Handstand: Difference between revisions
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|Ita=Commina sull mani<ref name=HandstandIta>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' european instruction booklet, page 44]</ref> | |Ita=Commina sull mani<ref name=HandstandIta>[https://cdn02.nintendo-europe.com/media/downloads/games_8/emanuals/game_boy_advance_8/Manual_GameBoyAdvance_MarioVsDonkeyKong_EN_DE_FR_ES_IT.pdf ''Mario vs Donkey Kong'' european instruction booklet, page 44]</ref> | ||
|ItaM= | |ItaM= | ||
|Jap={{hover|さかだち|逆立ち}} | |||
|JapR=Sakadachi | |||
|JapM=Handstand | |||
}} | }} | ||
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|Ita=Salto in roversciata<ref name=HandstandIta></ref> | |Ita=Salto in roversciata<ref name=HandstandIta></ref> | ||
|ItaM= | |ItaM= | ||
|Jap={{hover|さかだち|逆立ち}}ジャンプ | |||
|JapR=Sakadachi janpu | |||
|JapM=Handstand jump | |||
}} | }} | ||
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|Ita=Doppia roversciata<ref name=HandstandIta></ref> | |Ita=Doppia roversciata<ref name=HandstandIta></ref> | ||
|ItaM= | |ItaM= | ||
|Jap={{hover|さかだち|逆立ち}}ダブルジャンプ | |||
|JapR=Sakadachi daburu janpu | |||
|JapM=Handstand double jump | |||
}} | }} | ||
Revision as of 12:28, September 24, 2023
The Handstand is a special move that Mario uses in Donkey Kong for the Game Boy and Mario vs. Donkey Kong by jumping while crouching. Mario can use this move to perform a Handstand Jump and, when timed upon landing, a Handstand Double Jump to easily get to high places (by jumping upon landing). Mario can also do a Handstand Walk to travel slowly on his hands. Both the Handstand and Handstand Walk have the effect of harmlessly deflecting certain overhead hazards, such as Nitpicker eggs, Brickman bricks, and barbells.
In Donkey Kong 64, the OrangStand is a handstand mastered by Lanky Kong and learned from one of Cranky Kong's potions. OrangStand Sprint, Lanky's barrel move, also includes him using a handstand but at high speed.
In Paper Mario: The Thousand-Year Door, Koops can do a spinning handstand as a Stylish move. It can be done only by doing Power Shell or Shell Slam; the player must press within 0.2 seconds when Koops returns to his original position after doing Power Shell or Shell Slam. When Koops spins for one to two seconds and the player presses , he does a pose. This Stylish move is done to earn a quarter to half of a full circle of Star Power.
Gallery
Names in other languages
- Handstand
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さかだち[?] Sakadachi |
Handstand | |
German | Handstand[1] | ? | |
Italian | Commina sull mani[4] | ? | |
Spanish | Hacer el pino[3] | ? |
- Handstand Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さかだちジャンプ[?] Sakadachi janpu |
Handstand jump | |
German | Handstandüberschlag[1] | ? | |
Italian | Salto in roversciata[4] | ? | |
Spanish | Salto haciendo el pino[3] | Jump doing a handstand |
- Handstand Double Jump
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | さかだちダブルジャンプ[?] Sakadachi daburu janpu |
Handstand double jump | |
German | Handstanddoppelsprung[1] | ? | |
Italian | Doppia roversciata[4] | ? | |
Spanish | Doble voltereta Doble salto haciendo el pino (Mario vs Donkey Kong manual)[3] |
Double somersault Double jump doing a handstand |
References
Donkey Kong | |
---|---|
Characters | Donkey Kong • Mario • Pauline |
Levels | 25m • 50m • 75m • 100m |
Items and objects | Bolt • Conveyor Belt • Hammer • Ladder • Lift • Parasol, Hat & Bag |
Enemies and obstacles | Barrel • Cement tub • Fire • Fireball • Jack • Oil drum |
Other | 25m Theme • Gallery • Media • Opening • Staff |