italian | Pascoli dorati[?] | Golden pastures | |
Korean | 들판[?] Deulpan |
Field | |
Portuguese | Planície das Moedas[?] | Coin Plain | |
Russian | Золотые поля[?] Zolotyye polya |
Golden field | |
Spanish (NOA) | Pradera aurífera[?] | Golden meadow | |
Spanish (NOE) | Pradera Monetaria[?] | Monetary Meadow |