Ghost Valley 3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 13: Line 13:
==''Super Mario Kart''==
==''Super Mario Kart''==
===Course layout===
===Course layout===
Ghost Valley 3 is themed like the [[SNES Ghost Valley 1|Ghost Valley 1]] and [[SNES Ghost Valley 2|Ghost Valley 2]] tracks: racers drive around a wooden, dark bridge surrounded by [[Boo]]s. Being the final Ghost Valley track, it has the sharpest turns, narrow roadway, and large holes in the road itself. As in all Ghost Valley courses, side rails break upon being hit, which exposes racers to drops. The course has fewer side rails than the first two Ghost Valley courses. [[ramp|Jump pads]] are also placed in front of holes to cause players to fall off the course. Like its predecessors, there is a notable gap in the course that can be cleared with the aid of a [[Cape Feather|Feather]] or a well-timed hop, just before the first U-Turn; unlike its predecessors, it requires the player to turn into the gap before jumping.
This Ghost Valley has the most sharp turns and most narrow roadway compared to the others. The course begins with a 90° turn to the right followed by a straightaway; the straightaway has the only set of [[? Panel]]s as well as a jump pad and two large holes in the road. There is then a sharp right turn and the track briefly zigzags before racers take a slight right turn and U-turn to the left. There is then a brief straight with another large hole in the middle of the road. Afterwards there is two more 90° right turns followed by a brief straight. This straight has several large holes as well as a [[Dash Panel|dash panel]] which leads into a jump pad. After two right turns and one more brief straight, racers reach the finish line.
 
Some of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course.
 
===Shortcuts===
A notable shortcut can be found at the end of the first straightaway. The player can preemptively turn right and use a [[Cape Feather|Feather]] or well-timed hop to jump over a gap and cut off the following U-turn.


==''Mario Kart: Super Circuit''==
==''Mario Kart: Super Circuit''==

Revision as of 18:35, November 7, 2023

Ghost Valley 3
Ghost Valley 3 from Super Mario Kart.
Information
Appears in Super Mario Kart (1992)
Mario Kart: Super Circuit (2001)
Cup(s) Special Cup (Super Mario Kart)
Extra Special Cup (Super Circuit)
Music sample
Super Mario Kart

Mario Kart: Super Circuit
Course map
Super Mario Kart
The map for Ghost Valley 3.
Mario Kart: Super Circuit
MKSC SNES Ghost Valley 3 Map.png
Minimap as seen on the menu.Minimap as seen in the race.

Ghost Valley 3 is the third course of the Special Cup in Super Mario Kart. It was subsequently reused in Mario Kart: Super Circuit as the second track of the Extra Special Cup. The road for this course has numerous holes and has very few side rails.

Super Mario Kart

Course layout

This Ghost Valley has the most sharp turns and most narrow roadway compared to the others. The course begins with a 90° turn to the right followed by a straightaway; the straightaway has the only set of ? Panels as well as a jump pad and two large holes in the road. There is then a sharp right turn and the track briefly zigzags before racers take a slight right turn and U-turn to the left. There is then a brief straight with another large hole in the middle of the road. Afterwards there is two more 90° right turns followed by a brief straight. This straight has several large holes as well as a dash panel which leads into a jump pad. After two right turns and one more brief straight, racers reach the finish line.

Some of the course is surrounded by tiles which act as guard rails, but bumping into a tile will destroy it, allowing racers to go through the subsequent gap and fall off the course.

Shortcuts

A notable shortcut can be found at the end of the first straightaway. The player can preemptively turn right and use a Feather or well-timed hop to jump over a gap and cut off the following U-turn.

Mario Kart: Super Circuit

Racing in Ghost Valley 3
Mario and friends racing on the course in Mario Kart: Super Circuit

The course reappears in Mario Kart: Super Circuit, and is the second track of the Extra Special Cup. It uses the background from Broken Pier. The zipper and the legs holding up the track are removed and an extra item box can be found after the second jump pad.

Gallery

Names in other languages

Language Name Meaning Notes
Japanese おばけぬまコース 3 (Super Mario Kart)[?]
Obake Numa Kōsu 3
Ghost Swamp Course 3
おばけぬま3[?]
Obake Numa 3
Ghost Swamp 3
Chinese 幽灵谷3[1](Simplified)
幽靈沼澤3 (Traditional)

Yōulíng Gǔ 3
Ghost Valley 3

Trivia

  • This is the only Ghost Valley course as well as the only course from Super Mario Kart's Special Cup that has yet to appear as a classic course in a future Mario Kart game other than Mario Kart: Super Circuit.

References

  1. ^ From the unreleased iQue Mario Kart: Super Circuit