Handstand: Difference between revisions
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[[File:MvsDK Handstand artwork.jpg|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump]] | [[File:MvsDK Handstand artwork.jpg|thumb|''Mario vs. Donkey Kong'' artwork of Mario doing a Handstand Double Jump]] | ||
The '''Handstand''' is a [[ | The '''Handstand''' is a [[list of moves|special move]] that [[Mario]] uses in ''[[Donkey Kong (Game Boy)|Donkey Kong]]'' for the [[Game Boy]] and ''[[Mario vs. Donkey Kong]]'' by [[jump]]ing while [[crouch]]ing. Mario can use this move to perform a '''Handstand Jump''' and, when timed upon landing, a '''Handstand Double Jump''' to easily get to high places (by jumping upon landing). Mario can also do a '''Handstand Walk''' to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as [[Nitpicker]] eggs, [[Brickman]] bricks, and [[barbell]]s. | ||
In ''[[Donkey Kong 64]]'', the [[OrangStand]] is a handstand mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]'s potions. [[OrangStand Sprint]], Lanky's barrel move, also includes him using a handstand but at high speed. | In ''[[Donkey Kong 64]]'', the [[OrangStand]] is a handstand mastered by [[Lanky Kong]] and learned from one of [[Cranky Kong]]'s potions. [[OrangStand Sprint]], Lanky's barrel move, also includes him using a handstand but at high speed. | ||
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In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | In ''[[Paper Mario: The Thousand-Year Door]]'', [[Koops]] can do a spinning handstand as a [[Stylish move]]. It can be done only by doing [[Power Shell]] or [[Shell Slam]]; the player must press {{button|gcn|A}} within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses {{button|gcn|A}}, he does a pose. This Stylish move is done to earn a quarter to half of a full circle of [[Star Power]]. | ||
{{br}} | {{br}} | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
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;Handstand | ;Handstand | ||
{{foreign names | {{foreign names | ||
|Ger=Handstand<ref name=HandstandGer>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' | |Ger=Handstand<ref name=HandstandGer>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 14.</ref> | ||
|GerM= | |GerM= | ||
|Fra=Sur les mains<ref name=HandstandFra>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' | |Fra=Sur les mains<ref name=HandstandFra>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 24.</ref> | ||
|FraM= | |FraM= | ||
|Spa=Hacer el pino<ref name=HandstandSpa>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' | |Spa=Hacer el pino<ref name=HandstandSpa>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 34.</ref> | ||
|SpaM= | |SpaM= | ||
|Ita=Commina sull mani<ref name=HandstandIta>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' | |Ita=Commina sull mani<ref name=HandstandIta>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs. Donkey Kong'' European instruction booklet,] page 44.</ref> | ||
|ItaM= | |ItaM= | ||
|Jap={{ | |Jap={{ruby|逆立|さかだ}}ち | ||
|JapR=Sakadachi | |JapR=Sakadachi | ||
|JapM=Handstand | |JapM=Handstand | ||
}} | }} | ||
;Handstand Jump | ;Handstand Jump | ||
{{foreign names | {{foreign names | ||
|Ger=Handstandüberschlag<ref name=HandstandGer | |Ger=Handstandüberschlag<ref name=HandstandGer/> | ||
|GerM= | |GerM= | ||
|Fra=Saut sur les mains<ref name=HandstandFra | |Fra=Saut sur les mains<ref name=HandstandFra/> | ||
|FraM= | |FraM= | ||
|Spa=Salto haciendo el pino<ref name=HandstandSpa | |Spa=Salto haciendo el pino<ref name=HandstandSpa/> | ||
|SpaM=Jump doing a handstand | |SpaM=Jump doing a handstand | ||
|Ita=Salto in roversciata<ref name=HandstandIta | |Ita=Salto in roversciata<ref name=HandstandIta/> | ||
|ItaM= | |ItaM= | ||
|Jap={{ | |Jap={{ruby|逆立|さかだ}}ちジャンプ | ||
|JapR=Sakadachi | |JapR=Sakadachi Janpu | ||
|JapM=Handstand jump | |JapM=Handstand jump | ||
}} | }} | ||
;Handstand Double Jump | ;Handstand Double Jump | ||
{{foreign names | {{foreign names | ||
|Ger=Handstanddoppelsprung<ref name=HandstandGer | |Ger=Handstanddoppelsprung<ref name=HandstandGer/> | ||
|GerM= | |GerM= | ||
|Fra=Double saut sur les mains<ref name=HandstandFra | |Fra=Double saut sur les mains<ref name=HandstandFra/> | ||
|FraM= | |FraM= | ||
|Spa=Doble voltereta< | |Spa=Doble voltereta<br>Doble salto haciendo el pino<ref name=HandstandSpa/> <small>(''Mario vs. Donkey Kong'' manual)</small> | ||
|SpaM=Double somersault< | |SpaM=Double somersault<br>Double jump doing a handstand | ||
|Ita=Doppia roversciata<ref name=HandstandIta | |Ita=Doppia roversciata<ref name=HandstandIta/> | ||
|ItaM= | |ItaM= | ||
|Jap={{ | |Jap={{ruby|逆立|さかだ}}ちダブルジャンプ<ref>[https://www.nintendo.co.jp/data/software/manual/man_PAGJ_00.pdf ''Mario vs. Donkey Kong'' Japanese instruction booklet,] page 14.</ref> | ||
|JapR=Sakadachi | |JapR=Sakadachi Daburu Janpu | ||
|JapM=Handstand | |JapM=Handstand Double Jump | ||
}} | }} | ||
Revision as of 13:06, September 24, 2023
The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong by jumping while crouching. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places (by jumping upon landing). Mario can also do a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs, Brickman bricks, and barbells.
In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, Lanky's barrel move, also includes him using a handstand but at high speed.
In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses , he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.
Gallery
Names in other languages
- Handstand
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi |
Handstand | |
German | Handstand[1] | ? | |
Italian | Commina sull mani[4] | ? | |
Spanish | Hacer el pino[3] | ? |
- Handstand Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Janpu |
Handstand jump | |
German | Handstandüberschlag[1] | ? | |
Italian | Salto in roversciata[4] | ? | |
Spanish | Salto haciendo el pino[3] | Jump doing a handstand |
- Handstand Double Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | Sakadachi Daburu Janpu |
Handstand Double Jump | |
German | Handstanddoppelsprung[1] | ? | |
Italian | Doppia roversciata[4] | ? | |
Spanish | Doble voltereta Doble salto haciendo el pino[3] (Mario vs. Donkey Kong manual) |
Double somersault Double jump doing a handstand |
References
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 14.
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 24.
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 34.
- ^ a b c Mario vs. Donkey Kong European instruction booklet, page 44.
- ^ Mario vs. Donkey Kong Japanese instruction booklet, page 14.
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |